diff --git a/src/common/file_util.cpp b/src/common/file_util.cpp
index 46401bc19..7b360967b 100644
--- a/src/common/file_util.cpp
+++ b/src/common/file_util.cpp
@@ -696,8 +696,8 @@ void SetUserPath(const std::string& path) {
         g_paths.emplace(UserPath::ConfigDir, user_path + CONFIG_DIR DIR_SEP);
         g_paths.emplace(UserPath::CacheDir, user_path + CACHE_DIR DIR_SEP);
 #elif ANDROID
-        if (FileUtil::Exists(ROOT_DIR DIR_SEP SDCARD_DIR)) {
-            user_path = ROOT_DIR DIR_SEP SDCARD_DIR DIR_SEP EMU_DATA_DIR DIR_SEP;
+        if (FileUtil::Exists(DIR_SEP SDCARD_DIR)) {
+            user_path = DIR_SEP SDCARD_DIR DIR_SEP EMU_DATA_DIR DIR_SEP;
             g_paths.emplace(UserPath::ConfigDir, user_path + CONFIG_DIR DIR_SEP);
             g_paths.emplace(UserPath::CacheDir, user_path + CACHE_DIR DIR_SEP);
         }
diff --git a/src/core/core.cpp b/src/core/core.cpp
index 901151eec..95e4035bd 100644
--- a/src/core/core.cpp
+++ b/src/core/core.cpp
@@ -541,11 +541,11 @@ void System::Shutdown(bool is_deserializing) {
     archive_manager.reset();
     service_manager.reset();
     dsp_core.reset();
-    cpu_cores.clear();
     kernel.reset();
+    cpu_cores.clear();
     timing.reset();
 
-    if (video_dumper->IsDumping()) {
+    if (video_dumper && video_dumper->IsDumping()) {
         video_dumper->StopDumping();
     }
 
@@ -554,6 +554,8 @@ void System::Shutdown(bool is_deserializing) {
         room_member->SendGameInfo(game_info);
     }
 
+    memory.reset();
+
     LOG_DEBUG(Core, "Shutdown OK");
 }
 
diff --git a/src/core/frontend/emu_window.cpp b/src/core/frontend/emu_window.cpp
index 44502858d..ff9ec53e2 100644
--- a/src/core/frontend/emu_window.cpp
+++ b/src/core/frontend/emu_window.cpp
@@ -73,6 +73,14 @@ static bool IsWithinTouchscreen(const Layout::FramebufferLayout& layout, unsigne
                   framebuffer_x < layout.bottom_screen.right / 2) ||
                  (framebuffer_x >= (layout.bottom_screen.left / 2) + (layout.width / 2) &&
                   framebuffer_x < (layout.bottom_screen.right / 2) + (layout.width / 2))));
+    } else if (Settings::values.render_3d == Settings::StereoRenderOption::CardboardVR) {
+        return (framebuffer_y >= layout.bottom_screen.top &&
+                framebuffer_y < layout.bottom_screen.bottom &&
+                ((framebuffer_x >= layout.bottom_screen.left &&
+                  framebuffer_x < layout.bottom_screen.right) ||
+                 (framebuffer_x >= layout.cardboard.bottom_screen_right_eye + (layout.width / 2) &&
+                  framebuffer_x < layout.cardboard.bottom_screen_right_eye +
+                                      layout.bottom_screen.GetWidth() + (layout.width / 2))));
     } else {
         return (framebuffer_y >= layout.bottom_screen.top &&
                 framebuffer_y < layout.bottom_screen.bottom &&
@@ -82,9 +90,14 @@ static bool IsWithinTouchscreen(const Layout::FramebufferLayout& layout, unsigne
 }
 
 std::tuple<unsigned, unsigned> EmuWindow::ClipToTouchScreen(unsigned new_x, unsigned new_y) const {
-    if (Settings::values.render_3d == Settings::StereoRenderOption::SideBySide) {
-        if (new_x >= framebuffer_layout.width / 2)
+    if (new_x >= framebuffer_layout.width / 2) {
+        if (Settings::values.render_3d == Settings::StereoRenderOption::SideBySide)
             new_x -= framebuffer_layout.width / 2;
+        else if (Settings::values.render_3d == Settings::StereoRenderOption::CardboardVR)
+            new_x -=
+                (framebuffer_layout.width / 2) - (framebuffer_layout.cardboard.user_x_shift * 2);
+    }
+    if (Settings::values.render_3d == Settings::StereoRenderOption::SideBySide) {
         new_x = std::max(new_x, framebuffer_layout.bottom_screen.left / 2);
         new_x = std::min(new_x, framebuffer_layout.bottom_screen.right / 2 - 1);
     } else {
@@ -98,13 +111,17 @@ std::tuple<unsigned, unsigned> EmuWindow::ClipToTouchScreen(unsigned new_x, unsi
     return std::make_tuple(new_x, new_y);
 }
 
-void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
+bool EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
     if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
-        return;
+        return false;
 
-    if (Settings::values.render_3d == Settings::StereoRenderOption::SideBySide &&
-        framebuffer_x >= framebuffer_layout.width / 2)
-        framebuffer_x -= framebuffer_layout.width / 2;
+    if (framebuffer_x >= framebuffer_layout.width / 2) {
+        if (Settings::values.render_3d == Settings::StereoRenderOption::SideBySide)
+            framebuffer_x -= framebuffer_layout.width / 2;
+        else if (Settings::values.render_3d == Settings::StereoRenderOption::CardboardVR)
+            framebuffer_x -=
+                (framebuffer_layout.width / 2) - (framebuffer_layout.cardboard.user_x_shift * 2);
+    }
     std::lock_guard guard(touch_state->mutex);
     if (Settings::values.render_3d == Settings::StereoRenderOption::SideBySide) {
         touch_state->touch_x =
@@ -126,6 +143,7 @@ void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
     }
 
     touch_state->touch_pressed = true;
+    return true;
 }
 
 void EmuWindow::TouchReleased() {
@@ -145,7 +163,8 @@ void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) {
     TouchPressed(framebuffer_x, framebuffer_y);
 }
 
-void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height) {
+void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height,
+                                               bool is_portrait_mode) {
     Layout::FramebufferLayout layout;
     const auto layout_option = Settings::values.layout_option;
     const auto min_size =
@@ -156,6 +175,12 @@ void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height)
     } else {
         width = std::max(width, min_size.first);
         height = std::max(height, min_size.second);
+
+        // If in portrait mode, only the MobilePortrait option really makes sense
+        const Settings::LayoutOption layout_option = is_portrait_mode
+                                                         ? Settings::LayoutOption::MobilePortrait
+                                                         : Settings::values.layout_option;
+
         switch (layout_option) {
         case Settings::LayoutOption::SingleScreen:
             layout = Layout::SingleFrameLayout(width, height, Settings::values.swap_screen,
@@ -169,6 +194,13 @@ void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height)
             layout = Layout::SideFrameLayout(width, height, Settings::values.swap_screen,
                                              Settings::values.upright_screen);
             break;
+        case Settings::LayoutOption::MobilePortrait:
+            layout = Layout::MobilePortraitFrameLayout(width, height, Settings::values.swap_screen);
+            break;
+        case Settings::LayoutOption::MobileLandscape:
+            layout = Layout::MobileLandscapeFrameLayout(width, height, Settings::values.swap_screen,
+                                                        2.25f, false);
+            break;
         case Settings::LayoutOption::Default:
         default:
             layout = Layout::DefaultFrameLayout(width, height, Settings::values.swap_screen,
@@ -177,6 +209,9 @@ void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height)
         }
         UpdateMinimumWindowSize(min_size);
     }
+    if (Settings::values.render_3d == Settings::StereoRenderOption::CardboardVR) {
+        layout = Layout::GetCardboardSettings(layout);
+    }
     NotifyFramebufferLayoutChanged(layout);
 }
 
diff --git a/src/core/frontend/emu_window.h b/src/core/frontend/emu_window.h
index efaa25d9f..326563655 100644
--- a/src/core/frontend/emu_window.h
+++ b/src/core/frontend/emu_window.h
@@ -115,8 +115,9 @@ public:
      * Signal that a touch pressed event has occurred (e.g. mouse click pressed)
      * @param framebuffer_x Framebuffer x-coordinate that was pressed
      * @param framebuffer_y Framebuffer y-coordinate that was pressed
+     * @returns True if the coordinates are within the touchpad, otherwise false
      */
-    void TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y);
+    bool TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y);
 
     /// Signal that a touch released event has occurred (e.g. mouse click released)
     void TouchReleased();
@@ -159,7 +160,8 @@ public:
      * Convenience method to update the current frame layout
      * Read from the current settings to determine which layout to use.
      */
-    void UpdateCurrentFramebufferLayout(unsigned width, unsigned height);
+    void UpdateCurrentFramebufferLayout(unsigned width, unsigned height,
+                                        bool is_portrait_mode = {});
 
     std::unique_ptr<TextureMailbox> mailbox = nullptr;
 
diff --git a/src/core/frontend/framebuffer_layout.cpp b/src/core/frontend/framebuffer_layout.cpp
index 71dce24be..62bf9f34b 100644
--- a/src/core/frontend/framebuffer_layout.cpp
+++ b/src/core/frontend/framebuffer_layout.cpp
@@ -117,6 +117,82 @@ FramebufferLayout DefaultFrameLayout(u32 width, u32 height, bool swapped, bool u
     return res;
 }
 
+FramebufferLayout MobilePortraitFrameLayout(u32 width, u32 height, bool swapped) {
+    ASSERT(width > 0);
+    ASSERT(height > 0);
+
+    FramebufferLayout res{width, height, true, true, {}, {}};
+    // Default layout gives equal screen sizes to the top and bottom screen
+    Common::Rectangle<u32> screen_window_area{0, 0, width, height / 2};
+    Common::Rectangle<u32> top_screen = maxRectangle(screen_window_area, TOP_SCREEN_ASPECT_RATIO);
+    Common::Rectangle<u32> bot_screen = maxRectangle(screen_window_area, BOT_SCREEN_ASPECT_RATIO);
+
+    float window_aspect_ratio = static_cast<float>(height) / width;
+    // both screens height are taken into account by multiplying by 2
+    float emulation_aspect_ratio = TOP_SCREEN_ASPECT_RATIO * 2;
+
+    if (window_aspect_ratio < emulation_aspect_ratio) {
+        // Apply borders to the left and right sides of the window.
+        top_screen =
+            top_screen.TranslateX((screen_window_area.GetWidth() - top_screen.GetWidth()) / 2);
+        bot_screen =
+            bot_screen.TranslateX((screen_window_area.GetWidth() - bot_screen.GetWidth()) / 2);
+    } else {
+        // Window is narrower than the emulation content
+        // Recalculate the bottom screen to account for the width difference between top and bottom
+
+        bot_screen = bot_screen.TranslateX((top_screen.GetWidth() - bot_screen.GetWidth()) / 2);
+    }
+
+    // Move the top screen to the bottom if we are swapped.
+    res.top_screen = swapped ? top_screen.TranslateY(bot_screen.GetHeight()) : top_screen;
+    res.bottom_screen = swapped ? bot_screen : bot_screen.TranslateY(top_screen.GetHeight());
+
+    return res;
+}
+
+FramebufferLayout MobileLandscapeFrameLayout(u32 width, u32 height, bool swapped,
+                                             float scale_factor, bool center_vertical) {
+    ASSERT(width > 0);
+    ASSERT(height > 0);
+
+    FramebufferLayout res{width, height, true, true, {}, {}};
+    // Split the window into two parts. Give 4x width to the main screen and 1x width to the small
+    // To do that, find the total emulation box and maximize that based on window size
+    float window_aspect_ratio = static_cast<float>(height) / width;
+    float emulation_aspect_ratio =
+        swapped ? Core::kScreenBottomHeight * scale_factor /
+                      (Core::kScreenBottomWidth * scale_factor + Core::kScreenTopWidth)
+                : Core::kScreenTopHeight * scale_factor /
+                      (Core::kScreenTopWidth * scale_factor + Core::kScreenBottomWidth);
+    float large_screen_aspect_ratio = swapped ? BOT_SCREEN_ASPECT_RATIO : TOP_SCREEN_ASPECT_RATIO;
+    float small_screen_aspect_ratio = swapped ? TOP_SCREEN_ASPECT_RATIO : BOT_SCREEN_ASPECT_RATIO;
+
+    Common::Rectangle<u32> screen_window_area{0, 0, width, height};
+    Common::Rectangle<u32> total_rect = maxRectangle(screen_window_area, emulation_aspect_ratio);
+    Common::Rectangle<u32> large_screen = maxRectangle(total_rect, large_screen_aspect_ratio);
+    Common::Rectangle<u32> fourth_size_rect = total_rect.Scale(1.f / scale_factor);
+    Common::Rectangle<u32> small_screen = maxRectangle(fourth_size_rect, small_screen_aspect_ratio);
+
+    if (window_aspect_ratio < emulation_aspect_ratio) {
+        large_screen =
+            large_screen.TranslateX((screen_window_area.GetWidth() - total_rect.GetWidth()) / 2);
+    } else if (center_vertical) {
+        large_screen = large_screen.TranslateY((height - total_rect.GetHeight()) / 2);
+    }
+
+    // Shift the small screen to the bottom right corner
+    small_screen = small_screen.TranslateX(large_screen.right);
+    if (center_vertical) {
+        small_screen.TranslateY(large_screen.GetHeight() + large_screen.top -
+                                small_screen.GetHeight());
+    }
+
+    res.top_screen = swapped ? small_screen : large_screen;
+    res.bottom_screen = swapped ? large_screen : small_screen;
+    return res;
+}
+
 FramebufferLayout SingleFrameLayout(u32 width, u32 height, bool swapped, bool upright) {
     ASSERT(width > 0);
     ASSERT(height > 0);
@@ -346,6 +422,22 @@ FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale) {
             layout = SideFrameLayout(width, height, Settings::values.swap_screen,
                                      Settings::values.upright_screen);
             break;
+        case Settings::LayoutOption::MobilePortrait:
+            width = Core::kScreenTopWidth * res_scale;
+            height = (Core::kScreenTopHeight + Core::kScreenBottomHeight) * res_scale;
+            layout = MobilePortraitFrameLayout(width, height, Settings::values.swap_screen);
+            break;
+        case Settings::LayoutOption::MobileLandscape:
+            if (Settings::values.swap_screen) {
+                width = (Core::kScreenBottomWidth + Core::kScreenTopWidth / 2.25f) * res_scale;
+                height = Core::kScreenBottomHeight * res_scale;
+            } else {
+                width = (Core::kScreenTopWidth + Core::kScreenBottomWidth / 2.25f) * res_scale;
+                height = Core::kScreenTopHeight * res_scale;
+            }
+            layout = MobileLandscapeFrameLayout(width, height, Settings::values.swap_screen, 2.25f,
+                                                false);
+            break;
         case Settings::LayoutOption::Default:
         default:
             if (Settings::values.upright_screen) {
@@ -360,9 +452,92 @@ FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale) {
             break;
         }
     }
+    if (Settings::values.render_3d == Settings::StereoRenderOption::CardboardVR) {
+        layout = Layout::GetCardboardSettings(layout);
+    }
     return layout;
 }
 
+FramebufferLayout GetCardboardSettings(FramebufferLayout layout) {
+    FramebufferLayout newLayout = layout;
+    float top_screen_left = 0;
+    float top_screen_top = 0;
+    float bottom_screen_left = 0;
+    float bottom_screen_top = 0;
+
+    float cardboardScreenScale = Settings::values.cardboard_screen_size / 100.0f;
+    float top_screen_width = layout.top_screen.GetWidth() / 2.0f * cardboardScreenScale;
+    float top_screen_height = layout.top_screen.GetHeight() / 2.0f * cardboardScreenScale;
+    float bottom_screen_width = layout.bottom_screen.GetWidth() / 2.0f * cardboardScreenScale;
+    float bottom_screen_height = layout.bottom_screen.GetHeight() / 2.0f * cardboardScreenScale;
+    bool is_swapped = Settings::values.swap_screen;
+    bool is_portrait = layout.height > layout.width;
+
+    float cardboardScreenWidth;
+    float cardboardScreenHeight;
+    switch (Settings::values.layout_option) {
+    case Settings::LayoutOption::MobileLandscape:
+    case Settings::LayoutOption::SideScreen:
+        // If orientation is portrait, only use MobilePortrait
+        if (!is_portrait) {
+            cardboardScreenWidth = top_screen_width + bottom_screen_width;
+            cardboardScreenHeight = is_swapped ? bottom_screen_height : top_screen_height;
+            if (is_swapped)
+                top_screen_left += bottom_screen_width;
+            else
+                bottom_screen_left += top_screen_width;
+            break;
+        } else {
+            [[fallthrough]];
+        }
+    case Settings::LayoutOption::SingleScreen:
+    default:
+        if (!is_portrait) {
+            // Default values when using LayoutOption::SingleScreen
+            cardboardScreenWidth = is_swapped ? bottom_screen_width : top_screen_width;
+            cardboardScreenHeight = is_swapped ? bottom_screen_height : top_screen_height;
+            break;
+        } else {
+            [[fallthrough]];
+        }
+    case Settings::LayoutOption::MobilePortrait:
+        cardboardScreenWidth = top_screen_width;
+        cardboardScreenHeight = top_screen_height + bottom_screen_height;
+        bottom_screen_left += (top_screen_width - bottom_screen_width) / 2.0f;
+        if (is_swapped)
+            top_screen_top += bottom_screen_height;
+        else
+            bottom_screen_top += top_screen_height;
+        break;
+    }
+    float cardboardMaxXShift = (layout.width / 2.0f - cardboardScreenWidth) / 2.0f;
+    float cardboardUserXShift = (Settings::values.cardboard_x_shift / 100.0f) * cardboardMaxXShift;
+    float cardboardMaxYShift = ((float)layout.height - cardboardScreenHeight) / 2.0f;
+    float cardboardUserYShift = (Settings::values.cardboard_y_shift / 100.0f) * cardboardMaxYShift;
+
+    // Center the screens and apply user Y shift
+    newLayout.top_screen.left = top_screen_left + cardboardMaxXShift;
+    newLayout.top_screen.top = top_screen_top + cardboardMaxYShift + cardboardUserYShift;
+    newLayout.bottom_screen.left = bottom_screen_left + cardboardMaxXShift;
+    newLayout.bottom_screen.top = bottom_screen_top + cardboardMaxYShift + cardboardUserYShift;
+
+    // Set the X coordinates for the right eye and apply user X shift
+    newLayout.cardboard.top_screen_right_eye = newLayout.top_screen.left - cardboardUserXShift;
+    newLayout.top_screen.left += cardboardUserXShift;
+    newLayout.cardboard.bottom_screen_right_eye =
+        newLayout.bottom_screen.left - cardboardUserXShift;
+    newLayout.bottom_screen.left += cardboardUserXShift;
+    newLayout.cardboard.user_x_shift = cardboardUserXShift;
+
+    // Update right/bottom instead of passing new variables for width/height
+    newLayout.top_screen.right = newLayout.top_screen.left + top_screen_width;
+    newLayout.top_screen.bottom = newLayout.top_screen.top + top_screen_height;
+    newLayout.bottom_screen.right = newLayout.bottom_screen.left + bottom_screen_width;
+    newLayout.bottom_screen.bottom = newLayout.bottom_screen.top + bottom_screen_height;
+
+    return newLayout;
+}
+
 std::pair<unsigned, unsigned> GetMinimumSizeFromLayout(Settings::LayoutOption layout,
                                                        bool upright_screen) {
     unsigned min_width, min_height;
diff --git a/src/core/frontend/framebuffer_layout.h b/src/core/frontend/framebuffer_layout.h
index ad3ff2724..a5699a0d2 100644
--- a/src/core/frontend/framebuffer_layout.h
+++ b/src/core/frontend/framebuffer_layout.h
@@ -9,6 +9,13 @@
 
 namespace Layout {
 
+/// Describes the horizontal coordinates for the right eye screen when using Cardboard VR
+struct CardboardSettings {
+    float top_screen_right_eye;
+    float bottom_screen_right_eye;
+    float user_x_shift;
+};
+
 /// Describes the layout of the window framebuffer (size and top/bottom screen positions)
 struct FramebufferLayout {
     u32 width;
@@ -19,6 +26,8 @@ struct FramebufferLayout {
     Common::Rectangle<u32> bottom_screen;
     bool is_rotated = true;
 
+    CardboardSettings cardboard;
+
     /**
      * Returns the ration of pixel size of the top screen, compared to the native size of the 3DS
      * screen.
@@ -35,6 +44,29 @@ struct FramebufferLayout {
  */
 FramebufferLayout DefaultFrameLayout(u32 width, u32 height, bool is_swapped, bool upright);
 
+/**
+ * Factory method for constructing a mobile portrait FramebufferLayout
+ * @param width Window framebuffer width in pixels
+ * @param height Window framebuffer height in pixels
+ * @param is_swapped if true, the bottom screen will be displayed above the top screen
+ * @return Newly created FramebufferLayout object with mobile portrait screen regions initialized
+ */
+FramebufferLayout MobilePortraitFrameLayout(u32 width, u32 height, bool is_swapped);
+
+/**
+ * Factory method for constructing a Frame with the a 4x size Top screen with a 1x size bottom
+ * screen on the right
+ * This is useful in particular because it matches well with a 1920x1080 resolution monitor
+ * @param width Window framebuffer width in pixels
+ * @param height Window framebuffer height in pixels
+ * @param is_swapped if true, the bottom screen will be the large display
+ * @param scale_factor Scale factor to use for bottom screen with respect to top screen
+ * @param center_vertical When true, centers the top and bottom screens vertically
+ * @return Newly created FramebufferLayout object with default screen regions initialized
+ */
+FramebufferLayout MobileLandscapeFrameLayout(u32 width, u32 height, bool is_swapped,
+                                             float scale_factor, bool center_vertical);
+
 /**
  * Factory method for constructing a FramebufferLayout with only the top or bottom screen
  * @param width Window framebuffer width in pixels
@@ -81,6 +113,13 @@ FramebufferLayout CustomFrameLayout(u32 width, u32 height);
  */
 FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale);
 
+/**
+ * Convenience method for transforming a frame layout when using Cardboard VR
+ * @param layout frame layout to transform
+ * @return layout transformed with the user cardboard settings
+ */
+FramebufferLayout GetCardboardSettings(FramebufferLayout layout);
+
 std::pair<unsigned, unsigned> GetMinimumSizeFromLayout(Settings::LayoutOption layout,
                                                        bool upright_screen);
 
diff --git a/src/core/frontend/input.h b/src/core/frontend/input.h
index d7cb94b93..a1cc8d66a 100644
--- a/src/core/frontend/input.h
+++ b/src/core/frontend/input.h
@@ -76,7 +76,7 @@ void UnregisterFactory(const std::string& name) {
 }
 
 /**
- * Create an input device from given paramters.
+ * Create an input device from given parameters.
  * @tparam InputDeviceType the type of input devices to create
  * @param params a serialized ParamPackage string contains all parameters for creating the device
  */
diff --git a/src/core/settings.cpp b/src/core/settings.cpp
index 855307ba5..a63f23b07 100644
--- a/src/core/settings.cpp
+++ b/src/core/settings.cpp
@@ -33,9 +33,11 @@ void Apply() {
     VideoCore::g_hw_shader_accurate_mul = values.shaders_accurate_mul;
     VideoCore::g_use_disk_shader_cache = values.use_disk_shader_cache;
 
+#ifndef ANDROID
     if (VideoCore::g_renderer) {
         VideoCore::g_renderer->UpdateCurrentFramebufferLayout();
     }
+#endif
 
     VideoCore::g_renderer_bg_color_update_requested = true;
     VideoCore::g_renderer_sampler_update_requested = true;
diff --git a/src/core/settings.h b/src/core/settings.h
index af41b9a02..6030c0868 100644
--- a/src/core/settings.h
+++ b/src/core/settings.h
@@ -24,6 +24,14 @@ enum class LayoutOption {
     SingleScreen,
     LargeScreen,
     SideScreen,
+
+    // Similiar to default, but better for mobile devices in portrait mode. Top screen in clamped to
+    // the top of the frame, and the bottom screen is enlarged to match the top screen.
+    MobilePortrait,
+
+    // Similiar to LargeScreen, but better for mobile devices in landscape mode. The screens are
+    // clamped to the top of the frame, and the bottom screen is a bit bigger.
+    MobileLandscape,
 };
 
 enum class MicInputType {
@@ -32,7 +40,14 @@ enum class MicInputType {
     Static,
 };
 
-enum class StereoRenderOption { Off, SideBySide, Anaglyph, Interlaced, ReverseInterlaced };
+enum class StereoRenderOption {
+    Off,
+    SideBySide,
+    Anaglyph,
+    Interlaced,
+    ReverseInterlaced,
+    CardboardVR
+};
 
 namespace NativeButton {
 enum Values {
@@ -182,6 +197,10 @@ struct Values {
     StereoRenderOption render_3d;
     std::atomic<u8> factor_3d;
 
+    int cardboard_screen_size;
+    int cardboard_x_shift;
+    int cardboard_y_shift;
+
     bool filter_mode;
     std::string pp_shader_name;
 
diff --git a/src/video_core/renderer_base.cpp b/src/video_core/renderer_base.cpp
index 48a3601c2..353550dee 100644
--- a/src/video_core/renderer_base.cpp
+++ b/src/video_core/renderer_base.cpp
@@ -11,9 +11,9 @@
 
 RendererBase::RendererBase(Frontend::EmuWindow& window) : render_window{window} {}
 RendererBase::~RendererBase() = default;
-void RendererBase::UpdateCurrentFramebufferLayout() {
+void RendererBase::UpdateCurrentFramebufferLayout(bool is_portrait_mode) {
     const Layout::FramebufferLayout& layout = render_window.GetFramebufferLayout();
-    render_window.UpdateCurrentFramebufferLayout(layout.width, layout.height);
+    render_window.UpdateCurrentFramebufferLayout(layout.width, layout.height, is_portrait_mode);
 }
 
 void RendererBase::RefreshRasterizerSetting() {
diff --git a/src/video_core/renderer_base.h b/src/video_core/renderer_base.h
index ba49d3f28..9322742cf 100644
--- a/src/video_core/renderer_base.h
+++ b/src/video_core/renderer_base.h
@@ -38,7 +38,7 @@ public:
     virtual void CleanupVideoDumping() = 0;
 
     /// Updates the framebuffer layout of the contained render window handle.
-    void UpdateCurrentFramebufferLayout();
+    void UpdateCurrentFramebufferLayout(bool is_portrait_mode = {});
 
     // Getter/setter functions:
     // ------------------------
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 0d048e8c5..4829a5b08 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -1016,6 +1016,16 @@ void RendererOpenGL::DrawScreens(const Layout::FramebufferLayout& layout, bool f
                                         ((float)top_screen.left / 2) + ((float)layout.width / 2),
                                         (float)top_screen.top, (float)top_screen.GetWidth() / 2,
                                         (float)top_screen.GetHeight());
+            } else if (Settings::values.render_3d == Settings::StereoRenderOption::CardboardVR) {
+                DrawSingleScreenRotated(screen_infos[0], layout.top_screen.left,
+                                        layout.top_screen.top, layout.top_screen.GetWidth(),
+                                        layout.top_screen.GetHeight());
+                glUniform1i(uniform_layer, 1);
+                DrawSingleScreenRotated(screen_infos[1],
+                                        layout.cardboard.top_screen_right_eye +
+                                            ((float)layout.width / 2),
+                                        layout.top_screen.top, layout.top_screen.GetWidth(),
+                                        layout.top_screen.GetHeight());
             } else if (stereo_single_screen) {
                 DrawSingleScreenStereoRotated(
                     screen_infos[0], screen_infos[1], (float)top_screen.left, (float)top_screen.top,
@@ -1033,6 +1043,14 @@ void RendererOpenGL::DrawScreens(const Layout::FramebufferLayout& layout, bool f
                                  ((float)top_screen.left / 2) + ((float)layout.width / 2),
                                  (float)top_screen.top, (float)top_screen.GetWidth() / 2,
                                  (float)top_screen.GetHeight());
+            } else if (Settings::values.render_3d == Settings::StereoRenderOption::CardboardVR) {
+                DrawSingleScreen(screen_infos[0], layout.top_screen.left, layout.top_screen.top,
+                                 layout.top_screen.GetWidth(), layout.top_screen.GetHeight());
+                glUniform1i(uniform_layer, 1);
+                DrawSingleScreen(screen_infos[1],
+                                 layout.cardboard.top_screen_right_eye + ((float)layout.width / 2),
+                                 layout.top_screen.top, layout.top_screen.GetWidth(),
+                                 layout.top_screen.GetHeight());
             } else if (stereo_single_screen) {
                 DrawSingleScreenStereo(screen_infos[0], screen_infos[1], (float)top_screen.left,
                                        (float)top_screen.top, (float)top_screen.GetWidth(),
@@ -1056,6 +1074,16 @@ void RendererOpenGL::DrawScreens(const Layout::FramebufferLayout& layout, bool f
                     screen_infos[2], ((float)bottom_screen.left / 2) + ((float)layout.width / 2),
                     (float)bottom_screen.top, (float)bottom_screen.GetWidth() / 2,
                     (float)bottom_screen.GetHeight());
+            } else if (Settings::values.render_3d == Settings::StereoRenderOption::CardboardVR) {
+                DrawSingleScreenRotated(screen_infos[2], layout.bottom_screen.left,
+                                        layout.bottom_screen.top, layout.bottom_screen.GetWidth(),
+                                        layout.bottom_screen.GetHeight());
+                glUniform1i(uniform_layer, 1);
+                DrawSingleScreenRotated(screen_infos[2],
+                                        layout.cardboard.bottom_screen_right_eye +
+                                            ((float)layout.width / 2),
+                                        layout.bottom_screen.top, layout.bottom_screen.GetWidth(),
+                                        layout.bottom_screen.GetHeight());
             } else if (stereo_single_screen) {
                 DrawSingleScreenStereoRotated(screen_infos[2], screen_infos[2],
                                               (float)bottom_screen.left, (float)bottom_screen.top,
@@ -1076,6 +1104,16 @@ void RendererOpenGL::DrawScreens(const Layout::FramebufferLayout& layout, bool f
                                  ((float)bottom_screen.left / 2) + ((float)layout.width / 2),
                                  (float)bottom_screen.top, (float)bottom_screen.GetWidth() / 2,
                                  (float)bottom_screen.GetHeight());
+            } else if (Settings::values.render_3d == Settings::StereoRenderOption::CardboardVR) {
+                DrawSingleScreen(screen_infos[2], layout.bottom_screen.left,
+                                 layout.bottom_screen.top, layout.bottom_screen.GetWidth(),
+                                 layout.bottom_screen.GetHeight());
+                glUniform1i(uniform_layer, 1);
+                DrawSingleScreen(screen_infos[2],
+                                 layout.cardboard.bottom_screen_right_eye +
+                                     ((float)layout.width / 2),
+                                 layout.bottom_screen.top, layout.bottom_screen.GetWidth(),
+                                 layout.bottom_screen.GetHeight());
             } else if (stereo_single_screen) {
                 DrawSingleScreenStereo(screen_infos[2], screen_infos[2], (float)bottom_screen.left,
                                        (float)bottom_screen.top, (float)bottom_screen.GetWidth(),