From c6fc00bc77aa46f30bb576f0a0e18bb9cc45e4d9 Mon Sep 17 00:00:00 2001
From: Vitor Kiguchi <vitor-kiguchi@hotmail.com>
Date: Sat, 3 Sep 2022 15:09:09 +0200
Subject: [PATCH] GetShaderCacheVersionHash: add comment explaining where the
 hash comes from

---
 src/video_core/renderer_opengl/gl_shader_disk_cache.cpp | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
index 1a3ea1d73..f2b0757d3 100644
--- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
@@ -33,6 +33,8 @@ enum class PrecompiledEntryKind : u32 {
 
 constexpr u32 NativeVersion = 1;
 
+// The hash is based on relevant files. The list of files can be found at src/common/CMakeLists.txt
+// and CMakeModules/GenerateSCMRev.cmake
 ShaderCacheVersionHash GetShaderCacheVersionHash() {
     ShaderCacheVersionHash hash{};
     const std::size_t length = std::min(std::strlen(Common::g_shader_cache_version), hash.size());