From ddec9cb3699c9403b65e224cae640f17a3b19ffb Mon Sep 17 00:00:00 2001
From: Albin Bernhardsson <catscratchesp@gmail.com>
Date: Mon, 19 Dec 2016 19:06:35 +0100
Subject: [PATCH] Use GL_TRUE when setting color_mask

---
 src/video_core/renderer_opengl/gl_rasterizer.cpp | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index cc7e782a4..6add9d16d 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -875,10 +875,10 @@ bool RasterizerOpenGL::AccelerateFill(const GPU::Regs::MemoryFillConfig& config)
             }
         }
 
-        cur_state.color_mask.red_enabled = true;
-        cur_state.color_mask.green_enabled = true;
-        cur_state.color_mask.blue_enabled = true;
-        cur_state.color_mask.alpha_enabled = true;
+        cur_state.color_mask.red_enabled = GL_TRUE;
+        cur_state.color_mask.green_enabled = GL_TRUE;
+        cur_state.color_mask.blue_enabled = GL_TRUE;
+        cur_state.color_mask.alpha_enabled = GL_TRUE;
         cur_state.Apply();
         glClearBufferfv(GL_COLOR, 0, color_values);
     } else if (dst_type == SurfaceType::Depth) {