From f1e377f57e48a4046298b1c61c1a14a2d7193cee Mon Sep 17 00:00:00 2001
From: wwylele <wwylele@gmail.com>
Date: Thu, 22 Jun 2017 17:33:51 +0300
Subject: [PATCH] gl_rasterizer: create the texture before applying the state

this is a rebasing error from #2792. It doesn't affect much though, because the later more Apply() call fixes/hides it
---
 src/video_core/renderer_opengl/gl_rasterizer.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 8b7991c04..e3dcd831b 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -94,10 +94,10 @@ RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) {
     framebuffer.Create();
 
     // Allocate and bind lighting lut textures
-    lighting_lut_buffer.Create();
+    lighting_lut.Create();
     state.lighting_lut.texture_buffer = lighting_lut.handle;
     state.Apply();
-    lighting_lut.Create();
+    lighting_lut_buffer.Create();
     glBindBuffer(GL_TEXTURE_BUFFER, lighting_lut_buffer.handle);
     glBufferData(GL_TEXTURE_BUFFER,
                  sizeof(GLfloat) * 2 * 256 * Pica::LightingRegs::NumLightingSampler, nullptr,