diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp
index 5a31fa5a3..72f6f2161 100644
--- a/src/video_core/command_processor.cpp
+++ b/src/video_core/command_processor.cpp
@@ -156,9 +156,9 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
         break;
 
     // Load default vertex input attributes
-    case PICA_REG_INDEX_WORKAROUND(pipeline.vs_default_attributes_setup.set_value[0], 0x233):
-    case PICA_REG_INDEX_WORKAROUND(pipeline.vs_default_attributes_setup.set_value[1], 0x234):
-    case PICA_REG_INDEX_WORKAROUND(pipeline.vs_default_attributes_setup.set_value[2], 0x235): {
+    case PICA_REG_INDEX(pipeline.vs_default_attributes_setup.set_value[0]):
+    case PICA_REG_INDEX(pipeline.vs_default_attributes_setup.set_value[1]):
+    case PICA_REG_INDEX(pipeline.vs_default_attributes_setup.set_value[2]): {
         // TODO: Does actual hardware indeed keep an intermediate buffer or does
         //       it directly write the values?
         g_state.default_attr_write_buffer[g_state.default_attr_counter++] = value;
@@ -254,8 +254,8 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
         // This register likely just enables vertex processing and doesn't need any special handling
         break;
 
-    case PICA_REG_INDEX_WORKAROUND(pipeline.command_buffer.trigger[0], 0x23c):
-    case PICA_REG_INDEX_WORKAROUND(pipeline.command_buffer.trigger[1], 0x23d): {
+    case PICA_REG_INDEX(pipeline.command_buffer.trigger[0]):
+    case PICA_REG_INDEX(pipeline.command_buffer.trigger[1]): {
         unsigned index =
             static_cast<unsigned>(id - PICA_REG_INDEX(pipeline.command_buffer.trigger[0]));
         u32* head_ptr = (u32*)VideoCore::g_memory->GetPhysicalPointer(
@@ -429,38 +429,38 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
         WriteUniformBoolReg(g_state.gs, g_state.regs.gs.bool_uniforms.Value());
         break;
 
-    case PICA_REG_INDEX_WORKAROUND(gs.int_uniforms[0], 0x281):
-    case PICA_REG_INDEX_WORKAROUND(gs.int_uniforms[1], 0x282):
-    case PICA_REG_INDEX_WORKAROUND(gs.int_uniforms[2], 0x283):
-    case PICA_REG_INDEX_WORKAROUND(gs.int_uniforms[3], 0x284): {
-        unsigned index = (id - PICA_REG_INDEX_WORKAROUND(gs.int_uniforms[0], 0x281));
+    case PICA_REG_INDEX(gs.int_uniforms[0]):
+    case PICA_REG_INDEX(gs.int_uniforms[1]):
+    case PICA_REG_INDEX(gs.int_uniforms[2]):
+    case PICA_REG_INDEX(gs.int_uniforms[3]): {
+        unsigned index = (id - PICA_REG_INDEX(gs.int_uniforms[0]));
         auto values = regs.gs.int_uniforms[index];
         WriteUniformIntReg(g_state.gs, index,
                            Common::Vec4<u8>(values.x, values.y, values.z, values.w));
         break;
     }
 
-    case PICA_REG_INDEX_WORKAROUND(gs.uniform_setup.set_value[0], 0x291):
-    case PICA_REG_INDEX_WORKAROUND(gs.uniform_setup.set_value[1], 0x292):
-    case PICA_REG_INDEX_WORKAROUND(gs.uniform_setup.set_value[2], 0x293):
-    case PICA_REG_INDEX_WORKAROUND(gs.uniform_setup.set_value[3], 0x294):
-    case PICA_REG_INDEX_WORKAROUND(gs.uniform_setup.set_value[4], 0x295):
-    case PICA_REG_INDEX_WORKAROUND(gs.uniform_setup.set_value[5], 0x296):
-    case PICA_REG_INDEX_WORKAROUND(gs.uniform_setup.set_value[6], 0x297):
-    case PICA_REG_INDEX_WORKAROUND(gs.uniform_setup.set_value[7], 0x298): {
+    case PICA_REG_INDEX(gs.uniform_setup.set_value[0]):
+    case PICA_REG_INDEX(gs.uniform_setup.set_value[1]):
+    case PICA_REG_INDEX(gs.uniform_setup.set_value[2]):
+    case PICA_REG_INDEX(gs.uniform_setup.set_value[3]):
+    case PICA_REG_INDEX(gs.uniform_setup.set_value[4]):
+    case PICA_REG_INDEX(gs.uniform_setup.set_value[5]):
+    case PICA_REG_INDEX(gs.uniform_setup.set_value[6]):
+    case PICA_REG_INDEX(gs.uniform_setup.set_value[7]): {
         WriteUniformFloatReg(g_state.regs.gs, g_state.gs, g_state.gs_float_regs_counter,
                              g_state.gs_uniform_write_buffer, value);
         break;
     }
 
-    case PICA_REG_INDEX_WORKAROUND(gs.program.set_word[0], 0x29c):
-    case PICA_REG_INDEX_WORKAROUND(gs.program.set_word[1], 0x29d):
-    case PICA_REG_INDEX_WORKAROUND(gs.program.set_word[2], 0x29e):
-    case PICA_REG_INDEX_WORKAROUND(gs.program.set_word[3], 0x29f):
-    case PICA_REG_INDEX_WORKAROUND(gs.program.set_word[4], 0x2a0):
-    case PICA_REG_INDEX_WORKAROUND(gs.program.set_word[5], 0x2a1):
-    case PICA_REG_INDEX_WORKAROUND(gs.program.set_word[6], 0x2a2):
-    case PICA_REG_INDEX_WORKAROUND(gs.program.set_word[7], 0x2a3): {
+    case PICA_REG_INDEX(gs.program.set_word[0]):
+    case PICA_REG_INDEX(gs.program.set_word[1]):
+    case PICA_REG_INDEX(gs.program.set_word[2]):
+    case PICA_REG_INDEX(gs.program.set_word[3]):
+    case PICA_REG_INDEX(gs.program.set_word[4]):
+    case PICA_REG_INDEX(gs.program.set_word[5]):
+    case PICA_REG_INDEX(gs.program.set_word[6]):
+    case PICA_REG_INDEX(gs.program.set_word[7]): {
         u32& offset = g_state.regs.gs.program.offset;
         if (offset >= 4096) {
             LOG_ERROR(HW_GPU, "Invalid GS program offset {}", offset);
@@ -472,14 +472,14 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
         break;
     }
 
-    case PICA_REG_INDEX_WORKAROUND(gs.swizzle_patterns.set_word[0], 0x2a6):
-    case PICA_REG_INDEX_WORKAROUND(gs.swizzle_patterns.set_word[1], 0x2a7):
-    case PICA_REG_INDEX_WORKAROUND(gs.swizzle_patterns.set_word[2], 0x2a8):
-    case PICA_REG_INDEX_WORKAROUND(gs.swizzle_patterns.set_word[3], 0x2a9):
-    case PICA_REG_INDEX_WORKAROUND(gs.swizzle_patterns.set_word[4], 0x2aa):
-    case PICA_REG_INDEX_WORKAROUND(gs.swizzle_patterns.set_word[5], 0x2ab):
-    case PICA_REG_INDEX_WORKAROUND(gs.swizzle_patterns.set_word[6], 0x2ac):
-    case PICA_REG_INDEX_WORKAROUND(gs.swizzle_patterns.set_word[7], 0x2ad): {
+    case PICA_REG_INDEX(gs.swizzle_patterns.set_word[0]):
+    case PICA_REG_INDEX(gs.swizzle_patterns.set_word[1]):
+    case PICA_REG_INDEX(gs.swizzle_patterns.set_word[2]):
+    case PICA_REG_INDEX(gs.swizzle_patterns.set_word[3]):
+    case PICA_REG_INDEX(gs.swizzle_patterns.set_word[4]):
+    case PICA_REG_INDEX(gs.swizzle_patterns.set_word[5]):
+    case PICA_REG_INDEX(gs.swizzle_patterns.set_word[6]):
+    case PICA_REG_INDEX(gs.swizzle_patterns.set_word[7]): {
         u32& offset = g_state.regs.gs.swizzle_patterns.offset;
         if (offset >= g_state.gs.swizzle_data.size()) {
             LOG_ERROR(HW_GPU, "Invalid GS swizzle pattern offset {}", offset);
@@ -496,40 +496,40 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
         WriteUniformBoolReg(g_state.vs, g_state.regs.vs.bool_uniforms.Value());
         break;
 
-    case PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[0], 0x2b1):
-    case PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[1], 0x2b2):
-    case PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[2], 0x2b3):
-    case PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[3], 0x2b4): {
+    case PICA_REG_INDEX(vs.int_uniforms[0]):
+    case PICA_REG_INDEX(vs.int_uniforms[1]):
+    case PICA_REG_INDEX(vs.int_uniforms[2]):
+    case PICA_REG_INDEX(vs.int_uniforms[3]): {
         // TODO (wwylele): does regs.pipeline.gs_unit_exclusive_configuration affect this?
-        unsigned index = (id - PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[0], 0x2b1));
+        unsigned index = (id - PICA_REG_INDEX(vs.int_uniforms[0]));
         auto values = regs.vs.int_uniforms[index];
         WriteUniformIntReg(g_state.vs, index,
                            Common::Vec4<u8>(values.x, values.y, values.z, values.w));
         break;
     }
 
-    case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[0], 0x2c1):
-    case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[1], 0x2c2):
-    case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[2], 0x2c3):
-    case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[3], 0x2c4):
-    case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[4], 0x2c5):
-    case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[5], 0x2c6):
-    case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[6], 0x2c7):
-    case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[7], 0x2c8): {
+    case PICA_REG_INDEX(vs.uniform_setup.set_value[0]):
+    case PICA_REG_INDEX(vs.uniform_setup.set_value[1]):
+    case PICA_REG_INDEX(vs.uniform_setup.set_value[2]):
+    case PICA_REG_INDEX(vs.uniform_setup.set_value[3]):
+    case PICA_REG_INDEX(vs.uniform_setup.set_value[4]):
+    case PICA_REG_INDEX(vs.uniform_setup.set_value[5]):
+    case PICA_REG_INDEX(vs.uniform_setup.set_value[6]):
+    case PICA_REG_INDEX(vs.uniform_setup.set_value[7]): {
         // TODO (wwylele): does regs.pipeline.gs_unit_exclusive_configuration affect this?
         WriteUniformFloatReg(g_state.regs.vs, g_state.vs, g_state.vs_float_regs_counter,
                              g_state.vs_uniform_write_buffer, value);
         break;
     }
 
-    case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[0], 0x2cc):
-    case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[1], 0x2cd):
-    case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[2], 0x2ce):
-    case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[3], 0x2cf):
-    case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[4], 0x2d0):
-    case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[5], 0x2d1):
-    case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[6], 0x2d2):
-    case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[7], 0x2d3): {
+    case PICA_REG_INDEX(vs.program.set_word[0]):
+    case PICA_REG_INDEX(vs.program.set_word[1]):
+    case PICA_REG_INDEX(vs.program.set_word[2]):
+    case PICA_REG_INDEX(vs.program.set_word[3]):
+    case PICA_REG_INDEX(vs.program.set_word[4]):
+    case PICA_REG_INDEX(vs.program.set_word[5]):
+    case PICA_REG_INDEX(vs.program.set_word[6]):
+    case PICA_REG_INDEX(vs.program.set_word[7]): {
         u32& offset = g_state.regs.vs.program.offset;
         if (offset >= 512) {
             LOG_ERROR(HW_GPU, "Invalid VS program offset {}", offset);
@@ -545,14 +545,14 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
         break;
     }
 
-    case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[0], 0x2d6):
-    case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[1], 0x2d7):
-    case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[2], 0x2d8):
-    case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[3], 0x2d9):
-    case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[4], 0x2da):
-    case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[5], 0x2db):
-    case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[6], 0x2dc):
-    case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[7], 0x2dd): {
+    case PICA_REG_INDEX(vs.swizzle_patterns.set_word[0]):
+    case PICA_REG_INDEX(vs.swizzle_patterns.set_word[1]):
+    case PICA_REG_INDEX(vs.swizzle_patterns.set_word[2]):
+    case PICA_REG_INDEX(vs.swizzle_patterns.set_word[3]):
+    case PICA_REG_INDEX(vs.swizzle_patterns.set_word[4]):
+    case PICA_REG_INDEX(vs.swizzle_patterns.set_word[5]):
+    case PICA_REG_INDEX(vs.swizzle_patterns.set_word[6]):
+    case PICA_REG_INDEX(vs.swizzle_patterns.set_word[7]): {
         u32& offset = g_state.regs.vs.swizzle_patterns.offset;
         if (offset >= g_state.vs.swizzle_data.size()) {
             LOG_ERROR(HW_GPU, "Invalid VS swizzle pattern offset {}", offset);
@@ -568,14 +568,14 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
         break;
     }
 
-    case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[0], 0x1c8):
-    case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[1], 0x1c9):
-    case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[2], 0x1ca):
-    case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[3], 0x1cb):
-    case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[4], 0x1cc):
-    case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[5], 0x1cd):
-    case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[6], 0x1ce):
-    case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[7], 0x1cf): {
+    case PICA_REG_INDEX(lighting.lut_data[0]):
+    case PICA_REG_INDEX(lighting.lut_data[1]):
+    case PICA_REG_INDEX(lighting.lut_data[2]):
+    case PICA_REG_INDEX(lighting.lut_data[3]):
+    case PICA_REG_INDEX(lighting.lut_data[4]):
+    case PICA_REG_INDEX(lighting.lut_data[5]):
+    case PICA_REG_INDEX(lighting.lut_data[6]):
+    case PICA_REG_INDEX(lighting.lut_data[7]): {
         auto& lut_config = regs.lighting.lut_config;
 
         ASSERT_MSG(lut_config.index < 256, "lut_config.index exceeded maximum value of 255!");
@@ -585,27 +585,27 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
         break;
     }
 
-    case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[0], 0xe8):
-    case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[1], 0xe9):
-    case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[2], 0xea):
-    case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[3], 0xeb):
-    case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[4], 0xec):
-    case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[5], 0xed):
-    case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[6], 0xee):
-    case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[7], 0xef): {
+    case PICA_REG_INDEX(texturing.fog_lut_data[0]):
+    case PICA_REG_INDEX(texturing.fog_lut_data[1]):
+    case PICA_REG_INDEX(texturing.fog_lut_data[2]):
+    case PICA_REG_INDEX(texturing.fog_lut_data[3]):
+    case PICA_REG_INDEX(texturing.fog_lut_data[4]):
+    case PICA_REG_INDEX(texturing.fog_lut_data[5]):
+    case PICA_REG_INDEX(texturing.fog_lut_data[6]):
+    case PICA_REG_INDEX(texturing.fog_lut_data[7]): {
         g_state.fog.lut[regs.texturing.fog_lut_offset % 128].raw = value;
         regs.texturing.fog_lut_offset.Assign(regs.texturing.fog_lut_offset + 1);
         break;
     }
 
-    case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[0], 0xb0):
-    case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[1], 0xb1):
-    case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[2], 0xb2):
-    case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[3], 0xb3):
-    case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[4], 0xb4):
-    case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[5], 0xb5):
-    case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[6], 0xb6):
-    case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[7], 0xb7): {
+    case PICA_REG_INDEX(texturing.proctex_lut_data[0]):
+    case PICA_REG_INDEX(texturing.proctex_lut_data[1]):
+    case PICA_REG_INDEX(texturing.proctex_lut_data[2]):
+    case PICA_REG_INDEX(texturing.proctex_lut_data[3]):
+    case PICA_REG_INDEX(texturing.proctex_lut_data[4]):
+    case PICA_REG_INDEX(texturing.proctex_lut_data[5]):
+    case PICA_REG_INDEX(texturing.proctex_lut_data[6]):
+    case PICA_REG_INDEX(texturing.proctex_lut_data[7]): {
         auto& index = regs.texturing.proctex_lut_config.index;
         auto& pt = g_state.proctex;
 
diff --git a/src/video_core/regs.h b/src/video_core/regs.h
index 7d70f56e1..53dbfcd6e 100644
--- a/src/video_core/regs.h
+++ b/src/video_core/regs.h
@@ -7,9 +7,6 @@
 #include <array>
 #include <cstddef>
 #include <string>
-#ifndef _MSC_VER
-#include <type_traits> // for std::enable_if
-#endif
 
 #include "common/common_funcs.h"
 #include "common/common_types.h"
@@ -22,27 +19,7 @@
 
 namespace Pica {
 
-// Returns index corresponding to the Regs member labeled by field_name
-// TODO: Due to Visual studio bug 209229, offsetof does not return constant expressions
-//       when used with array elements (e.g. PICA_REG_INDEX(vs_uniform_setup.set_value[1])).
-//       For details cf.
-//       https://connect.microsoft.com/VisualStudio/feedback/details/209229/offsetof-does-not-produce-a-constant-expression-for-array-members
-//       Hopefully, this will be fixed sometime in the future.
-//       For lack of better alternatives, we currently hardcode the offsets when constant
-//       expressions are needed via PICA_REG_INDEX_WORKAROUND (on sane compilers, static_asserts
-//       will then make sure the offsets indeed match the automatically calculated ones).
 #define PICA_REG_INDEX(field_name) (offsetof(Pica::Regs, field_name) / sizeof(u32))
-#if defined(_MSC_VER)
-#define PICA_REG_INDEX_WORKAROUND(field_name, backup_workaround_index) (backup_workaround_index)
-#else
-// NOTE: Yeah, hacking in a static_assert here just to workaround the lacking MSVC compiler
-//       really is this annoying. This macro just forwards its first argument to PICA_REG_INDEX
-//       and then performs a (no-op) cast to std::size_t iff the second argument matches the
-//       expected field offset. Otherwise, the compiler will fail to compile this code.
-#define PICA_REG_INDEX_WORKAROUND(field_name, backup_workaround_index)                             \
-    ((typename std::enable_if<backup_workaround_index == PICA_REG_INDEX(field_name),               \
-                              std::size_t>::type) PICA_REG_INDEX(field_name))
-#endif // _MSC_VER
 
 struct Regs {
     static constexpr std::size_t NUM_REGS = 0x300;
@@ -70,10 +47,6 @@ struct Regs {
 
 static_assert(sizeof(Regs) == Regs::NUM_REGS * sizeof(u32), "Regs struct has wrong size");
 
-// TODO: MSVC does not support using offsetof() on non-static data members even though this
-//       is technically allowed since C++11. This macro should be enabled once MSVC adds
-//       support for that.
-#ifndef _MSC_VER
 #define ASSERT_REG_POSITION(field_name, position)                                                  \
     static_assert(offsetof(Regs, field_name) == position * 4,                                      \
                   "Field " #field_name " has invalid position")
@@ -144,6 +117,4 @@ ASSERT_REG_POSITION(gs, 0x280);
 ASSERT_REG_POSITION(vs, 0x2b0);
 
 #undef ASSERT_REG_POSITION
-#endif // !defined(_MSC_VER)
-
 } // namespace Pica
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 6bfe35efa..dde0ac445 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -866,10 +866,10 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
         SyncClipEnabled();
         break;
 
-    case PICA_REG_INDEX_WORKAROUND(rasterizer.clip_coef[0], 0x48):
-    case PICA_REG_INDEX_WORKAROUND(rasterizer.clip_coef[1], 0x49):
-    case PICA_REG_INDEX_WORKAROUND(rasterizer.clip_coef[2], 0x4a):
-    case PICA_REG_INDEX_WORKAROUND(rasterizer.clip_coef[3], 0x4b):
+    case PICA_REG_INDEX(rasterizer.clip_coef[0]):
+    case PICA_REG_INDEX(rasterizer.clip_coef[1]):
+    case PICA_REG_INDEX(rasterizer.clip_coef[2]):
+    case PICA_REG_INDEX(rasterizer.clip_coef[3]):
         SyncClipCoef();
         break;
 
@@ -906,14 +906,14 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
     case PICA_REG_INDEX(texturing.fog_color):
         SyncFogColor();
         break;
-    case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[0], 0xe8):
-    case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[1], 0xe9):
-    case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[2], 0xea):
-    case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[3], 0xeb):
-    case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[4], 0xec):
-    case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[5], 0xed):
-    case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[6], 0xee):
-    case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[7], 0xef):
+    case PICA_REG_INDEX(texturing.fog_lut_data[0]):
+    case PICA_REG_INDEX(texturing.fog_lut_data[1]):
+    case PICA_REG_INDEX(texturing.fog_lut_data[2]):
+    case PICA_REG_INDEX(texturing.fog_lut_data[3]):
+    case PICA_REG_INDEX(texturing.fog_lut_data[4]):
+    case PICA_REG_INDEX(texturing.fog_lut_data[5]):
+    case PICA_REG_INDEX(texturing.fog_lut_data[6]):
+    case PICA_REG_INDEX(texturing.fog_lut_data[7]):
         uniform_block_data.fog_lut_dirty = true;
         break;
 
@@ -931,14 +931,14 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
         SyncProcTexNoise();
         break;
 
-    case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[0], 0xb0):
-    case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[1], 0xb1):
-    case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[2], 0xb2):
-    case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[3], 0xb3):
-    case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[4], 0xb4):
-    case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[5], 0xb5):
-    case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[6], 0xb6):
-    case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[7], 0xb7):
+    case PICA_REG_INDEX(texturing.proctex_lut_data[0]):
+    case PICA_REG_INDEX(texturing.proctex_lut_data[1]):
+    case PICA_REG_INDEX(texturing.proctex_lut_data[2]):
+    case PICA_REG_INDEX(texturing.proctex_lut_data[3]):
+    case PICA_REG_INDEX(texturing.proctex_lut_data[4]):
+    case PICA_REG_INDEX(texturing.proctex_lut_data[5]):
+    case PICA_REG_INDEX(texturing.proctex_lut_data[6]):
+    case PICA_REG_INDEX(texturing.proctex_lut_data[7]):
         using Pica::TexturingRegs;
         switch (regs.texturing.proctex_lut_config.ref_table.Value()) {
         case TexturingRegs::ProcTexLutTable::Noise:
@@ -1085,255 +1085,255 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
         break;
 
     // Fragment lighting specular 0 color
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[0].specular_0, 0x140 + 0 * 0x10):
+    case PICA_REG_INDEX(lighting.light[0].specular_0):
         SyncLightSpecular0(0);
         break;
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[1].specular_0, 0x140 + 1 * 0x10):
+    case PICA_REG_INDEX(lighting.light[1].specular_0):
         SyncLightSpecular0(1);
         break;
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[2].specular_0, 0x140 + 2 * 0x10):
+    case PICA_REG_INDEX(lighting.light[2].specular_0):
         SyncLightSpecular0(2);
         break;
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[3].specular_0, 0x140 + 3 * 0x10):
+    case PICA_REG_INDEX(lighting.light[3].specular_0):
         SyncLightSpecular0(3);
         break;
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[4].specular_0, 0x140 + 4 * 0x10):
+    case PICA_REG_INDEX(lighting.light[4].specular_0):
         SyncLightSpecular0(4);
         break;
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[5].specular_0, 0x140 + 5 * 0x10):
+    case PICA_REG_INDEX(lighting.light[5].specular_0):
         SyncLightSpecular0(5);
         break;
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[6].specular_0, 0x140 + 6 * 0x10):
+    case PICA_REG_INDEX(lighting.light[6].specular_0):
         SyncLightSpecular0(6);
         break;
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[7].specular_0, 0x140 + 7 * 0x10):
+    case PICA_REG_INDEX(lighting.light[7].specular_0):
         SyncLightSpecular0(7);
         break;
 
     // Fragment lighting specular 1 color
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[0].specular_1, 0x141 + 0 * 0x10):
+    case PICA_REG_INDEX(lighting.light[0].specular_1):
         SyncLightSpecular1(0);
         break;
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[1].specular_1, 0x141 + 1 * 0x10):
+    case PICA_REG_INDEX(lighting.light[1].specular_1):
         SyncLightSpecular1(1);
         break;
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[2].specular_1, 0x141 + 2 * 0x10):
+    case PICA_REG_INDEX(lighting.light[2].specular_1):
         SyncLightSpecular1(2);
         break;
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[3].specular_1, 0x141 + 3 * 0x10):
+    case PICA_REG_INDEX(lighting.light[3].specular_1):
         SyncLightSpecular1(3);
         break;
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[4].specular_1, 0x141 + 4 * 0x10):
+    case PICA_REG_INDEX(lighting.light[4].specular_1):
         SyncLightSpecular1(4);
         break;
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[5].specular_1, 0x141 + 5 * 0x10):
+    case PICA_REG_INDEX(lighting.light[5].specular_1):
         SyncLightSpecular1(5);
         break;
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[6].specular_1, 0x141 + 6 * 0x10):
+    case PICA_REG_INDEX(lighting.light[6].specular_1):
         SyncLightSpecular1(6);
         break;
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[7].specular_1, 0x141 + 7 * 0x10):
+    case PICA_REG_INDEX(lighting.light[7].specular_1):
         SyncLightSpecular1(7);
         break;
 
     // Fragment lighting diffuse color
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[0].diffuse, 0x142 + 0 * 0x10):
+    case PICA_REG_INDEX(lighting.light[0].diffuse):
         SyncLightDiffuse(0);
         break;
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[1].diffuse, 0x142 + 1 * 0x10):
+    case PICA_REG_INDEX(lighting.light[1].diffuse):
         SyncLightDiffuse(1);
         break;
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[2].diffuse, 0x142 + 2 * 0x10):
+    case PICA_REG_INDEX(lighting.light[2].diffuse):
         SyncLightDiffuse(2);
         break;
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[3].diffuse, 0x142 + 3 * 0x10):
+    case PICA_REG_INDEX(lighting.light[3].diffuse):
         SyncLightDiffuse(3);
         break;
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[4].diffuse, 0x142 + 4 * 0x10):
+    case PICA_REG_INDEX(lighting.light[4].diffuse):
         SyncLightDiffuse(4);
         break;
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[5].diffuse, 0x142 + 5 * 0x10):
+    case PICA_REG_INDEX(lighting.light[5].diffuse):
         SyncLightDiffuse(5);
         break;
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[6].diffuse, 0x142 + 6 * 0x10):
+    case PICA_REG_INDEX(lighting.light[6].diffuse):
         SyncLightDiffuse(6);
         break;
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[7].diffuse, 0x142 + 7 * 0x10):
+    case PICA_REG_INDEX(lighting.light[7].diffuse):
         SyncLightDiffuse(7);
         break;
 
     // Fragment lighting ambient color
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[0].ambient, 0x143 + 0 * 0x10):
+    case PICA_REG_INDEX(lighting.light[0].ambient):
         SyncLightAmbient(0);
         break;
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[1].ambient, 0x143 + 1 * 0x10):
+    case PICA_REG_INDEX(lighting.light[1].ambient):
         SyncLightAmbient(1);
         break;
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[2].ambient, 0x143 + 2 * 0x10):
+    case PICA_REG_INDEX(lighting.light[2].ambient):
         SyncLightAmbient(2);
         break;
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[3].ambient, 0x143 + 3 * 0x10):
+    case PICA_REG_INDEX(lighting.light[3].ambient):
         SyncLightAmbient(3);
         break;
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[4].ambient, 0x143 + 4 * 0x10):
+    case PICA_REG_INDEX(lighting.light[4].ambient):
         SyncLightAmbient(4);
         break;
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[5].ambient, 0x143 + 5 * 0x10):
+    case PICA_REG_INDEX(lighting.light[5].ambient):
         SyncLightAmbient(5);
         break;
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[6].ambient, 0x143 + 6 * 0x10):
+    case PICA_REG_INDEX(lighting.light[6].ambient):
         SyncLightAmbient(6);
         break;
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[7].ambient, 0x143 + 7 * 0x10):
+    case PICA_REG_INDEX(lighting.light[7].ambient):
         SyncLightAmbient(7);
         break;
 
     // Fragment lighting position
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[0].x, 0x144 + 0 * 0x10):
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[0].z, 0x145 + 0 * 0x10):
+    case PICA_REG_INDEX(lighting.light[0].x):
+    case PICA_REG_INDEX(lighting.light[0].z):
         SyncLightPosition(0);
         break;
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[1].x, 0x144 + 1 * 0x10):
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[1].z, 0x145 + 1 * 0x10):
+    case PICA_REG_INDEX(lighting.light[1].x):
+    case PICA_REG_INDEX(lighting.light[1].z):
         SyncLightPosition(1);
         break;
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[2].x, 0x144 + 2 * 0x10):
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[2].z, 0x145 + 2 * 0x10):
+    case PICA_REG_INDEX(lighting.light[2].x):
+    case PICA_REG_INDEX(lighting.light[2].z):
         SyncLightPosition(2);
         break;
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[3].x, 0x144 + 3 * 0x10):
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[3].z, 0x145 + 3 * 0x10):
+    case PICA_REG_INDEX(lighting.light[3].x):
+    case PICA_REG_INDEX(lighting.light[3].z):
         SyncLightPosition(3);
         break;
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[4].x, 0x144 + 4 * 0x10):
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[4].z, 0x145 + 4 * 0x10):
+    case PICA_REG_INDEX(lighting.light[4].x):
+    case PICA_REG_INDEX(lighting.light[4].z):
         SyncLightPosition(4);
         break;
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[5].x, 0x144 + 5 * 0x10):
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[5].z, 0x145 + 5 * 0x10):
+    case PICA_REG_INDEX(lighting.light[5].x):
+    case PICA_REG_INDEX(lighting.light[5].z):
         SyncLightPosition(5);
         break;
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[6].x, 0x144 + 6 * 0x10):
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[6].z, 0x145 + 6 * 0x10):
+    case PICA_REG_INDEX(lighting.light[6].x):
+    case PICA_REG_INDEX(lighting.light[6].z):
         SyncLightPosition(6);
         break;
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[7].x, 0x144 + 7 * 0x10):
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[7].z, 0x145 + 7 * 0x10):
+    case PICA_REG_INDEX(lighting.light[7].x):
+    case PICA_REG_INDEX(lighting.light[7].z):
         SyncLightPosition(7);
         break;
 
     // Fragment spot lighting direction
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[0].spot_x, 0x146 + 0 * 0x10):
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[0].spot_z, 0x147 + 0 * 0x10):
+    case PICA_REG_INDEX(lighting.light[0].spot_x):
+    case PICA_REG_INDEX(lighting.light[0].spot_z):
         SyncLightSpotDirection(0);
         break;
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[1].spot_x, 0x146 + 1 * 0x10):
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[1].spot_z, 0x147 + 1 * 0x10):
+    case PICA_REG_INDEX(lighting.light[1].spot_x):
+    case PICA_REG_INDEX(lighting.light[1].spot_z):
         SyncLightSpotDirection(1);
         break;
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[2].spot_x, 0x146 + 2 * 0x10):
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[2].spot_z, 0x147 + 2 * 0x10):
+    case PICA_REG_INDEX(lighting.light[2].spot_x):
+    case PICA_REG_INDEX(lighting.light[2].spot_z):
         SyncLightSpotDirection(2);
         break;
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[3].spot_x, 0x146 + 3 * 0x10):
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[3].spot_z, 0x147 + 3 * 0x10):
+    case PICA_REG_INDEX(lighting.light[3].spot_x):
+    case PICA_REG_INDEX(lighting.light[3].spot_z):
         SyncLightSpotDirection(3);
         break;
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[4].spot_x, 0x146 + 4 * 0x10):
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[4].spot_z, 0x147 + 4 * 0x10):
+    case PICA_REG_INDEX(lighting.light[4].spot_x):
+    case PICA_REG_INDEX(lighting.light[4].spot_z):
         SyncLightSpotDirection(4);
         break;
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[5].spot_x, 0x146 + 5 * 0x10):
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[5].spot_z, 0x147 + 5 * 0x10):
+    case PICA_REG_INDEX(lighting.light[5].spot_x):
+    case PICA_REG_INDEX(lighting.light[5].spot_z):
         SyncLightSpotDirection(5);
         break;
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[6].spot_x, 0x146 + 6 * 0x10):
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[6].spot_z, 0x147 + 6 * 0x10):
+    case PICA_REG_INDEX(lighting.light[6].spot_x):
+    case PICA_REG_INDEX(lighting.light[6].spot_z):
         SyncLightSpotDirection(6);
         break;
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[7].spot_x, 0x146 + 7 * 0x10):
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[7].spot_z, 0x147 + 7 * 0x10):
+    case PICA_REG_INDEX(lighting.light[7].spot_x):
+    case PICA_REG_INDEX(lighting.light[7].spot_z):
         SyncLightSpotDirection(7);
         break;
 
     // Fragment lighting light source config
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[0].config, 0x149 + 0 * 0x10):
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[1].config, 0x149 + 1 * 0x10):
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[2].config, 0x149 + 2 * 0x10):
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[3].config, 0x149 + 3 * 0x10):
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[4].config, 0x149 + 4 * 0x10):
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[5].config, 0x149 + 5 * 0x10):
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[6].config, 0x149 + 6 * 0x10):
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[7].config, 0x149 + 7 * 0x10):
+    case PICA_REG_INDEX(lighting.light[0].config):
+    case PICA_REG_INDEX(lighting.light[1].config):
+    case PICA_REG_INDEX(lighting.light[2].config):
+    case PICA_REG_INDEX(lighting.light[3].config):
+    case PICA_REG_INDEX(lighting.light[4].config):
+    case PICA_REG_INDEX(lighting.light[5].config):
+    case PICA_REG_INDEX(lighting.light[6].config):
+    case PICA_REG_INDEX(lighting.light[7].config):
         shader_dirty = true;
         break;
 
     // Fragment lighting distance attenuation bias
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[0].dist_atten_bias, 0x014A + 0 * 0x10):
+    case PICA_REG_INDEX(lighting.light[0].dist_atten_bias):
         SyncLightDistanceAttenuationBias(0);
         break;
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[1].dist_atten_bias, 0x014A + 1 * 0x10):
+    case PICA_REG_INDEX(lighting.light[1].dist_atten_bias):
         SyncLightDistanceAttenuationBias(1);
         break;
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[2].dist_atten_bias, 0x014A + 2 * 0x10):
+    case PICA_REG_INDEX(lighting.light[2].dist_atten_bias):
         SyncLightDistanceAttenuationBias(2);
         break;
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[3].dist_atten_bias, 0x014A + 3 * 0x10):
+    case PICA_REG_INDEX(lighting.light[3].dist_atten_bias):
         SyncLightDistanceAttenuationBias(3);
         break;
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[4].dist_atten_bias, 0x014A + 4 * 0x10):
+    case PICA_REG_INDEX(lighting.light[4].dist_atten_bias):
         SyncLightDistanceAttenuationBias(4);
         break;
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[5].dist_atten_bias, 0x014A + 5 * 0x10):
+    case PICA_REG_INDEX(lighting.light[5].dist_atten_bias):
         SyncLightDistanceAttenuationBias(5);
         break;
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[6].dist_atten_bias, 0x014A + 6 * 0x10):
+    case PICA_REG_INDEX(lighting.light[6].dist_atten_bias):
         SyncLightDistanceAttenuationBias(6);
         break;
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[7].dist_atten_bias, 0x014A + 7 * 0x10):
+    case PICA_REG_INDEX(lighting.light[7].dist_atten_bias):
         SyncLightDistanceAttenuationBias(7);
         break;
 
     // Fragment lighting distance attenuation scale
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[0].dist_atten_scale, 0x014B + 0 * 0x10):
+    case PICA_REG_INDEX(lighting.light[0].dist_atten_scale):
         SyncLightDistanceAttenuationScale(0);
         break;
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[1].dist_atten_scale, 0x014B + 1 * 0x10):
+    case PICA_REG_INDEX(lighting.light[1].dist_atten_scale):
         SyncLightDistanceAttenuationScale(1);
         break;
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[2].dist_atten_scale, 0x014B + 2 * 0x10):
+    case PICA_REG_INDEX(lighting.light[2].dist_atten_scale):
         SyncLightDistanceAttenuationScale(2);
         break;
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[3].dist_atten_scale, 0x014B + 3 * 0x10):
+    case PICA_REG_INDEX(lighting.light[3].dist_atten_scale):
         SyncLightDistanceAttenuationScale(3);
         break;
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[4].dist_atten_scale, 0x014B + 4 * 0x10):
+    case PICA_REG_INDEX(lighting.light[4].dist_atten_scale):
         SyncLightDistanceAttenuationScale(4);
         break;
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[5].dist_atten_scale, 0x014B + 5 * 0x10):
+    case PICA_REG_INDEX(lighting.light[5].dist_atten_scale):
         SyncLightDistanceAttenuationScale(5);
         break;
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[6].dist_atten_scale, 0x014B + 6 * 0x10):
+    case PICA_REG_INDEX(lighting.light[6].dist_atten_scale):
         SyncLightDistanceAttenuationScale(6);
         break;
-    case PICA_REG_INDEX_WORKAROUND(lighting.light[7].dist_atten_scale, 0x014B + 7 * 0x10):
+    case PICA_REG_INDEX(lighting.light[7].dist_atten_scale):
         SyncLightDistanceAttenuationScale(7);
         break;
 
     // Fragment lighting global ambient color (emission + ambient * ambient)
-    case PICA_REG_INDEX_WORKAROUND(lighting.global_ambient, 0x1c0):
+    case PICA_REG_INDEX(lighting.global_ambient):
         SyncGlobalAmbient();
         break;
 
     // Fragment lighting lookup tables
-    case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[0], 0x1c8):
-    case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[1], 0x1c9):
-    case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[2], 0x1ca):
-    case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[3], 0x1cb):
-    case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[4], 0x1cc):
-    case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[5], 0x1cd):
-    case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[6], 0x1ce):
-    case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[7], 0x1cf): {
+    case PICA_REG_INDEX(lighting.lut_data[0]):
+    case PICA_REG_INDEX(lighting.lut_data[1]):
+    case PICA_REG_INDEX(lighting.lut_data[2]):
+    case PICA_REG_INDEX(lighting.lut_data[3]):
+    case PICA_REG_INDEX(lighting.lut_data[4]):
+    case PICA_REG_INDEX(lighting.lut_data[5]):
+    case PICA_REG_INDEX(lighting.lut_data[6]):
+    case PICA_REG_INDEX(lighting.lut_data[7]): {
         auto& lut_config = regs.lighting.lut_config;
         uniform_block_data.lighting_lut_dirty[lut_config.type] = true;
         uniform_block_data.lighting_lut_dirty_any = true;