mirror of
https://github.com/PabloMK7/citra.git
synced 2024-11-30 11:20:18 +00:00
248 lines
6.4 KiB
C++
248 lines
6.4 KiB
C++
#include <QHBoxLayout>
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#include <QKeyEvent>
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#include <QApplication>
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#include "common/common.h"
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#include "bootmanager.hxx"
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#include "core/core.h"
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#include "core/loader/loader.h"
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#include "core/hw/hw.h"
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#include "video_core/video_core.h"
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#include "version.h"
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#define APP_NAME "citra"
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#define APP_VERSION "0.1-" VERSION
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#define APP_TITLE APP_NAME " " APP_VERSION
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#define COPYRIGHT "Copyright (C) 2013-2014 Citra Team"
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EmuThread::EmuThread(GRenderWindow* render_window) :
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exec_cpu_step(false), cpu_running(false),
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render_window(render_window), filename(""),
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stop_run(false)
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{
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}
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void EmuThread::SetFilename(std::string filename)
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{
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this->filename = filename;
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}
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void EmuThread::run()
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{
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stop_run = false;
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while (!stop_run)
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{
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for (int tight_loop = 0; tight_loop < 10000; ++tight_loop)
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{
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if (cpu_running || exec_cpu_step)
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{
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if (exec_cpu_step)
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exec_cpu_step = false;
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Core::SingleStep();
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if (!cpu_running) {
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emit CPUStepped();
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yieldCurrentThread();
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}
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}
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}
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}
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render_window->moveContext();
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Core::Stop();
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}
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void EmuThread::Stop()
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{
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if (!isRunning())
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{
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INFO_LOG(MASTER_LOG, "EmuThread::Stop called while emu thread wasn't running, returning...");
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return;
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}
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stop_run = true;
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//core::g_state = core::SYS_DIE;
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wait(500);
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if (isRunning())
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{
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WARN_LOG(MASTER_LOG, "EmuThread still running, terminating...");
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quit();
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wait(1000);
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if (isRunning())
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{
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WARN_LOG(MASTER_LOG, "EmuThread STILL running, something is wrong here...");
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terminate();
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}
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}
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INFO_LOG(MASTER_LOG, "EmuThread stopped");
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}
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// This class overrides paintEvent and resizeEvent to prevent the GUI thread from stealing GL context.
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// The corresponding functionality is handled in EmuThread instead
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class GGLWidgetInternal : public QGLWidget
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{
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public:
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GGLWidgetInternal(QGLFormat fmt, GRenderWindow* parent) : QGLWidget(fmt, parent)
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{
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parent_ = parent;
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}
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void paintEvent(QPaintEvent* ev)
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{
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}
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void resizeEvent(QResizeEvent* ev) {
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parent_->SetClientAreaWidth(size().width());
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parent_->SetClientAreaHeight(size().height());
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}
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private:
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GRenderWindow* parent_;
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};
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EmuThread& GRenderWindow::GetEmuThread()
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{
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return emu_thread;
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}
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static const std::pair<int, HID_User::PadState> default_key_map[] = {
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{ Qt::Key_A, HID_User::PAD_A },
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{ Qt::Key_B, HID_User::PAD_B },
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{ Qt::Key_Backslash, HID_User::PAD_SELECT },
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{ Qt::Key_Enter, HID_User::PAD_START },
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{ Qt::Key_Right, HID_User::PAD_RIGHT },
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{ Qt::Key_Left, HID_User::PAD_LEFT },
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{ Qt::Key_Up, HID_User::PAD_UP },
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{ Qt::Key_Down, HID_User::PAD_DOWN },
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{ Qt::Key_R, HID_User::PAD_R },
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{ Qt::Key_L, HID_User::PAD_L },
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{ Qt::Key_X, HID_User::PAD_X },
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{ Qt::Key_Y, HID_User::PAD_Y },
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{ Qt::Key_H, HID_User::PAD_CIRCLE_RIGHT },
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{ Qt::Key_F, HID_User::PAD_CIRCLE_LEFT },
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{ Qt::Key_T, HID_User::PAD_CIRCLE_UP },
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{ Qt::Key_G, HID_User::PAD_CIRCLE_DOWN },
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};
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GRenderWindow::GRenderWindow(QWidget* parent) : QWidget(parent), emu_thread(this)
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{
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// Register a new ID for the default keyboard
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keyboard_id = KeyMap::NewDeviceId();
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// Set default key mappings for keyboard
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for (auto mapping : default_key_map) {
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KeyMap::SetKeyMapping({mapping.first, keyboard_id}, mapping.second);
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}
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// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground, WA_DontShowOnScreen, WA_DeleteOnClose
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QGLFormat fmt;
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fmt.setProfile(QGLFormat::CoreProfile);
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fmt.setVersion(3,2);
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fmt.setSampleBuffers(true);
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fmt.setSamples(4);
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child = new GGLWidgetInternal(fmt, this);
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QBoxLayout* layout = new QHBoxLayout(this);
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resize(VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight);
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layout->addWidget(child);
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layout->setMargin(0);
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setLayout(layout);
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QObject::connect(&emu_thread, SIGNAL(started()), this, SLOT(moveContext()));
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BackupGeometry();
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}
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void GRenderWindow::moveContext()
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{
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DoneCurrent();
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// We need to move GL context to the swapping thread in Qt5
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#if QT_VERSION > QT_VERSION_CHECK(5, 0, 0)
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// If the thread started running, move the GL Context to the new thread. Otherwise, move it back.
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child->context()->moveToThread((QThread::currentThread() == qApp->thread()) ? &emu_thread : qApp->thread());
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#endif
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}
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GRenderWindow::~GRenderWindow()
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{
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if (emu_thread.isRunning())
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emu_thread.Stop();
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}
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void GRenderWindow::SwapBuffers()
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{
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// MakeCurrent is already called in renderer_opengl
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child->swapBuffers();
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}
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void GRenderWindow::closeEvent(QCloseEvent* event)
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{
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if (emu_thread.isRunning())
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emu_thread.Stop();
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QWidget::closeEvent(event);
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}
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void GRenderWindow::MakeCurrent()
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{
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child->makeCurrent();
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}
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void GRenderWindow::DoneCurrent()
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{
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child->doneCurrent();
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}
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void GRenderWindow::PollEvents() {
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// TODO(ShizZy): Does this belong here? This is a reasonable place to update the window title
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// from the main thread, but this should probably be in an event handler...
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/*
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static char title[128];
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sprintf(title, "%s (FPS: %02.02f)", window_title_.c_str(),
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video_core::g_renderer->current_fps());
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setWindowTitle(title);
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*/
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}
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void GRenderWindow::BackupGeometry()
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{
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geometry = ((QGLWidget*)this)->saveGeometry();
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}
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void GRenderWindow::RestoreGeometry()
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{
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// We don't want to back up the geometry here (obviously)
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QWidget::restoreGeometry(geometry);
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}
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void GRenderWindow::restoreGeometry(const QByteArray& geometry)
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{
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// Make sure users of this class don't need to deal with backing up the geometry themselves
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QWidget::restoreGeometry(geometry);
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BackupGeometry();
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}
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QByteArray GRenderWindow::saveGeometry()
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{
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// If we are a top-level widget, store the current geometry
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// otherwise, store the last backup
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if (parent() == NULL)
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return ((QGLWidget*)this)->saveGeometry();
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else
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return geometry;
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}
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void GRenderWindow::keyPressEvent(QKeyEvent* event)
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{
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EmuWindow::KeyPressed({event->key(), keyboard_id});
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HID_User::PadUpdateComplete();
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}
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void GRenderWindow::keyReleaseEvent(QKeyEvent* event)
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{
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EmuWindow::KeyReleased({event->key(), keyboard_id});
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HID_User::PadUpdateComplete();
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}
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