// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. // Originally written by Sven Peter for anergistic. #pragma once #include "common/common_types.h" #include "core/hle/kernel/thread.h" namespace GDBStub { /// Breakpoint Method enum class BreakpointType { None, ///< None Execute, ///< Execution Breakpoint Read, ///< Read Breakpoint Write, ///< Write Breakpoint Access ///< Access (R/W) Breakpoint }; struct BreakpointAddress { PAddr address; BreakpointType type; }; /** * Set the port the gdbstub should use to listen for connections. * * @param port Port to listen for connection */ void SetServerPort(u16 port); /** * Starts or stops the server if possible. * * @param status Set the server to enabled or disabled. */ void ToggleServer(bool status); /// Start the gdbstub server. void Init(); /// Stop gdbstub server. void Shutdown(); /// Checks if the gdbstub server is enabled. bool IsServerEnabled(); /// Returns true if there is an active socket connection. bool IsConnected(); /** * Signal to the gdbstub server that it should halt CPU execution. * * @param is_memory_break If true, the break resulted from a memory breakpoint. */ void Break(bool is_memory_break = false); /// Determine if there was a memory breakpoint. bool IsMemoryBreak(); /// Read and handle packet from gdb client. void HandlePacket(); /** * Get the nearest breakpoint of the specified type at the given address. * * @param addr Address to search from. * @param type Type of breakpoint. */ BreakpointAddress GetNextBreakpointFromAddress(u32 addr, GDBStub::BreakpointType type); /** * Check if a breakpoint of the specified type exists at the given address. * * @param addr Address of breakpoint. * @param type Type of breakpoint. */ bool CheckBreakpoint(u32 addr, GDBStub::BreakpointType type); // If set to true, the CPU will halt at the beginning of the next CPU loop. bool GetCpuHaltFlag(); // If set to true and the CPU is halted, the CPU will step one instruction. bool GetCpuStepFlag(); /** * When set to true, the CPU will step one instruction when the CPU is halted next. * * @param is_step */ void SetCpuStepFlag(bool is_step); /** * Send trap signal from thread back to the gdbstub server. * * @param thread Sending thread. * @param trap Trap no. */ void SendTrap(Kernel::Thread* thread, int trap); } // namespace GDBStub