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An application to drastically improve the training mode in Super Smash Bros. Ultimate.
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Implement Tilts (#102)
* Code Formatting

* Cleanup

* Implement Tilts

* Update TrainingModpackOverlay

* Move is_shielding to Commong

* Fix Flash Shield

Fixed not dropping shield again

* Formatting

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2020-06-28 12:21:20 -07:00
.cargo Switch target name from aarch64-skyline-switch 2020-04-10 18:34:29 -04:00
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.vscode DI fixes 2020-05-16 12:31:42 -07:00
src Implement Tilts (#102) 2020-06-28 12:21:20 -07:00
TrainingModpackOverlay@ff248838a5 Implement Tilts (#102) 2020-06-28 12:21:20 -07:00
.gitignore Move template to stdlib 2020-04-12 19:34:43 -04:00
.gitmodules add overlay as submodule 2020-05-17 08:46:53 -07:00
aarch64-skyline-switch.json Change link.T to link.ld, requires latest libstd 2020-04-12 21:28:01 -04:00
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Ultimate Training Modpack Plugin

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A Skyline plugin using cargo-skyline for adding features to the training mode. It interfaces with a Tesla, a Switch custom overlay, for use as a menu to the features offered in training mode.

Built releases can be found here.

Features

The features in this modpack are configured through the Tesla menu, which can be accessed at any time with by pressing L+X+DPad Left. This button configuration is fully configurable in the file /config/tesla/config.ini.

Save States

At any time in Training Mode, you can press Grab + Down Taunt to save the state of training mode. This will save the position, state, and damage of each fighter, which can then be reverted to at any time with Grab + Up Taunt. Use this instead of the built-in training mode reset!

Hitbox Visualization

Currently, hitboxes and grabboxes are supported. When visualization is active, other move effects are temporarily turned off for easier visualization.

Mash Toggles

Note: Combine this with the shield toggles to force the CPU to perform options OoS when their shield is damaged!

Airdodge

CPUs will mash airdodge on the first frame out of hitstun.

CPUs will also shield quickly if they are hit and remain grounded.

Jump

CPUs will mash jump on the first frame out of hitstun.

Attack

CPUs will mash an attack on the first frame out of hitstun and when landing. Attacks that can be chosen include:

  • All aerials, followed by all specials
Random

CPUs will mash an aerial or grounded option on the first frame out of hitstun and when landing. The aerial options include:

  • Airdodge, jump, all aerials, all specials

The grounded options include:

  • Jump, jab, all tilts, all smashes, all specials, grab, spotdodge, and rolls
Ledge Option

CPUs will perform a random ledge option. Specific ledge options that can be chosen include:

  • Normal, roll, jump, and attack

CPUs will also perform a defensive option after getting up.

Tech Option

CPUs will perform a random tech option. Specific tech options that can be chosen include:

  • In place, roll, and miss tech

CPUs will also perform a defensive option after getting up.

Defensive Option

Choose the defensive option a CPU will perform after teching or getting up from the ledge. Specific options include: Flash shield, spotdodge, and jab

Shield
Infinite

CPUs will hold a shield that does not deteriorate over time or by damage.

Hold

CPUs will hold a shield that does not deteriorate over time until hit for the first time.

Force CPU DI

All DI Toggles
Specified Direction

CPUs DI in the direction specified, relative to the player's facing position.

Random Direction

CPUs DI randomly in or away.

Build from Source

The overall process can be found in the Github Actions specification file as well.

Prerequisites

Build steps

# clone the repository recursively
git clone --recursive 

# to build the training mod Skyline plugin
# resulting build is found in target/aarch64-skyline-switch/release/libtraining_modpack.nro
cargo skyline build --release

# to build the training mod Tesla overlay
# resulting build is ovlTrainingModpack.ovl
cd TrainingModpackOverlay && make