# Ultimate Training Modpack Plugin [![Github all releases](https://img.shields.io/github/downloads/jugeeya/UltimateTrainingModpack/total.svg)](https://GitHub.com/jugeeya/UltimateTrainingModpack/releases/) A [Skyline](https://github.com/shadowninja108/Skyline) plugin for adding features to the training mode. It interfaces with a [Tesla](https://github.com/WerWolv/libtesla), a Switch custom overlay, for use as a menu to the features offered in training mode. Built releases can be found [here](https://github.com/jugeeya/UltimateTrainingModpack/releases/). - [Features](#features) - [Build](#build) # Features The features in this modpack are configured through the Tesla menu, which can be accessed at any time with by pressing `L+X+DPad Left`. This button configuration is fully configurable in the file `/config/tesla/config.ini`. #### Save States At any time in Training Mode, you can press `Grab + DPad Down` to save the state of training mode. This will save the position, state, and damage of each fighter, which can then be reverted to at any time with `Grab + DPad Up`. Use this instead of the built-in training mode reset! #### Hitbox Visualization Currently, hitboxes and grabboxes are supported. When visualization is active, other move effects are temporarily turned off for easier visualization. ##### Mash Toggles *Note:* Combine this with the shield toggles to force the CPU to perform options OoS when their shield is damaged! ###### Airdodge CPUs will mash airdodge on the first frame out of hitstun. CPUs will also shield quickly if they are hit and remain grounded. ###### Jump CPUs will mash jump on the first frame out of hitstun. ###### Attack CPUs will mash an attack on the first frame out of hitstun and when landing. Attacks that can be chosen include: - All aerials, followed by all specials ###### Random CPUs will mash an aerial or grounded option on the first frame out of hitstun and when landing. The aerial options include: - Airdodge, jump, all aerials, all specials The grounded options include: - Jump, jab, all tilts, all smashes, all specials, grab, spotdodge, and rolls ##### Ledge Option CPUs will perform a random ledge option. Specific ledge options that can be chosen include: - Normal, roll, jump, and attack CPUs will also perform a defensive option after getting up. ##### Tech Option CPUs will perform a random tech option. Specific tech options that can be chosen include: - In place, roll, and miss tech CPUs will also perform a defensive option after getting up. ##### Defensive Option Choose the defensive option a CPU will perform after teching or getting up from the ledge. Specific options include: Flash shield, spotdodge, and jab ##### Shield ###### Infinite CPUs will hold a shield that does not deteriorate over time or by damage. ###### Hold CPUs will hold a normal shield. #### Force CPU DI ##### All DI Toggles ##### Specified Direction CPUs DI in the direction specified, relative to the player's facing position. ##### Random Direction CPUs DI randomly in or away. # Build from Source [TODO]