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Loader: Remove .bin file support
It is of very limited practical utility currently, and will soon be impossible to support due to more accurate memory map emulation.
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917ac23dfc
commit
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3 changed files with 1 additions and 21 deletions
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@ -256,7 +256,7 @@ void GMainWindow::ShutdownGame() {
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void GMainWindow::OnMenuLoadFile()
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{
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QString filename = QFileDialog::getOpenFileName(this, tr("Load File"), QString(), tr("3DS executable (*.3ds *.3dsx *.elf *.axf *.bin *.cci *.cxi)"));
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QString filename = QFileDialog::getOpenFileName(this, tr("Load File"), QString(), tr("3DS executable (*.3ds *.3dsx *.elf *.axf *.cci *.cxi)"));
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if (filename.size()) {
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// Shutdown previous session if the emu thread is still active...
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if (emu_thread != nullptr)
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@ -63,8 +63,6 @@ static FileType GuessFromExtension(const std::string& extension_) {
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return FileType::CXI;
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else if (extension == ".cci")
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return FileType::CCI;
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else if (extension == ".bin")
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return FileType::BIN;
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else if (extension == ".3ds")
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return FileType::CCI;
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else if (extension == ".3dsx")
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@ -82,8 +80,6 @@ static const char* GetFileTypeString(FileType type) {
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return "ELF";
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case FileType::THREEDSX:
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return "3DSX";
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case FileType::BIN:
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return "raw";
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case FileType::Error:
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case FileType::Unknown:
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break;
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@ -137,21 +133,6 @@ ResultStatus LoadFile(const std::string& filename) {
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break;
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}
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// Raw BIN file format...
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case FileType::BIN:
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{
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Kernel::g_current_process = Kernel::Process::Create(filename_filename, 0);
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Kernel::g_current_process->svc_access_mask.set();
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Kernel::g_current_process->address_mappings = default_address_mappings;
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size_t size = (size_t)file->GetSize();
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if (file->ReadBytes(Memory::GetPointer(Memory::EXEFS_CODE_VADDR), size) != size)
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return ResultStatus::Error;
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Kernel::g_current_process->Run(Memory::EXEFS_CODE_VADDR, 0x30, Kernel::DEFAULT_STACK_SIZE);
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return ResultStatus::Success;
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}
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// Error occurred durring IdentifyFile...
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case FileType::Error:
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@ -24,7 +24,6 @@ enum class FileType {
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CXI,
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CIA,
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ELF,
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BIN,
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THREEDSX, //3DSX
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};
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