mirror of
https://github.com/jugeeya/UltimateTrainingModpack.git
synced 2026-01-16 15:30:24 +00:00
1108 lines
30 KiB
Rust
1108 lines
30 KiB
Rust
use core::f64::consts::PI;
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use serde::{Deserialize, Serialize};
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use serde_repr::{Deserialize_repr, Serialize_repr};
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#[cfg(feature = "smash")]
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use smash::lib::lua_const::*;
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use strum::IntoEnumIterator;
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use strum_macros::EnumIter;
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const fn num_bits<T>() -> u32 {
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(std::mem::size_of::<T>() * 8) as u32
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}
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fn log_2(x: u32) -> u32 {
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if x == 0 {
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0
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} else {
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num_bits::<u32>() - x.leading_zeros() - 1
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}
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}
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pub trait ToggleTrait {
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fn to_toggle_strs() -> Vec<&'static str>;
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fn to_toggle_vals() -> Vec<u32>;
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}
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pub trait SliderTrait {
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fn get_limits() -> (u32, u32);
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}
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// bitflag helper function macro
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macro_rules! extra_bitflag_impls {
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($e:ty) => {
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impl core::fmt::Display for $e {
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fn fmt(&self, f: &mut core::fmt::Formatter) -> core::fmt::Result {
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core::fmt::Debug::fmt(self, f)
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}
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}
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impl $e {
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pub fn to_vec(&self) -> Vec::<$e> {
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let mut vec = Vec::<$e>::new();
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let mut field = <$e>::from_bits_truncate(self.bits);
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while !field.is_empty() {
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let flag = <$e>::from_bits(1u32 << field.bits.trailing_zeros()).unwrap();
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field -= flag;
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vec.push(flag);
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}
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return vec;
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}
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pub fn to_index(&self) -> u32 {
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if self.bits == 0 {
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0
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} else {
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self.bits.trailing_zeros()
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}
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}
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pub fn get_random(&self) -> $e {
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let options = self.to_vec();
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match options.len() {
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0 => {
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return <$e>::empty();
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}
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1 => {
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return options[0];
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}
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_ => {
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return *random_option(&options);
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}
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}
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}
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}
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impl ToggleTrait for $e {
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fn to_toggle_strs() -> Vec<&'static str> {
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let all_options = <$e>::all().to_vec();
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all_options.iter().map(|i| i.as_str().unwrap_or("")).collect()
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}
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fn to_toggle_vals() -> Vec<u32> {
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let all_options = <$e>::all().to_vec();
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all_options.iter().map(|i| i.bits() as u32).collect()
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}
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}
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}
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}
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pub fn get_random_int(_max: i32) -> i32 {
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#[cfg(feature = "smash")]
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unsafe {
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smash::app::sv_math::rand(smash::hash40("fighter"), _max)
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}
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#[cfg(not(feature = "smash"))]
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0
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}
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/// Generate a random float between _min and _max.
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/// Note that (_min <= _max) is not enforced.
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pub fn get_random_float(_min: f32, _max: f32) -> f32 {
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#[cfg(feature = "smash")]
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unsafe {
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_min + smash::app::sv_math::randf(smash::hash40("fighter"), _max - _min)
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}
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#[cfg(not(feature = "smash"))]
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_min
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}
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pub fn random_option<T>(arg: &[T]) -> &T {
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&arg[get_random_int(arg.len() as i32) as usize]
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}
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// DI
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/*
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0, 0.785398, 1.570796, 2.356194, -3.14159, -2.356194, -1.570796, -0.785398
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0, pi/4, pi/2, 3pi/4, pi, 5pi/4, 3pi/2, 7pi/4
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*/
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// DI / Left stick
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bitflags! {
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pub struct Direction : u32 {
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const OUT = 0x1;
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const UP_OUT = 0x2;
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const UP = 0x4;
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const UP_IN = 0x8;
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const IN = 0x10;
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const DOWN_IN = 0x20;
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const DOWN = 0x40;
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const DOWN_OUT = 0x80;
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const NEUTRAL = 0x100;
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const LEFT = 0x200;
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const RIGHT = 0x400;
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}
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}
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impl Direction {
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pub fn into_angle(self) -> Option<f64> {
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let index = self.into_index();
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if index == 0 {
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None
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} else {
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Some((index as i32 - 1) as f64 * PI / 4.0)
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}
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}
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fn into_index(self) -> i32 {
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match self {
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Direction::OUT => 1,
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Direction::UP_OUT => 2,
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Direction::UP => 3,
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Direction::UP_IN => 4,
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Direction::IN => 5,
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Direction::DOWN_IN => 6,
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Direction::DOWN => 7,
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Direction::DOWN_OUT => 8,
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Direction::NEUTRAL => 0,
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Direction::LEFT => 5,
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Direction::RIGHT => 1,
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_ => 0,
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}
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}
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fn as_str(self) -> Option<&'static str> {
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Some(match self {
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Direction::OUT => "Away",
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Direction::UP_OUT => "Up and Away",
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Direction::UP => "Up",
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Direction::UP_IN => "Up and In",
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Direction::IN => "In",
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Direction::DOWN_IN => "Down and In",
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Direction::DOWN => "Down",
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Direction::DOWN_OUT => "Down and Away",
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Direction::NEUTRAL => "Neutral",
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Direction::LEFT => "Left",
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Direction::RIGHT => "Right",
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_ => return None,
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})
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}
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}
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extra_bitflag_impls! {Direction}
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impl_serde_for_bitflags!(Direction);
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// Ledge Option
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bitflags! {
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pub struct LedgeOption : u32
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{
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const NEUTRAL = 0x1;
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const ROLL = 0x2;
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const JUMP = 0x4;
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const ATTACK = 0x8;
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const WAIT = 0x10;
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}
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}
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impl LedgeOption {
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pub fn into_status(self) -> Option<i32> {
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#[cfg(feature = "smash")]
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{
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Some(match self {
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LedgeOption::NEUTRAL => *FIGHTER_STATUS_KIND_CLIFF_CLIMB,
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LedgeOption::ROLL => *FIGHTER_STATUS_KIND_CLIFF_ESCAPE,
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LedgeOption::JUMP => *FIGHTER_STATUS_KIND_CLIFF_JUMP1,
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LedgeOption::ATTACK => *FIGHTER_STATUS_KIND_CLIFF_ATTACK,
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LedgeOption::WAIT => *FIGHTER_STATUS_KIND_CLIFF_WAIT,
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_ => return None,
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})
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}
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#[cfg(not(feature = "smash"))]
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None
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}
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fn as_str(self) -> Option<&'static str> {
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Some(match self {
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LedgeOption::NEUTRAL => "Neutral Getup",
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LedgeOption::ROLL => "Roll",
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LedgeOption::JUMP => "Jump",
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LedgeOption::ATTACK => "Getup Attack",
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LedgeOption::WAIT => "Wait",
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_ => return None,
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})
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}
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pub const fn default() -> LedgeOption {
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// Neutral,Roll,Jump,Attack (everything except wait)
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LedgeOption::NEUTRAL
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.union(LedgeOption::ROLL)
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.union(LedgeOption::JUMP)
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.union(LedgeOption::ATTACK)
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}
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}
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extra_bitflag_impls! {LedgeOption}
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impl_serde_for_bitflags!(LedgeOption);
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// Tech options
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bitflags! {
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pub struct TechFlags : u32 {
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const NO_TECH = 0x1;
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const ROLL_F = 0x2;
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const ROLL_B = 0x4;
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const IN_PLACE = 0x8;
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}
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}
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impl TechFlags {
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fn as_str(self) -> Option<&'static str> {
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Some(match self {
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TechFlags::NO_TECH => "No Tech",
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TechFlags::ROLL_F => "Roll Forwards",
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TechFlags::ROLL_B => "Roll Backwards",
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TechFlags::IN_PLACE => "Tech In Place",
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_ => return None,
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})
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}
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}
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extra_bitflag_impls! {TechFlags}
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impl_serde_for_bitflags!(TechFlags);
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// Missed Tech Options
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bitflags! {
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pub struct MissTechFlags : u32 {
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const GETUP = 0x1;
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const ATTACK = 0x2;
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const ROLL_F = 0x4;
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const ROLL_B = 0x8;
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}
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}
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impl MissTechFlags {
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fn as_str(self) -> Option<&'static str> {
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Some(match self {
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MissTechFlags::GETUP => "Neutral Getup",
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MissTechFlags::ATTACK => "Getup Attack",
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MissTechFlags::ROLL_F => "Roll Forwards",
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MissTechFlags::ROLL_B => "Roll Backwards",
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_ => return None,
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})
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}
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}
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extra_bitflag_impls! {MissTechFlags}
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impl_serde_for_bitflags!(MissTechFlags);
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/// Shield States
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#[repr(i32)]
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#[derive(
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Debug, Clone, Copy, PartialEq, FromPrimitive, EnumIter, Serialize_repr, Deserialize_repr,
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)]
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pub enum Shield {
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None = 0x0,
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Infinite = 0x1,
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Hold = 0x2,
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Constant = 0x4,
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}
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impl Shield {
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pub fn as_str(self) -> Option<&'static str> {
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Some(match self {
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Shield::None => "None",
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Shield::Infinite => "Infinite",
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Shield::Hold => "Hold",
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Shield::Constant => "Constant",
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})
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}
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}
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impl ToggleTrait for Shield {
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fn to_toggle_strs() -> Vec<&'static str> {
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Shield::iter().map(|i| i.as_str().unwrap_or("")).collect()
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}
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fn to_toggle_vals() -> Vec<u32> {
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Shield::iter().map(|i| i as u32).collect()
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}
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}
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// Save State Mirroring
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#[repr(i32)]
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#[derive(
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Debug, Clone, Copy, PartialEq, FromPrimitive, EnumIter, Serialize_repr, Deserialize_repr,
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)]
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pub enum SaveStateMirroring {
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None = 0x0,
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Alternate = 0x1,
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Random = 0x2,
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}
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impl SaveStateMirroring {
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pub fn as_str(self) -> Option<&'static str> {
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Some(match self {
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SaveStateMirroring::None => "None",
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SaveStateMirroring::Alternate => "Alternate",
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SaveStateMirroring::Random => "Random",
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})
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}
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}
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impl ToggleTrait for SaveStateMirroring {
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fn to_toggle_strs() -> Vec<&'static str> {
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SaveStateMirroring::iter()
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.map(|i| i.as_str().unwrap_or(""))
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.collect()
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}
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fn to_toggle_vals() -> Vec<u32> {
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SaveStateMirroring::iter().map(|i| i as u32).collect()
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}
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}
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#[repr(i32)]
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#[derive(Debug, Clone, Copy, PartialEq, Serialize_repr, Deserialize_repr)]
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pub enum OnOff {
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Off = 0,
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On = 1,
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}
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impl OnOff {
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pub fn from_val(val: u32) -> Option<Self> {
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match val {
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1 => Some(OnOff::On),
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0 => Some(OnOff::Off),
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_ => None,
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}
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}
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pub fn as_str(self) -> Option<&'static str> {
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Some(match self {
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OnOff::Off => "Off",
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OnOff::On => "On",
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})
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}
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}
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impl ToggleTrait for OnOff {
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fn to_toggle_strs() -> Vec<&'static str> {
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vec!["Off", "On"]
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}
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fn to_toggle_vals() -> Vec<u32> {
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vec![0, 1]
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}
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}
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bitflags! {
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pub struct Action : u32 {
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const AIR_DODGE = 0x1;
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const JUMP = 0x2;
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const SHIELD = 0x4;
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const SPOT_DODGE = 0x8;
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const ROLL_F = 0x10;
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const ROLL_B = 0x20;
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const NAIR = 0x40;
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const FAIR = 0x80;
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const BAIR = 0x100;
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const UAIR = 0x200;
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const DAIR = 0x400;
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const NEUTRAL_B = 0x800;
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const SIDE_B = 0x1000;
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const UP_B = 0x2000;
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const DOWN_B = 0x4000;
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const F_SMASH = 0x8000;
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const U_SMASH = 0x10000;
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const D_SMASH = 0x20000;
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const JAB = 0x40000;
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const F_TILT = 0x80000;
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const U_TILT = 0x0010_0000;
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const D_TILT = 0x0020_0000;
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const GRAB = 0x0040_0000;
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// TODO: Make work
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const DASH = 0x0080_0000;
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const DASH_ATTACK = 0x0100_0000;
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}
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}
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impl Action {
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pub fn into_attack_air_kind(self) -> Option<i32> {
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#[cfg(feature = "smash")]
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{
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Some(match self {
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Action::NAIR => *FIGHTER_COMMAND_ATTACK_AIR_KIND_N,
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Action::FAIR => *FIGHTER_COMMAND_ATTACK_AIR_KIND_F,
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Action::BAIR => *FIGHTER_COMMAND_ATTACK_AIR_KIND_B,
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Action::DAIR => *FIGHTER_COMMAND_ATTACK_AIR_KIND_LW,
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Action::UAIR => *FIGHTER_COMMAND_ATTACK_AIR_KIND_HI,
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_ => return None,
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})
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}
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#[cfg(not(feature = "smash"))]
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None
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}
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pub fn as_str(self) -> Option<&'static str> {
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Some(match self {
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Action::AIR_DODGE => "Airdodge",
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Action::JUMP => "Jump",
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Action::SHIELD => "Shield",
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Action::SPOT_DODGE => "Spotdodge",
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Action::ROLL_F => "Roll Forwards",
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Action::ROLL_B => "Roll Backwards",
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Action::NAIR => "Neutral Aerial",
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Action::FAIR => "Forward Aerial",
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Action::BAIR => "Backward Aerial",
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Action::UAIR => "Up Aerial",
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Action::DAIR => "Down Aerial",
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Action::NEUTRAL_B => "Neutral Special",
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Action::SIDE_B => "Side Special",
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Action::UP_B => "Up Special",
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Action::DOWN_B => "Down Special",
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Action::F_SMASH => "Forward Smash",
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Action::U_SMASH => "Up Smash",
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Action::D_SMASH => "Down Smash",
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Action::JAB => "Jab",
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Action::F_TILT => "Forward Tilt",
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Action::U_TILT => "Up Tilt",
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Action::D_TILT => "Down Tilt",
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Action::GRAB => "Grab",
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Action::DASH => "Dash",
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Action::DASH_ATTACK => "Dash Attack",
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_ => return None,
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})
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}
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}
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extra_bitflag_impls! {Action}
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impl_serde_for_bitflags!(Action);
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bitflags! {
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pub struct AttackAngle : u32 {
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const NEUTRAL = 0x1;
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const UP = 0x2;
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const DOWN = 0x4;
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}
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}
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impl AttackAngle {
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pub fn as_str(self) -> Option<&'static str> {
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Some(match self {
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AttackAngle::NEUTRAL => "Neutral",
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AttackAngle::UP => "Up",
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AttackAngle::DOWN => "Down",
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_ => return None,
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})
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}
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}
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extra_bitflag_impls! {AttackAngle}
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impl_serde_for_bitflags!(AttackAngle);
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bitflags! {
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pub struct Delay : u32 {
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const D0 = 0x1;
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const D1 = 0x2;
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const D2 = 0x4;
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const D3 = 0x8;
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const D4 = 0x10;
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const D5 = 0x20;
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const D6 = 0x40;
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const D7 = 0x80;
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const D8 = 0x100;
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const D9 = 0x200;
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const D10 = 0x400;
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const D11 = 0x800;
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const D12 = 0x1000;
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const D13 = 0x2000;
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const D14 = 0x4000;
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const D15 = 0x8000;
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const D16 = 0x10000;
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const D17 = 0x20000;
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const D18 = 0x40000;
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const D19 = 0x80000;
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const D20 = 0x0010_0000;
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const D21 = 0x0020_0000;
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const D22 = 0x0040_0000;
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const D23 = 0x0080_0000;
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const D24 = 0x0100_0000;
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const D25 = 0x0200_0000;
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const D26 = 0x0400_0000;
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const D27 = 0x0800_0000;
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const D28 = 0x1000_0000;
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const D29 = 0x2000_0000;
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const D30 = 0x4000_0000;
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}
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}
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|
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// Throw Option
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bitflags! {
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pub struct ThrowOption : u32
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|
{
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const NONE = 0x1;
|
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const FORWARD = 0x2;
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const BACKWARD = 0x4;
|
|
const UP = 0x8;
|
|
const DOWN = 0x10;
|
|
}
|
|
}
|
|
|
|
impl ThrowOption {
|
|
pub fn into_cmd(self) -> Option<i32> {
|
|
#[cfg(feature = "smash")]
|
|
{
|
|
Some(match self {
|
|
ThrowOption::NONE => 0,
|
|
ThrowOption::FORWARD => *FIGHTER_PAD_CMD_CAT2_FLAG_THROW_F,
|
|
ThrowOption::BACKWARD => *FIGHTER_PAD_CMD_CAT2_FLAG_THROW_B,
|
|
ThrowOption::UP => *FIGHTER_PAD_CMD_CAT2_FLAG_THROW_HI,
|
|
ThrowOption::DOWN => *FIGHTER_PAD_CMD_CAT2_FLAG_THROW_LW,
|
|
_ => return None,
|
|
})
|
|
}
|
|
|
|
#[cfg(not(feature = "smash"))]
|
|
None
|
|
}
|
|
|
|
pub fn as_str(self) -> Option<&'static str> {
|
|
Some(match self {
|
|
ThrowOption::NONE => "None",
|
|
ThrowOption::FORWARD => "Forward Throw",
|
|
ThrowOption::BACKWARD => "Back Throw",
|
|
ThrowOption::UP => "Up Throw",
|
|
ThrowOption::DOWN => "Down Throw",
|
|
_ => return None,
|
|
})
|
|
}
|
|
}
|
|
|
|
extra_bitflag_impls! {ThrowOption}
|
|
impl_serde_for_bitflags!(ThrowOption);
|
|
|
|
// Buff Option
|
|
bitflags! {
|
|
pub struct BuffOption : u32
|
|
{
|
|
const ACCELERATLE = 0x1;
|
|
const OOMPH = 0x2;
|
|
const PSYCHE = 0x4;
|
|
const BOUNCE = 0x8;
|
|
const ARSENE = 0x10;
|
|
const BREATHING = 0x20;
|
|
const LIMIT = 0x40;
|
|
const KO = 0x80;
|
|
const WING = 0x100;
|
|
}
|
|
}
|
|
|
|
impl BuffOption {
|
|
pub fn into_int(self) -> Option<i32> {
|
|
#[cfg(feature = "smash")]
|
|
{
|
|
Some(match self {
|
|
BuffOption::ACCELERATLE => *FIGHTER_BRAVE_SPECIAL_LW_COMMAND11_SPEED_UP,
|
|
BuffOption::OOMPH => *FIGHTER_BRAVE_SPECIAL_LW_COMMAND12_ATTACK_UP,
|
|
BuffOption::PSYCHE => *FIGHTER_BRAVE_SPECIAL_LW_COMMAND21_CHARGE,
|
|
BuffOption::BOUNCE => *FIGHTER_BRAVE_SPECIAL_LW_COMMAND13_REFLECT,
|
|
BuffOption::BREATHING => 1,
|
|
BuffOption::ARSENE => 1,
|
|
BuffOption::LIMIT => 1,
|
|
BuffOption::KO => 1,
|
|
BuffOption::WING => 1,
|
|
_ => return None,
|
|
})
|
|
}
|
|
|
|
#[cfg(not(feature = "smash"))]
|
|
None
|
|
}
|
|
|
|
fn as_str(self) -> Option<&'static str> {
|
|
Some(match self {
|
|
BuffOption::ACCELERATLE => "Acceleratle",
|
|
BuffOption::OOMPH => "Oomph",
|
|
BuffOption::BOUNCE => "Bounce",
|
|
BuffOption::PSYCHE => "Psyche Up",
|
|
BuffOption::BREATHING => "Deep Breathing",
|
|
BuffOption::ARSENE => "Arsene",
|
|
BuffOption::LIMIT => "Limit Break",
|
|
BuffOption::KO => "KO Punch",
|
|
BuffOption::WING => "1-Winged Angel",
|
|
_ => return None,
|
|
})
|
|
}
|
|
}
|
|
|
|
extra_bitflag_impls! {BuffOption}
|
|
impl_serde_for_bitflags!(BuffOption);
|
|
|
|
impl Delay {
|
|
pub fn as_str(self) -> Option<&'static str> {
|
|
Some(match self {
|
|
Delay::D0 => "0",
|
|
Delay::D1 => "1",
|
|
Delay::D2 => "2",
|
|
Delay::D3 => "3",
|
|
Delay::D4 => "4",
|
|
Delay::D5 => "5",
|
|
Delay::D6 => "6",
|
|
Delay::D7 => "7",
|
|
Delay::D8 => "8",
|
|
Delay::D9 => "9",
|
|
Delay::D10 => "10",
|
|
Delay::D11 => "11",
|
|
Delay::D12 => "12",
|
|
Delay::D13 => "13",
|
|
Delay::D14 => "14",
|
|
Delay::D15 => "15",
|
|
Delay::D16 => "16",
|
|
Delay::D17 => "17",
|
|
Delay::D18 => "18",
|
|
Delay::D19 => "19",
|
|
Delay::D20 => "20",
|
|
Delay::D21 => "21",
|
|
Delay::D22 => "22",
|
|
Delay::D23 => "23",
|
|
Delay::D24 => "24",
|
|
Delay::D25 => "25",
|
|
Delay::D26 => "26",
|
|
Delay::D27 => "27",
|
|
Delay::D28 => "28",
|
|
Delay::D29 => "29",
|
|
Delay::D30 => "30",
|
|
_ => return None,
|
|
})
|
|
}
|
|
|
|
pub fn into_delay(&self) -> u32 {
|
|
self.to_index()
|
|
}
|
|
}
|
|
|
|
extra_bitflag_impls! {Delay}
|
|
impl_serde_for_bitflags!(Delay);
|
|
|
|
bitflags! {
|
|
pub struct MedDelay : u32 {
|
|
const D0 = 0x1;
|
|
const D5 = 0x2;
|
|
const D10 = 0x4;
|
|
const D15 = 0x8;
|
|
const D20 = 0x10;
|
|
const D25 = 0x20;
|
|
const D30 = 0x40;
|
|
const D35 = 0x80;
|
|
const D40 = 0x100;
|
|
const D45 = 0x200;
|
|
const D50 = 0x400;
|
|
const D55 = 0x800;
|
|
const D60 = 0x1000;
|
|
const D65 = 0x2000;
|
|
const D70 = 0x4000;
|
|
const D75 = 0x8000;
|
|
const D80 = 0x10000;
|
|
const D85 = 0x20000;
|
|
const D90 = 0x40000;
|
|
const D95 = 0x80000;
|
|
const D100 = 0x0010_0000;
|
|
const D105 = 0x0020_0000;
|
|
const D110 = 0x0040_0000;
|
|
const D115 = 0x0080_0000;
|
|
const D120 = 0x0100_0000;
|
|
const D125 = 0x0200_0000;
|
|
const D130 = 0x0400_0000;
|
|
const D135 = 0x0800_0000;
|
|
const D140 = 0x1000_0000;
|
|
const D145 = 0x2000_0000;
|
|
const D150 = 0x4000_0000;
|
|
}
|
|
}
|
|
|
|
impl MedDelay {
|
|
pub fn as_str(self) -> Option<&'static str> {
|
|
Some(match self {
|
|
MedDelay::D0 => "0",
|
|
MedDelay::D5 => "5",
|
|
MedDelay::D10 => "10",
|
|
MedDelay::D15 => "15",
|
|
MedDelay::D20 => "20",
|
|
MedDelay::D25 => "25",
|
|
MedDelay::D30 => "30",
|
|
MedDelay::D35 => "35",
|
|
MedDelay::D40 => "40",
|
|
MedDelay::D45 => "45",
|
|
MedDelay::D50 => "50",
|
|
MedDelay::D55 => "55",
|
|
MedDelay::D60 => "60",
|
|
MedDelay::D65 => "65",
|
|
MedDelay::D70 => "70",
|
|
MedDelay::D75 => "75",
|
|
MedDelay::D80 => "80",
|
|
MedDelay::D85 => "85",
|
|
MedDelay::D90 => "90",
|
|
MedDelay::D95 => "95",
|
|
MedDelay::D100 => "100",
|
|
MedDelay::D105 => "105",
|
|
MedDelay::D110 => "110",
|
|
MedDelay::D115 => "115",
|
|
MedDelay::D120 => "120",
|
|
MedDelay::D125 => "125",
|
|
MedDelay::D130 => "130",
|
|
MedDelay::D135 => "135",
|
|
MedDelay::D140 => "140",
|
|
MedDelay::D145 => "145",
|
|
MedDelay::D150 => "150",
|
|
_ => return None,
|
|
})
|
|
}
|
|
|
|
pub fn into_meddelay(&self) -> u32 {
|
|
self.to_index() * 5
|
|
}
|
|
}
|
|
|
|
extra_bitflag_impls! {MedDelay}
|
|
impl_serde_for_bitflags!(MedDelay);
|
|
|
|
bitflags! {
|
|
pub struct LongDelay : u32 {
|
|
const D0 = 0x1;
|
|
const D10 = 0x2;
|
|
const D20 = 0x4;
|
|
const D30 = 0x8;
|
|
const D40 = 0x10;
|
|
const D50 = 0x20;
|
|
const D60 = 0x40;
|
|
const D70 = 0x80;
|
|
const D80 = 0x100;
|
|
const D90 = 0x200;
|
|
const D100 = 0x400;
|
|
const D110 = 0x800;
|
|
const D120 = 0x1000;
|
|
const D130 = 0x2000;
|
|
const D140 = 0x4000;
|
|
const D150 = 0x8000;
|
|
const D160 = 0x10000;
|
|
const D170 = 0x20000;
|
|
const D180 = 0x40000;
|
|
const D190 = 0x80000;
|
|
const D200 = 0x0010_0000;
|
|
const D210 = 0x0020_0000;
|
|
const D220 = 0x0040_0000;
|
|
const D230 = 0x0080_0000;
|
|
const D240 = 0x0100_0000;
|
|
const D250 = 0x0200_0000;
|
|
const D260 = 0x0400_0000;
|
|
const D270 = 0x0800_0000;
|
|
const D280 = 0x1000_0000;
|
|
const D290 = 0x2000_0000;
|
|
const D300 = 0x4000_0000;
|
|
}
|
|
}
|
|
|
|
impl LongDelay {
|
|
pub fn as_str(self) -> Option<&'static str> {
|
|
Some(match self {
|
|
LongDelay::D0 => "0",
|
|
LongDelay::D10 => "10",
|
|
LongDelay::D20 => "20",
|
|
LongDelay::D30 => "30",
|
|
LongDelay::D40 => "40",
|
|
LongDelay::D50 => "50",
|
|
LongDelay::D60 => "60",
|
|
LongDelay::D70 => "70",
|
|
LongDelay::D80 => "80",
|
|
LongDelay::D90 => "90",
|
|
LongDelay::D100 => "100",
|
|
LongDelay::D110 => "110",
|
|
LongDelay::D120 => "120",
|
|
LongDelay::D130 => "130",
|
|
LongDelay::D140 => "140",
|
|
LongDelay::D150 => "150",
|
|
LongDelay::D160 => "160",
|
|
LongDelay::D170 => "170",
|
|
LongDelay::D180 => "180",
|
|
LongDelay::D190 => "190",
|
|
LongDelay::D200 => "200",
|
|
LongDelay::D210 => "210",
|
|
LongDelay::D220 => "220",
|
|
LongDelay::D230 => "230",
|
|
LongDelay::D240 => "240",
|
|
LongDelay::D250 => "250",
|
|
LongDelay::D260 => "260",
|
|
LongDelay::D270 => "270",
|
|
LongDelay::D280 => "280",
|
|
LongDelay::D290 => "290",
|
|
LongDelay::D300 => "300",
|
|
_ => return None,
|
|
})
|
|
}
|
|
|
|
pub fn into_longdelay(&self) -> u32 {
|
|
self.to_index() * 10
|
|
}
|
|
}
|
|
|
|
extra_bitflag_impls! {LongDelay}
|
|
impl_serde_for_bitflags!(LongDelay);
|
|
|
|
bitflags! {
|
|
pub struct BoolFlag : u32 {
|
|
const TRUE = 0x1;
|
|
const FALSE = 0x2;
|
|
}
|
|
}
|
|
|
|
extra_bitflag_impls! {BoolFlag}
|
|
impl_serde_for_bitflags!(BoolFlag);
|
|
|
|
impl BoolFlag {
|
|
pub fn into_bool(self) -> bool {
|
|
matches!(self, BoolFlag::TRUE)
|
|
}
|
|
|
|
pub fn as_str(self) -> Option<&'static str> {
|
|
Some(match self {
|
|
BoolFlag::TRUE => "True",
|
|
_ => "False",
|
|
})
|
|
}
|
|
}
|
|
|
|
#[repr(u32)]
|
|
#[derive(
|
|
Debug, Clone, Copy, PartialEq, Eq, FromPrimitive, EnumIter, Serialize_repr, Deserialize_repr,
|
|
)]
|
|
pub enum SdiFrequency {
|
|
None = 0,
|
|
Normal = 1,
|
|
Medium = 2,
|
|
High = 4,
|
|
}
|
|
|
|
impl SdiFrequency {
|
|
pub fn into_u32(self) -> u32 {
|
|
match self {
|
|
SdiFrequency::None => u32::MAX,
|
|
SdiFrequency::Normal => 8,
|
|
SdiFrequency::Medium => 6,
|
|
SdiFrequency::High => 4,
|
|
}
|
|
}
|
|
|
|
pub fn as_str(self) -> Option<&'static str> {
|
|
Some(match self {
|
|
SdiFrequency::None => "None",
|
|
SdiFrequency::Normal => "Normal",
|
|
SdiFrequency::Medium => "Medium",
|
|
SdiFrequency::High => "High",
|
|
})
|
|
}
|
|
}
|
|
|
|
impl ToggleTrait for SdiFrequency {
|
|
fn to_toggle_strs() -> Vec<&'static str> {
|
|
SdiFrequency::iter()
|
|
.map(|i| i.as_str().unwrap_or(""))
|
|
.collect()
|
|
}
|
|
|
|
fn to_toggle_vals() -> Vec<u32> {
|
|
SdiFrequency::iter().map(|i| i as u32).collect()
|
|
}
|
|
}
|
|
|
|
#[repr(u32)]
|
|
#[derive(
|
|
Debug, Clone, Copy, PartialEq, Eq, FromPrimitive, EnumIter, Serialize_repr, Deserialize_repr,
|
|
)]
|
|
pub enum ClatterFrequency {
|
|
None = 0,
|
|
Normal = 1,
|
|
Medium = 2,
|
|
High = 4,
|
|
}
|
|
|
|
impl ClatterFrequency {
|
|
pub fn into_u32(self) -> u32 {
|
|
match self {
|
|
ClatterFrequency::None => u32::MAX,
|
|
ClatterFrequency::Normal => 8,
|
|
ClatterFrequency::Medium => 5,
|
|
ClatterFrequency::High => 2,
|
|
}
|
|
}
|
|
|
|
pub fn as_str(self) -> Option<&'static str> {
|
|
Some(match self {
|
|
ClatterFrequency::None => "None",
|
|
ClatterFrequency::Normal => "Normal",
|
|
ClatterFrequency::Medium => "Medium",
|
|
ClatterFrequency::High => "High",
|
|
})
|
|
}
|
|
}
|
|
|
|
impl ToggleTrait for ClatterFrequency {
|
|
fn to_toggle_strs() -> Vec<&'static str> {
|
|
ClatterFrequency::iter()
|
|
.map(|i| i.as_str().unwrap_or(""))
|
|
.collect()
|
|
}
|
|
|
|
fn to_toggle_vals() -> Vec<u32> {
|
|
ClatterFrequency::iter().map(|i| i as u32).collect()
|
|
}
|
|
}
|
|
|
|
/// Item Selections
|
|
#[repr(i32)]
|
|
#[derive(
|
|
Debug, Clone, Copy, PartialEq, FromPrimitive, EnumIter, Serialize_repr, Deserialize_repr,
|
|
)]
|
|
pub enum CharacterItem {
|
|
None = 0,
|
|
PlayerVariation1 = 0x1,
|
|
PlayerVariation2 = 0x2,
|
|
PlayerVariation3 = 0x4,
|
|
PlayerVariation4 = 0x8,
|
|
PlayerVariation5 = 0x10,
|
|
PlayerVariation6 = 0x20,
|
|
PlayerVariation7 = 0x40,
|
|
PlayerVariation8 = 0x80,
|
|
CpuVariation1 = 0x100,
|
|
CpuVariation2 = 0x200,
|
|
CpuVariation3 = 0x400,
|
|
CpuVariation4 = 0x800,
|
|
CpuVariation5 = 0x1000,
|
|
CpuVariation6 = 0x2000,
|
|
CpuVariation7 = 0x4000,
|
|
CpuVariation8 = 0x8000,
|
|
}
|
|
|
|
impl CharacterItem {
|
|
pub fn as_idx(self) -> u32 {
|
|
log_2(self as i32 as u32)
|
|
}
|
|
|
|
pub fn as_str(self) -> Option<&'static str> {
|
|
Some(match self {
|
|
CharacterItem::PlayerVariation1 => "Player 1st Var.",
|
|
CharacterItem::PlayerVariation2 => "Player 2nd Var.",
|
|
CharacterItem::PlayerVariation3 => "Player 3rd Var.",
|
|
CharacterItem::PlayerVariation4 => "Player 4th Var.",
|
|
CharacterItem::PlayerVariation5 => "Player 5th Var.",
|
|
CharacterItem::PlayerVariation6 => "Player 6th Var.",
|
|
CharacterItem::PlayerVariation7 => "Player 7th Var.",
|
|
CharacterItem::PlayerVariation8 => "Player 8th Var.",
|
|
CharacterItem::CpuVariation1 => "CPU 1st Var.",
|
|
CharacterItem::CpuVariation2 => "CPU 2nd Var.",
|
|
CharacterItem::CpuVariation3 => "CPU 3rd Var.",
|
|
CharacterItem::CpuVariation4 => "CPU 4th Var.",
|
|
CharacterItem::CpuVariation5 => "CPU 5th Var.",
|
|
CharacterItem::CpuVariation6 => "CPU 6th Var.",
|
|
CharacterItem::CpuVariation7 => "CPU 7th Var.",
|
|
CharacterItem::CpuVariation8 => "CPU 8th Var.",
|
|
_ => "None",
|
|
})
|
|
}
|
|
}
|
|
|
|
impl ToggleTrait for CharacterItem {
|
|
fn to_toggle_strs() -> Vec<&'static str> {
|
|
CharacterItem::iter()
|
|
.map(|i| i.as_str().unwrap_or(""))
|
|
.collect()
|
|
}
|
|
|
|
fn to_toggle_vals() -> Vec<u32> {
|
|
CharacterItem::iter().map(|i| i as u32).collect()
|
|
}
|
|
}
|
|
|
|
bitflags! {
|
|
pub struct MashTrigger : u32 {
|
|
const HIT = 0b0000_0000_0000_0000_0001;
|
|
const BLOCK = 0b0000_0000_0000_0000_0010;
|
|
const PARRY = 0b0000_0000_0000_0000_0100;
|
|
const TUMBLE = 0b0000_0000_0000_0000_1000;
|
|
const LANDING = 0b0000_0000_0000_0001_0000;
|
|
const TRUMP = 0b0000_0000_0000_0010_0000;
|
|
const FOOTSTOOL = 0b0000_0000_0000_0100_0000;
|
|
const CLATTER = 0b0000_0000_0000_1000_0000;
|
|
const LEDGE = 0b0000_0000_0001_0000_0000;
|
|
const TECH = 0b0000_0000_0010_0000_0000;
|
|
const MISTECH = 0b0000_0000_0100_0000_0000;
|
|
const GROUNDED = 0b0000_0000_1000_0000_0000;
|
|
const AIRBORNE = 0b0000_0001_0000_0000_0000;
|
|
const DISTANCE_CLOSE = 0b0000_0010_0000_0000_0000;
|
|
const DISTANCE_MID = 0b0000_0100_0000_0000_0000;
|
|
const DISTANCE_FAR = 0b0000_1000_0000_0000_0000;
|
|
const ALWAYS = 0b0001_0000_0000_0000_0000;
|
|
}
|
|
}
|
|
|
|
impl MashTrigger {
|
|
pub fn as_str(self) -> Option<&'static str> {
|
|
Some(match self {
|
|
MashTrigger::HIT => "Hitstun",
|
|
MashTrigger::BLOCK => "Shieldstun",
|
|
MashTrigger::PARRY => "Parry",
|
|
MashTrigger::TUMBLE => "Tumble",
|
|
MashTrigger::LANDING => "Landing",
|
|
MashTrigger::TRUMP => "Ledge Trump",
|
|
MashTrigger::FOOTSTOOL => "Footstool",
|
|
MashTrigger::CLATTER => "Clatter",
|
|
MashTrigger::LEDGE => "Ledge Option",
|
|
MashTrigger::TECH => "Tech Option",
|
|
MashTrigger::MISTECH => "Mistech Option",
|
|
MashTrigger::GROUNDED => "Grounded",
|
|
MashTrigger::AIRBORNE => "Airborne",
|
|
MashTrigger::DISTANCE_CLOSE => "Distance: Close",
|
|
MashTrigger::DISTANCE_MID => "Distance: Mid",
|
|
MashTrigger::DISTANCE_FAR => "Distance: Far",
|
|
MashTrigger::ALWAYS => "Always",
|
|
_ => return None,
|
|
})
|
|
}
|
|
|
|
pub const fn default() -> MashTrigger {
|
|
// Hit, block, clatter
|
|
MashTrigger::HIT
|
|
.union(MashTrigger::BLOCK)
|
|
.union(MashTrigger::CLATTER)
|
|
}
|
|
}
|
|
|
|
extra_bitflag_impls! {MashTrigger}
|
|
impl_serde_for_bitflags!(MashTrigger);
|
|
|
|
#[derive(Clone, Copy, Serialize, Deserialize, Debug)]
|
|
pub struct DamagePercent(pub u32, pub u32);
|
|
|
|
impl SliderTrait for DamagePercent {
|
|
fn get_limits() -> (u32, u32) {
|
|
(0, 150)
|
|
}
|
|
}
|
|
|
|
impl DamagePercent {
|
|
pub const fn default() -> DamagePercent {
|
|
DamagePercent(0, 150)
|
|
}
|
|
}
|
|
|
|
bitflags! {
|
|
pub struct SaveDamage : u32
|
|
{
|
|
const DEFAULT = 0b001;
|
|
const SAVED = 0b010;
|
|
const RANDOM = 0b100;
|
|
}
|
|
}
|
|
|
|
impl SaveDamage {
|
|
fn as_str(self) -> Option<&'static str> {
|
|
Some(match self {
|
|
SaveDamage::DEFAULT => "Default",
|
|
SaveDamage::SAVED => "Save State",
|
|
SaveDamage::RANDOM => "Random Value",
|
|
_ => return None,
|
|
})
|
|
}
|
|
}
|
|
|
|
extra_bitflag_impls! {SaveDamage}
|
|
impl_serde_for_bitflags!(SaveDamage); |