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mirror of https://github.com/jugeeya/UltimateTrainingModpack.git synced 2026-01-16 15:30:24 +00:00
Files
UltimateTrainingModpack/training_mod_consts/src/options.rs
jugeeya e981a0bfd0 Move files to sd:/ultimate/TrainingModpack (#480)
* Initial

* Move filepaths

* Small fix

* Notification on save state save
2023-02-13 19:58:22 -08:00

1108 lines
30 KiB
Rust

use core::f64::consts::PI;
use serde::{Deserialize, Serialize};
use serde_repr::{Deserialize_repr, Serialize_repr};
#[cfg(feature = "smash")]
use smash::lib::lua_const::*;
use strum::IntoEnumIterator;
use strum_macros::EnumIter;
const fn num_bits<T>() -> u32 {
(std::mem::size_of::<T>() * 8) as u32
}
fn log_2(x: u32) -> u32 {
if x == 0 {
0
} else {
num_bits::<u32>() - x.leading_zeros() - 1
}
}
pub trait ToggleTrait {
fn to_toggle_strs() -> Vec<&'static str>;
fn to_toggle_vals() -> Vec<u32>;
}
pub trait SliderTrait {
fn get_limits() -> (u32, u32);
}
// bitflag helper function macro
macro_rules! extra_bitflag_impls {
($e:ty) => {
impl core::fmt::Display for $e {
fn fmt(&self, f: &mut core::fmt::Formatter) -> core::fmt::Result {
core::fmt::Debug::fmt(self, f)
}
}
impl $e {
pub fn to_vec(&self) -> Vec::<$e> {
let mut vec = Vec::<$e>::new();
let mut field = <$e>::from_bits_truncate(self.bits);
while !field.is_empty() {
let flag = <$e>::from_bits(1u32 << field.bits.trailing_zeros()).unwrap();
field -= flag;
vec.push(flag);
}
return vec;
}
pub fn to_index(&self) -> u32 {
if self.bits == 0 {
0
} else {
self.bits.trailing_zeros()
}
}
pub fn get_random(&self) -> $e {
let options = self.to_vec();
match options.len() {
0 => {
return <$e>::empty();
}
1 => {
return options[0];
}
_ => {
return *random_option(&options);
}
}
}
}
impl ToggleTrait for $e {
fn to_toggle_strs() -> Vec<&'static str> {
let all_options = <$e>::all().to_vec();
all_options.iter().map(|i| i.as_str().unwrap_or("")).collect()
}
fn to_toggle_vals() -> Vec<u32> {
let all_options = <$e>::all().to_vec();
all_options.iter().map(|i| i.bits() as u32).collect()
}
}
}
}
pub fn get_random_int(_max: i32) -> i32 {
#[cfg(feature = "smash")]
unsafe {
smash::app::sv_math::rand(smash::hash40("fighter"), _max)
}
#[cfg(not(feature = "smash"))]
0
}
/// Generate a random float between _min and _max.
/// Note that (_min <= _max) is not enforced.
pub fn get_random_float(_min: f32, _max: f32) -> f32 {
#[cfg(feature = "smash")]
unsafe {
_min + smash::app::sv_math::randf(smash::hash40("fighter"), _max - _min)
}
#[cfg(not(feature = "smash"))]
_min
}
pub fn random_option<T>(arg: &[T]) -> &T {
&arg[get_random_int(arg.len() as i32) as usize]
}
// DI
/*
0, 0.785398, 1.570796, 2.356194, -3.14159, -2.356194, -1.570796, -0.785398
0, pi/4, pi/2, 3pi/4, pi, 5pi/4, 3pi/2, 7pi/4
*/
// DI / Left stick
bitflags! {
pub struct Direction : u32 {
const OUT = 0x1;
const UP_OUT = 0x2;
const UP = 0x4;
const UP_IN = 0x8;
const IN = 0x10;
const DOWN_IN = 0x20;
const DOWN = 0x40;
const DOWN_OUT = 0x80;
const NEUTRAL = 0x100;
const LEFT = 0x200;
const RIGHT = 0x400;
}
}
impl Direction {
pub fn into_angle(self) -> Option<f64> {
let index = self.into_index();
if index == 0 {
None
} else {
Some((index as i32 - 1) as f64 * PI / 4.0)
}
}
fn into_index(self) -> i32 {
match self {
Direction::OUT => 1,
Direction::UP_OUT => 2,
Direction::UP => 3,
Direction::UP_IN => 4,
Direction::IN => 5,
Direction::DOWN_IN => 6,
Direction::DOWN => 7,
Direction::DOWN_OUT => 8,
Direction::NEUTRAL => 0,
Direction::LEFT => 5,
Direction::RIGHT => 1,
_ => 0,
}
}
fn as_str(self) -> Option<&'static str> {
Some(match self {
Direction::OUT => "Away",
Direction::UP_OUT => "Up and Away",
Direction::UP => "Up",
Direction::UP_IN => "Up and In",
Direction::IN => "In",
Direction::DOWN_IN => "Down and In",
Direction::DOWN => "Down",
Direction::DOWN_OUT => "Down and Away",
Direction::NEUTRAL => "Neutral",
Direction::LEFT => "Left",
Direction::RIGHT => "Right",
_ => return None,
})
}
}
extra_bitflag_impls! {Direction}
impl_serde_for_bitflags!(Direction);
// Ledge Option
bitflags! {
pub struct LedgeOption : u32
{
const NEUTRAL = 0x1;
const ROLL = 0x2;
const JUMP = 0x4;
const ATTACK = 0x8;
const WAIT = 0x10;
}
}
impl LedgeOption {
pub fn into_status(self) -> Option<i32> {
#[cfg(feature = "smash")]
{
Some(match self {
LedgeOption::NEUTRAL => *FIGHTER_STATUS_KIND_CLIFF_CLIMB,
LedgeOption::ROLL => *FIGHTER_STATUS_KIND_CLIFF_ESCAPE,
LedgeOption::JUMP => *FIGHTER_STATUS_KIND_CLIFF_JUMP1,
LedgeOption::ATTACK => *FIGHTER_STATUS_KIND_CLIFF_ATTACK,
LedgeOption::WAIT => *FIGHTER_STATUS_KIND_CLIFF_WAIT,
_ => return None,
})
}
#[cfg(not(feature = "smash"))]
None
}
fn as_str(self) -> Option<&'static str> {
Some(match self {
LedgeOption::NEUTRAL => "Neutral Getup",
LedgeOption::ROLL => "Roll",
LedgeOption::JUMP => "Jump",
LedgeOption::ATTACK => "Getup Attack",
LedgeOption::WAIT => "Wait",
_ => return None,
})
}
pub const fn default() -> LedgeOption {
// Neutral,Roll,Jump,Attack (everything except wait)
LedgeOption::NEUTRAL
.union(LedgeOption::ROLL)
.union(LedgeOption::JUMP)
.union(LedgeOption::ATTACK)
}
}
extra_bitflag_impls! {LedgeOption}
impl_serde_for_bitflags!(LedgeOption);
// Tech options
bitflags! {
pub struct TechFlags : u32 {
const NO_TECH = 0x1;
const ROLL_F = 0x2;
const ROLL_B = 0x4;
const IN_PLACE = 0x8;
}
}
impl TechFlags {
fn as_str(self) -> Option<&'static str> {
Some(match self {
TechFlags::NO_TECH => "No Tech",
TechFlags::ROLL_F => "Roll Forwards",
TechFlags::ROLL_B => "Roll Backwards",
TechFlags::IN_PLACE => "Tech In Place",
_ => return None,
})
}
}
extra_bitflag_impls! {TechFlags}
impl_serde_for_bitflags!(TechFlags);
// Missed Tech Options
bitflags! {
pub struct MissTechFlags : u32 {
const GETUP = 0x1;
const ATTACK = 0x2;
const ROLL_F = 0x4;
const ROLL_B = 0x8;
}
}
impl MissTechFlags {
fn as_str(self) -> Option<&'static str> {
Some(match self {
MissTechFlags::GETUP => "Neutral Getup",
MissTechFlags::ATTACK => "Getup Attack",
MissTechFlags::ROLL_F => "Roll Forwards",
MissTechFlags::ROLL_B => "Roll Backwards",
_ => return None,
})
}
}
extra_bitflag_impls! {MissTechFlags}
impl_serde_for_bitflags!(MissTechFlags);
/// Shield States
#[repr(i32)]
#[derive(
Debug, Clone, Copy, PartialEq, FromPrimitive, EnumIter, Serialize_repr, Deserialize_repr,
)]
pub enum Shield {
None = 0x0,
Infinite = 0x1,
Hold = 0x2,
Constant = 0x4,
}
impl Shield {
pub fn as_str(self) -> Option<&'static str> {
Some(match self {
Shield::None => "None",
Shield::Infinite => "Infinite",
Shield::Hold => "Hold",
Shield::Constant => "Constant",
})
}
}
impl ToggleTrait for Shield {
fn to_toggle_strs() -> Vec<&'static str> {
Shield::iter().map(|i| i.as_str().unwrap_or("")).collect()
}
fn to_toggle_vals() -> Vec<u32> {
Shield::iter().map(|i| i as u32).collect()
}
}
// Save State Mirroring
#[repr(i32)]
#[derive(
Debug, Clone, Copy, PartialEq, FromPrimitive, EnumIter, Serialize_repr, Deserialize_repr,
)]
pub enum SaveStateMirroring {
None = 0x0,
Alternate = 0x1,
Random = 0x2,
}
impl SaveStateMirroring {
pub fn as_str(self) -> Option<&'static str> {
Some(match self {
SaveStateMirroring::None => "None",
SaveStateMirroring::Alternate => "Alternate",
SaveStateMirroring::Random => "Random",
})
}
}
impl ToggleTrait for SaveStateMirroring {
fn to_toggle_strs() -> Vec<&'static str> {
SaveStateMirroring::iter()
.map(|i| i.as_str().unwrap_or(""))
.collect()
}
fn to_toggle_vals() -> Vec<u32> {
SaveStateMirroring::iter().map(|i| i as u32).collect()
}
}
#[repr(i32)]
#[derive(Debug, Clone, Copy, PartialEq, Serialize_repr, Deserialize_repr)]
pub enum OnOff {
Off = 0,
On = 1,
}
impl OnOff {
pub fn from_val(val: u32) -> Option<Self> {
match val {
1 => Some(OnOff::On),
0 => Some(OnOff::Off),
_ => None,
}
}
pub fn as_str(self) -> Option<&'static str> {
Some(match self {
OnOff::Off => "Off",
OnOff::On => "On",
})
}
}
impl ToggleTrait for OnOff {
fn to_toggle_strs() -> Vec<&'static str> {
vec!["Off", "On"]
}
fn to_toggle_vals() -> Vec<u32> {
vec![0, 1]
}
}
bitflags! {
pub struct Action : u32 {
const AIR_DODGE = 0x1;
const JUMP = 0x2;
const SHIELD = 0x4;
const SPOT_DODGE = 0x8;
const ROLL_F = 0x10;
const ROLL_B = 0x20;
const NAIR = 0x40;
const FAIR = 0x80;
const BAIR = 0x100;
const UAIR = 0x200;
const DAIR = 0x400;
const NEUTRAL_B = 0x800;
const SIDE_B = 0x1000;
const UP_B = 0x2000;
const DOWN_B = 0x4000;
const F_SMASH = 0x8000;
const U_SMASH = 0x10000;
const D_SMASH = 0x20000;
const JAB = 0x40000;
const F_TILT = 0x80000;
const U_TILT = 0x0010_0000;
const D_TILT = 0x0020_0000;
const GRAB = 0x0040_0000;
// TODO: Make work
const DASH = 0x0080_0000;
const DASH_ATTACK = 0x0100_0000;
}
}
impl Action {
pub fn into_attack_air_kind(self) -> Option<i32> {
#[cfg(feature = "smash")]
{
Some(match self {
Action::NAIR => *FIGHTER_COMMAND_ATTACK_AIR_KIND_N,
Action::FAIR => *FIGHTER_COMMAND_ATTACK_AIR_KIND_F,
Action::BAIR => *FIGHTER_COMMAND_ATTACK_AIR_KIND_B,
Action::DAIR => *FIGHTER_COMMAND_ATTACK_AIR_KIND_LW,
Action::UAIR => *FIGHTER_COMMAND_ATTACK_AIR_KIND_HI,
_ => return None,
})
}
#[cfg(not(feature = "smash"))]
None
}
pub fn as_str(self) -> Option<&'static str> {
Some(match self {
Action::AIR_DODGE => "Airdodge",
Action::JUMP => "Jump",
Action::SHIELD => "Shield",
Action::SPOT_DODGE => "Spotdodge",
Action::ROLL_F => "Roll Forwards",
Action::ROLL_B => "Roll Backwards",
Action::NAIR => "Neutral Aerial",
Action::FAIR => "Forward Aerial",
Action::BAIR => "Backward Aerial",
Action::UAIR => "Up Aerial",
Action::DAIR => "Down Aerial",
Action::NEUTRAL_B => "Neutral Special",
Action::SIDE_B => "Side Special",
Action::UP_B => "Up Special",
Action::DOWN_B => "Down Special",
Action::F_SMASH => "Forward Smash",
Action::U_SMASH => "Up Smash",
Action::D_SMASH => "Down Smash",
Action::JAB => "Jab",
Action::F_TILT => "Forward Tilt",
Action::U_TILT => "Up Tilt",
Action::D_TILT => "Down Tilt",
Action::GRAB => "Grab",
Action::DASH => "Dash",
Action::DASH_ATTACK => "Dash Attack",
_ => return None,
})
}
}
extra_bitflag_impls! {Action}
impl_serde_for_bitflags!(Action);
bitflags! {
pub struct AttackAngle : u32 {
const NEUTRAL = 0x1;
const UP = 0x2;
const DOWN = 0x4;
}
}
impl AttackAngle {
pub fn as_str(self) -> Option<&'static str> {
Some(match self {
AttackAngle::NEUTRAL => "Neutral",
AttackAngle::UP => "Up",
AttackAngle::DOWN => "Down",
_ => return None,
})
}
}
extra_bitflag_impls! {AttackAngle}
impl_serde_for_bitflags!(AttackAngle);
bitflags! {
pub struct Delay : u32 {
const D0 = 0x1;
const D1 = 0x2;
const D2 = 0x4;
const D3 = 0x8;
const D4 = 0x10;
const D5 = 0x20;
const D6 = 0x40;
const D7 = 0x80;
const D8 = 0x100;
const D9 = 0x200;
const D10 = 0x400;
const D11 = 0x800;
const D12 = 0x1000;
const D13 = 0x2000;
const D14 = 0x4000;
const D15 = 0x8000;
const D16 = 0x10000;
const D17 = 0x20000;
const D18 = 0x40000;
const D19 = 0x80000;
const D20 = 0x0010_0000;
const D21 = 0x0020_0000;
const D22 = 0x0040_0000;
const D23 = 0x0080_0000;
const D24 = 0x0100_0000;
const D25 = 0x0200_0000;
const D26 = 0x0400_0000;
const D27 = 0x0800_0000;
const D28 = 0x1000_0000;
const D29 = 0x2000_0000;
const D30 = 0x4000_0000;
}
}
// Throw Option
bitflags! {
pub struct ThrowOption : u32
{
const NONE = 0x1;
const FORWARD = 0x2;
const BACKWARD = 0x4;
const UP = 0x8;
const DOWN = 0x10;
}
}
impl ThrowOption {
pub fn into_cmd(self) -> Option<i32> {
#[cfg(feature = "smash")]
{
Some(match self {
ThrowOption::NONE => 0,
ThrowOption::FORWARD => *FIGHTER_PAD_CMD_CAT2_FLAG_THROW_F,
ThrowOption::BACKWARD => *FIGHTER_PAD_CMD_CAT2_FLAG_THROW_B,
ThrowOption::UP => *FIGHTER_PAD_CMD_CAT2_FLAG_THROW_HI,
ThrowOption::DOWN => *FIGHTER_PAD_CMD_CAT2_FLAG_THROW_LW,
_ => return None,
})
}
#[cfg(not(feature = "smash"))]
None
}
pub fn as_str(self) -> Option<&'static str> {
Some(match self {
ThrowOption::NONE => "None",
ThrowOption::FORWARD => "Forward Throw",
ThrowOption::BACKWARD => "Back Throw",
ThrowOption::UP => "Up Throw",
ThrowOption::DOWN => "Down Throw",
_ => return None,
})
}
}
extra_bitflag_impls! {ThrowOption}
impl_serde_for_bitflags!(ThrowOption);
// Buff Option
bitflags! {
pub struct BuffOption : u32
{
const ACCELERATLE = 0x1;
const OOMPH = 0x2;
const PSYCHE = 0x4;
const BOUNCE = 0x8;
const ARSENE = 0x10;
const BREATHING = 0x20;
const LIMIT = 0x40;
const KO = 0x80;
const WING = 0x100;
}
}
impl BuffOption {
pub fn into_int(self) -> Option<i32> {
#[cfg(feature = "smash")]
{
Some(match self {
BuffOption::ACCELERATLE => *FIGHTER_BRAVE_SPECIAL_LW_COMMAND11_SPEED_UP,
BuffOption::OOMPH => *FIGHTER_BRAVE_SPECIAL_LW_COMMAND12_ATTACK_UP,
BuffOption::PSYCHE => *FIGHTER_BRAVE_SPECIAL_LW_COMMAND21_CHARGE,
BuffOption::BOUNCE => *FIGHTER_BRAVE_SPECIAL_LW_COMMAND13_REFLECT,
BuffOption::BREATHING => 1,
BuffOption::ARSENE => 1,
BuffOption::LIMIT => 1,
BuffOption::KO => 1,
BuffOption::WING => 1,
_ => return None,
})
}
#[cfg(not(feature = "smash"))]
None
}
fn as_str(self) -> Option<&'static str> {
Some(match self {
BuffOption::ACCELERATLE => "Acceleratle",
BuffOption::OOMPH => "Oomph",
BuffOption::BOUNCE => "Bounce",
BuffOption::PSYCHE => "Psyche Up",
BuffOption::BREATHING => "Deep Breathing",
BuffOption::ARSENE => "Arsene",
BuffOption::LIMIT => "Limit Break",
BuffOption::KO => "KO Punch",
BuffOption::WING => "1-Winged Angel",
_ => return None,
})
}
}
extra_bitflag_impls! {BuffOption}
impl_serde_for_bitflags!(BuffOption);
impl Delay {
pub fn as_str(self) -> Option<&'static str> {
Some(match self {
Delay::D0 => "0",
Delay::D1 => "1",
Delay::D2 => "2",
Delay::D3 => "3",
Delay::D4 => "4",
Delay::D5 => "5",
Delay::D6 => "6",
Delay::D7 => "7",
Delay::D8 => "8",
Delay::D9 => "9",
Delay::D10 => "10",
Delay::D11 => "11",
Delay::D12 => "12",
Delay::D13 => "13",
Delay::D14 => "14",
Delay::D15 => "15",
Delay::D16 => "16",
Delay::D17 => "17",
Delay::D18 => "18",
Delay::D19 => "19",
Delay::D20 => "20",
Delay::D21 => "21",
Delay::D22 => "22",
Delay::D23 => "23",
Delay::D24 => "24",
Delay::D25 => "25",
Delay::D26 => "26",
Delay::D27 => "27",
Delay::D28 => "28",
Delay::D29 => "29",
Delay::D30 => "30",
_ => return None,
})
}
pub fn into_delay(&self) -> u32 {
self.to_index()
}
}
extra_bitflag_impls! {Delay}
impl_serde_for_bitflags!(Delay);
bitflags! {
pub struct MedDelay : u32 {
const D0 = 0x1;
const D5 = 0x2;
const D10 = 0x4;
const D15 = 0x8;
const D20 = 0x10;
const D25 = 0x20;
const D30 = 0x40;
const D35 = 0x80;
const D40 = 0x100;
const D45 = 0x200;
const D50 = 0x400;
const D55 = 0x800;
const D60 = 0x1000;
const D65 = 0x2000;
const D70 = 0x4000;
const D75 = 0x8000;
const D80 = 0x10000;
const D85 = 0x20000;
const D90 = 0x40000;
const D95 = 0x80000;
const D100 = 0x0010_0000;
const D105 = 0x0020_0000;
const D110 = 0x0040_0000;
const D115 = 0x0080_0000;
const D120 = 0x0100_0000;
const D125 = 0x0200_0000;
const D130 = 0x0400_0000;
const D135 = 0x0800_0000;
const D140 = 0x1000_0000;
const D145 = 0x2000_0000;
const D150 = 0x4000_0000;
}
}
impl MedDelay {
pub fn as_str(self) -> Option<&'static str> {
Some(match self {
MedDelay::D0 => "0",
MedDelay::D5 => "5",
MedDelay::D10 => "10",
MedDelay::D15 => "15",
MedDelay::D20 => "20",
MedDelay::D25 => "25",
MedDelay::D30 => "30",
MedDelay::D35 => "35",
MedDelay::D40 => "40",
MedDelay::D45 => "45",
MedDelay::D50 => "50",
MedDelay::D55 => "55",
MedDelay::D60 => "60",
MedDelay::D65 => "65",
MedDelay::D70 => "70",
MedDelay::D75 => "75",
MedDelay::D80 => "80",
MedDelay::D85 => "85",
MedDelay::D90 => "90",
MedDelay::D95 => "95",
MedDelay::D100 => "100",
MedDelay::D105 => "105",
MedDelay::D110 => "110",
MedDelay::D115 => "115",
MedDelay::D120 => "120",
MedDelay::D125 => "125",
MedDelay::D130 => "130",
MedDelay::D135 => "135",
MedDelay::D140 => "140",
MedDelay::D145 => "145",
MedDelay::D150 => "150",
_ => return None,
})
}
pub fn into_meddelay(&self) -> u32 {
self.to_index() * 5
}
}
extra_bitflag_impls! {MedDelay}
impl_serde_for_bitflags!(MedDelay);
bitflags! {
pub struct LongDelay : u32 {
const D0 = 0x1;
const D10 = 0x2;
const D20 = 0x4;
const D30 = 0x8;
const D40 = 0x10;
const D50 = 0x20;
const D60 = 0x40;
const D70 = 0x80;
const D80 = 0x100;
const D90 = 0x200;
const D100 = 0x400;
const D110 = 0x800;
const D120 = 0x1000;
const D130 = 0x2000;
const D140 = 0x4000;
const D150 = 0x8000;
const D160 = 0x10000;
const D170 = 0x20000;
const D180 = 0x40000;
const D190 = 0x80000;
const D200 = 0x0010_0000;
const D210 = 0x0020_0000;
const D220 = 0x0040_0000;
const D230 = 0x0080_0000;
const D240 = 0x0100_0000;
const D250 = 0x0200_0000;
const D260 = 0x0400_0000;
const D270 = 0x0800_0000;
const D280 = 0x1000_0000;
const D290 = 0x2000_0000;
const D300 = 0x4000_0000;
}
}
impl LongDelay {
pub fn as_str(self) -> Option<&'static str> {
Some(match self {
LongDelay::D0 => "0",
LongDelay::D10 => "10",
LongDelay::D20 => "20",
LongDelay::D30 => "30",
LongDelay::D40 => "40",
LongDelay::D50 => "50",
LongDelay::D60 => "60",
LongDelay::D70 => "70",
LongDelay::D80 => "80",
LongDelay::D90 => "90",
LongDelay::D100 => "100",
LongDelay::D110 => "110",
LongDelay::D120 => "120",
LongDelay::D130 => "130",
LongDelay::D140 => "140",
LongDelay::D150 => "150",
LongDelay::D160 => "160",
LongDelay::D170 => "170",
LongDelay::D180 => "180",
LongDelay::D190 => "190",
LongDelay::D200 => "200",
LongDelay::D210 => "210",
LongDelay::D220 => "220",
LongDelay::D230 => "230",
LongDelay::D240 => "240",
LongDelay::D250 => "250",
LongDelay::D260 => "260",
LongDelay::D270 => "270",
LongDelay::D280 => "280",
LongDelay::D290 => "290",
LongDelay::D300 => "300",
_ => return None,
})
}
pub fn into_longdelay(&self) -> u32 {
self.to_index() * 10
}
}
extra_bitflag_impls! {LongDelay}
impl_serde_for_bitflags!(LongDelay);
bitflags! {
pub struct BoolFlag : u32 {
const TRUE = 0x1;
const FALSE = 0x2;
}
}
extra_bitflag_impls! {BoolFlag}
impl_serde_for_bitflags!(BoolFlag);
impl BoolFlag {
pub fn into_bool(self) -> bool {
matches!(self, BoolFlag::TRUE)
}
pub fn as_str(self) -> Option<&'static str> {
Some(match self {
BoolFlag::TRUE => "True",
_ => "False",
})
}
}
#[repr(u32)]
#[derive(
Debug, Clone, Copy, PartialEq, Eq, FromPrimitive, EnumIter, Serialize_repr, Deserialize_repr,
)]
pub enum SdiFrequency {
None = 0,
Normal = 1,
Medium = 2,
High = 4,
}
impl SdiFrequency {
pub fn into_u32(self) -> u32 {
match self {
SdiFrequency::None => u32::MAX,
SdiFrequency::Normal => 8,
SdiFrequency::Medium => 6,
SdiFrequency::High => 4,
}
}
pub fn as_str(self) -> Option<&'static str> {
Some(match self {
SdiFrequency::None => "None",
SdiFrequency::Normal => "Normal",
SdiFrequency::Medium => "Medium",
SdiFrequency::High => "High",
})
}
}
impl ToggleTrait for SdiFrequency {
fn to_toggle_strs() -> Vec<&'static str> {
SdiFrequency::iter()
.map(|i| i.as_str().unwrap_or(""))
.collect()
}
fn to_toggle_vals() -> Vec<u32> {
SdiFrequency::iter().map(|i| i as u32).collect()
}
}
#[repr(u32)]
#[derive(
Debug, Clone, Copy, PartialEq, Eq, FromPrimitive, EnumIter, Serialize_repr, Deserialize_repr,
)]
pub enum ClatterFrequency {
None = 0,
Normal = 1,
Medium = 2,
High = 4,
}
impl ClatterFrequency {
pub fn into_u32(self) -> u32 {
match self {
ClatterFrequency::None => u32::MAX,
ClatterFrequency::Normal => 8,
ClatterFrequency::Medium => 5,
ClatterFrequency::High => 2,
}
}
pub fn as_str(self) -> Option<&'static str> {
Some(match self {
ClatterFrequency::None => "None",
ClatterFrequency::Normal => "Normal",
ClatterFrequency::Medium => "Medium",
ClatterFrequency::High => "High",
})
}
}
impl ToggleTrait for ClatterFrequency {
fn to_toggle_strs() -> Vec<&'static str> {
ClatterFrequency::iter()
.map(|i| i.as_str().unwrap_or(""))
.collect()
}
fn to_toggle_vals() -> Vec<u32> {
ClatterFrequency::iter().map(|i| i as u32).collect()
}
}
/// Item Selections
#[repr(i32)]
#[derive(
Debug, Clone, Copy, PartialEq, FromPrimitive, EnumIter, Serialize_repr, Deserialize_repr,
)]
pub enum CharacterItem {
None = 0,
PlayerVariation1 = 0x1,
PlayerVariation2 = 0x2,
PlayerVariation3 = 0x4,
PlayerVariation4 = 0x8,
PlayerVariation5 = 0x10,
PlayerVariation6 = 0x20,
PlayerVariation7 = 0x40,
PlayerVariation8 = 0x80,
CpuVariation1 = 0x100,
CpuVariation2 = 0x200,
CpuVariation3 = 0x400,
CpuVariation4 = 0x800,
CpuVariation5 = 0x1000,
CpuVariation6 = 0x2000,
CpuVariation7 = 0x4000,
CpuVariation8 = 0x8000,
}
impl CharacterItem {
pub fn as_idx(self) -> u32 {
log_2(self as i32 as u32)
}
pub fn as_str(self) -> Option<&'static str> {
Some(match self {
CharacterItem::PlayerVariation1 => "Player 1st Var.",
CharacterItem::PlayerVariation2 => "Player 2nd Var.",
CharacterItem::PlayerVariation3 => "Player 3rd Var.",
CharacterItem::PlayerVariation4 => "Player 4th Var.",
CharacterItem::PlayerVariation5 => "Player 5th Var.",
CharacterItem::PlayerVariation6 => "Player 6th Var.",
CharacterItem::PlayerVariation7 => "Player 7th Var.",
CharacterItem::PlayerVariation8 => "Player 8th Var.",
CharacterItem::CpuVariation1 => "CPU 1st Var.",
CharacterItem::CpuVariation2 => "CPU 2nd Var.",
CharacterItem::CpuVariation3 => "CPU 3rd Var.",
CharacterItem::CpuVariation4 => "CPU 4th Var.",
CharacterItem::CpuVariation5 => "CPU 5th Var.",
CharacterItem::CpuVariation6 => "CPU 6th Var.",
CharacterItem::CpuVariation7 => "CPU 7th Var.",
CharacterItem::CpuVariation8 => "CPU 8th Var.",
_ => "None",
})
}
}
impl ToggleTrait for CharacterItem {
fn to_toggle_strs() -> Vec<&'static str> {
CharacterItem::iter()
.map(|i| i.as_str().unwrap_or(""))
.collect()
}
fn to_toggle_vals() -> Vec<u32> {
CharacterItem::iter().map(|i| i as u32).collect()
}
}
bitflags! {
pub struct MashTrigger : u32 {
const HIT = 0b0000_0000_0000_0000_0001;
const BLOCK = 0b0000_0000_0000_0000_0010;
const PARRY = 0b0000_0000_0000_0000_0100;
const TUMBLE = 0b0000_0000_0000_0000_1000;
const LANDING = 0b0000_0000_0000_0001_0000;
const TRUMP = 0b0000_0000_0000_0010_0000;
const FOOTSTOOL = 0b0000_0000_0000_0100_0000;
const CLATTER = 0b0000_0000_0000_1000_0000;
const LEDGE = 0b0000_0000_0001_0000_0000;
const TECH = 0b0000_0000_0010_0000_0000;
const MISTECH = 0b0000_0000_0100_0000_0000;
const GROUNDED = 0b0000_0000_1000_0000_0000;
const AIRBORNE = 0b0000_0001_0000_0000_0000;
const DISTANCE_CLOSE = 0b0000_0010_0000_0000_0000;
const DISTANCE_MID = 0b0000_0100_0000_0000_0000;
const DISTANCE_FAR = 0b0000_1000_0000_0000_0000;
const ALWAYS = 0b0001_0000_0000_0000_0000;
}
}
impl MashTrigger {
pub fn as_str(self) -> Option<&'static str> {
Some(match self {
MashTrigger::HIT => "Hitstun",
MashTrigger::BLOCK => "Shieldstun",
MashTrigger::PARRY => "Parry",
MashTrigger::TUMBLE => "Tumble",
MashTrigger::LANDING => "Landing",
MashTrigger::TRUMP => "Ledge Trump",
MashTrigger::FOOTSTOOL => "Footstool",
MashTrigger::CLATTER => "Clatter",
MashTrigger::LEDGE => "Ledge Option",
MashTrigger::TECH => "Tech Option",
MashTrigger::MISTECH => "Mistech Option",
MashTrigger::GROUNDED => "Grounded",
MashTrigger::AIRBORNE => "Airborne",
MashTrigger::DISTANCE_CLOSE => "Distance: Close",
MashTrigger::DISTANCE_MID => "Distance: Mid",
MashTrigger::DISTANCE_FAR => "Distance: Far",
MashTrigger::ALWAYS => "Always",
_ => return None,
})
}
pub const fn default() -> MashTrigger {
// Hit, block, clatter
MashTrigger::HIT
.union(MashTrigger::BLOCK)
.union(MashTrigger::CLATTER)
}
}
extra_bitflag_impls! {MashTrigger}
impl_serde_for_bitflags!(MashTrigger);
#[derive(Clone, Copy, Serialize, Deserialize, Debug)]
pub struct DamagePercent(pub u32, pub u32);
impl SliderTrait for DamagePercent {
fn get_limits() -> (u32, u32) {
(0, 150)
}
}
impl DamagePercent {
pub const fn default() -> DamagePercent {
DamagePercent(0, 150)
}
}
bitflags! {
pub struct SaveDamage : u32
{
const DEFAULT = 0b001;
const SAVED = 0b010;
const RANDOM = 0b100;
}
}
impl SaveDamage {
fn as_str(self) -> Option<&'static str> {
Some(match self {
SaveDamage::DEFAULT => "Default",
SaveDamage::SAVED => "Save State",
SaveDamage::RANDOM => "Random Value",
_ => return None,
})
}
}
extra_bitflag_impls! {SaveDamage}
impl_serde_for_bitflags!(SaveDamage);