From 01b407638cdee1b2435018d730a698aa1c65d6a4 Mon Sep 17 00:00:00 2001
From: bunnei <bunneidev@gmail.com>
Date: Tue, 24 Nov 2015 22:59:14 -0500
Subject: [PATCH] gl_shader_gen: View should be normalized.

---
 src/video_core/renderer_opengl/gl_shader_gen.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index 6487172b4..4f87c5846 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -341,11 +341,11 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
             break;
 
         case Regs::LightingLutInput::VH:
-            index = std::string("dot(view, " + half_angle + ")");
+            index = std::string("dot(normalize(view), " + half_angle + ")");
             break;
 
         case Regs::LightingLutInput::NV:
-            index = std::string("dot(normal, view)");
+            index = std::string("dot(normal, normalize(view))");
             break;
 
         case Regs::LightingLutInput::LN: