#include // app::sv::animcmd::EFFECT(lua_State* a1) //__int64_t (*app_sv_animcmd_EFFECT)(__int64_t); #define app_sv_animcmd_EFFECT _ZN3app10sv_animcmd6EFFECTEP9lua_State extern uint64_t _ZN3app10sv_animcmd6EFFECTEP9lua_State(__int64_t unk1) LINKABLE; // app::sv::animcmd::EFFECT_FOLLOW_FLIP_COLOR(lua_State* a1) //__int64_t (*app_sv_animcmd_EFFECT_FOLLOW_FLIP_COLOR)(__int64_t); #define app_sv_animcmd_EFFECT_FOLLOW_FLIP_COLOR _ZN3app10sv_animcmd24EFFECT_FOLLOW_FLIP_COLOREP9lua_State extern uint64_t _ZN3app10sv_animcmd24EFFECT_FOLLOW_FLIP_COLOREP9lua_State(__int64_t) LINKABLE; // app::sv::animcmd::EFFECT_FOLLOW_NO_SCALE(lua_State * a1) #define app_sv_animcmd_EFFECT_FOLLOW_NO_SCALE _ZN3app10sv_animcmd22EFFECT_FOLLOW_NO_SCALEEP9lua_State extern uint64_t _ZN3app10sv_animcmd22EFFECT_FOLLOW_NO_SCALEEP9lua_State(__int64_t) LINKABLE; // app::sv::animcmd::EFFECT_FOLLOW(lua_State * a1) #define app_sv_animcmd_EFFECT_FOLLOW _ZN3app10sv_animcmd13EFFECT_FOLLOWEP9lua_State extern uint64_t _ZN3app10sv_animcmd13EFFECT_FOLLOWEP9lua_State(__int64_t) LINKABLE; // app::sv::animcmd::EFFECT_ATTR(lua_State * a1) #define app_sv_animcmd_EFFECT_ATTR _ZN3app10sv_animcmd11EFFECT_ATTREP9lua_State extern uint64_t _ZN3app10sv_animcmd11EFFECT_ATTREP9lua_State(__int64_t) LINKABLE; // app::sv::animcmd::EFFECT_REMOVE_ATTR(lua_State * a1) #define app_sv_animcmd_EFFECT_REMOVE_ATTR _ZN3app10sv_animcmd18EFFECT_REMOVE_ATTREP9lua_State extern uint64_t _ZN3app10sv_animcmd18EFFECT_REMOVE_ATTREP9lua_State(__int64_t) LINKABLE; // app::sv::animcmd::EFFECT_FOLLOW_arg11(lua_State * a1) #define app_sv_animcmd_EFFECT_FOLLOW_arg11 _ZN3app10sv_animcmd19EFFECT_FOLLOW_arg11EP9lua_State extern uint64_t _ZN3app10sv_animcmd19EFFECT_FOLLOW_arg11EP9lua_State(__int64_t) LINKABLE; // app::sv_module_access::effect(lua_State * a1) #define app_sv_module_access_effect _ZN3app16sv_module_access6effectEP9lua_State extern uint64_t _ZN3app16sv_module_access6effectEP9lua_State(__int64_t) LINKABLE; // app::sv_animcmd::EFFECT_FLW_POS(lua_State * a1) #define app_sv_animcmd_EFFECT_FLW_POS _ZN3app10sv_animcmd14EFFECT_FLW_POSEP9lua_State extern uint64_t _ZN3app10sv_animcmd14EFFECT_FLW_POSEP9lua_State(__int64_t) LINKABLE; // app::sv_animcmd::LAST_EFFECT_SET_COLOR(lua_State * a1) #define app_sv_animcmd_LAST_EFFECT_SET_COLOR _ZN3app10sv_animcmd21LAST_EFFECT_SET_COLOREP9lua_State extern uint64_t _ZN3app10sv_animcmd21LAST_EFFECT_SET_COLOREP9lua_State(__int64_t) LINKABLE; // app::sv_animcmd::LAST_EFFECT_SET_SCALE_W(lua_State * a1) #define app_sv_animcmd_LAST_EFFECT_SET_SCALE_W _ZN3app10sv_animcmd23LAST_EFFECT_SET_SCALE_WEP9lua_State extern uint64_t _ZN3app10sv_animcmd23LAST_EFFECT_SET_SCALE_WEP9lua_State(__int64_t) LINKABLE; // app::sv_animcmd::LAST_EFFECT_SET_RATE(lua_State * a1) #define app_sv_animcmd_LAST_EFFECT_SET_RATE _ZN3app10sv_animcmd20LAST_EFFECT_SET_RATEEP9lua_State extern uint64_t _ZN3app10sv_animcmd20LAST_EFFECT_SET_RATEEP9lua_State(__int64_t) LINKABLE;