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vertex_loader: Use std::array instead of raw C arrays
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1 changed files with 7 additions and 6 deletions
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@ -1,7 +1,8 @@
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#pragma once
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#pragma once
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#include "common/common_types.h"
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#include <array>
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#include "common/common_types.h"
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#include "video_core/pica.h"
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#include "video_core/pica.h"
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namespace Pica {
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namespace Pica {
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@ -22,11 +23,11 @@ public:
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int GetNumTotalAttributes() const { return num_total_attributes; }
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int GetNumTotalAttributes() const { return num_total_attributes; }
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private:
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private:
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u32 vertex_attribute_sources[16];
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std::array<u32, 16> vertex_attribute_sources;
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u32 vertex_attribute_strides[16] = {};
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std::array<u32, 16> vertex_attribute_strides{};
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Regs::VertexAttributeFormat vertex_attribute_formats[16] = {};
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std::array<Regs::VertexAttributeFormat, 16> vertex_attribute_formats;
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u32 vertex_attribute_elements[16] = {};
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std::array<u32, 16> vertex_attribute_elements{};
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bool vertex_attribute_is_default[16];
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std::array<bool, 16> vertex_attribute_is_default;
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int num_total_attributes;
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int num_total_attributes;
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};
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};
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