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UltimateTrainingModpack/source/main.c

397 lines
15 KiB
C

#include <switch.h>
#include <string.h>
#include <stdio.h>
#include <dirent.h>
#include <sys/iosupport.h>
#include <sys/reent.h>
#include <switch/kernel/ipc.h>
#include "useful.h"
#include "crc32.h"
#include "saltysd_core.h"
#include "saltysd_ipc.h"
#include "saltysd_dynamic.h"
#include "lua/lua.h"
#include "lua/lstate.h"
#include "l2c.h"
#include "saltysd_helper.h"
#include "l2c_imports.h"
#include "acmd_imports.h"
#include "lua_bind.h"
#include "taunt_toggles.h"
u32 __nx_applet_type = AppletType_None;
static char g_heap[0x8000];
Handle orig_main_thread;
void *orig_ctx;
void *orig_saved_lr;
u64 effect_manager_addr;
u64 fighter_manager_addr;
u64 sv_set_function_hash_addr;
void (*AttackModule_set_attack_lua_state)(__int64_t, __int64_t);
void (*AttackModule_clear_all_orig)(__int64_t);
void (*AttackModule_clear_orig)(__int64_t, int);
void __libnx_init(void *ctx, Handle main_thread, void *saved_lr)
{
extern char *fake_heap_start;
extern char *fake_heap_end;
fake_heap_start = &g_heap[0];
fake_heap_end = &g_heap[sizeof g_heap];
orig_ctx = ctx;
orig_main_thread = main_thread;
orig_saved_lr = saved_lr;
// Call constructors.
void
__libc_init_array(void);
__libc_init_array();
}
void __attribute__((weak)) NORETURN __libnx_exit(int rc)
{
// Call destructors.
void
__libc_fini_array(void);
__libc_fini_array();
SaltySD_printf("SaltySD Plugin: jumping to %p\n", orig_saved_lr);
__nx_exit(0, orig_saved_lr);
}
Vector3f id_colors[8] = {
{1.0f, 0.0f, 0.0f},
{0.7843f, 0.3529f, 1.0f},
{1.0f, 0.7843f, 0.7843f},
{0.0f, 1.0f, 0.8431f},
{1.0f, 0.4706f, 0.0f},
{0.7843f, 0.7059f, 0.0f},
{0.7843f, 0.0f, 1.0f},
{0.3765f, 0.2863f, 0.5294f},
};
#define is_training_mode _ZN3app9smashball16is_training_modeEv
extern uint64_t _ZN3app9smashball16is_training_modeEv(void) LINKABLE;
void AttackModule_clear_all_replace(__int64_t attack_module)
{
AttackModule_clear_all_orig(attack_module);
if (is_training_mode())
{
__int64_t battle_object_module_accessor = *(__int64_t *)(attack_module + 0x8);
// Clear graphics every time we clear all hitboxes.
__int64_t effect_module = *(__int64_t *)(battle_object_module_accessor + 0x140);
void (*EffectModule_kill_kind)(__int64_t, __int64_t, bool, bool) =
(void (*)(__int64_t, __int64_t, bool, bool))(*(__int64_t *)(*(__int64_t *)(effect_module) + 0xE0LL));
Hash40 shieldEffectHash = {.hash = 0xAFAE75F05LL};
EffectModule_kill_kind(effect_module, shieldEffectHash.hash, 0, 1);
}
}
void AttackModule_clear_replace(__int64_t attack_module, int id)
{
AttackModule_clear_orig(attack_module, id);
// TODO: Kill effect based on hitbox ID
}
void lib_L2CAgent_push_color(__int64_t *l2c_agent, Vector3f color)
{
L2CValue red = {.raw_float = color.x, .type = L2C_number};
L2CValue green = {.raw_float = color.y, .type = L2C_number};
L2CValue blue = {.raw_float = color.z, .type = L2C_number};
lib_L2CAgent_push_lua_stack(l2c_agent, &red);
lib_L2CAgent_push_lua_stack(l2c_agent, &green);
lib_L2CAgent_push_lua_stack(l2c_agent, &blue);
}
void generate_hitbox_effects(L2CAgent* l2c_agent, L2CValue *id, L2CValue *bone, L2CValue *size, L2CValue *x, L2CValue *y, L2CValue *z, L2CValue *x2, L2CValue *y2, L2CValue *z2) {
__int64_t battle_object_module_accessor = *(__int64_t *)(*(__int64_t *)(l2c_agent->lua_state_agent - 8) + 416LL);
float sizeMult = 19.0 / 200.0;
Hash40 shieldEffectHash = {.hash = 0xAFAE75F05LL};
L2CValue shieldEffect = {.raw = shieldEffectHash.hash, .type = L2C_hash};
L2CValue xRot = {.raw_float = (float)0.0, .type = L2C_number};
L2CValue yRot = {.raw_float = (float)0.0, .type = L2C_number};
L2CValue zRot = {.raw_float = (float)0.0, .type = L2C_number};
L2CValue terminate = {.raw = (bool)1, .type = L2C_bool};
// for EFFECT_ATTR: NO_JOINT_SCALE | FOLLOW | SYNC_STOP | CONCLUDE_STATUS
L2CValue attribute = {.raw = 0x101C000, .type = L2C_integer};
L2CValue l2c_true = {.raw = (bool)1, .type = L2C_bool};
L2CValue l2c_false = {.raw = (bool)0, .type = L2C_bool};
L2CValue effectSize = {.raw_float = (float)size->raw_float * sizeMult, .type = L2C_number};
L2CValue rate = {.raw_float = 8.0f, .type = L2C_number};
__int64_t last_handle;
L2CValue alpha = {.raw_float = 0.0f, .type = L2C_number };
// Extended Hitboxes if x2, y2, z2 are not L2CValue::nil
int num_effects;
if (x2->type != L2C_void && y2->type != L2C_void && z2->type != L2C_void)
{
num_effects = 4;
}
else
{
*x2 = *x;
*y2 = *y;
*z2 = *z;
num_effects = 1;
}
for (int i = 0; i < num_effects; i++)
{
// EFFECT_FOLLOW_NO_SCALE(graphic, bone, x, y, z, xrot, yrot, zrot, size, terminate)
L2CValue currX =
{.raw_float = (float)x->raw_float + ((x2->raw_float - x->raw_float) / 3 * i), .type = L2C_number};
L2CValue currY =
{.raw_float = (float)y->raw_float + ((y2->raw_float - y->raw_float) / 3 * i), .type = L2C_number};
L2CValue currZ =
{.raw_float = (float)z->raw_float + ((z2->raw_float - z->raw_float) / 3 * i), .type = L2C_number};
lib_L2CAgent_clear_lua_stack(l2c_agent);
lib_L2CAgent_push_lua_stack(l2c_agent, &shieldEffect);
lib_L2CAgent_push_lua_stack(l2c_agent, bone);
lib_L2CAgent_push_lua_stack(l2c_agent, &currX);
lib_L2CAgent_push_lua_stack(l2c_agent, &currY);
lib_L2CAgent_push_lua_stack(l2c_agent, &currZ);
lib_L2CAgent_push_lua_stack(l2c_agent, &xRot);
lib_L2CAgent_push_lua_stack(l2c_agent, &yRot);
lib_L2CAgent_push_lua_stack(l2c_agent, &zRot);
lib_L2CAgent_push_lua_stack(l2c_agent, &effectSize);
lib_L2CAgent_push_lua_stack(l2c_agent, &terminate);
last_handle = app_sv_animcmd_EFFECT_FOLLOW_NO_SCALE(l2c_agent->lua_state_agent);
// Set to hitbox ID color
// LAST_EFFECT_SET_COLOR(Red, Green, Blue)
lib_L2CAgent_clear_lua_stack(l2c_agent);
lib_L2CAgent_push_color(l2c_agent, id_colors[id->raw % 8]);
app_sv_animcmd_LAST_EFFECT_SET_COLOR(l2c_agent->lua_state_agent);
// Speed up animation by rate to remove pulsing effect
// LAST_EFFECT_SET_RATE(Rate)
lib_L2CAgent_clear_lua_stack(l2c_agent);
lib_L2CAgent_push_lua_stack(l2c_agent, &rate);
app_sv_animcmd_LAST_EFFECT_SET_RATE(l2c_agent->lua_state_agent);
}
}
void app_sv_animcmd_ATTACK_replace(__int64_t a1)
{
__int64_t v1; // x19
uint64_t v2; // x9
uint64_t i; // x8
// Instantiate our own L2CAgent with the given lua_State
L2CAgent l2c_agent;
lib_L2CAgent(&l2c_agent, a1);
// Get all necessary hitbox params
L2CValue id, bone, damage, angle, kbg, wkb, bkb, size, x, y, z, x2, y2, z2;
get_lua_stack(&l2c_agent, 1, &id);
get_lua_stack(&l2c_agent, 3, &bone);
get_lua_stack(&l2c_agent, 4, &damage);
get_lua_stack(&l2c_agent, 5, &angle);
get_lua_stack(&l2c_agent, 6, &kbg);
get_lua_stack(&l2c_agent, 7, &wkb);
get_lua_stack(&l2c_agent, 8, &bkb);
get_lua_stack(&l2c_agent, 9, &size);
get_lua_stack(&l2c_agent, 10, &x);
get_lua_stack(&l2c_agent, 11, &y);
get_lua_stack(&l2c_agent, 12, &z);
get_lua_stack(&l2c_agent, 13, &x2);
get_lua_stack(&l2c_agent, 14, &y2);
get_lua_stack(&l2c_agent, 15, &z2);
// original code: parse lua stack and call AttackModule::set_attack()
v1 = a1;
AttackModule_set_attack_lua_state(*(__int64_t *)(*(__int64_t *)(a1 - 8) + 416LL), a1);
if (HITBOX_VIS && is_training_mode())
{
// Replace AttackModule::clear_all() and AttackModule::clear(int)
__int64_t battle_object_module_accessor = *(__int64_t *)(*(__int64_t *)(a1 - 8) + 416LL);
__int64_t attack_module = *(__int64_t *)(battle_object_module_accessor + 0xA0);
__int64_t attack_module_clear_all = *(__int64_t *)(attack_module) + 0x50LL;
if (AttackModule_clear_all_orig == 0)
{
AttackModule_clear_all_orig = (void (*)(__int64_t))(*(__int64_t *)(attack_module_clear_all));
}
*(__int64_t *)(attack_module_clear_all) = AttackModule_clear_all_replace;
__int64_t attack_module_clear = *(__int64_t *)(attack_module) + 0x58LL;
if (AttackModule_clear_orig == 0)
{
AttackModule_clear_orig = (void (*)(__int64_t))(*(__int64_t *)(attack_module_clear));
}
*(__int64_t *)(attack_module_clear) = AttackModule_clear_replace;
// Generate hitbox effect(s)
generate_hitbox_effects(&l2c_agent, &id, &bone, &size, &x, &y, &z, &x2, &y2, &z2);
}
// original code: clear_lua_stack section
v2 = *(__int64_t *)(v1 + 16);
for (i = **(__int64_t **)(v1 + 32) + 16LL; v2 < i; v2 = *(__int64_t *)(v1 + 16))
{
*(__int64_t *)(v1 + 16) = v2 + 16;
*(__int32_t *)(v2 + 8) = 0;
}
*(__int64_t *)(v1 + 16) = i;
}
bool is_operation_cpu(__int64_t battle_object_module_accessor) {
//int entry_id_var = 0x10000000;
int entry_id_var;
if ( lib_lua_bind_get_value(0xF370199DB936C5ED, &entry_id_var) & 1 ) {
int entry_id = WorkModule_get_int(battle_object_module_accessor, entry_id_var);
void* fighter_information = FighterManager_get_fighter_information(*(__int64_t*) fighter_manager_addr, entry_id);
return FighterInformation_is_operation_cpu(fighter_information);
}
return false;
}
uint64_t WorkModule_enable_transition_term_group_impl_replace(__int64_t battle_object_module_accessor, __int64_t transition_group) {
if (TOGGLE_STATE == MASH_AIRDODGE && is_training_mode()) {
// 0x1F00000D for airdodge
if (transition_group == 0x1F00000D) {
if ( is_operation_cpu(battle_object_module_accessor)) {
int status_kind = StatusModule_status_kind(battle_object_module_accessor);
// Damage -> DamageFall
if (status_kind >= 0x48 && status_kind <= 0x50)
StatusModule__change_status_request_from_script(battle_object_module_accessor, 0x22, 1);
}
}
}
// call original WorkModule::enable_transition_term_group_impl
__int64_t work_module = *(__int64_t *)(battle_object_module_accessor + 0x50);
__int64_t enable_transition_term_group_impl = *(__int64_t *)(work_module) + 0x140LL;
uint64_t (*work_module_enable_transition_term_group_impl)(__int64_t, __int64_t) =
(uint64_t (*)(__int64_t, __int64_t))(*(__int64_t *)(enable_transition_term_group_impl));
return work_module_enable_transition_term_group_impl(work_module, transition_group);
}
float WorkModule_get_float_replace(__int64_t battle_object_module_accessor, int var) {
if (DI_STATE == DI_RIGHT && is_training_mode()) {
if (is_operation_cpu(battle_object_module_accessor)) {
int status_kind = StatusModule_status_kind(battle_object_module_accessor);
// Damage -> DamageFall
if (status_kind >= 0x48 && status_kind <= 0x50) {
int DI_stick_x_ID;
int DI_stick_y_ID;
if ( lib_lua_bind_get_value(0xA4D50A730E36970E, &DI_stick_x_ID) && var == DI_stick_x_ID)
return 1.0;
if ( lib_lua_bind_get_value(0xEED4095B229D825B, &DI_stick_y_ID) && var == DI_stick_y_ID)
return 1.0;
}
}
}
// call original WorkModule::get_float_impl
__int64_t work_module = *(__int64_t *)(battle_object_module_accessor + 0x50);
__int64_t get_float_impl = *(__int64_t *)(work_module) + 0x58LL;
float (*work_module_get_float_impl)(__int64_t, int) =
(float (*)(__int64_t, int))(*(__int64_t *)(get_float_impl));
return work_module_get_float_impl(work_module, var);
}
void MotionModule_change_motion_replace(__int64_t battle_object_module_accessor,
__int64_t hash, float start_frame, float frame_speed_mult,
bool unk1, float unk2, bool unk3, bool unk4) {
const char* down_taunt_l = "appeal_lw_l";
const char* down_taunt_r = "appeal_lw_r";
const char* up_taunt_l = "appeal_hi_l";
const char* up_taunt_r = "appeal_hi_r";
const char* side_taunt_l = "appeal_s_l";
const char* side_taunt_r = "appeal_s_r";
// Down Taunt
if (hash == hash40(down_taunt_l, strlen(down_taunt_l)) ||
hash == hash40(down_taunt_r, strlen(down_taunt_r))) {
TOGGLE_STATE = (TOGGLE_STATE + 1) % NUM_TOGGLE_STATES;
}
// Up Taunt
else if (hash == hash40(up_taunt_l, strlen(up_taunt_l)) ||
hash == hash40(up_taunt_r, strlen(up_taunt_r))) {
HITBOX_VIS = !HITBOX_VIS;
}
// Side Taunt
else if (hash == hash40(side_taunt_l, strlen(side_taunt_l)) ||
hash == hash40(side_taunt_r, strlen(side_taunt_r))) {
DI_STATE = (DI_STATE + 1) % NUM_DI_STATES;
}
// call original WorkModule::enable_transition_term_group_impl
__int64_t motion_module = *(__int64_t *)(battle_object_module_accessor + 0x88);
__int64_t change_motion_impl = *(__int64_t *)(motion_module) + 0xD8LL;
void (*motion_module_change_motion_impl)(__int64_t, __int64_t, float, float, bool, float, bool, bool) =
(void (*)(__int64_t, __int64_t, float, float, bool, float, bool, bool))(*(__int64_t *)(change_motion_impl));
motion_module_change_motion_impl(motion_module, hash, start_frame, frame_speed_mult,
unk1, unk2, unk3, unk4);
}
int main(int argc, char *argv[])
{
SaltySD_printf("SaltySD Plugin: alive\n");
// Get anchor for imports
ANCHOR_ABS = SaltySDCore_getCodeStart();
char *ver = "Ver. %d.%d.%d";
u64 dst_3 = SaltySDCore_findCode(ver, strlen(ver));
if (dst_3)
{
SaltySD_Memcpy(dst_3, "Noice v%d%d%d", 13);
}
effect_manager_addr = SaltySDCore_FindSymbol("_ZN3lib9SingletonINS_13EffectManagerEE9instance_E");
fighter_manager_addr = SaltySDCore_FindSymbol("_ZN3lib9SingletonIN3app14FighterManagerEE9instance_E");
AttackModule_set_attack_lua_state = SaltySDCore_FindSymbol("_ZN3app10sv_animcmd6ATTACKEP9lua_State") + 0xD0 - 0x70;
// Install animCMD function replacement
SaltySD_function_replace_sym("_ZN3app10sv_animcmd6ATTACKEP9lua_State",
&app_sv_animcmd_ATTACK_replace);
SaltySD_function_replace_sym("_ZN3app8lua_bind45WorkModule__enable_transition_term_group_implEPNS_26BattleObjectModuleAccessorEi",
&WorkModule_enable_transition_term_group_impl_replace);
SaltySD_function_replace_sym("_ZN3app8lua_bind26WorkModule__get_float_implEPNS_26BattleObjectModuleAccessorEi",
&WorkModule_get_float_replace);
SaltySD_function_replace_sym("_ZN3app8lua_bind32MotionModule__change_motion_implEPNS_26BattleObjectModuleAccessorEN3phx6Hash40Effbfbb",
&MotionModule_change_motion_replace);
__libnx_exit(0);
}