diff --git a/src/video_core/pica.h b/src/video_core/pica.h
index 178a4b83f..b82ecf68a 100644
--- a/src/video_core/pica.h
+++ b/src/video_core/pica.h
@@ -662,17 +662,18 @@ struct Regs {
         LN = 3, // Cosine of the angle between the light and the normal vectors
     };
 
+    union LightColor {
+        BitField< 0, 10, u32> b;
+        BitField<10, 10, u32> g;
+        BitField<20, 10, u32> r;
+
+        Math::Vec3f ToVec3f() const {
+            // These fields are 10 bits wide, however 255 corresponds to 1.0f for each color component
+            return Math::MakeVec((f32)r / 255.f, (f32)g / 255.f, (f32)b / 255.f);
+        }
+    };
+
     struct {
-        union LightColor {
-            BitField< 0, 10, u32> b;
-            BitField<10, 10, u32> g;
-            BitField<20, 10, u32> r;
-
-            Math::Vec3f ToVec3f() const {
-                return Math::MakeVec((f32)r / 255.f, (f32)g / 255.f, (f32)b / 255.f);
-            }
-        };
-
         struct LightSrc {
             LightColor specular_0;  // material.specular_0 * light.specular_0
             LightColor specular_1;  // material.specular_1 * light.specular_1
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 6441e2586..1e51a7655 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -75,6 +75,12 @@ void RasterizerOpenGL::InitObjects() {
     glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD1);
     glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD2);
 
+    glVertexAttribPointer(GLShader::ATTRIBUTE_NORMQUAT, 4, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, normquat));
+    glEnableVertexAttribArray(GLShader::ATTRIBUTE_NORMQUAT);
+
+    glVertexAttribPointer(GLShader::ATTRIBUTE_VIEW, 3, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, view));
+    glEnableVertexAttribArray(GLShader::ATTRIBUTE_VIEW);
+
     SetShader();
 
     // Create textures for OGL framebuffer that will be rendered to, initially 1x1 to succeed in framebuffer creation
@@ -283,6 +289,98 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
     case PICA_REG_INDEX(tev_combiner_buffer_color):
         SyncCombinerColor();
         break;
+
+    // Fragment lighting diffuse color
+    case PICA_REG_INDEX_WORKAROUND(lighting.light[0].diffuse, 0x142 + 0 * 0x10):
+        SyncLightDiffuse(0);
+        break;
+    case PICA_REG_INDEX_WORKAROUND(lighting.light[1].diffuse, 0x142 + 1 * 0x10):
+        SyncLightDiffuse(1);
+        break;
+    case PICA_REG_INDEX_WORKAROUND(lighting.light[2].diffuse, 0x142 + 2 * 0x10):
+        SyncLightDiffuse(2);
+        break;
+    case PICA_REG_INDEX_WORKAROUND(lighting.light[3].diffuse, 0x142 + 3 * 0x10):
+        SyncLightDiffuse(3);
+        break;
+    case PICA_REG_INDEX_WORKAROUND(lighting.light[4].diffuse, 0x142 + 4 * 0x10):
+        SyncLightDiffuse(4);
+        break;
+    case PICA_REG_INDEX_WORKAROUND(lighting.light[5].diffuse, 0x142 + 5 * 0x10):
+        SyncLightDiffuse(5);
+        break;
+    case PICA_REG_INDEX_WORKAROUND(lighting.light[6].diffuse, 0x142 + 6 * 0x10):
+        SyncLightDiffuse(6);
+        break;
+    case PICA_REG_INDEX_WORKAROUND(lighting.light[7].diffuse, 0x142 + 7 * 0x10):
+        SyncLightDiffuse(7);
+        break;
+
+    // Fragment lighting ambient color
+    case PICA_REG_INDEX_WORKAROUND(lighting.light[0].ambient, 0x143 + 0 * 0x10):
+        SyncLightAmbient(0);
+        break;
+    case PICA_REG_INDEX_WORKAROUND(lighting.light[1].ambient, 0x143 + 1 * 0x10):
+        SyncLightAmbient(1);
+        break;
+    case PICA_REG_INDEX_WORKAROUND(lighting.light[2].ambient, 0x143 + 2 * 0x10):
+        SyncLightAmbient(2);
+        break;
+    case PICA_REG_INDEX_WORKAROUND(lighting.light[3].ambient, 0x143 + 3 * 0x10):
+        SyncLightAmbient(3);
+        break;
+    case PICA_REG_INDEX_WORKAROUND(lighting.light[4].ambient, 0x143 + 4 * 0x10):
+        SyncLightAmbient(4);
+        break;
+    case PICA_REG_INDEX_WORKAROUND(lighting.light[5].ambient, 0x143 + 5 * 0x10):
+        SyncLightAmbient(5);
+        break;
+    case PICA_REG_INDEX_WORKAROUND(lighting.light[6].ambient, 0x143 + 6 * 0x10):
+        SyncLightAmbient(6);
+        break;
+    case PICA_REG_INDEX_WORKAROUND(lighting.light[7].ambient, 0x143 + 7 * 0x10):
+        SyncLightAmbient(7);
+        break;
+
+     // Fragment lighting position
+    case PICA_REG_INDEX_WORKAROUND(lighting.light[0].x, 0x144 + 0 * 0x10):
+    case PICA_REG_INDEX_WORKAROUND(lighting.light[0].z, 0x145 + 0 * 0x10):
+        SyncLightPosition(0);
+        break;
+    case PICA_REG_INDEX_WORKAROUND(lighting.light[1].x, 0x144 + 1 * 0x10):
+    case PICA_REG_INDEX_WORKAROUND(lighting.light[1].z, 0x145 + 1 * 0x10):
+        SyncLightPosition(1);
+        break;
+    case PICA_REG_INDEX_WORKAROUND(lighting.light[2].x, 0x144 + 2 * 0x10):
+    case PICA_REG_INDEX_WORKAROUND(lighting.light[2].z, 0x145 + 2 * 0x10):
+        SyncLightPosition(2);
+        break;
+    case PICA_REG_INDEX_WORKAROUND(lighting.light[3].x, 0x144 + 3 * 0x10):
+    case PICA_REG_INDEX_WORKAROUND(lighting.light[3].z, 0x145 + 3 * 0x10):
+        SyncLightPosition(3);
+        break;
+    case PICA_REG_INDEX_WORKAROUND(lighting.light[4].x, 0x144 + 4 * 0x10):
+    case PICA_REG_INDEX_WORKAROUND(lighting.light[4].z, 0x145 + 4 * 0x10):
+        SyncLightPosition(4);
+        break;
+    case PICA_REG_INDEX_WORKAROUND(lighting.light[5].x, 0x144 + 5 * 0x10):
+    case PICA_REG_INDEX_WORKAROUND(lighting.light[5].z, 0x145 + 5 * 0x10):
+        SyncLightPosition(5);
+        break;
+    case PICA_REG_INDEX_WORKAROUND(lighting.light[6].x, 0x144 + 6 * 0x10):
+    case PICA_REG_INDEX_WORKAROUND(lighting.light[6].z, 0x145 + 6 * 0x10):
+        SyncLightPosition(6);
+        break;
+    case PICA_REG_INDEX_WORKAROUND(lighting.light[7].x, 0x144 + 7 * 0x10):
+    case PICA_REG_INDEX_WORKAROUND(lighting.light[7].z, 0x145 + 7 * 0x10):
+        SyncLightPosition(7);
+        break;
+
+    // Fragment lighting global ambient color (emission + ambient * ambient)
+    case PICA_REG_INDEX_WORKAROUND(lighting.global_ambient, 0x1c0):
+        SyncGlobalAmbient();
+        break;
+
     }
 }
 
@@ -503,6 +601,13 @@ void RasterizerOpenGL::SetShader() {
     auto& tev_stages = Pica::g_state.regs.GetTevStages();
     for (int index = 0; index < tev_stages.size(); ++index)
         SyncTevConstColor(index, tev_stages[index]);
+
+    SyncGlobalAmbient();
+    for (int light_index = 0; light_index < 8; light_index++) {
+        SyncLightDiffuse(light_index);
+        SyncLightAmbient(light_index);
+        SyncLightPosition(light_index);
+    }
 }
 
 void RasterizerOpenGL::SyncFramebuffer() {
@@ -683,6 +788,42 @@ void RasterizerOpenGL::SyncTevConstColor(int stage_index, const Pica::Regs::TevS
     }
 }
 
+void RasterizerOpenGL::SyncGlobalAmbient() {
+    auto color = PicaToGL::LightColor(Pica::g_state.regs.lighting.global_ambient);
+    if (color != uniform_block_data.data.lighting_global_ambient) {
+        uniform_block_data.data.lighting_global_ambient = color;
+        uniform_block_data.dirty = true;
+    }
+}
+
+void RasterizerOpenGL::SyncLightDiffuse(int light_index) {
+    auto color = PicaToGL::LightColor(Pica::g_state.regs.lighting.light[light_index].diffuse);
+    if (color != uniform_block_data.data.light_src[light_index].diffuse) {
+        uniform_block_data.data.light_src[light_index].diffuse = color;
+        uniform_block_data.dirty = true;
+    }
+}
+
+void RasterizerOpenGL::SyncLightAmbient(int light_index) {
+    auto color = PicaToGL::LightColor(Pica::g_state.regs.lighting.light[light_index].ambient);
+    if (color != uniform_block_data.data.light_src[light_index].ambient) {
+        uniform_block_data.data.light_src[light_index].ambient = color;
+        uniform_block_data.dirty = true;
+    }
+}
+
+void RasterizerOpenGL::SyncLightPosition(int light_index) {
+    std::array<GLfloat, 3> position = {
+        Pica::float16::FromRawFloat16(Pica::g_state.regs.lighting.light[light_index].x).ToFloat32(),
+        Pica::float16::FromRawFloat16(Pica::g_state.regs.lighting.light[light_index].y).ToFloat32(),
+        Pica::float16::FromRawFloat16(Pica::g_state.regs.lighting.light[light_index].z).ToFloat32() };
+
+    if (position != uniform_block_data.data.light_src[light_index].position) {
+        uniform_block_data.data.light_src[light_index].position = position;
+        uniform_block_data.dirty = true;
+    }
+}
+
 void RasterizerOpenGL::SyncDrawState() {
     const auto& regs = Pica::g_state.regs;
 
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 569beaa5c..698ca5c4c 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -71,6 +71,18 @@ struct PicaShaderConfig {
             regs.tev_combiner_buffer_input.update_mask_rgb.Value() |
             regs.tev_combiner_buffer_input.update_mask_a.Value() << 4;
 
+        // Fragment lighting
+
+        res.lighting_enabled = !regs.lighting.disable;
+        res.num_lights = regs.lighting.src_num + 1;
+
+        for (unsigned light_index = 0; light_index < res.num_lights; ++light_index) {
+            unsigned num = regs.lighting.light_enable.GetNum(light_index);
+            res.light_src[light_index].num = num;
+            res.light_src[light_index].directional = regs.lighting.light[num].w;
+            res.light_src[light_index].two_sided_diffuse = regs.lighting.light[num].two_sided_diffuse;
+        }
+
         return res;
     }
 
@@ -89,6 +101,16 @@ struct PicaShaderConfig {
     Pica::Regs::CompareFunc alpha_test_func;
     std::array<Pica::Regs::TevStageConfig, 6> tev_stages = {};
     u8 combiner_buffer_input;
+
+    struct {
+        unsigned num;
+        bool directional;
+        bool two_sided_diffuse;
+        bool dist_atten_enabled;
+    } light_src[8];
+
+    bool lighting_enabled;
+    unsigned num_lights;
 };
 
 namespace std {
@@ -182,6 +204,13 @@ private:
             tex_coord1[1] = v.tc1.y.ToFloat32();
             tex_coord2[0] = v.tc2.x.ToFloat32();
             tex_coord2[1] = v.tc2.y.ToFloat32();
+            normquat[0] = v.quat.x.ToFloat32();
+            normquat[1] = v.quat.y.ToFloat32();
+            normquat[2] = v.quat.z.ToFloat32();
+            normquat[3] = v.quat.w.ToFloat32();
+            view[0] = v.view.x.ToFloat32();
+            view[1] = v.view.y.ToFloat32();
+            view[2] = v.view.z.ToFloat32();
         }
 
         GLfloat position[4];
@@ -189,6 +218,17 @@ private:
         GLfloat tex_coord0[2];
         GLfloat tex_coord1[2];
         GLfloat tex_coord2[2];
+        GLfloat normquat[4];
+        GLfloat view[3];
+    };
+
+    struct LightSrc {
+        std::array<GLfloat, 3> diffuse;
+        INSERT_PADDING_WORDS(1);
+        std::array<GLfloat, 3> ambient;
+        INSERT_PADDING_WORDS(1);
+        std::array<GLfloat, 3> position;
+        INSERT_PADDING_WORDS(1);
     };
 
     /// Uniform structure for the Uniform Buffer Object, all members must be 16-byte aligned
@@ -198,11 +238,14 @@ private:
         std::array<GLfloat, 4> tev_combiner_buffer_color;
         GLint alphatest_ref;
         GLfloat depth_offset;
-        INSERT_PADDING_BYTES(8);
+        INSERT_PADDING_WORDS(2);
+        std::array<GLfloat, 3> lighting_global_ambient;
+        INSERT_PADDING_WORDS(1);
+        LightSrc light_src[8];
     };
 
-    static_assert(sizeof(UniformData) == 0x80, "The size of the UniformData structure has changed, update the structure in the shader");
-    static_assert(sizeof(UniformData) < 16000, "UniformData structure must be less than 16kb as per the OpenGL spec");
+    static_assert(sizeof(UniformData) == 0x210, "The size of the UniformData structure has changed, update the structure in the shader");
+    static_assert(sizeof(UniformData) < 16384, "UniformData structure must be less than 16kb as per the OpenGL spec");
 
     /// Reconfigure the OpenGL color texture to use the given format and dimensions
     void ReconfigureColorTexture(TextureInfo& texture, Pica::Regs::ColorFormat format, u32 width, u32 height);
@@ -249,6 +292,18 @@ private:
     /// Syncs the TEV combiner color buffer to match the PICA register
     void SyncCombinerColor();
 
+    /// Syncs the lighting global ambient color to match the PICA register
+    void SyncGlobalAmbient();
+
+    /// Syncs the specified light's diffuse color to match the PICA register
+    void SyncLightDiffuse(int light_index);
+
+    /// Syncs the specified light's ambient color to match the PICA register
+    void SyncLightAmbient(int light_index);
+
+    /// Syncs the specified light's position to match the PICA register
+    void SyncLightPosition(int light_index);
+
     /// Syncs the remaining OpenGL drawing state to match the current PICA state
     void SyncDrawState();
 
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index 22022f7f4..5bc588b0b 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -32,8 +32,7 @@ static void AppendSource(std::string& out, TevStageConfig::Source source,
         out += "primary_color";
         break;
     case Source::PrimaryFragmentColor:
-        // HACK: Until we implement fragment lighting, use primary_color
-        out += "primary_color";
+        out += "primary_fragment_color";
         break;
     case Source::SecondaryFragmentColor:
         // HACK: Until we implement fragment lighting, use zero
@@ -324,24 +323,67 @@ std::string GenerateFragmentShader(const PicaShaderConfig& config) {
     std::string out = R"(
 #version 330 core
 #define NUM_TEV_STAGES 6
+#define NUM_LIGHTS 8
 
 in vec4 primary_color;
 in vec2 texcoord[3];
+in vec4 normquat;
+in vec3 view;
 
 out vec4 color;
 
+struct LightSrc {
+    vec3 diffuse;
+    vec3 ambient;
+    vec3 position;
+};
+
 layout (std140) uniform shader_data {
     vec4 const_color[NUM_TEV_STAGES];
     vec4 tev_combiner_buffer_color;
     int alphatest_ref;
     float depth_offset;
+    vec3 lighting_global_ambient;
+    LightSrc light_src[NUM_LIGHTS];
 };
 
 uniform sampler2D tex[3];
 
 void main() {
+vec4 primary_fragment_color = vec4(0.0);
 )";
 
+    if (config.lighting_enabled) {
+        out += "vec3 normal = normalize(vec3(\n";
+        out += "          2.f*(normquat.x*normquat.z + normquat.y*normquat.w),\n";
+        out += "          2.f*(normquat.y*normquat.z + normquat.x*normquat.w),\n";
+        out += "    1.f - 2.f*(normquat.x*normquat.x + normquat.y*normquat.y)));\n";
+        out += "vec4 secondary_color = vec4(0.0);\n";
+        out += "vec3 diffuse_sum = vec3(0.0);\n";
+        out += "vec3 fragment_position = -view;\n";
+
+        for (unsigned light_index = 0; light_index < config.num_lights; ++light_index) {
+            unsigned num = config.light_src[light_index].num;
+
+            std::string light_vector;
+            if (config.light_src[light_index].directional)
+                light_vector = "normalize(-light_src[" + std::to_string(num) + "].position)";
+            else
+                light_vector = "normalize(light_src[" + std::to_string(num) + "].position - fragment_position)";
+
+            std::string dot_product;
+            if (config.light_src[light_index].two_sided_diffuse)
+                dot_product = "abs(dot(" + light_vector + ", normal))";
+            else
+                dot_product = "max(dot(" + light_vector + ", normal), 0.0)";
+
+            out += "diffuse_sum += ((light_src[" + std::to_string(num) + "].diffuse * " + dot_product + ") + light_src[" + std::to_string(num) + "].ambient) * 1.0;\n";
+        }
+
+        out += "diffuse_sum += lighting_global_ambient;\n";
+        out += "primary_fragment_color = vec4(clamp(diffuse_sum, vec3(0.0), vec3(1.0)), 1.0);\n";
+    }
+
     // Do not do any sort of processing if it's obvious we're not going to pass the alpha test
     if (config.alpha_test_func == Regs::CompareFunc::Never) {
         out += "discard; }";
@@ -369,21 +411,28 @@ void main() {
 
 std::string GenerateVertexShader() {
     std::string out = "#version 330 core\n";
+
     out += "layout(location = " + std::to_string((int)ATTRIBUTE_POSITION)  + ") in vec4 vert_position;\n";
     out += "layout(location = " + std::to_string((int)ATTRIBUTE_COLOR)     + ") in vec4 vert_color;\n";
     out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD0) + ") in vec2 vert_texcoord0;\n";
     out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD1) + ") in vec2 vert_texcoord1;\n";
     out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD2) + ") in vec2 vert_texcoord2;\n";
+    out += "layout(location = " + std::to_string((int)ATTRIBUTE_NORMQUAT)  + ") in vec4 vert_normquat;\n";
+    out += "layout(location = " + std::to_string((int)ATTRIBUTE_VIEW)      + ") in vec3 vert_view;\n";
 
     out += R"(
 out vec4 primary_color;
 out vec2 texcoord[3];
+out vec4 normquat;
+out vec3 view;
 
 void main() {
     primary_color = vert_color;
     texcoord[0] = vert_texcoord0;
     texcoord[1] = vert_texcoord1;
     texcoord[2] = vert_texcoord2;
+    normquat = vert_normquat;
+    view = vert_view;
     gl_Position = vec4(vert_position.x, vert_position.y, -vert_position.z, vert_position.w);
 }
 )";
diff --git a/src/video_core/renderer_opengl/gl_shader_util.h b/src/video_core/renderer_opengl/gl_shader_util.h
index 046aae14f..097242f6f 100644
--- a/src/video_core/renderer_opengl/gl_shader_util.h
+++ b/src/video_core/renderer_opengl/gl_shader_util.h
@@ -14,6 +14,8 @@ enum Attributes {
     ATTRIBUTE_TEXCOORD0,
     ATTRIBUTE_TEXCOORD1,
     ATTRIBUTE_TEXCOORD2,
+    ATTRIBUTE_NORMQUAT,
+    ATTRIBUTE_VIEW,
 };
 
 /**
diff --git a/src/video_core/renderer_opengl/pica_to_gl.h b/src/video_core/renderer_opengl/pica_to_gl.h
index 04c1d1a34..346c9391d 100644
--- a/src/video_core/renderer_opengl/pica_to_gl.h
+++ b/src/video_core/renderer_opengl/pica_to_gl.h
@@ -183,4 +183,11 @@ inline std::array<GLfloat, 4> ColorRGBA8(const u32 color) {
            } };
 }
 
+inline std::array<GLfloat, 3> LightColor(const Pica::Regs::LightColor& color) {
+    return { { color.r / 255.0f,
+               color.g / 255.0f,
+               color.b / 255.0f
+           } };
+}
+
 } // namespace