#ifndef TAUNT_TOGGLES_H #define TAUNT_TOGGLES_H #define NONE 0 // Side Taunt // DI /* 0, 0.785398, 1.570796, 2.356194, -3.14159, -2.356194, -1.570796, -0.785398 0, pi/4, pi/2, 3pi/4, pi, 5pi/4, 3pi/2, 7pi/4 */ /* DI */ int DI_STATE = NONE; #define DI_RANDOM_IN_AWAY 9 const char* di_items[] = { "None", "Away", "Up Away", "Up", "Up In", "In", "Down In", "Down", "Down Away", "Random In/Away"}; // Attack Option #define MASH_NAIR 0 #define MASH_FAIR 1 #define MASH_BAIR 2 #define MASH_UPAIR 3 #define MASH_DAIR 4 #define MASH_NEUTRAL_B 5 #define MASH_SIDE_B 6 #define MASH_UP_B 7 #define MASH_DOWN_B 8 #define MASH_UP_SMASH 9 #define MASH_GRAB 10 const char* attack_items[] = { "Neutral Air", "Forward Air", "Back Air", "Up Air", "Down Air", "Neutral B", "Side B", "Up B", "Down B", "Up Smash", "Grab" }; // Ledge Option #define RANDOM_LEDGE 1 #define NEUTRAL_LEDGE 2 #define ROLL_LEDGE 3 #define JUMP_LEDGE 4 #define ATTACK_LEDGE 5 const char* ledge_items[] = { "None", "Random", "Neutral Getup", "Roll", "Jump", "Attack" }; // Tech Option #define RANDOM_TECH 1 #define TECH_IN_PLACE 2 #define TECH_ROLL 3 #define TECH_MISS 4 const char* tech_items[] = { "None", "Random", "In-Place", "Roll", "Miss Tech" }; // Mash States #define MASH_AIRDODGE 1 #define MASH_JUMP 2 #define MASH_ATTACK 3 #define MASH_SPOTDODGE 4 #define MASH_RANDOM 5 const char* mash_items[] = { "None", "Airdodge", "Jump", "Attack", "Spotdodge", "Random" }; // Shield States #define SHIELD_INFINITE 1 #define SHIELD_HOLD 2 const char* shield_items[] = { "None", "Infinite", "Hold" }; // Defensive States #define RANDOM_DEFENSIVE 1 #define DEFENSIVE_SHIELD 2 #define DEFENSIVE_SPOTDODGE 3 #define DEFENSIVE_JAB 4 const char* defensive_items[] = { "None", "Random", "Flash Shield", "Spotdodge", "Jab" }; struct TrainingModpackMenu { bool HITBOX_VIS = 1; int DI_STATE = NONE; int ATTACK_STATE = MASH_NAIR; int LEDGE_STATE = RANDOM_LEDGE; int TECH_STATE = RANDOM_TECH; int MASH_STATE = NONE; int SHIELD_STATE = NONE; int DEFENSIVE_STATE = RANDOM_DEFENSIVE; char print_buffer[256]; u64 print_buffer_len = 0; } menu; #endif // TAUNT_TOGGLES_H