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UltimateTrainingModpack/source/training_mods.hpp
Shivam Dutt 216bcbc0c2 Moved Hash40 and Vector3f structs from l2c.cpp to useful.h
Moved LOAD64 macro from l2c_imports.hpp to useful.h
Moved round_to and the various linear interpolation functions from useful.h to useful_visual.h
More formatting fixes
2019-05-28 15:36:33 -05:00

133 lines
5.7 KiB
C++

#include "useful.h"
#include "l2c_imports.hpp"
#include "saltysd_helper.hpp"
#include "acmd_imports.hpp"
#include "taunt_toggles.h"
#include "raygun_printer.hpp"
using namespace lib;
using namespace app::lua_bind;
using namespace app::sv_animcmd;
u64 fighter_manager_addr;
bool is_operation_cpu(u64 module_accessor) {
int entry_id = WorkModule::get_int(module_accessor, FIGHTER_INSTANCE_WORK_ID_INT_ENTRY_ID);
u64 fighter_information = FighterManager::get_fighter_information(LOAD64(fighter_manager_addr), entry_id);
return FighterInformation::is_operation_cpu(fighter_information);
}
bool is_in_hitstun(u64 module_accessor) {
int status_kind = StatusModule::status_kind(module_accessor);
return status_kind >= FIGHTER_STATUS_KIND_DAMAGE && status_kind <= FIGHTER_STATUS_KIND_DAMAGE_FALL;
}
void perform_jump(u64 module_accessor) {
int jump_count = WorkModule::get_int(module_accessor, FIGHTER_INSTANCE_WORK_ID_INT_JUMP_COUNT);
int max_jump_count = WorkModule::get_int(module_accessor, FIGHTER_INSTANCE_WORK_ID_INT_JUMP_COUNT_MAX);
if (jump_count < max_jump_count) {
if (StatusModule::situation_kind(module_accessor) == SITUATION_KIND_AIR) {
if (WorkModule::get_param_int(module_accessor, 0xB99CC3FBCLL, 0) == FIGHTER_JUMP_AERIAL_TYPE_NORMAL)
StatusModule::change_status_request_from_script(module_accessor, FIGHTER_STATUS_KIND_JUMP_AERIAL, 1);
else
StatusModule::change_status_request_from_script(module_accessor, FIGHTER_STATUS_KIND_FLY, 1);
} else if (StatusModule::situation_kind(module_accessor) == SITUATION_KIND_GROUND) {
StatusModule::change_status_request_from_script(module_accessor, FIGHTER_STATUS_KIND_JUMP_SQUAT, 1);
}
WorkModule::inc_int(module_accessor, FIGHTER_INSTANCE_WORK_ID_INT_JUMP_COUNT);
}
}
namespace app::lua_bind::WorkModule {
// Force option out of hitstun
u64 enable_transition_term_group_replace(u64 module_accessor, int transition_group) {
if (is_training_mode() && is_operation_cpu(module_accessor)) {
if (is_in_hitstun(module_accessor)) {
if (TOGGLE_STATE == MASH_AIRDODGE) { // airdodge
if (transition_group == FIGHTER_STATUS_TRANSITION_GROUP_CHK_AIR_ESCAPE)
StatusModule::change_status_request_from_script(module_accessor, FIGHTER_STATUS_KIND_ESCAPE_AIR, 1);
} else if (TOGGLE_STATE == MASH_JUMP) { // jump
if (transition_group == FIGHTER_STATUS_TRANSITION_GROUP_CHK_AIR_JUMP_AERIAL)
perform_jump(module_accessor);
else if (transition_group == FIGHTER_STATUS_TRANSITION_GROUP_CHK_GROUND_JUMP)
perform_jump(module_accessor);
}
}
}
// call original WorkModule::enable_transition_term_group_impl
u64 work_module = load_module(module_accessor, 0x50);
u64 (*enable_transition_term_group)(u64, u64) = (u64(*)(u64, u64))(load_module_impl(work_module, 0x140));
return enable_transition_term_group(work_module, transition_group);
}
// Force DI
float get_float_replace(u64 module_accessor, int var) {
if (is_training_mode() && is_operation_cpu(module_accessor)) {
if (is_in_hitstun(module_accessor)) {
if (DI_STATE != NONE) {
float angle = (DI_STATE - 1) * M_PI / 4.0;
// Either 0 (right) or PI (left)
if (DI_STATE == DI_RANDOM_IN_AWAY) {
angle = app::sv_math::rand(hash40("fighter"), 2) * M_PI;
}
// If facing left, reverse angle
if (PostureModule::lr(module_accessor) != -1.0)
angle -= M_PI;
if (var == FIGHTER_STATUS_DAMAGE_WORK_FLOAT_VECOR_CORRECT_STICK_X)
return cos(angle);
if (var == FIGHTER_STATUS_DAMAGE_WORK_FLOAT_VECOR_CORRECT_STICK_Y)
return sin(angle);
}
}
}
// call original WorkModule::get_float_impl
u64 work_module = load_module(module_accessor, 0x50);
float (*get_float)(u64, int) = (float (*)(u64, int))(load_module_impl(work_module, 0x58));
return get_float(work_module, var);
}
}
namespace app::lua_bind::MotionModule {
void change_motion_replace(u64 module_accessor, u64 motion_kind, float start_frame, float frame_speed_mult, bool unk1, float unk2, bool unk3, bool unk4) {
u64 curr_motion_kind = MotionModule::motion_kind(module_accessor);
if ((curr_motion_kind == hash40("damage_air_1") ||
curr_motion_kind == hash40("damage_air_2") ||
curr_motion_kind == hash40("damage_air_3")) && motion_kind == hash40("fall")) {
if (is_training_mode() && is_operation_cpu(module_accessor)) {
if (TOGGLE_STATE == MASH_AIRDODGE) // airdodge
StatusModule::change_status_request_from_script(module_accessor, FIGHTER_STATUS_KIND_ESCAPE_AIR, 1);
else if (TOGGLE_STATE == MASH_JUMP) // jump
perform_jump(module_accessor);
}
}
// call original
u64 motion_module = load_module(module_accessor, 0x88);
void (*change_motion)(u64, u64, float, float, bool, float, bool, bool) =
(void (*)(u64, u64, float, float, bool, float, bool, bool)) load_module_impl(motion_module, 0xD8);
change_motion(motion_module, motion_kind, start_frame, frame_speed_mult, unk1, unk2, unk3, unk4);
}
}
void training_mods_main() {
fighter_manager_addr = SaltySDCore_FindSymbol("_ZN3lib9SingletonIN3app14FighterManagerEE9instance_E");
SaltySD_function_replace_sym(
"_ZN3app8lua_bind45WorkModule__enable_transition_term_group_implEPNS_26BattleObjectModuleAccessorEi",
(u64)&WorkModule::enable_transition_term_group_replace);
SaltySD_function_replace_sym(
"_ZN3app8lua_bind26WorkModule__get_float_implEPNS_26BattleObjectModuleAccessorEi",
(u64)&WorkModule::get_float_replace);
SaltySD_function_replace_sym(
"_ZN3app8lua_bind32MotionModule__change_motion_implEPNS_26BattleObjectModuleAccessorEN3phx6Hash40Effbfbb",
(u64)&MotionModule::change_motion_replace);
}