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https://github.com/PabloMK7/citra.git
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Merge pull request #3307 from Subv/gsp_new_frame
HLE: Convert GSP_GPU to ServiceFramework.
This commit is contained in:
commit
ae42267cc7
11 changed files with 655 additions and 519 deletions
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@ -236,8 +236,10 @@ add_library(core STATIC
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hle/service/fs/archive.h
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hle/service/fs/fs_user.cpp
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hle/service/fs/fs_user.h
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hle/service/gsp_gpu.cpp
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hle/service/gsp_gpu.h
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hle/service/gsp/gsp.cpp
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hle/service/gsp/gsp.h
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hle/service/gsp/gsp_gpu.cpp
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hle/service/gsp/gsp_gpu.h
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hle/service/gsp_lcd.cpp
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hle/service/gsp_lcd.h
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hle/service/hid/hid.cpp
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@ -11,7 +11,7 @@
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/shared_memory.h"
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#include "core/hle/result.h"
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#include "core/hle/service/gsp_gpu.h"
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#include "core/hle/service/gsp/gsp.h"
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#include "core/hle/service/hid/hid.h"
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#include "core/memory.h"
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35
src/core/hle/service/gsp/gsp.cpp
Normal file
35
src/core/hle/service/gsp/gsp.cpp
Normal file
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@ -0,0 +1,35 @@
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// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <vector>
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#include "core/hle/kernel/event.h"
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#include "core/hle/kernel/shared_memory.h"
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#include "core/hle/service/gsp/gsp.h"
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namespace Service {
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namespace GSP {
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static std::weak_ptr<GSP_GPU> gsp_gpu;
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FrameBufferUpdate* GetFrameBufferInfo(u32 thread_id, u32 screen_index) {
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auto gpu = gsp_gpu.lock();
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ASSERT(gpu != nullptr);
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return gpu->GetFrameBufferInfo(thread_id, screen_index);
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}
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void SignalInterrupt(InterruptId interrupt_id) {
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auto gpu = gsp_gpu.lock();
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ASSERT(gpu != nullptr);
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return gpu->SignalInterrupt(interrupt_id);
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}
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void InstallInterfaces(SM::ServiceManager& service_manager) {
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auto gpu = std::make_shared<GSP_GPU>();
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gpu->InstallAsService(service_manager);
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gsp_gpu = gpu;
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}
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} // namespace GSP
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} // namespace Service
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32
src/core/hle/service/gsp/gsp.h
Normal file
32
src/core/hle/service/gsp/gsp.h
Normal file
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@ -0,0 +1,32 @@
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// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <cstddef>
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#include <string>
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#include "common/common_types.h"
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#include "core/hle/result.h"
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#include "core/hle/service/gsp/gsp_gpu.h"
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namespace Service {
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namespace GSP {
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/**
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* Retrieves the framebuffer info stored in the GSP shared memory for the
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* specified screen index and thread id.
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* @param thread_id GSP thread id of the process that accesses the structure that we are requesting.
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* @param screen_index Index of the screen we are requesting (Top = 0, Bottom = 1).
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* @returns FramebufferUpdate Information about the specified framebuffer.
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*/
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FrameBufferUpdate* GetFrameBufferInfo(u32 thread_id, u32 screen_index);
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/**
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* Signals that the specified interrupt type has occurred to userland code
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* @param interrupt_id ID of interrupt that is being signalled
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*/
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void SignalInterrupt(InterruptId interrupt_id);
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void InstallInterfaces(SM::ServiceManager& service_manager);
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} // namespace GSP
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} // namespace Service
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@ -2,15 +2,18 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <vector>
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#include "common/bit_field.h"
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#include "common/microprofile.h"
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#include "common/swap.h"
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#include "core/core.h"
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#include "core/hle/ipc.h"
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#include "core/hle/ipc_helpers.h"
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#include "core/hle/kernel/event.h"
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#include "core/hle/kernel/handle_table.h"
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#include "core/hle/kernel/shared_memory.h"
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#include "core/hle/result.h"
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#include "core/hle/service/gsp_gpu.h"
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#include "core/hle/service/gsp/gsp_gpu.h"
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#include "core/hw/gpu.h"
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#include "core/hw/hw.h"
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#include "core/hw/lcd.h"
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@ -48,32 +51,25 @@ constexpr ResultCode ERR_REGS_INVALID_SIZE(ErrorDescription::InvalidSize, ErrorM
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ErrorSummary::InvalidArgument,
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ErrorLevel::Usage); // 0xE0E02BEC
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/// Event triggered when GSP interrupt has been signalled
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Kernel::SharedPtr<Kernel::Event> g_interrupt_event;
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/// GSP shared memoryings
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Kernel::SharedPtr<Kernel::SharedMemory> g_shared_memory;
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/// Thread index into interrupt relay queue
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u32 g_thread_id = 0;
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static bool gpu_right_acquired = false;
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static bool first_initialization = true;
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/// Gets a pointer to a thread command buffer in GSP shared memory
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static inline u8* GetCommandBuffer(u32 thread_id) {
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return g_shared_memory->GetPointer(0x800 + (thread_id * sizeof(CommandBuffer)));
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static inline u8* GetCommandBuffer(Kernel::SharedPtr<Kernel::SharedMemory> shared_memory,
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u32 thread_id) {
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return shared_memory->GetPointer(0x800 + (thread_id * sizeof(CommandBuffer)));
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}
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FrameBufferUpdate* GetFrameBufferInfo(u32 thread_id, u32 screen_index) {
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FrameBufferUpdate* GSP_GPU::GetFrameBufferInfo(u32 thread_id, u32 screen_index) {
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DEBUG_ASSERT_MSG(screen_index < 2, "Invalid screen index");
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// For each thread there are two FrameBufferUpdate fields
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u32 offset = 0x200 + (2 * thread_id + screen_index) * sizeof(FrameBufferUpdate);
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u8* ptr = g_shared_memory->GetPointer(offset);
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u8* ptr = shared_memory->GetPointer(offset);
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return reinterpret_cast<FrameBufferUpdate*>(ptr);
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}
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/// Gets a pointer to the interrupt relay queue for a given thread index
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static inline InterruptRelayQueue* GetInterruptRelayQueue(u32 thread_id) {
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u8* ptr = g_shared_memory->GetPointer(sizeof(InterruptRelayQueue) * thread_id);
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static inline InterruptRelayQueue* GetInterruptRelayQueue(
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Kernel::SharedPtr<Kernel::SharedMemory> shared_memory, u32 thread_id) {
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u8* ptr = shared_memory->GetPointer(sizeof(InterruptRelayQueue) * thread_id);
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return reinterpret_cast<InterruptRelayQueue*>(ptr);
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}
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@ -95,10 +91,10 @@ static void WriteSingleHWReg(u32 base_address, u32 data) {
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*
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* @param base_address The address of the first register in the sequence
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* @param size_in_bytes The number of registers to update (size of data)
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* @param data_vaddr A pointer to the source data
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* @param data A vector containing the source data
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* @return RESULT_SUCCESS if the parameters are valid, error code otherwise
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*/
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static ResultCode WriteHWRegs(u32 base_address, u32 size_in_bytes, VAddr data_vaddr) {
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static ResultCode WriteHWRegs(u32 base_address, u32 size_in_bytes, const std::vector<u8>& data) {
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// This magic number is verified to be done by the gsp module
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const u32 max_size_in_bytes = 0x80;
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@ -112,11 +108,14 @@ static ResultCode WriteHWRegs(u32 base_address, u32 size_in_bytes, VAddr data_va
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LOG_ERROR(Service_GSP, "Misaligned size 0x%08x", size_in_bytes);
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return ERR_REGS_MISALIGNED;
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} else {
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size_t offset = 0;
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while (size_in_bytes > 0) {
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WriteSingleHWReg(base_address, Memory::Read32(data_vaddr));
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u32 value;
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std::memcpy(&value, &data[offset], sizeof(u32));
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WriteSingleHWReg(base_address, value);
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size_in_bytes -= 4;
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data_vaddr += 4;
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offset += 4;
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base_address += 4;
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}
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return RESULT_SUCCESS;
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@ -134,12 +133,12 @@ static ResultCode WriteHWRegs(u32 base_address, u32 size_in_bytes, VAddr data_va
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*
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* @param base_address The address of the first register in the sequence
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* @param size_in_bytes The number of registers to update (size of data)
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* @param data_vaddr A virtual address to the source data to use for updates
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* @param masks_vaddr A virtual address to the masks
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* @param data A vector containing the data to write
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* @param masks A vector containing the masks
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* @return RESULT_SUCCESS if the parameters are valid, error code otherwise
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*/
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static ResultCode WriteHWRegsWithMask(u32 base_address, u32 size_in_bytes, VAddr data_vaddr,
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VAddr masks_vaddr) {
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static ResultCode WriteHWRegsWithMask(u32 base_address, u32 size_in_bytes,
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const std::vector<u8>& data, const std::vector<u8>& masks) {
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// This magic number is verified to be done by the gsp module
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const u32 max_size_in_bytes = 0x80;
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@ -153,23 +152,24 @@ static ResultCode WriteHWRegsWithMask(u32 base_address, u32 size_in_bytes, VAddr
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LOG_ERROR(Service_GSP, "Misaligned size 0x%08x", size_in_bytes);
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return ERR_REGS_MISALIGNED;
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} else {
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size_t offset = 0;
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while (size_in_bytes > 0) {
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const u32 reg_address = base_address + REGS_BEGIN;
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u32 reg_value;
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HW::Read<u32>(reg_value, reg_address);
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u32 data = Memory::Read32(data_vaddr);
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u32 mask = Memory::Read32(masks_vaddr);
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u32 value, mask;
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std::memcpy(&value, &data[offset], sizeof(u32));
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std::memcpy(&mask, &masks[offset], sizeof(u32));
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// Update the current value of the register only for set mask bits
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reg_value = (reg_value & ~mask) | (data & mask);
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reg_value = (reg_value & ~mask) | (value & mask);
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WriteSingleHWReg(base_address, reg_value);
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size_in_bytes -= 4;
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data_vaddr += 4;
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masks_vaddr += 4;
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offset += 4;
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base_address += 4;
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}
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return RESULT_SUCCESS;
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@ -181,78 +181,59 @@ static ResultCode WriteHWRegsWithMask(u32 base_address, u32 size_in_bytes, VAddr
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}
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}
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/**
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* GSP_GPU::WriteHWRegs service function
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*
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* Writes sequential GSP GPU hardware registers
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*
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* Inputs:
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* 1 : address of first GPU register
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* 2 : number of registers to write sequentially
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* 4 : pointer to source data array
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*/
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static void WriteHWRegs(Interface* self) {
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u32* cmd_buff = Kernel::GetCommandBuffer();
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u32 reg_addr = cmd_buff[1];
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u32 size = cmd_buff[2];
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VAddr src = cmd_buff[4];
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void GSP_GPU::WriteHWRegs(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp(ctx, 0x1, 2, 2);
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u32 reg_addr = rp.Pop<u32>();
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u32 size = rp.Pop<u32>();
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std::vector<u8> src_data = rp.PopStaticBuffer();
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cmd_buff[1] = WriteHWRegs(reg_addr, size, src).raw;
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IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
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rb.Push(GSP::WriteHWRegs(reg_addr, size, src_data));
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}
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/**
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* GSP_GPU::WriteHWRegsWithMask service function
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*
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* Updates sequential GSP GPU hardware registers using masks
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*
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* Inputs:
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* 1 : address of first GPU register
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* 2 : number of registers to update sequentially
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* 4 : pointer to source data array
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* 6 : pointer to mask array
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*/
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static void WriteHWRegsWithMask(Interface* self) {
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u32* cmd_buff = Kernel::GetCommandBuffer();
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u32 reg_addr = cmd_buff[1];
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u32 size = cmd_buff[2];
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void GSP_GPU::WriteHWRegsWithMask(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp(ctx, 0x2, 2, 4);
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u32 reg_addr = rp.Pop<u32>();
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u32 size = rp.Pop<u32>();
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VAddr src_data = cmd_buff[4];
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VAddr mask_data = cmd_buff[6];
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std::vector<u8> src_data = rp.PopStaticBuffer();
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std::vector<u8> mask_data = rp.PopStaticBuffer();
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cmd_buff[1] = WriteHWRegsWithMask(reg_addr, size, src_data, mask_data).raw;
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IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
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rb.Push(GSP::WriteHWRegsWithMask(reg_addr, size, src_data, mask_data));
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}
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/// Read a GSP GPU hardware register
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static void ReadHWRegs(Interface* self) {
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u32* cmd_buff = Kernel::GetCommandBuffer();
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u32 reg_addr = cmd_buff[1];
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u32 size = cmd_buff[2];
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void GSP_GPU::ReadHWRegs(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp(ctx, 0x4, 2, 0);
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u32 reg_addr = rp.Pop<u32>();
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u32 input_size = rp.Pop<u32>();
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// TODO: Return proper error codes
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if (reg_addr + size >= 0x420000) {
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LOG_ERROR(Service_GSP, "Read address out of range! (address=0x%08x, size=0x%08x)", reg_addr,
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size);
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static constexpr u32 MaxReadSize = 0x80;
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u32 size = std::min(input_size, MaxReadSize);
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if ((reg_addr % 4) != 0 || reg_addr >= 0x420000) {
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IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
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rb.Push(ERR_REGS_OUTOFRANGE_OR_MISALIGNED);
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LOG_ERROR(Service_GSP, "Invalid address 0x%08x", reg_addr);
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return;
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}
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// size should be word-aligned
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if ((size % 4) != 0) {
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IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
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rb.Push(ERR_REGS_MISALIGNED);
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LOG_ERROR(Service_GSP, "Invalid size 0x%08x", size);
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return;
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}
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VAddr dst_vaddr = cmd_buff[0x41];
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while (size > 0) {
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u32 value;
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HW::Read<u32>(value, reg_addr + REGS_BEGIN);
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Memory::Write32(dst_vaddr, value);
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size -= 4;
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dst_vaddr += 4;
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reg_addr += 4;
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std::vector<u8> buffer(size);
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for (u32 offset = 0; offset < size; ++offset) {
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HW::Read<u8>(buffer[offset], REGS_BEGIN + reg_addr + offset);
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}
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IPC::RequestBuilder rb = rp.MakeBuilder(1, 2);
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rb.Push(RESULT_SUCCESS);
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rb.PushStaticBuffer(std::move(buffer), 0);
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}
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ResultCode SetBufferSwap(u32 screen_id, const FrameBufferInfo& info) {
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@ -300,115 +281,77 @@ ResultCode SetBufferSwap(u32 screen_id, const FrameBufferInfo& info) {
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return RESULT_SUCCESS;
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}
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/**
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* GSP_GPU::SetBufferSwap service function
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*
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* Updates GPU display framebuffer configuration using the specified parameters.
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*
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* Inputs:
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* 1 : Screen ID (0 = top screen, 1 = bottom screen)
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* 2-7 : FrameBufferInfo structure
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* Outputs:
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* 1: Result code
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*/
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static void SetBufferSwap(Interface* self) {
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u32* cmd_buff = Kernel::GetCommandBuffer();
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u32 screen_id = cmd_buff[1];
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FrameBufferInfo* fb_info = (FrameBufferInfo*)&cmd_buff[2];
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void GSP_GPU::SetBufferSwap(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp(ctx, 0x5, 8, 0);
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u32 screen_id = rp.Pop<u32>();
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auto fb_info = rp.PopRaw<FrameBufferInfo>();
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cmd_buff[1] = SetBufferSwap(screen_id, *fb_info).raw;
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IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
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rb.Push(GSP::SetBufferSwap(screen_id, fb_info));
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}
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/**
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* GSP_GPU::FlushDataCache service function
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*
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* This Function is a no-op, We aren't emulating the CPU cache any time soon.
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*
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* Inputs:
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* 1 : Address
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* 2 : Size
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* 3 : Value 0, some descriptor for the KProcess Handle
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* 4 : KProcess handle
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* Outputs:
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* 1 : Result of function, 0 on success, otherwise error code
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*/
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static void FlushDataCache(Interface* self) {
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u32* cmd_buff = Kernel::GetCommandBuffer();
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u32 address = cmd_buff[1];
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u32 size = cmd_buff[2];
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u32 process = cmd_buff[4];
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void GSP_GPU::FlushDataCache(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp(ctx, 0x9, 2, 2);
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u32 address = rp.Pop<u32>();
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u32 size = rp.Pop<u32>();
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auto process = rp.PopObject<Kernel::Process>();
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// TODO(purpasmart96): Verify return header on HW
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cmd_buff[1] = RESULT_SUCCESS.raw; // No error
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IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
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rb.Push(RESULT_SUCCESS);
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LOG_DEBUG(Service_GSP, "(STUBBED) called address=0x%08X, size=0x%08X, process=0x%08X", address,
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size, process);
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LOG_DEBUG(Service_GSP, "(STUBBED) called address=0x%08X, size=0x%08X, process=%u", address,
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size, process->process_id);
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}
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/**
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* GSP_GPU::SetAxiConfigQoSMode service function
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||||
* Inputs:
|
||||
* 1 : Mode, unused in emulator
|
||||
* Outputs:
|
||||
* 1 : Result of function, 0 on success, otherwise error code
|
||||
*/
|
||||
static void SetAxiConfigQoSMode(Interface* self) {
|
||||
u32* cmd_buff = Kernel::GetCommandBuffer();
|
||||
u32 mode = cmd_buff[1];
|
||||
void GSP_GPU::SetAxiConfigQoSMode(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp(ctx, 0x10, 1, 0);
|
||||
u32 mode = rp.Pop<u32>();
|
||||
|
||||
cmd_buff[1] = RESULT_SUCCESS.raw; // No error
|
||||
IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
|
||||
LOG_DEBUG(Service_GSP, "(STUBBED) called mode=0x%08X", mode);
|
||||
}
|
||||
|
||||
/**
|
||||
* GSP_GPU::RegisterInterruptRelayQueue service function
|
||||
* Inputs:
|
||||
* 1 : "Flags" field, purpose is unknown
|
||||
* 3 : Handle to GSP synchronization event
|
||||
* Outputs:
|
||||
* 1 : Result of function, 0x2A07 on success, otherwise error code
|
||||
* 2 : Thread index into GSP command buffer
|
||||
* 4 : Handle to GSP shared memory
|
||||
*/
|
||||
static void RegisterInterruptRelayQueue(Interface* self) {
|
||||
u32* cmd_buff = Kernel::GetCommandBuffer();
|
||||
u32 flags = cmd_buff[1];
|
||||
void GSP_GPU::RegisterInterruptRelayQueue(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp(ctx, 0x13, 1, 2);
|
||||
u32 flags = rp.Pop<u32>();
|
||||
|
||||
g_interrupt_event = Kernel::g_handle_table.Get<Kernel::Event>(cmd_buff[3]);
|
||||
interrupt_event = rp.PopObject<Kernel::Event>();
|
||||
// TODO(mailwl): return right error code instead assert
|
||||
ASSERT_MSG((g_interrupt_event != nullptr), "handle is not valid!");
|
||||
ASSERT_MSG((interrupt_event != nullptr), "handle is not valid!");
|
||||
|
||||
g_interrupt_event->name = "GSP_GPU::interrupt_event";
|
||||
interrupt_event->name = "GSP_GSP_GPU::interrupt_event";
|
||||
|
||||
IPC::RequestBuilder rb = rp.MakeBuilder(2, 2);
|
||||
|
||||
if (first_initialization) {
|
||||
// This specific code is required for a successful initialization, rather than 0
|
||||
first_initialization = false;
|
||||
cmd_buff[1] = RESULT_FIRST_INITIALIZATION.raw;
|
||||
rb.Push(RESULT_FIRST_INITIALIZATION);
|
||||
} else {
|
||||
cmd_buff[1] = RESULT_SUCCESS.raw;
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
}
|
||||
cmd_buff[2] = g_thread_id++; // Thread ID
|
||||
cmd_buff[4] = Kernel::g_handle_table.Create(g_shared_memory).Unwrap(); // GSP shared memory
|
||||
|
||||
g_interrupt_event->Signal(); // TODO(bunnei): Is this correct?
|
||||
rb.Push(thread_id);
|
||||
rb.PushCopyObjects(shared_memory);
|
||||
|
||||
thread_id++;
|
||||
interrupt_event->Signal(); // TODO(bunnei): Is this correct?
|
||||
|
||||
LOG_WARNING(Service_GSP, "called, flags=0x%08X", flags);
|
||||
}
|
||||
|
||||
/**
|
||||
* GSP_GPU::UnregisterInterruptRelayQueue service function
|
||||
* Outputs:
|
||||
* 1 : Result of function, 0 on success, otherwise error code
|
||||
*/
|
||||
static void UnregisterInterruptRelayQueue(Interface* self) {
|
||||
u32* cmd_buff = Kernel::GetCommandBuffer();
|
||||
void GSP_GPU::UnregisterInterruptRelayQueue(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp(ctx, 0x14, 0, 0);
|
||||
|
||||
g_thread_id = 0;
|
||||
g_interrupt_event = nullptr;
|
||||
thread_id = 0;
|
||||
interrupt_event = nullptr;
|
||||
|
||||
cmd_buff[1] = RESULT_SUCCESS.raw;
|
||||
IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
|
||||
LOG_WARNING(Service_GSP, "(STUBBED) called");
|
||||
}
|
||||
|
@ -419,20 +362,21 @@ static void UnregisterInterruptRelayQueue(Interface* self) {
|
|||
* @todo This should probably take a thread_id parameter and only signal this thread?
|
||||
* @todo This probably does not belong in the GSP module, instead move to video_core
|
||||
*/
|
||||
void SignalInterrupt(InterruptId interrupt_id) {
|
||||
void GSP_GPU::SignalInterrupt(InterruptId interrupt_id) {
|
||||
if (!gpu_right_acquired) {
|
||||
return;
|
||||
}
|
||||
if (nullptr == g_interrupt_event) {
|
||||
if (nullptr == interrupt_event) {
|
||||
LOG_WARNING(Service_GSP, "cannot synchronize until GSP event has been created!");
|
||||
return;
|
||||
}
|
||||
if (nullptr == g_shared_memory) {
|
||||
if (nullptr == shared_memory) {
|
||||
LOG_WARNING(Service_GSP, "cannot synchronize until GSP shared memory has been created!");
|
||||
return;
|
||||
}
|
||||
for (int thread_id = 0; thread_id < 0x4; ++thread_id) {
|
||||
InterruptRelayQueue* interrupt_relay_queue = GetInterruptRelayQueue(thread_id);
|
||||
InterruptRelayQueue* interrupt_relay_queue =
|
||||
GetInterruptRelayQueue(shared_memory, thread_id);
|
||||
u8 next = interrupt_relay_queue->index;
|
||||
next += interrupt_relay_queue->number_interrupts;
|
||||
next = next % 0x34; // 0x34 is the number of interrupt slots
|
||||
|
@ -450,12 +394,12 @@ void SignalInterrupt(InterruptId interrupt_id) {
|
|||
if (screen_id != -1) {
|
||||
FrameBufferUpdate* info = GetFrameBufferInfo(thread_id, screen_id);
|
||||
if (info->is_dirty) {
|
||||
SetBufferSwap(screen_id, info->framebuffer_info[info->index]);
|
||||
GSP::SetBufferSwap(screen_id, info->framebuffer_info[info->index]);
|
||||
info->is_dirty.Assign(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
g_interrupt_event->Signal();
|
||||
interrupt_event->Signal();
|
||||
}
|
||||
|
||||
MICROPROFILE_DEFINE(GPU_GSP_DMA, "GPU", "GSP DMA", MP_RGB(100, 0, 255));
|
||||
|
@ -592,20 +536,10 @@ static void ExecuteCommand(const Command& command, u32 thread_id) {
|
|||
(void*)&command);
|
||||
}
|
||||
|
||||
/**
|
||||
* GSP_GPU::SetLcdForceBlack service function
|
||||
*
|
||||
* Enable or disable REG_LCDCOLORFILL with the color black.
|
||||
*
|
||||
* Inputs:
|
||||
* 1: Black color fill flag (0 = don't fill, !0 = fill)
|
||||
* Outputs:
|
||||
* 1: Result code
|
||||
*/
|
||||
static void SetLcdForceBlack(Interface* self) {
|
||||
u32* cmd_buff = Kernel::GetCommandBuffer();
|
||||
void GSP_GPU::SetLcdForceBlack(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp(ctx, 0xB, 1, 0);
|
||||
|
||||
bool enable_black = cmd_buff[1] != 0;
|
||||
bool enable_black = rp.Pop<bool>();
|
||||
LCD::Regs::ColorFill data = {0};
|
||||
|
||||
// Since data is already zeroed, there is no need to explicitly set
|
||||
|
@ -615,14 +549,16 @@ static void SetLcdForceBlack(Interface* self) {
|
|||
LCD::Write(HW::VADDR_LCD + 4 * LCD_REG_INDEX(color_fill_top), data.raw); // Top LCD
|
||||
LCD::Write(HW::VADDR_LCD + 4 * LCD_REG_INDEX(color_fill_bottom), data.raw); // Bottom LCD
|
||||
|
||||
cmd_buff[1] = RESULT_SUCCESS.raw;
|
||||
IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
}
|
||||
|
||||
/// This triggers handling of the GX command written to the command buffer in shared memory.
|
||||
static void TriggerCmdReqQueue(Interface* self) {
|
||||
void GSP_GPU::TriggerCmdReqQueue(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp(ctx, 0xC, 0, 0);
|
||||
|
||||
// Iterate through each thread's command queue...
|
||||
for (unsigned thread_id = 0; thread_id < 0x4; ++thread_id) {
|
||||
CommandBuffer* command_buffer = (CommandBuffer*)GetCommandBuffer(thread_id);
|
||||
CommandBuffer* command_buffer = (CommandBuffer*)GetCommandBuffer(shared_memory, thread_id);
|
||||
|
||||
// Iterate through each command...
|
||||
for (unsigned i = 0; i < command_buffer->number_commands; ++i) {
|
||||
|
@ -636,31 +572,12 @@ static void TriggerCmdReqQueue(Interface* self) {
|
|||
}
|
||||
}
|
||||
|
||||
u32* cmd_buff = Kernel::GetCommandBuffer();
|
||||
cmd_buff[1] = 0; // No error
|
||||
IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
}
|
||||
|
||||
/**
|
||||
* GSP_GPU::ImportDisplayCaptureInfo service function
|
||||
*
|
||||
* Returns information about the current framebuffer state
|
||||
*
|
||||
* Inputs:
|
||||
* 0: Header 0x00180000
|
||||
* Outputs:
|
||||
* 0: Header Code[0x00180240]
|
||||
* 1: Result code
|
||||
* 2: Left framebuffer virtual address for the main screen
|
||||
* 3: Right framebuffer virtual address for the main screen
|
||||
* 4: Main screen framebuffer format
|
||||
* 5: Main screen framebuffer width
|
||||
* 6: Left framebuffer virtual address for the bottom screen
|
||||
* 7: Right framebuffer virtual address for the bottom screen
|
||||
* 8: Bottom screen framebuffer format
|
||||
* 9: Bottom screen framebuffer width
|
||||
*/
|
||||
static void ImportDisplayCaptureInfo(Interface* self) {
|
||||
u32* cmd_buff = Kernel::GetCommandBuffer();
|
||||
void GSP_GPU::ImportDisplayCaptureInfo(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp(ctx, 0x18, 0, 0);
|
||||
|
||||
// TODO(Subv): We're always returning the framebuffer structures for thread_id = 0,
|
||||
// because we only support a single running application at a time.
|
||||
|
@ -671,133 +588,120 @@ static void ImportDisplayCaptureInfo(Interface* self) {
|
|||
FrameBufferUpdate* top_screen = GetFrameBufferInfo(thread_id, 0);
|
||||
FrameBufferUpdate* bottom_screen = GetFrameBufferInfo(thread_id, 1);
|
||||
|
||||
cmd_buff[0] = IPC::MakeHeader(0x18, 0x9, 0);
|
||||
cmd_buff[1] = RESULT_SUCCESS.raw;
|
||||
struct CaptureInfoEntry {
|
||||
u32_le address_left;
|
||||
u32_le address_right;
|
||||
u32_le format;
|
||||
u32_le stride;
|
||||
};
|
||||
|
||||
CaptureInfoEntry top_entry, bottom_entry;
|
||||
// Top Screen
|
||||
cmd_buff[2] = top_screen->framebuffer_info[top_screen->index].address_left;
|
||||
cmd_buff[3] = top_screen->framebuffer_info[top_screen->index].address_right;
|
||||
cmd_buff[4] = top_screen->framebuffer_info[top_screen->index].format;
|
||||
cmd_buff[5] = top_screen->framebuffer_info[top_screen->index].stride;
|
||||
top_entry.address_left = top_screen->framebuffer_info[top_screen->index].address_left;
|
||||
top_entry.address_right = top_screen->framebuffer_info[top_screen->index].address_right;
|
||||
top_entry.format = top_screen->framebuffer_info[top_screen->index].format;
|
||||
top_entry.stride = top_screen->framebuffer_info[top_screen->index].stride;
|
||||
// Bottom Screen
|
||||
cmd_buff[6] = bottom_screen->framebuffer_info[bottom_screen->index].address_left;
|
||||
cmd_buff[7] = bottom_screen->framebuffer_info[bottom_screen->index].address_right;
|
||||
cmd_buff[8] = bottom_screen->framebuffer_info[bottom_screen->index].format;
|
||||
cmd_buff[9] = bottom_screen->framebuffer_info[bottom_screen->index].stride;
|
||||
bottom_entry.address_left = bottom_screen->framebuffer_info[bottom_screen->index].address_left;
|
||||
bottom_entry.address_right =
|
||||
bottom_screen->framebuffer_info[bottom_screen->index].address_right;
|
||||
bottom_entry.format = bottom_screen->framebuffer_info[bottom_screen->index].format;
|
||||
bottom_entry.stride = bottom_screen->framebuffer_info[bottom_screen->index].stride;
|
||||
|
||||
IPC::RequestBuilder rb = rp.MakeBuilder(9, 0);
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.PushRaw(top_entry);
|
||||
rb.PushRaw(bottom_entry);
|
||||
|
||||
LOG_WARNING(Service_GSP, "called");
|
||||
}
|
||||
|
||||
/**
|
||||
* GSP_GPU::AcquireRight service function
|
||||
* Outputs:
|
||||
* 1: Result code
|
||||
*/
|
||||
static void AcquireRight(Interface* self) {
|
||||
u32* cmd_buff = Kernel::GetCommandBuffer();
|
||||
void GSP_GPU::AcquireRight(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp(ctx, 0x16, 1, 2);
|
||||
|
||||
u32 flag = rp.Pop<u32>();
|
||||
auto process = rp.PopObject<Kernel::Process>();
|
||||
|
||||
gpu_right_acquired = true;
|
||||
|
||||
cmd_buff[1] = RESULT_SUCCESS.raw;
|
||||
IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
|
||||
LOG_WARNING(Service_GSP, "called");
|
||||
LOG_WARNING(Service_GSP, "called flag=%08X process=%u", flag, process->process_id);
|
||||
}
|
||||
|
||||
/**
|
||||
* GSP_GPU::ReleaseRight service function
|
||||
* Outputs:
|
||||
* 1: Result code
|
||||
*/
|
||||
static void ReleaseRight(Interface* self) {
|
||||
u32* cmd_buff = Kernel::GetCommandBuffer();
|
||||
void GSP_GPU::ReleaseRight(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp(ctx, 0x17, 0, 0);
|
||||
|
||||
gpu_right_acquired = false;
|
||||
|
||||
cmd_buff[1] = RESULT_SUCCESS.raw;
|
||||
IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
|
||||
LOG_WARNING(Service_GSP, "called");
|
||||
}
|
||||
|
||||
/**
|
||||
* GSP_GPU::StoreDataCache service function
|
||||
*
|
||||
* This Function is a no-op, We aren't emulating the CPU cache any time soon.
|
||||
*
|
||||
* Inputs:
|
||||
* 0 : Header code [0x001F0082]
|
||||
* 1 : Address
|
||||
* 2 : Size
|
||||
* 3 : Value 0, some descriptor for the KProcess Handle
|
||||
* 4 : KProcess handle
|
||||
* Outputs:
|
||||
* 1 : Result of function, 0 on success, otherwise error code
|
||||
*/
|
||||
static void StoreDataCache(Interface* self) {
|
||||
u32* cmd_buff = Kernel::GetCommandBuffer();
|
||||
u32 address = cmd_buff[1];
|
||||
u32 size = cmd_buff[2];
|
||||
u32 process = cmd_buff[4];
|
||||
void GSP_GPU::StoreDataCache(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp(ctx, 0x1F, 2, 2);
|
||||
|
||||
cmd_buff[0] = IPC::MakeHeader(0x1F, 0x1, 0);
|
||||
cmd_buff[1] = RESULT_SUCCESS.raw; // No error
|
||||
u32 address = rp.Pop<u32>();
|
||||
u32 size = rp.Pop<u32>();
|
||||
auto process = rp.PopObject<Kernel::Process>();
|
||||
|
||||
LOG_DEBUG(Service_GSP, "(STUBBED) called address=0x%08X, size=0x%08X, process=0x%08X", address,
|
||||
size, process);
|
||||
IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
|
||||
LOG_DEBUG(Service_GSP, "(STUBBED) called address=0x%08X, size=0x%08X, process=%u", address,
|
||||
size, process->process_id);
|
||||
}
|
||||
|
||||
const Interface::FunctionInfo FunctionTable[] = {
|
||||
{0x00010082, WriteHWRegs, "WriteHWRegs"},
|
||||
{0x00020084, WriteHWRegsWithMask, "WriteHWRegsWithMask"},
|
||||
{0x00030082, nullptr, "WriteHWRegRepeat"},
|
||||
{0x00040080, ReadHWRegs, "ReadHWRegs"},
|
||||
{0x00050200, SetBufferSwap, "SetBufferSwap"},
|
||||
{0x00060082, nullptr, "SetCommandList"},
|
||||
{0x000700C2, nullptr, "RequestDma"},
|
||||
{0x00080082, FlushDataCache, "FlushDataCache"},
|
||||
{0x00090082, nullptr, "InvalidateDataCache"},
|
||||
{0x000A0044, nullptr, "RegisterInterruptEvents"},
|
||||
{0x000B0040, SetLcdForceBlack, "SetLcdForceBlack"},
|
||||
{0x000C0000, TriggerCmdReqQueue, "TriggerCmdReqQueue"},
|
||||
{0x000D0140, nullptr, "SetDisplayTransfer"},
|
||||
{0x000E0180, nullptr, "SetTextureCopy"},
|
||||
{0x000F0200, nullptr, "SetMemoryFill"},
|
||||
{0x00100040, SetAxiConfigQoSMode, "SetAxiConfigQoSMode"},
|
||||
{0x00110040, nullptr, "SetPerfLogMode"},
|
||||
{0x00120000, nullptr, "GetPerfLog"},
|
||||
{0x00130042, RegisterInterruptRelayQueue, "RegisterInterruptRelayQueue"},
|
||||
{0x00140000, UnregisterInterruptRelayQueue, "UnregisterInterruptRelayQueue"},
|
||||
{0x00150002, nullptr, "TryAcquireRight"},
|
||||
{0x00160042, AcquireRight, "AcquireRight"},
|
||||
{0x00170000, ReleaseRight, "ReleaseRight"},
|
||||
{0x00180000, ImportDisplayCaptureInfo, "ImportDisplayCaptureInfo"},
|
||||
{0x00190000, nullptr, "SaveVramSysArea"},
|
||||
{0x001A0000, nullptr, "RestoreVramSysArea"},
|
||||
{0x001B0000, nullptr, "ResetGpuCore"},
|
||||
{0x001C0040, nullptr, "SetLedForceOff"},
|
||||
{0x001D0040, nullptr, "SetTestCommand"},
|
||||
{0x001E0080, nullptr, "SetInternalPriorities"},
|
||||
{0x001F0082, StoreDataCache, "StoreDataCache"},
|
||||
};
|
||||
GSP_GPU::GSP_GPU() : ServiceFramework("gsp::Gpu", 2) {
|
||||
static const FunctionInfo functions[] = {
|
||||
{0x00010082, &GSP_GPU::WriteHWRegs, "WriteHWRegs"},
|
||||
{0x00020084, &GSP_GPU::WriteHWRegsWithMask, "WriteHWRegsWithMask"},
|
||||
{0x00030082, nullptr, "WriteHWRegRepeat"},
|
||||
{0x00040080, &GSP_GPU::ReadHWRegs, "ReadHWRegs"},
|
||||
{0x00050200, &GSP_GPU::SetBufferSwap, "SetBufferSwap"},
|
||||
{0x00060082, nullptr, "SetCommandList"},
|
||||
{0x000700C2, nullptr, "RequestDma"},
|
||||
{0x00080082, &GSP_GPU::FlushDataCache, "FlushDataCache"},
|
||||
{0x00090082, nullptr, "InvalidateDataCache"},
|
||||
{0x000A0044, nullptr, "RegisterInterruptEvents"},
|
||||
{0x000B0040, &GSP_GPU::SetLcdForceBlack, "SetLcdForceBlack"},
|
||||
{0x000C0000, &GSP_GPU::TriggerCmdReqQueue, "TriggerCmdReqQueue"},
|
||||
{0x000D0140, nullptr, "SetDisplayTransfer"},
|
||||
{0x000E0180, nullptr, "SetTextureCopy"},
|
||||
{0x000F0200, nullptr, "SetMemoryFill"},
|
||||
{0x00100040, &GSP_GPU::SetAxiConfigQoSMode, "SetAxiConfigQoSMode"},
|
||||
{0x00110040, nullptr, "SetPerfLogMode"},
|
||||
{0x00120000, nullptr, "GetPerfLog"},
|
||||
{0x00130042, &GSP_GPU::RegisterInterruptRelayQueue, "RegisterInterruptRelayQueue"},
|
||||
{0x00140000, &GSP_GPU::UnregisterInterruptRelayQueue, "UnregisterInterruptRelayQueue"},
|
||||
{0x00150002, nullptr, "TryAcquireRight"},
|
||||
{0x00160042, &GSP_GPU::AcquireRight, "AcquireRight"},
|
||||
{0x00170000, &GSP_GPU::ReleaseRight, "ReleaseRight"},
|
||||
{0x00180000, &GSP_GPU::ImportDisplayCaptureInfo, "ImportDisplayCaptureInfo"},
|
||||
{0x00190000, nullptr, "SaveVramSysArea"},
|
||||
{0x001A0000, nullptr, "RestoreVramSysArea"},
|
||||
{0x001B0000, nullptr, "ResetGpuCore"},
|
||||
{0x001C0040, nullptr, "SetLedForceOff"},
|
||||
{0x001D0040, nullptr, "SetTestCommand"},
|
||||
{0x001E0080, nullptr, "SetInternalPriorities"},
|
||||
{0x001F0082, &GSP_GPU::StoreDataCache, "StoreDataCache"},
|
||||
};
|
||||
RegisterHandlers(functions);
|
||||
|
||||
GSP_GPU::GSP_GPU() {
|
||||
Register(FunctionTable);
|
||||
|
||||
g_interrupt_event = nullptr;
|
||||
interrupt_event = nullptr;
|
||||
|
||||
using Kernel::MemoryPermission;
|
||||
g_shared_memory = Kernel::SharedMemory::Create(nullptr, 0x1000, MemoryPermission::ReadWrite,
|
||||
MemoryPermission::ReadWrite, 0,
|
||||
Kernel::MemoryRegion::BASE, "GSP:SharedMemory");
|
||||
shared_memory = Kernel::SharedMemory::Create(nullptr, 0x1000, MemoryPermission::ReadWrite,
|
||||
MemoryPermission::ReadWrite, 0,
|
||||
Kernel::MemoryRegion::BASE, "GSP:SharedMemory");
|
||||
|
||||
g_thread_id = 0;
|
||||
thread_id = 0;
|
||||
gpu_right_acquired = false;
|
||||
first_initialization = true;
|
||||
}
|
||||
|
||||
GSP_GPU::~GSP_GPU() {
|
||||
g_interrupt_event = nullptr;
|
||||
g_shared_memory = nullptr;
|
||||
gpu_right_acquired = false;
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace GSP
|
||||
} // namespace Service
|
368
src/core/hle/service/gsp/gsp_gpu.h
Normal file
368
src/core/hle/service/gsp/gsp_gpu.h
Normal file
|
@ -0,0 +1,368 @@
|
|||
// Copyright 2014 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <cstddef>
|
||||
#include <string>
|
||||
#include "common/bit_field.h"
|
||||
#include "common/common_types.h"
|
||||
#include "core/hle/kernel/hle_ipc.h"
|
||||
#include "core/hle/result.h"
|
||||
#include "core/hle/service/service.h"
|
||||
|
||||
namespace Kernel {
|
||||
class Event;
|
||||
class SharedMemory;
|
||||
} // namespace Kernel
|
||||
|
||||
namespace Service {
|
||||
namespace GSP {
|
||||
|
||||
/// GSP interrupt ID
|
||||
enum class InterruptId : u8 {
|
||||
PSC0 = 0x00,
|
||||
PSC1 = 0x01,
|
||||
PDC0 = 0x02, // Seems called every vertical screen line
|
||||
PDC1 = 0x03, // Seems called every frame
|
||||
PPF = 0x04,
|
||||
P3D = 0x05,
|
||||
DMA = 0x06,
|
||||
};
|
||||
|
||||
/// GSP command ID
|
||||
enum class CommandId : u32 {
|
||||
REQUEST_DMA = 0x00,
|
||||
/// Submits a commandlist for execution by the GPU.
|
||||
SUBMIT_GPU_CMDLIST = 0x01,
|
||||
|
||||
// Fills a given memory range with a particular value
|
||||
SET_MEMORY_FILL = 0x02,
|
||||
|
||||
// Copies an image and optionally performs color-conversion or scaling.
|
||||
// This is highly similar to the GameCube's EFB copy feature
|
||||
SET_DISPLAY_TRANSFER = 0x03,
|
||||
|
||||
// Conceptionally similar to SET_DISPLAY_TRANSFER and presumable uses the same hardware path
|
||||
SET_TEXTURE_COPY = 0x04,
|
||||
/// Flushes up to 3 cache regions in a single command.
|
||||
CACHE_FLUSH = 0x05,
|
||||
};
|
||||
|
||||
/// GSP thread interrupt relay queue
|
||||
struct InterruptRelayQueue {
|
||||
// Index of last interrupt in the queue
|
||||
u8 index;
|
||||
// Number of interrupts remaining to be processed by the userland code
|
||||
u8 number_interrupts;
|
||||
// Error code - zero on success, otherwise an error has occurred
|
||||
u8 error_code;
|
||||
u8 padding1;
|
||||
|
||||
u32 missed_PDC0;
|
||||
u32 missed_PDC1;
|
||||
|
||||
InterruptId slot[0x34]; ///< Interrupt ID slots
|
||||
};
|
||||
static_assert(sizeof(InterruptRelayQueue) == 0x40, "InterruptRelayQueue struct has incorrect size");
|
||||
|
||||
struct FrameBufferInfo {
|
||||
u32 active_fb; // 0 = first, 1 = second
|
||||
u32 address_left;
|
||||
u32 address_right;
|
||||
u32 stride; // maps to 0x1EF00X90 ?
|
||||
u32 format; // maps to 0x1EF00X70 ?
|
||||
u32 shown_fb; // maps to 0x1EF00X78 ?
|
||||
u32 unknown;
|
||||
};
|
||||
static_assert(sizeof(FrameBufferInfo) == 0x1c, "Struct has incorrect size");
|
||||
|
||||
struct FrameBufferUpdate {
|
||||
BitField<0, 1, u8> index; // Index used for GSP::SetBufferSwap
|
||||
BitField<0, 1, u8> is_dirty; // true if GSP should update GPU framebuffer registers
|
||||
u16 pad1;
|
||||
|
||||
FrameBufferInfo framebuffer_info[2];
|
||||
|
||||
u32 pad2;
|
||||
};
|
||||
static_assert(sizeof(FrameBufferUpdate) == 0x40, "Struct has incorrect size");
|
||||
// TODO: Not sure if this padding is correct.
|
||||
// Chances are the second block is stored at offset 0x24 rather than 0x20.
|
||||
#ifndef _MSC_VER
|
||||
static_assert(offsetof(FrameBufferUpdate, framebuffer_info[1]) == 0x20,
|
||||
"FrameBufferInfo element has incorrect alignment");
|
||||
#endif
|
||||
|
||||
/// GSP command
|
||||
struct Command {
|
||||
BitField<0, 8, CommandId> id;
|
||||
|
||||
union {
|
||||
struct {
|
||||
u32 source_address;
|
||||
u32 dest_address;
|
||||
u32 size;
|
||||
} dma_request;
|
||||
|
||||
struct {
|
||||
u32 address;
|
||||
u32 size;
|
||||
u32 flags;
|
||||
u32 unused[3];
|
||||
u32 do_flush;
|
||||
} submit_gpu_cmdlist;
|
||||
|
||||
struct {
|
||||
u32 start1;
|
||||
u32 value1;
|
||||
u32 end1;
|
||||
|
||||
u32 start2;
|
||||
u32 value2;
|
||||
u32 end2;
|
||||
|
||||
u16 control1;
|
||||
u16 control2;
|
||||
} memory_fill;
|
||||
|
||||
struct {
|
||||
u32 in_buffer_address;
|
||||
u32 out_buffer_address;
|
||||
u32 in_buffer_size;
|
||||
u32 out_buffer_size;
|
||||
u32 flags;
|
||||
} display_transfer;
|
||||
|
||||
struct {
|
||||
u32 in_buffer_address;
|
||||
u32 out_buffer_address;
|
||||
u32 size;
|
||||
u32 in_width_gap;
|
||||
u32 out_width_gap;
|
||||
u32 flags;
|
||||
} texture_copy;
|
||||
|
||||
struct {
|
||||
struct {
|
||||
u32 address;
|
||||
u32 size;
|
||||
} regions[3];
|
||||
} cache_flush;
|
||||
|
||||
u8 raw_data[0x1C];
|
||||
};
|
||||
};
|
||||
static_assert(sizeof(Command) == 0x20, "Command struct has incorrect size");
|
||||
|
||||
/// GSP shared memory GX command buffer header
|
||||
struct CommandBuffer {
|
||||
union {
|
||||
u32 hex;
|
||||
|
||||
// Current command index. This index is updated by GSP module after loading the command
|
||||
// data, right before the command is processed. When this index is updated by GSP module,
|
||||
// the total commands field is decreased by one as well.
|
||||
BitField<0, 8, u32> index;
|
||||
|
||||
// Total commands to process, must not be value 0 when GSP module handles commands. This
|
||||
// must be <=15 when writing a command to shared memory. This is incremented by the
|
||||
// application when writing a command to shared memory, after increasing this value
|
||||
// TriggerCmdReqQueue is only used if this field is value 1.
|
||||
BitField<8, 8, u32> number_commands;
|
||||
};
|
||||
|
||||
u32 unk[7];
|
||||
|
||||
Command commands[0xF];
|
||||
};
|
||||
static_assert(sizeof(CommandBuffer) == 0x200, "CommandBuffer struct has incorrect size");
|
||||
|
||||
class GSP_GPU final : public ServiceFramework<GSP_GPU> {
|
||||
public:
|
||||
GSP_GPU();
|
||||
~GSP_GPU() = default;
|
||||
|
||||
/**
|
||||
* Signals that the specified interrupt type has occurred to userland code
|
||||
* @param interrupt_id ID of interrupt that is being signalled
|
||||
*/
|
||||
void SignalInterrupt(InterruptId interrupt_id);
|
||||
|
||||
/**
|
||||
* Retrieves the framebuffer info stored in the GSP shared memory for the
|
||||
* specified screen index and thread id.
|
||||
* @param thread_id GSP thread id of the process that accesses the structure that we are
|
||||
* requesting.
|
||||
* @param screen_index Index of the screen we are requesting (Top = 0, Bottom = 1).
|
||||
* @returns FramebufferUpdate Information about the specified framebuffer.
|
||||
*/
|
||||
FrameBufferUpdate* GetFrameBufferInfo(u32 thread_id, u32 screen_index);
|
||||
|
||||
private:
|
||||
/**
|
||||
* GSP_GPU::WriteHWRegs service function
|
||||
*
|
||||
* Writes sequential GSP GPU hardware registers
|
||||
*
|
||||
* Inputs:
|
||||
* 1 : address of first GPU register
|
||||
* 2 : number of registers to write sequentially
|
||||
* 4 : pointer to source data array
|
||||
*/
|
||||
void WriteHWRegs(Kernel::HLERequestContext& ctx);
|
||||
|
||||
/**
|
||||
* GSP_GPU::WriteHWRegsWithMask service function
|
||||
*
|
||||
* Updates sequential GSP GPU hardware registers using masks
|
||||
*
|
||||
* Inputs:
|
||||
* 1 : address of first GPU register
|
||||
* 2 : number of registers to update sequentially
|
||||
* 4 : pointer to source data array
|
||||
* 6 : pointer to mask array
|
||||
*/
|
||||
void WriteHWRegsWithMask(Kernel::HLERequestContext& ctx);
|
||||
|
||||
/// Read a GSP GPU hardware register
|
||||
void ReadHWRegs(Kernel::HLERequestContext& ctx);
|
||||
|
||||
/**
|
||||
* GSP_GPU::SetBufferSwap service function
|
||||
*
|
||||
* Updates GPU display framebuffer configuration using the specified parameters.
|
||||
*
|
||||
* Inputs:
|
||||
* 1 : Screen ID (0 = top screen, 1 = bottom screen)
|
||||
* 2-7 : FrameBufferInfo structure
|
||||
* Outputs:
|
||||
* 1: Result code
|
||||
*/
|
||||
void SetBufferSwap(Kernel::HLERequestContext& ctx);
|
||||
|
||||
/**
|
||||
* GSP_GPU::FlushDataCache service function
|
||||
*
|
||||
* This Function is a no-op, We aren't emulating the CPU cache any time soon.
|
||||
*
|
||||
* Inputs:
|
||||
* 1 : Address
|
||||
* 2 : Size
|
||||
* 3 : Value 0, some descriptor for the KProcess Handle
|
||||
* 4 : KProcess handle
|
||||
* Outputs:
|
||||
* 1 : Result of function, 0 on success, otherwise error code
|
||||
*/
|
||||
void FlushDataCache(Kernel::HLERequestContext& ctx);
|
||||
|
||||
/**
|
||||
* GSP_GPU::SetLcdForceBlack service function
|
||||
*
|
||||
* Enable or disable REG_LCDCOLORFILL with the color black.
|
||||
*
|
||||
* Inputs:
|
||||
* 1: Black color fill flag (0 = don't fill, !0 = fill)
|
||||
* Outputs:
|
||||
* 1: Result code
|
||||
*/
|
||||
void SetLcdForceBlack(Kernel::HLERequestContext& ctx);
|
||||
|
||||
/// This triggers handling of the GX command written to the command buffer in shared memory.
|
||||
void TriggerCmdReqQueue(Kernel::HLERequestContext& ctx);
|
||||
|
||||
/**
|
||||
* GSP_GPU::SetAxiConfigQoSMode service function
|
||||
* Inputs:
|
||||
* 1 : Mode, unused in emulator
|
||||
* Outputs:
|
||||
* 1 : Result of function, 0 on success, otherwise error code
|
||||
*/
|
||||
void SetAxiConfigQoSMode(Kernel::HLERequestContext& ctx);
|
||||
|
||||
/**
|
||||
* GSP_GPU::RegisterInterruptRelayQueue service function
|
||||
* Inputs:
|
||||
* 1 : "Flags" field, purpose is unknown
|
||||
* 3 : Handle to GSP synchronization event
|
||||
* Outputs:
|
||||
* 1 : Result of function, 0x2A07 on success, otherwise error code
|
||||
* 2 : Thread index into GSP command buffer
|
||||
* 4 : Handle to GSP shared memory
|
||||
*/
|
||||
void RegisterInterruptRelayQueue(Kernel::HLERequestContext& ctx);
|
||||
|
||||
/**
|
||||
* GSP_GPU::UnregisterInterruptRelayQueue service function
|
||||
* Outputs:
|
||||
* 1 : Result of function, 0 on success, otherwise error code
|
||||
*/
|
||||
void UnregisterInterruptRelayQueue(Kernel::HLERequestContext& ctx);
|
||||
|
||||
/**
|
||||
* GSP_GPU::AcquireRight service function
|
||||
* Outputs:
|
||||
* 1: Result code
|
||||
*/
|
||||
void AcquireRight(Kernel::HLERequestContext& ctx);
|
||||
|
||||
/**
|
||||
* GSP_GPU::ReleaseRight service function
|
||||
* Outputs:
|
||||
* 1: Result code
|
||||
*/
|
||||
void ReleaseRight(Kernel::HLERequestContext& ctx);
|
||||
|
||||
/**
|
||||
* GSP_GPU::ImportDisplayCaptureInfo service function
|
||||
*
|
||||
* Returns information about the current framebuffer state
|
||||
*
|
||||
* Inputs:
|
||||
* 0: Header 0x00180000
|
||||
* Outputs:
|
||||
* 0: Header Code[0x00180240]
|
||||
* 1: Result code
|
||||
* 2: Left framebuffer virtual address for the main screen
|
||||
* 3: Right framebuffer virtual address for the main screen
|
||||
* 4: Main screen framebuffer format
|
||||
* 5: Main screen framebuffer width
|
||||
* 6: Left framebuffer virtual address for the bottom screen
|
||||
* 7: Right framebuffer virtual address for the bottom screen
|
||||
* 8: Bottom screen framebuffer format
|
||||
* 9: Bottom screen framebuffer width
|
||||
*/
|
||||
void ImportDisplayCaptureInfo(Kernel::HLERequestContext& ctx);
|
||||
|
||||
/**
|
||||
* GSP_GPU::StoreDataCache service function
|
||||
*
|
||||
* This Function is a no-op, We aren't emulating the CPU cache any time soon.
|
||||
*
|
||||
* Inputs:
|
||||
* 0 : Header code [0x001F0082]
|
||||
* 1 : Address
|
||||
* 2 : Size
|
||||
* 3 : Value 0, some descriptor for the KProcess Handle
|
||||
* 4 : KProcess handle
|
||||
* Outputs:
|
||||
* 1 : Result of function, 0 on success, otherwise error code
|
||||
*/
|
||||
void StoreDataCache(Kernel::HLERequestContext& ctx);
|
||||
|
||||
/// Event triggered when GSP interrupt has been signalled
|
||||
Kernel::SharedPtr<Kernel::Event> interrupt_event;
|
||||
/// GSP shared memoryings
|
||||
Kernel::SharedPtr<Kernel::SharedMemory> shared_memory;
|
||||
/// Thread index into interrupt relay queue
|
||||
u32 thread_id = 0;
|
||||
|
||||
bool gpu_right_acquired = false;
|
||||
bool first_initialization = true;
|
||||
};
|
||||
|
||||
ResultCode SetBufferSwap(u32 screen_id, const FrameBufferInfo& info);
|
||||
|
||||
} // namespace GSP
|
||||
} // namespace Service
|
|
@ -1,205 +0,0 @@
|
|||
// Copyright 2014 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <cstddef>
|
||||
#include <string>
|
||||
#include "common/bit_field.h"
|
||||
#include "common/common_types.h"
|
||||
#include "core/hle/result.h"
|
||||
#include "core/hle/service/service.h"
|
||||
|
||||
namespace Service {
|
||||
namespace GSP {
|
||||
|
||||
/// GSP interrupt ID
|
||||
enum class InterruptId : u8 {
|
||||
PSC0 = 0x00,
|
||||
PSC1 = 0x01,
|
||||
PDC0 = 0x02, // Seems called every vertical screen line
|
||||
PDC1 = 0x03, // Seems called every frame
|
||||
PPF = 0x04,
|
||||
P3D = 0x05,
|
||||
DMA = 0x06,
|
||||
};
|
||||
|
||||
/// GSP command ID
|
||||
enum class CommandId : u32 {
|
||||
REQUEST_DMA = 0x00,
|
||||
/// Submits a commandlist for execution by the GPU.
|
||||
SUBMIT_GPU_CMDLIST = 0x01,
|
||||
|
||||
// Fills a given memory range with a particular value
|
||||
SET_MEMORY_FILL = 0x02,
|
||||
|
||||
// Copies an image and optionally performs color-conversion or scaling.
|
||||
// This is highly similar to the GameCube's EFB copy feature
|
||||
SET_DISPLAY_TRANSFER = 0x03,
|
||||
|
||||
// Conceptionally similar to SET_DISPLAY_TRANSFER and presumable uses the same hardware path
|
||||
SET_TEXTURE_COPY = 0x04,
|
||||
/// Flushes up to 3 cache regions in a single command.
|
||||
CACHE_FLUSH = 0x05,
|
||||
};
|
||||
|
||||
/// GSP thread interrupt relay queue
|
||||
struct InterruptRelayQueue {
|
||||
// Index of last interrupt in the queue
|
||||
u8 index;
|
||||
// Number of interrupts remaining to be processed by the userland code
|
||||
u8 number_interrupts;
|
||||
// Error code - zero on success, otherwise an error has occurred
|
||||
u8 error_code;
|
||||
u8 padding1;
|
||||
|
||||
u32 missed_PDC0;
|
||||
u32 missed_PDC1;
|
||||
|
||||
InterruptId slot[0x34]; ///< Interrupt ID slots
|
||||
};
|
||||
static_assert(sizeof(InterruptRelayQueue) == 0x40, "InterruptRelayQueue struct has incorrect size");
|
||||
|
||||
struct FrameBufferInfo {
|
||||
BitField<0, 1, u32> active_fb; // 0 = first, 1 = second
|
||||
|
||||
u32 address_left;
|
||||
u32 address_right;
|
||||
u32 stride; // maps to 0x1EF00X90 ?
|
||||
u32 format; // maps to 0x1EF00X70 ?
|
||||
u32 shown_fb; // maps to 0x1EF00X78 ?
|
||||
u32 unknown;
|
||||
};
|
||||
static_assert(sizeof(FrameBufferInfo) == 0x1c, "Struct has incorrect size");
|
||||
|
||||
struct FrameBufferUpdate {
|
||||
BitField<0, 1, u8> index; // Index used for GSP::SetBufferSwap
|
||||
BitField<0, 1, u8> is_dirty; // true if GSP should update GPU framebuffer registers
|
||||
u16 pad1;
|
||||
|
||||
FrameBufferInfo framebuffer_info[2];
|
||||
|
||||
u32 pad2;
|
||||
};
|
||||
static_assert(sizeof(FrameBufferUpdate) == 0x40, "Struct has incorrect size");
|
||||
// TODO: Not sure if this padding is correct.
|
||||
// Chances are the second block is stored at offset 0x24 rather than 0x20.
|
||||
#ifndef _MSC_VER
|
||||
static_assert(offsetof(FrameBufferUpdate, framebuffer_info[1]) == 0x20,
|
||||
"FrameBufferInfo element has incorrect alignment");
|
||||
#endif
|
||||
|
||||
/// GSP command
|
||||
struct Command {
|
||||
BitField<0, 8, CommandId> id;
|
||||
|
||||
union {
|
||||
struct {
|
||||
u32 source_address;
|
||||
u32 dest_address;
|
||||
u32 size;
|
||||
} dma_request;
|
||||
|
||||
struct {
|
||||
u32 address;
|
||||
u32 size;
|
||||
u32 flags;
|
||||
u32 unused[3];
|
||||
u32 do_flush;
|
||||
} submit_gpu_cmdlist;
|
||||
|
||||
struct {
|
||||
u32 start1;
|
||||
u32 value1;
|
||||
u32 end1;
|
||||
|
||||
u32 start2;
|
||||
u32 value2;
|
||||
u32 end2;
|
||||
|
||||
u16 control1;
|
||||
u16 control2;
|
||||
} memory_fill;
|
||||
|
||||
struct {
|
||||
u32 in_buffer_address;
|
||||
u32 out_buffer_address;
|
||||
u32 in_buffer_size;
|
||||
u32 out_buffer_size;
|
||||
u32 flags;
|
||||
} display_transfer;
|
||||
|
||||
struct {
|
||||
u32 in_buffer_address;
|
||||
u32 out_buffer_address;
|
||||
u32 size;
|
||||
u32 in_width_gap;
|
||||
u32 out_width_gap;
|
||||
u32 flags;
|
||||
} texture_copy;
|
||||
|
||||
struct {
|
||||
struct {
|
||||
u32 address;
|
||||
u32 size;
|
||||
} regions[3];
|
||||
} cache_flush;
|
||||
|
||||
u8 raw_data[0x1C];
|
||||
};
|
||||
};
|
||||
static_assert(sizeof(Command) == 0x20, "Command struct has incorrect size");
|
||||
|
||||
/// GSP shared memory GX command buffer header
|
||||
struct CommandBuffer {
|
||||
union {
|
||||
u32 hex;
|
||||
|
||||
// Current command index. This index is updated by GSP module after loading the command
|
||||
// data, right before the command is processed. When this index is updated by GSP module,
|
||||
// the total commands field is decreased by one as well.
|
||||
BitField<0, 8, u32> index;
|
||||
|
||||
// Total commands to process, must not be value 0 when GSP module handles commands. This
|
||||
// must be <=15 when writing a command to shared memory. This is incremented by the
|
||||
// application when writing a command to shared memory, after increasing this value
|
||||
// TriggerCmdReqQueue is only used if this field is value 1.
|
||||
BitField<8, 8, u32> number_commands;
|
||||
};
|
||||
|
||||
u32 unk[7];
|
||||
|
||||
Command commands[0xF];
|
||||
};
|
||||
static_assert(sizeof(CommandBuffer) == 0x200, "CommandBuffer struct has incorrect size");
|
||||
|
||||
class GSP_GPU final : public Interface {
|
||||
public:
|
||||
GSP_GPU();
|
||||
~GSP_GPU() override;
|
||||
|
||||
std::string GetPortName() const override {
|
||||
return "gsp::Gpu";
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Signals that the specified interrupt type has occurred to userland code
|
||||
* @param interrupt_id ID of interrupt that is being signalled
|
||||
*/
|
||||
void SignalInterrupt(InterruptId interrupt_id);
|
||||
|
||||
ResultCode SetBufferSwap(u32 screen_id, const FrameBufferInfo& info);
|
||||
|
||||
/**
|
||||
* Retrieves the framebuffer info stored in the GSP shared memory for the
|
||||
* specified screen index and thread id.
|
||||
* @param thread_id GSP thread id of the process that accesses the structure that we are requesting.
|
||||
* @param screen_index Index of the screen we are requesting (Top = 0, Bottom = 1).
|
||||
* @returns FramebufferUpdate Information about the specified framebuffer.
|
||||
*/
|
||||
FrameBufferUpdate* GetFrameBufferInfo(u32 thread_id, u32 screen_index);
|
||||
|
||||
} // namespace GSP
|
||||
} // namespace Service
|
|
@ -27,7 +27,7 @@
|
|||
#include "core/hle/service/err_f.h"
|
||||
#include "core/hle/service/frd/frd.h"
|
||||
#include "core/hle/service/fs/archive.h"
|
||||
#include "core/hle/service/gsp_gpu.h"
|
||||
#include "core/hle/service/gsp/gsp.h"
|
||||
#include "core/hle/service/gsp_lcd.h"
|
||||
#include "core/hle/service/hid/hid.h"
|
||||
#include "core/hle/service/http_c.h"
|
||||
|
@ -276,6 +276,7 @@ void Init() {
|
|||
CFG::Init();
|
||||
DLP::Init();
|
||||
FRD::Init();
|
||||
GSP::InstallInterfaces(*SM::g_service_manager);
|
||||
HID::Init();
|
||||
IR::InstallInterfaces(*SM::g_service_manager);
|
||||
MVD::Init();
|
||||
|
@ -289,7 +290,6 @@ void Init() {
|
|||
|
||||
AddService(new CSND::CSND_SND);
|
||||
AddService(new DSP_DSP::Interface);
|
||||
AddService(new GSP::GSP_GPU);
|
||||
AddService(new GSP::GSP_LCD);
|
||||
AddService(new HTTP::HTTP_C);
|
||||
AddService(new PM::PM_APP);
|
||||
|
|
|
@ -12,7 +12,7 @@
|
|||
#include "common/microprofile.h"
|
||||
#include "common/vector_math.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/hle/service/gsp_gpu.h"
|
||||
#include "core/hle/service/gsp/gsp.h"
|
||||
#include "core/hw/gpu.h"
|
||||
#include "core/hw/hw.h"
|
||||
#include "core/memory.h"
|
||||
|
|
|
@ -10,7 +10,7 @@
|
|||
#include "common/logging/log.h"
|
||||
#include "common/microprofile.h"
|
||||
#include "common/vector_math.h"
|
||||
#include "core/hle/service/gsp_gpu.h"
|
||||
#include "core/hle/service/gsp/gsp.h"
|
||||
#include "core/hw/gpu.h"
|
||||
#include "core/memory.h"
|
||||
#include "core/tracer/recorder.h"
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
#include <algorithm>
|
||||
#include <functional>
|
||||
#include <vector>
|
||||
#include "core/hle/service/gsp_gpu.h"
|
||||
#include "core/hle/service/gsp/gsp.h"
|
||||
|
||||
class GraphicsDebugger {
|
||||
public:
|
||||
|
|
Loading…
Reference in a new issue