mirror of
https://github.com/jugeeya/UltimateTrainingModpack.git
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7e0617e377
* Initial * Begin to use font glyphs, small refactor * Colored icons in 5 slots * Dedupe, some color changes * Add 10 input log spaces * Add lots, but glitchy fade out needs fixing * Frame Counter fixes * Remove testing bflyt * Use just text for now * Add support for raw inputs, menu option * Fix stick thresholding for the most part? * Small change * Add statuses! * Some fixes * Fix softlock thing, in general fix frame-by-frame + TTL weirdness * Mid-refactor * Use i8 for thresholds; update layout.arc to master's * Merge fixes * More fixes * Formatting * Last fixes for clippy / formatting * Input Display Status Breakdown * More formatting * More fixes * Fix again * Replaced input log bflyt, added input icon bflyt * Fixed sizes of all top level frames * Added Icon part pane * Got icons imported to bflyt * Added icon parts to Icons Pane * Raised size of layout * Commented out handling of icons as text * Added most icons, updated icons to match names * Added plus and minus * Added analog stick panes to layout * Got icons working in game * Fix for lua consts; update print_fighter_info to use consts with names * Update for consts * Fix again * into_iter * from_iter * import trait * Try setting colors * Fixes * deref * Clippy * Try white color * Use same upstream skyline-smash * Try black color with alpha of 0 * Use white for lstick * Added input display menu icon, removed breakdown from input status display * Fix formatting + clippy * Fixed layout, updated icon colours --------- Co-authored-by: Matthew Edell <edell.matthew@gmail.com> |
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Cargo.toml |