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https://github.com/PabloMK7/citra.git
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Libnetwork: add password protected rooms, guid, and error fixes (#3068)
* Network: Add password protected roomsand GUID * Limit chat message size
This commit is contained in:
parent
4071da5012
commit
c0a7afaa5c
4 changed files with 139 additions and 33 deletions
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@ -4,8 +4,10 @@
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#include <algorithm>
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#include <atomic>
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#include <iomanip>
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#include <mutex>
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#include <random>
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#include <sstream>
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#include <thread>
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#include "enet/enet.h"
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#include "network/packet.h"
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@ -13,9 +15,6 @@
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namespace Network {
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/// Maximum number of concurrent connections allowed to this room.
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static constexpr u32 MaxConcurrentConnections = 10;
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class Room::RoomImpl {
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public:
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// This MAC address is used to generate a 'Nintendo' like Mac address.
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@ -27,6 +26,8 @@ public:
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std::atomic<State> state{State::Closed}; ///< Current state of the room.
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RoomInformation room_information; ///< Information about this room.
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std::string password; ///< The password required to connect to this room.
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struct Member {
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std::string nickname; ///< The nickname of the member.
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GameInfo game_info; ///< The current game of the member
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@ -81,6 +82,11 @@ public:
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*/
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void SendVersionMismatch(ENetPeer* client);
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/**
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* Sends a ID_ROOM_WRONG_PASSWORD message telling the client that the password is wrong.
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*/
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void SendWrongPassword(ENetPeer* client);
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/**
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* Notifies the member that its connection attempt was successful,
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* and it is now part of the room.
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@ -99,6 +105,8 @@ public:
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* <MessageID>ID_ROOM_INFORMATION
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* <String> room_name
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* <u32> member_slots: The max number of clients allowed in this room
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* <String> uid
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* <u16> port
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* <u32> num_members: the number of currently joined clients
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* This is followed by the following three values for each member:
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* <String> nickname of that member
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@ -136,13 +144,18 @@ public:
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* to all other clients.
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*/
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void HandleClientDisconnection(ENetPeer* client);
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/**
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* Creates a random ID in the form 12345678-1234-1234-1234-123456789012
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*/
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void CreateUniqueID();
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};
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// RoomImpl
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void Room::RoomImpl::ServerLoop() {
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while (state != State::Closed) {
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ENetEvent event;
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if (enet_host_service(server, &event, 100) > 0) {
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if (enet_host_service(server, &event, 50) > 0) {
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switch (event.type) {
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case ENET_EVENT_TYPE_RECEIVE:
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switch (event.packet->data[0]) {
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@ -188,6 +201,14 @@ void Room::RoomImpl::HandleJoinRequest(const ENetEvent* event) {
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u32 client_version;
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packet >> client_version;
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std::string pass;
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packet >> pass;
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if (pass != password) {
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SendWrongPassword(event->peer);
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return;
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}
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if (!IsValidNickname(nickname)) {
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SendNameCollision(event->peer);
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return;
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@ -260,6 +281,16 @@ void Room::RoomImpl::SendMacCollision(ENetPeer* client) {
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enet_host_flush(server);
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}
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void Room::RoomImpl::SendWrongPassword(ENetPeer* client) {
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Packet packet;
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packet << static_cast<u8>(IdWrongPassword);
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ENetPacket* enet_packet =
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enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
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enet_peer_send(client, 0, enet_packet);
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enet_host_flush(server);
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}
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void Room::RoomImpl::SendVersionMismatch(ENetPeer* client) {
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Packet packet;
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packet << static_cast<u8>(IdVersionMismatch);
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@ -301,6 +332,9 @@ void Room::RoomImpl::BroadcastRoomInformation() {
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packet << static_cast<u8>(IdRoomInformation);
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packet << room_information.name;
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packet << room_information.member_slots;
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packet << room_information.uid;
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packet << room_information.port;
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packet << room_information.preferred_game;
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packet << static_cast<u32>(members.size());
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{
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@ -382,6 +416,9 @@ void Room::RoomImpl::HandleChatPacket(const ENetEvent* event) {
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return; // Received a chat message from a unknown sender
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}
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// Limit the size of chat messages to MaxMessageSize
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message.resize(MaxMessageSize);
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Packet out_packet;
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out_packet << static_cast<u8>(IdChatMessage);
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out_packet << sending_member->nickname;
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@ -433,12 +470,28 @@ void Room::RoomImpl::HandleClientDisconnection(ENetPeer* client) {
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BroadcastRoomInformation();
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}
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void Room::RoomImpl::CreateUniqueID() {
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std::uniform_int_distribution<> dis(0, 9999);
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std::ostringstream stream;
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stream << std::setfill('0') << std::setw(4) << dis(random_gen);
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stream << std::setfill('0') << std::setw(4) << dis(random_gen) << "-";
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stream << std::setfill('0') << std::setw(4) << dis(random_gen) << "-";
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stream << std::setfill('0') << std::setw(4) << dis(random_gen) << "-";
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stream << std::setfill('0') << std::setw(4) << dis(random_gen) << "-";
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stream << std::setfill('0') << std::setw(4) << dis(random_gen);
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stream << std::setfill('0') << std::setw(4) << dis(random_gen);
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stream << std::setfill('0') << std::setw(4) << dis(random_gen);
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room_information.uid = stream.str();
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}
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// Room
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Room::Room() : room_impl{std::make_unique<RoomImpl>()} {}
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Room::~Room() = default;
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void Room::Create(const std::string& name, const std::string& server_address, u16 server_port) {
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bool Room::Create(const std::string& name, const std::string& server_address, u16 server_port,
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const std::string& password, const u32 max_connections,
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const std::string& preferred_game, u64 preferred_game_id) {
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ENetAddress address;
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address.host = ENET_HOST_ANY;
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if (!server_address.empty()) {
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}
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address.port = server_port;
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room_impl->server = enet_host_create(&address, MaxConcurrentConnections, NumChannels, 0, 0);
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// TODO(B3N30): Allow specifying the maximum number of concurrent connections.
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room_impl->server = enet_host_create(&address, max_connections, NumChannels, 0, 0);
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if (!room_impl->server) {
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return false;
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}
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room_impl->state = State::Open;
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room_impl->room_information.name = name;
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room_impl->room_information.member_slots = MaxConcurrentConnections;
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room_impl->room_information.member_slots = max_connections;
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room_impl->room_information.port = server_port;
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room_impl->room_information.preferred_game = preferred_game;
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room_impl->room_information.preferred_game_id = preferred_game_id;
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room_impl->password = password;
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room_impl->CreateUniqueID();
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room_impl->StartLoop();
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return true;
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}
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Room::State Room::GetState() const {
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@ -474,7 +536,11 @@ std::vector<Room::Member> Room::GetRoomMemberList() const {
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member_list.push_back(member);
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}
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return member_list;
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};
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}
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bool Room::HasPassword() const {
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return !room_impl->password.empty();
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}
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void Room::Destroy() {
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room_impl->state = State::Closed;
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constexpr u32 network_version = 1; ///< The version of this Room and RoomMember
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constexpr u16 DefaultRoomPort = 1234;
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constexpr u16 DefaultRoomPort = 24872;
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constexpr u32 MaxMessageSize = 500;
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/// Maximum number of concurrent connections allowed to this room.
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static constexpr u32 MaxConcurrentConnections = 254;
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constexpr size_t NumChannels = 1; // Number of channels used for the connection
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struct RoomInformation {
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std::string name; ///< Name of the server
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u32 member_slots; ///< Maximum number of members in this room
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std::string uid; ///< The unique ID of the room
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u16 port; ///< The port of this room
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std::string preferred_game; ///< Game to advertise that you want to play
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u64 preferred_game_id; ///< Title ID for the advertised game
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};
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struct GameInfo {
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IdNameCollision,
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IdMacCollision,
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IdVersionMismatch,
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IdWrongPassword,
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IdCloseRoom
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};
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*/
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std::vector<Member> GetRoomMemberList() const;
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/**
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* Checks if the room is password protected
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*/
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bool HasPassword() const;
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/**
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* Creates the socket for this room. Will bind to default address if
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* server is empty string.
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*/
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void Create(const std::string& name, const std::string& server = "",
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u16 server_port = DefaultRoomPort);
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bool Create(const std::string& name, const std::string& server = "",
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u16 server_port = DefaultRoomPort, const std::string& password = "",
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const u32 max_connections = MaxConcurrentConnections,
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const std::string& preferred_game = "", u64 preferred_game_id = 0);
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/**
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* Destroys the socket
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* nickname and preferred mac.
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* @params nickname The desired nickname.
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* @params preferred_mac The preferred MAC address to use in the room, the NoPreferredMac tells
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* @params password The password for the room
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* the server to assign one for us.
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*/
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void SendJoinRequest(const std::string& nickname,
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const MacAddress& preferred_mac = NoPreferredMac);
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const MacAddress& preferred_mac = NoPreferredMac,
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const std::string& password = "");
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/**
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* Extracts a MAC Address from a received ENet packet.
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case IdVersionMismatch:
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SetState(State::WrongVersion);
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break;
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case IdWrongPassword:
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SetState(State::WrongPassword);
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break;
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case IdCloseRoom:
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SetState(State::LostConnection);
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break;
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}
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void RoomMember::RoomMemberImpl::SendJoinRequest(const std::string& nickname,
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const MacAddress& preferred_mac) {
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const MacAddress& preferred_mac,
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const std::string& password) {
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Packet packet;
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packet << static_cast<u8>(IdJoinRequest);
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packet << nickname;
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packet << preferred_mac;
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packet << network_version;
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packet << password;
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Send(std::move(packet));
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}
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RoomInformation info{};
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packet >> info.name;
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packet >> info.member_slots;
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packet >> info.uid;
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packet >> info.port;
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packet >> info.preferred_game;
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room_information.name = info.name;
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room_information.member_slots = info.member_slots;
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room_information.port = info.port;
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room_information.preferred_game = info.preferred_game;
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u32 num_members;
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packet >> num_members;
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packet >> wifi_packet.channel;
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packet >> wifi_packet.transmitter_address;
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packet >> wifi_packet.destination_address;
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u32 data_length;
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packet >> data_length;
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packet >> wifi_packet.data;
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Invoke<WifiPacket>(wifi_packet);
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@ -348,14 +356,13 @@ RoomMember::CallbackHandle<T> RoomMember::RoomMemberImpl::Bind(
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}
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// RoomMember
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RoomMember::RoomMember() : room_member_impl{std::make_unique<RoomMemberImpl>()} {
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room_member_impl->client = enet_host_create(nullptr, 1, NumChannels, 0, 0);
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ASSERT_MSG(room_member_impl->client != nullptr, "Could not create client");
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}
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RoomMember::RoomMember() : room_member_impl{std::make_unique<RoomMemberImpl>()} {}
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RoomMember::~RoomMember() {
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ASSERT_MSG(!IsConnected(), "RoomMember is being destroyed while connected");
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enet_host_destroy(room_member_impl->client);
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if (room_member_impl->loop_thread) {
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Leave();
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}
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}
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RoomMember::State RoomMember::GetState() const {
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}
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void RoomMember::Join(const std::string& nick, const char* server_addr, u16 server_port,
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u16 client_port, const MacAddress& preferred_mac) {
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u16 client_port, const MacAddress& preferred_mac,
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const std::string& password) {
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// If the member is connected, kill the connection first
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if (room_member_impl->loop_thread && room_member_impl->loop_thread->joinable()) {
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room_member_impl->SetState(State::Error);
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room_member_impl->loop_thread->join();
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room_member_impl->loop_thread.reset();
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Leave();
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}
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// If the thread isn't running but the ptr still exists, reset it
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else if (room_member_impl->loop_thread) {
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room_member_impl->loop_thread.reset();
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}
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if (!room_member_impl->client) {
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room_member_impl->client = enet_host_create(nullptr, 1, NumChannels, 0, 0);
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ASSERT_MSG(room_member_impl->client != nullptr, "Could not create client");
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}
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ENetAddress address{};
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enet_address_set_host(&address, server_addr);
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address.port = server_port;
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room_member_impl->nickname = nick;
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room_member_impl->SetState(State::Joining);
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room_member_impl->StartLoop();
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room_member_impl->SendJoinRequest(nick, preferred_mac);
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room_member_impl->SendJoinRequest(nick, preferred_mac, password);
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SendGameInfo(room_member_impl->current_game_info);
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} else {
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enet_peer_disconnect(room_member_impl->server, 0);
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room_member_impl->SetState(State::CouldNotConnect);
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}
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}
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room_member_impl->SetState(State::Idle);
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room_member_impl->loop_thread->join();
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room_member_impl->loop_thread.reset();
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enet_host_destroy(room_member_impl->client);
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room_member_impl->client = nullptr;
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}
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template void RoomMember::Unbind(CallbackHandle<WifiPacket>);
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/// Information about the received WiFi packets.
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/// Acts as our own 802.11 header.
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struct WifiPacket {
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enum class PacketType : u8 { Beacon, Data, Authentication, AssociationResponse };
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enum class PacketType : u8 {
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Beacon,
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Data,
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Authentication,
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AssociationResponse,
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Deauthentication
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};
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PacketType type; ///< The type of 802.11 frame.
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std::vector<u8> data; ///< Raw 802.11 frame data, starting at the management frame header
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/// for management frames.
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NameCollision, ///< Somebody is already using this name
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MacCollision, ///< Somebody is already using that mac-address
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WrongVersion, ///< The room version is not the same as for this RoomMember
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WrongPassword, ///< The password doesn't match the one from the Room
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CouldNotConnect ///< The room is not responding to a connection attempt
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};
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* This may fail if the username is already taken.
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*/
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void Join(const std::string& nickname, const char* server_addr = "127.0.0.1",
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const u16 serverPort = DefaultRoomPort, const u16 clientPort = 0,
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const MacAddress& preferred_mac = NoPreferredMac);
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const u16 server_port = DefaultRoomPort, const u16 client_port = 0,
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const MacAddress& preferred_mac = NoPreferredMac, const std::string& password = "");
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/**
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* Sends a WiFi packet to the room.
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