Hamish Milne
116d22d562
Refactor out the wakeup_callback function pointer
2020-02-13 17:42:05 +08:00
Hamish Milne
7019561fd5
Bind NWM_UDS service in the constructor
2020-02-13 17:42:05 +08:00
Hamish Milne
96432589bd
Use shared_ptr for PageTable
2020-02-13 17:42:04 +08:00
Hamish Milne
e4afa8e512
Make the tests pass
2020-02-13 17:42:04 +08:00
Hamish Milne
65d96bf6c1
Changed u8* to MemoryRef
2020-02-13 17:42:00 +08:00
Hamish Milne
cf985631e0
Minor tidying up
2020-02-13 17:41:27 +08:00
Hamish Milne
26e90a99cd
Added basic UI; misc memory fixes
2020-02-13 17:41:27 +08:00
Hamish Milne
558e710e17
Finished archives; remove pod.h
2020-02-13 17:41:26 +08:00
Hamish Milne
2bf5b46460
Basic archive backend serialization
2020-02-13 17:41:26 +08:00
Hamish Milne
2d2c7218ef
Serialize CECD, CFG services
2020-02-13 17:41:25 +08:00
Hamish Milne
ef2e503281
Serialize QTM, Y2R services
2020-02-13 17:41:24 +08:00
Hamish Milne
92857efca4
Serialize PTM service
2020-02-13 17:41:24 +08:00
Hamish Milne
f5e2f873b0
Serialize NWM service
2020-02-13 17:41:24 +08:00
Hamish Milne
571b1062f0
Serialize NIM, PS, PXI, SOC, SSL services
2020-02-13 17:41:23 +08:00
Hamish Milne
2409ee39cb
Serialize IR, MVD, NDM, NEWS, NFC
2020-02-13 17:41:23 +08:00
Hamish Milne
3d6e372f96
More clang format fixes. Really need to standardise the version of this
2020-02-13 17:41:23 +08:00
Hamish Milne
01ec2e8a67
Serialize MIC service
2020-02-13 17:41:22 +08:00
Hamish Milne
e3c0211b74
Fix clang format
2020-02-13 17:41:22 +08:00
Hamish Milne
eb67167b7c
Serialize IR service
2020-02-13 17:41:22 +08:00
Hamish Milne
8bd3e8cd27
Serialize HTTP service
2020-02-13 17:41:22 +08:00
Hamish Milne
74361fa3fb
Serialize HID service
2020-02-13 17:41:21 +08:00
Hamish Milne
30494c06a4
Serialize GSP service
2020-02-13 17:41:21 +08:00
Hamish Milne
9877bf7d48
Change how the boost target works; disable external warnings in MSVC
2020-02-13 17:41:20 +08:00
Hamish Milne
d041901a30
Some more CI fixes
2020-02-13 17:41:20 +08:00
Hamish Milne
c7106e232f
Fix a bug on mingw
2020-02-13 17:41:16 +08:00
Hamish Milne
d6862c2fca
Some CI fixes
2020-02-13 17:40:52 +08:00
Hamish Milne
7b846ffa98
clang-format fixes
2020-02-13 17:39:15 +08:00
Hamish Milne
d482fb359c
Attempting to fix mingw on windows
2020-02-13 17:38:25 +08:00
Hamish Milne
6917eaf53b
Use load_construct_data for kernel objects
2020-02-13 17:38:25 +08:00
Hamish Milne
3ed8d95866
Serialize FS service; some compiler fixes
2020-02-13 17:38:24 +08:00
Hamish Milne
d1096de245
Added FRD service serialization
2020-02-13 17:38:24 +08:00
Hamish Milne
4354179156
Added ERR service serialization
2020-02-13 17:38:23 +08:00
Hamish Milne
452ae2e371
Added DSP service serialization
2020-02-13 17:38:23 +08:00
Hamish Milne
30fe2bfe38
Added DLP service serialization
2020-02-13 17:38:23 +08:00
Hamish Milne
a0c3b91785
Added CSND serialization
2020-02-13 17:38:23 +08:00
Hamish Milne
17b9cbefef
CAM service serialization
2020-02-13 17:38:22 +08:00
Hamish Milne
1185d62792
BOSS service serialization
2020-02-13 17:38:22 +08:00
Hamish Milne
5265c79056
APT service serialization
2020-02-13 17:38:21 +08:00
Hamish Milne
3e752002c4
Replace g_kernel with Core::Global etc.
2020-02-13 17:38:21 +08:00
Hamish Milne
e707685c2a
Serialize AM services
2020-02-13 17:38:20 +08:00
Hamish Milne
89e4e49a63
Finished AC and ACT service serialization
2020-02-13 17:38:20 +08:00
Hamish Milne
3fd5c431f1
Service serialization framework; done AC
2020-02-13 17:38:20 +08:00
Hamish Milne
ac0337d8df
Started IPC services serialization
2020-02-13 17:38:19 +08:00
Hamish Milne
7a5bde0b44
Serialize service manager, server prt
2020-02-13 17:38:19 +08:00
Hamish Milne
4f95575d41
Serialize some more kernel objects
2020-02-13 17:38:18 +08:00
Hamish Milne
8c81500dee
Serialize kernel/hle/memory
2020-02-13 17:38:18 +08:00
Hamish Milne
050c3bdee5
Serialize primitive_assembly
2020-02-13 17:38:18 +08:00
Hamish Milne
c284192a87
Serialize geometry_pipeline
2020-02-13 17:38:17 +08:00
Hamish Milne
acc89b2251
Fixed an include
2020-02-13 17:38:17 +08:00
Hamish Milne
dc0d1ebc95
Added a TODO
2020-02-13 17:38:17 +08:00
Hamish Milne
f557d26b40
Added CPU, mutex, process, thread, timer
2020-02-13 17:38:16 +08:00
Hamish Milne
06891d9454
Added client/server objects
2020-02-13 17:38:16 +08:00
Hamish Milne
5035e68dad
Added derived kernel objects
2020-02-13 17:38:15 +08:00
Hamish Milne
f79c9668a3
Added shader state; WIP kernel objects
2020-02-13 17:38:10 +08:00
Hamish Milne
45788b9c82
Added shader state serialization
2020-02-13 17:34:16 +08:00
Hamish Milne
6f00976ab5
video_core serialization
2020-02-13 17:34:16 +08:00
Hamish Milne
ee2cae2093
Added core serialization
2020-02-13 17:34:13 +08:00
Hamish Milne
dc04774ece
Added POD serialization
2020-02-13 17:27:51 +08:00
Hamish Milne
6940c99ed6
Added boost serialization
2020-02-13 17:27:50 +08:00
Tobias
f106e76132
Port yuzu commit: "yuzu/CMakeLists: Disable implicit QString co… ( #5074 )
...
* yuzu/CMakeLists: Disable implicit QString conversions
Now that all of our code is compilable with implicit QString
conversions, we can enforce it at compile-time by disabling them.
Co-Authored-By: Mat M. <lioncash@users.noreply.github.com>
* citra_qt: Remove lots of implicit QString conversions
Co-authored-by: Mat M. <mathew1800@gmail.com>
2020-02-11 13:12:09 +01:00
zhupengfei
4273b967b5
core/file_sys: Do not apply the same mods to DLCs
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Now you can apply separate mods to DLCs and mods for the original title won't be applied.
2020-02-11 14:03:07 +08:00
FearlessTobi
4c2c27046d
Fix compilation
2020-02-10 12:10:42 +01:00
Pengfei Zhu
b53b4bfb17
Merge pull request #5062 from FearlessTobi/port-3173
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Port yuzu-emu/yuzu#3173 : "common: SPSCQueue: Notify after incrementing queue size."
2020-02-10 12:10:45 +08:00
zhupengfei
b81c9bd738
fix clang format
2020-02-10 07:41:31 +08:00
Lioncash
7362fe48ac
input_common/udp: Add missing override specifiers
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Prevents trivial warnings and ensures interfaces are properly
maintained between the base class.
2020-02-09 23:00:02 +01:00
Lioncash
575ab92a76
input_common/udp: std::move SocketCallback instances where applicable
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std::function is allowed to heap allocate if the size of the captures
associated with each lambda exceed a certain threshold. This prevents
potentially unnecessary reallocations from occurring.
2020-02-09 23:00:02 +01:00
Lioncash
fcdc191107
input_common/udp: std::move shared_ptr within Client constructor
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Gets rid of a trivially avoidable atomic reference count increment and
decrement.
2020-02-09 23:00:02 +01:00
Lioncash
8a0f8c3a4f
udp/client: Replace deprecated from_string() call with make_address_v4()
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Future-proofs code if boost is ever updated.
2020-02-09 23:00:02 +01:00
Lioncash
7d45fdc1df
input_common/udp: Silence -Wreorder warning for Socket
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Amends the constructor initializer list to specify the order of its
elements in the same order that initialization would occur.
2020-02-09 23:00:01 +01:00
Lioncash
d7a58fe24d
input_common/udp: Remove unnecessary inclusions
2020-02-09 23:00:01 +01:00
Lioncash
b39a611a3d
input_common/udp: Add missing header guard
2020-02-09 23:00:01 +01:00
zhupengfei
d9ae4c332d
layered_fs: Do not open all replacement files on load
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Instead open them when we want to read them. This is because the standard library has a limit on the number of opened files.
2020-02-09 21:48:42 +08:00
zhupengfei
b87bc5d351
citra_qt: Add 'Dump RomFS' menu action
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A progress dialog will be displayed. However no progress is reported and the user also cannot cancel it.
2020-02-09 21:01:56 +08:00
zhupengfei
13e2d534e9
core: Add dump RomFS support
...
This is added to LayeredFS, then the NCCH container and then the loader interface.
2020-02-09 20:59:31 +08:00
James Rowe
03cde53cb6
Merge pull request #5077 from FearlessTobi/port-3339
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Port yuzu-emu/yuzu#3339 : "GUI: fix minor issues with dark themes + rename and reorder themes"
2020-02-08 12:49:15 -07:00
James Rowe
17e9522921
Merge pull request #5069 from vitor-k/min-window2
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Update minimum window size based on current layout
2020-02-08 12:46:20 -07:00
zhupengfei
db18f6c79a
Address review
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simplify code
2020-02-07 23:53:00 +08:00
zhupengfei
2ec99b83aa
core: Reset archive_manager on shutdown.
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This holds the archives which include the SelfNCCH archive which holds the RomFS files. If we don't reset it the LayeredFS class can't get destructed and mods files won't be released.
2020-02-07 23:45:02 +08:00
zhupengfei
6e0afbaa19
Fix build
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Explicitly use `std::min<std::size_t>`
Added virtual destructor
2020-02-07 16:26:33 +08:00
zhupengfei
eed9de2336
core/file_sys: Allow exheader replacement to be read from mods path
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The previous method (filename.exheader) can still be used.
2020-02-07 15:55:35 +08:00
zhupengfei
53d0c618a0
core/file_sys: Read mods for the original title for updates
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Updates can override RomFS and ExeFS, therefore we should apply the mods to them as well.
2020-02-07 15:20:20 +08:00
zhupengfei
7c652a0479
citra_qt: Add 'Open Mods Location'
2020-02-07 15:20:20 +08:00
zhupengfei
91e5a39a08
core/file_sys: Allow exefs mods to be read from mods path
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The original path (file_name.exefsdir) is still supported, but alternatively users can choose to put exefs patches in the same place as LayeredFS files (`load/mods/<Title ID>/exefs`).
2020-02-07 15:20:19 +08:00
zhupengfei
8a570bf00c
core: Use LayeredFS while reading RomFS
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Only enabled for NCCHs that do not have an override romfs.
LayeredFS files should be put in the `load` directory in User Directory. The directory structure is similar to yuzu's but currently does not allow named mods yet. Replacement files should be put in `load/mods/<Title ID>/romfs` while patches/stubs should be put in `load/mods/<Title ID>/romfs_ext`.
2020-02-07 15:20:18 +08:00
zhupengfei
890405bb7c
core/file_sys: LayeredFS implementation
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This implementation is different from Luma3DS's which directly hooks the SDK functions. Instead, we read the RomFS's metadata and figure out the directory and file structure. Then, relocations (i.e. replacements/deletions/patches) are applied. Afterwards, we rebuild the metadata, and assign 'fake' data offsets to the files. When we want to read file data from this rebuilt RomFS, we use binary search to find the last data offset smaller or equal to the given offset and read from that file (either from the original RomFS, or from replacement files, or from buffered data with patches applied) and any later files when length is not enough.
The code that rebuilds the metadata is pretty complex and uses quite a few variables to keep track of necessary information like metadata offsets. According to my tests, it is able to build RomFS-es identical to the original (but without trailing garbage data) when no relocations are applied.
2020-02-07 15:19:57 +08:00
zhupengfei
83e0cc45f4
core/file_sys: Make RomFSReader an abstract interface
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The original RomFSReader is renamed to DirectRomFSReader that directly reads the RomFS.
2020-02-07 15:19:53 +08:00
zhupengfei
05a82b15e6
swkbd: Fix digit filter
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The DIGIT filter was incorrectly implemented as preventing all digits. It actually limits the maximum digit count to max_digits, according to ctrulib and hardware testing.
2020-02-04 16:56:30 +08:00
Tobias
eb0364dd5f
citra_qt: config: Move audio to its own tab. ( #5079 )
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- We have some important audio settings, makes them more discoverable.
Co-Authored-By: bunnei <bunneidev@gmail.com>
Co-authored-by: bunnei <bunneidev@gmail.com>
2020-02-01 16:04:48 +01:00
BreadFish64
e7a073e15f
logging/backend: Change type of filename from string to const char*
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This was suggested by degasus in https://github.com/yuzu-emu/yuzu/pull/3326 in order to avoid an unnecessary copy.
2020-01-28 14:29:26 +01:00
Bartosz Kaszubowski
ff66f723bb
GUI: fix minor issues with dark themes
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GUI: rename and reorder themes
2020-01-28 14:24:52 +01:00
FearlessTobi
4b7a45ccc7
yuzu/main: Specify string conversions explicitly
2020-01-23 22:45:13 +01:00
James Rowe
5f20bf0e10
Merge pull request #5073 from vitor-k/log-shader-cache-option
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Log disk shader cache setting
2020-01-22 21:25:17 -07:00
James Rowe
f3e6c4f841
Merge pull request #5071 from jroweboy/loading-bar
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QT Frontend: Add disk shader loading progress bar
2020-01-22 21:24:43 -07:00
Vitor Kiguchi
2035207dde
log disk shader cache setting
2020-01-23 00:49:17 -03:00
James Rowe
426e214c25
Loading Screen: Vertically Center everything
2020-01-22 17:26:27 -07:00
James Rowe
961a7b59c9
QT Frontend: Add disk shader loading progress bar
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Until we get a on screen display or async shader loading, we should at
least have some measure of progress in the meantime. This is 90% a port
from the loading screen I made for yuzu, but with a slightly different
changed detection for when to display the ETA. Now we keep track of a
rolling estimate for shader load ETA and only display a ETA if its going
to take longer than 10 seconds.
2020-01-22 17:18:00 -07:00
James Rowe
5fb456f17f
Frontend: Prevent DiskShader option from being selected if HW Shaders are disabled
2020-01-22 09:50:31 -07:00
James Rowe
bd29261e0a
Frontend: Only load disk resources if hw shader is enabled
2020-01-22 09:47:53 -07:00
Vitor Kiguchi
b713fe3329
Address review comments
2020-01-22 12:51:04 -03:00
Vitor Kiguchi
157f82141d
Make a separate function for getting minimum size based on layout
2020-01-21 19:31:39 -03:00
James Rowe
5fd1ff08d7
Merge pull request #5024 from jroweboy/temp-hle-audio-fix
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Prevent out of memory errors when the game passes in an improper length value
2020-01-21 15:30:20 -07:00
Vitor Kiguchi
0dcb886ef2
clang format
2020-01-21 14:24:16 -03:00
Vitor Kiguchi
718f04af6d
Correctly treat cases when current size is smaller than the minimum defined by the layout
2020-01-21 13:32:51 -03:00
Vitor Kiguchi
5d0353c391
correct ProcessConfigurationChanges
2020-01-20 23:00:33 -03:00
Vitor Kiguchi
6e1a873e57
use the defined constants instead of magic numbers for screen dimensions
2020-01-20 23:00:33 -03:00
Vitor Kiguchi
64737afdbc
Change min_client_area_size based on layout
2020-01-20 23:00:21 -03:00
James Rowe
a0f9c795c8
Merge pull request #5043 from vitor-k/screen-rotate
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Implement Upright/Book-style layout
2020-01-20 18:38:06 -07:00
Vitor Kiguchi
c2179a1dd0
log the upright screen setting
2020-01-20 22:32:16 -03:00
Vitor Kiguchi
5eb9a5b3bc
Set hotkey for screen rotation
2020-01-20 22:32:15 -03:00
Vitor Kiguchi
be88d2a59a
implement upright orientation for side and large frame layouts
2020-01-20 22:32:15 -03:00
vitor-k
89cab445d4
Implementation of screen rotation without use of additional layouts.
...
This is based on what was done using additional layouts, but modified
to have a variable to control rotation and making it so Single Screen
Layout behaves like Upright Single would, and Default Layout behaves
like Upright Double would, when the new variable is used.
Large Layout and Side Layout currently ignore the new variable.
New variable still currently doesn't have a hotkey.
2020-01-20 22:31:51 -03:00
bunnei
591c6a64d7
common: SPSCQueue: Notify after incrementing queue size.
2020-01-19 13:35:49 +01:00
TotalCaesar659
df6cf6bbb6
Add headbar icon on Linux
2020-01-19 13:29:53 +01:00
James Rowe
e4285097f4
Merge pull request #5021 from ccawley2011/cpu_detect
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common/cpu_detect: Remove unused functionality
2020-01-17 20:30:29 -07:00
James Rowe
e74a402c69
Merge pull request #4923 from jroweboy/diskcachelul
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Disk Shader Caching
2020-01-17 18:15:50 -07:00
iwubcode
43f8aadd52
renderer_opengl: Allow usage of interlaced 3D
2020-01-16 22:12:50 -06:00
iwubcode
6f269c375f
citra, citra_qt, settings.h, default_ini.h: Add option for interlaced 3D
2020-01-16 22:12:50 -06:00
James Rowe
e95bc52b3d
Only check for sanitize_mul if theres a shader in the cache
2020-01-16 08:35:52 -07:00
James Rowe
43c9695bf9
Fix title bar
2020-01-15 23:52:41 -07:00
James Rowe
cf4125a6a5
Only load precompiled shaders if their sanitize_mul setting matches
2020-01-15 21:10:37 -07:00
James Rowe
6945b6539f
Address review and update zstd
2020-01-15 19:58:34 -07:00
James Rowe
936094dd27
Log the number of entries in each cache
2020-01-15 19:58:34 -07:00
James Rowe
45bc5b465e
Add a error log for unsupported configurations for disk cache
2020-01-15 19:58:34 -07:00
James Rowe
2d86bc6db5
Rename InvalidateTransferable to InvalidateAll to match what it does
2020-01-15 19:58:34 -07:00
James Rowe
7092ba8480
Only add shaders to precompiled cache if they are new
2020-01-15 19:58:34 -07:00
James Rowe
061a33477f
Properly bind the shader sampler and uniform bindings
2020-01-15 19:58:34 -07:00
James Rowe
a20c81d593
Change VFS vector to regular vector
2020-01-15 19:58:34 -07:00
James Rowe
6f2756089d
citra-sdl: Add Load Disk Resources
2020-01-15 19:58:34 -07:00
James Rowe
d418f0438d
citra-qt: Load Disk Resources
2020-01-15 19:58:34 -07:00
James Rowe
d03d201482
Add GetRenderer to core
2020-01-15 19:58:34 -07:00
James Rowe
be52d3a7d0
Add missing changes from yuzu file_util
2020-01-15 19:58:34 -07:00
James Rowe
4e9ec4efd0
Add shader disk caching
2020-01-15 19:58:33 -07:00
James Rowe
ce3f8bf94e
Add frontend settings
2020-01-15 19:58:33 -07:00
James Rowe
b5b6ce5fdc
Add shader cache version generation
2020-01-15 19:58:33 -07:00
James Rowe
b5bc05738c
Add settings for disk shader cache
2020-01-15 19:58:33 -07:00
James Rowe
8f67d6a444
Add ZSTD compression for precompiled cache
2020-01-15 19:58:33 -07:00
James Rowe
cd86c9b043
Merge pull request #5036 from leoetlino/bps
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file_sys: Add support for BPS patching
2020-01-15 12:04:54 -07:00
James Rowe
45bff6ab58
Merge pull request #5033 from BreadFish64/fix_game_list
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qt: do not use an invalid update smdh
2020-01-15 11:51:35 -07:00
James Rowe
01686f78fe
Merge pull request #5037 from leoetlino/thin-archives
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CMake: Create thin archives on Linux
2020-01-01 14:29:43 -05:00
BreadFish64
b3beff0f4c
common/logging: don't use regex for path trimming
2019-12-24 14:19:18 -06:00
Léo Lam
756d231ff9
file_sys: Add support for BPS patches
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The BPS format allows distributing patches that are smaller and that do
not contain copyrighted content if data is relocated
(unlike non-trivial IPS patches).
This is essential for games such as MM3D that have three barely
different code revisions. Supporting all three versions would
demand an unreasonable amount of work; with BPS patches only one
version has to be supported.
2019-12-22 10:46:47 +01:00
Léo Lam
3140086c60
file_sys: Handle patch applying failures
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This changes ApplyCodePatch to return a ResultStatus, which makes it
possible to determine whether patch applying has failed. Previously,
only a boolean was returned, and false was returned when no patch
was found OR when a patch was found but applying it failed.
This also changes AppLoader_NCCH to return an error if patching fails
because the executable is likely to be left in an inconsistent state
and we should not proceed booting in that case.
2019-12-22 10:46:47 +01:00
Léo Lam
1377be9902
file_sys: Move IPS patching code into separate source file
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In anticipation of a new BPS patcher.
2019-12-22 10:46:47 +01:00
Léo Lam
72a081c617
CMake: Create thin archives on Linux
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This significantly reduces unnecessary disk writes and space usage
when building Citra.
libcore.a is now only ~1MB rather than several hundred megabytes.
2019-12-22 10:12:00 +01:00
BreadFish64
cadfd6834d
qt: do not use an invalid update smdh
2019-12-18 21:51:06 -06:00
James Rowe
020cd56ad8
Merge pull request #5030 from jroweboy/reorder-queue-acquire
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Remove wait for free buffer
2019-12-18 16:07:52 -07:00
James Rowe
dd258acfaf
Merge pull request #5027 from jroweboy/ffmpeg-fix
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Reenable AAC FFMPEG decoding
2019-12-17 08:49:35 -07:00
James Rowe
f9421eedcc
Merge pull request #5028 from jroweboy/missing-vsync-telemetry
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Add missing vsync telemetry field
2019-12-17 08:49:08 -07:00
James Rowe
1d14b98f81
Remove accidentally pushed debugging logs ( #5029 )
2019-12-17 11:13:47 +01:00
James Rowe
f369196c9f
Remove wait for free buffer
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Previously we would first attempt to use any buffer that was free,
meaning whichever buffer has already been displayed. This has poor
interactions when the operating system throttles the update rate of the
window, so if there isn't any free buffers available, just reuse the
oldest frame instead.
2019-12-16 20:02:01 -07:00