From 8de09d87ab529f6f9525b784de4343b7aa4d6bf9 Mon Sep 17 00:00:00 2001
From: xdec <xdec.dev@gmail.com>
Date: Sun, 28 Dec 2014 01:56:07 -0800
Subject: [PATCH] Fix crash when the disassembler pause button is pressed while
 no game is running.

---
 src/citra_qt/debugger/disassembler.cpp | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/src/citra_qt/debugger/disassembler.cpp b/src/citra_qt/debugger/disassembler.cpp
index 2ee877743..159f4d65e 100644
--- a/src/citra_qt/debugger/disassembler.cpp
+++ b/src/citra_qt/debugger/disassembler.cpp
@@ -220,7 +220,9 @@ void DisassemblerWidget::OnPause()
     emu_thread.SetCpuRunning(false);
 
     // TODO: By now, the CPU might not have actually stopped...
-    model->SetNextInstruction(Core::g_app_core->GetPC());
+    if (model && Core::g_app_core) {
+        model->SetNextInstruction(Core::g_app_core->GetPC());
+    }
 }
 
 void DisassemblerWidget::OnToggleStartStop()