From ecbad494d9f1e39b0e11fb58a38e868d2390c5c6 Mon Sep 17 00:00:00 2001
From: Yuri Kunde Schlesner <yuriks@yuriks.net>
Date: Tue, 25 Aug 2015 05:44:59 -0300
Subject: [PATCH] Shader Debugger: Initialize input_vertex to prevent crashes

If the first type of breakpoint to be hit wasn't "Vertex Loaded", the
input_vertex would contain garbage, which would be passed to the shader
interpreter and ocasionally cause crashes.
---
 src/citra_qt/debugger/graphics_vertex_shader.cpp | 7 +++++++
 1 file changed, 7 insertions(+)

diff --git a/src/citra_qt/debugger/graphics_vertex_shader.cpp b/src/citra_qt/debugger/graphics_vertex_shader.cpp
index eaa749f30..e5af76074 100644
--- a/src/citra_qt/debugger/graphics_vertex_shader.cpp
+++ b/src/citra_qt/debugger/graphics_vertex_shader.cpp
@@ -301,6 +301,13 @@ GraphicsVertexShaderWidget::GraphicsVertexShaderWidget(std::shared_ptr< Pica::De
         : BreakPointObserverDock(debug_context, "Pica Vertex Shader", parent) {
     setObjectName("PicaVertexShader");
 
+    // Clear input vertex data so that it contains valid float values in case a debug shader
+    // execution happens before the first Vertex Loaded breakpoint.
+    // TODO: This makes a crash in the interpreter much less likely, but not impossible. The
+    //       interpreter should guard against out-of-bounds accesses to ensure crashes in it aren't
+    //       possible.
+    std::memset(&input_vertex, 0, sizeof(input_vertex));
+
     auto input_data_mapper = new QSignalMapper(this);
 
     // TODO: Support inputting data in hexadecimal raw format