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55 lines
1 KiB
C
55 lines
1 KiB
C
#ifndef TAUNT_TOGGLES_H
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#define TAUNT_TOGGLES_H
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#define NONE 0
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/* Up Taunt */
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bool HITBOX_VIS = 1;
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/* Side Taunt */
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/* DI */
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float DI_stick_x = 0;
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float DI_stick_y = 0;
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int DI_STATE = NONE;
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#define SET_DI 1
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#define DI_RANDOM_IN_AWAY 2
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#define NUM_DI_STATES 3
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/* Attack Option */
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#define MASH_NAIR 0
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#define MASH_FAIR 1
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#define MASH_BAIR 2
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#define MASH_UPAIR 3
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#define MASH_DAIR 4
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#define MASH_NEUTRAL_B 5
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#define MASH_SIDE_B 6
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#define MASH_UP_B 7
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#define MASH_DOWN_B 8
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int ATTACK_STATE = MASH_NAIR;
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#define NUM_ATTACK_STATES 9
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/* Ledge Option */
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#define RANDOM_LEDGE 0
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#define NEUTRAL_LEDGE 1
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#define ROLL_LEDGE 2
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#define JUMP_LEDGE 3
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#define ATTACK_LEDGE 4
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int LEDGE_STATE = RANDOM_LEDGE;
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#define NUM_LEDGE_STATES 5
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// Down Taunt
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#define MASH_AIRDODGE 1
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#define MASH_JUMP 2
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#define MASH_ATTACK 3
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#define MASH_RANDOM 4
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#define INFINITE_SHIELD 5
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#define HOLD_SHIELD 6
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#define LEDGE_OPTION 7
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int TOGGLE_STATE = NONE;
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#define NUM_TOGGLE_STATES 8
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#endif // TAUNT_TOGGLES_H
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