From e53a2ac41151224e5c05840a2912f594d441db03 Mon Sep 17 00:00:00 2001
From: James Rowe <jroweboy@gmail.com>
Date: Mon, 16 Dec 2019 19:18:33 -0700
Subject: [PATCH] Reenable AAC FFMPEG decoding

Simple cut/paste issue where initialized is only set to true when the
emulation attempts to init the Binary Pipe, but we used it to test if
the FFMPEG decoder was valid and disabled it if it wasn't. Just return
the value of have_ffmpeg_dl instead so when dynamic loading is added
it'll still work.
---
 src/audio_core/hle/ffmpeg_decoder.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/audio_core/hle/ffmpeg_decoder.cpp b/src/audio_core/hle/ffmpeg_decoder.cpp
index 061decf13..a1b6d141f 100644
--- a/src/audio_core/hle/ffmpeg_decoder.cpp
+++ b/src/audio_core/hle/ffmpeg_decoder.cpp
@@ -13,7 +13,7 @@ public:
     ~Impl();
     std::optional<BinaryResponse> ProcessRequest(const BinaryRequest& request);
     bool IsValid() const {
-        return initalized;
+        return have_ffmpeg_dl;
     }
 
 private: