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pica/gl_shader: optimize ternary operator
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@ -688,7 +688,7 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
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// If enabled, clamp specular component if lighting result is zero
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if (lighting.clamp_highlights) {
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out += "clamp_highlights = dot_product == 0.0 ? 0.0 : 1.0;\n";
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out += "clamp_highlights = sign(dot_product);\n";
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}
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// If enabled, compute spot light attenuation value
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