#include namespace app::sv_animcmd { extern void frame(u64, float) asm("_ZN3app10sv_animcmd5frameEP9lua_Statef") LINKABLE; extern void is_excute(u64) asm("_ZN3app10sv_animcmd9is_excuteEP9lua_State") LINKABLE; extern u64 ATTACK(u64) asm("_ZN3app10sv_animcmd6ATTACKEP9lua_State") LINKABLE; extern u64 EFFECT(u64) asm("_ZN3app10sv_animcmd6EFFECTEP9lua_State") LINKABLE; }