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3bc78e577f
The necessity of this parameter is dubious at best, and in 2019 probably offers completely negligible savings as opposed to just leaving this enabled. This removes it and simplifies the overall interface.
234 lines
8.1 KiB
C++
234 lines
8.1 KiB
C++
// Copyright 2008 Dolphin Emulator Project / 2017 Citra Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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/**
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* This is a system to schedule events into the emulated machine's future. Time is measured
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* in main CPU clock cycles.
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*
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* To schedule an event, you first have to register its type. This is where you pass in the
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* callback. You then schedule events using the type id you get back.
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*
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* The int cyclesLate that the callbacks get is how many cycles late it was.
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* So to schedule a new event on a regular basis:
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* inside callback:
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* ScheduleEvent(periodInCycles - cyclesLate, callback, "whatever")
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*/
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#include <chrono>
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#include <functional>
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#include <limits>
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#include <string>
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#include <unordered_map>
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#include <vector>
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "common/threadsafe_queue.h"
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// The timing we get from the assembly is 268,111,855.956 Hz
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// It is possible that this number isn't just an integer because the compiler could have
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// optimized the multiplication by a multiply-by-constant division.
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// Rounding to the nearest integer should be fine
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constexpr u64 BASE_CLOCK_RATE_ARM11 = 268111856;
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constexpr u64 MAX_VALUE_TO_MULTIPLY = std::numeric_limits<s64>::max() / BASE_CLOCK_RATE_ARM11;
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inline s64 msToCycles(int ms) {
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// since ms is int there is no way to overflow
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return BASE_CLOCK_RATE_ARM11 * static_cast<s64>(ms) / 1000;
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}
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inline s64 msToCycles(float ms) {
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return static_cast<s64>(BASE_CLOCK_RATE_ARM11 * (0.001f) * ms);
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}
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inline s64 msToCycles(double ms) {
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return static_cast<s64>(BASE_CLOCK_RATE_ARM11 * (0.001) * ms);
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}
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inline s64 usToCycles(float us) {
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return static_cast<s64>(BASE_CLOCK_RATE_ARM11 * (0.000001f) * us);
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}
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inline s64 usToCycles(int us) {
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return (BASE_CLOCK_RATE_ARM11 * static_cast<s64>(us) / 1000000);
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}
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inline s64 usToCycles(s64 us) {
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if (us / 1000000 > MAX_VALUE_TO_MULTIPLY) {
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LOG_ERROR(Core_Timing, "Integer overflow, use max value");
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return std::numeric_limits<s64>::max();
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}
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if (us > MAX_VALUE_TO_MULTIPLY) {
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LOG_DEBUG(Core_Timing, "Time very big, do rounding");
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return BASE_CLOCK_RATE_ARM11 * (us / 1000000);
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}
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return (BASE_CLOCK_RATE_ARM11 * us) / 1000000;
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}
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inline s64 usToCycles(u64 us) {
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if (us / 1000000 > MAX_VALUE_TO_MULTIPLY) {
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LOG_ERROR(Core_Timing, "Integer overflow, use max value");
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return std::numeric_limits<s64>::max();
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}
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if (us > MAX_VALUE_TO_MULTIPLY) {
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LOG_DEBUG(Core_Timing, "Time very big, do rounding");
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return BASE_CLOCK_RATE_ARM11 * static_cast<s64>(us / 1000000);
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}
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return (BASE_CLOCK_RATE_ARM11 * static_cast<s64>(us)) / 1000000;
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}
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inline s64 nsToCycles(float ns) {
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return static_cast<s64>(BASE_CLOCK_RATE_ARM11 * (0.000000001f) * ns);
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}
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inline s64 nsToCycles(int ns) {
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return BASE_CLOCK_RATE_ARM11 * static_cast<s64>(ns) / 1000000000;
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}
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inline s64 nsToCycles(s64 ns) {
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if (ns / 1000000000 > MAX_VALUE_TO_MULTIPLY) {
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LOG_ERROR(Core_Timing, "Integer overflow, use max value");
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return std::numeric_limits<s64>::max();
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}
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if (ns > MAX_VALUE_TO_MULTIPLY) {
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LOG_DEBUG(Core_Timing, "Time very big, do rounding");
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return BASE_CLOCK_RATE_ARM11 * (ns / 1000000000);
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}
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return (BASE_CLOCK_RATE_ARM11 * ns) / 1000000000;
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}
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inline s64 nsToCycles(u64 ns) {
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if (ns / 1000000000 > MAX_VALUE_TO_MULTIPLY) {
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LOG_ERROR(Core_Timing, "Integer overflow, use max value");
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return std::numeric_limits<s64>::max();
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}
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if (ns > MAX_VALUE_TO_MULTIPLY) {
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LOG_DEBUG(Core_Timing, "Time very big, do rounding");
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return BASE_CLOCK_RATE_ARM11 * (static_cast<s64>(ns) / 1000000000);
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}
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return (BASE_CLOCK_RATE_ARM11 * static_cast<s64>(ns)) / 1000000000;
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}
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inline u64 cyclesToNs(s64 cycles) {
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return cycles * 1000000000 / BASE_CLOCK_RATE_ARM11;
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}
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inline s64 cyclesToUs(s64 cycles) {
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return cycles * 1000000 / BASE_CLOCK_RATE_ARM11;
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}
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inline u64 cyclesToMs(s64 cycles) {
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return cycles * 1000 / BASE_CLOCK_RATE_ARM11;
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}
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namespace Core {
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using TimedCallback = std::function<void(u64 userdata, int cycles_late)>;
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struct TimingEventType {
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TimedCallback callback;
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const std::string* name;
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};
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class Timing {
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public:
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~Timing();
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/**
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* This should only be called from the emu thread, if you are calling it any other thread, you
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* are doing something evil
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*/
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u64 GetTicks() const;
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u64 GetIdleTicks() const;
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void AddTicks(u64 ticks);
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/**
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* Returns the event_type identifier. if name is not unique, it will assert.
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*/
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TimingEventType* RegisterEvent(const std::string& name, TimedCallback callback);
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/**
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* After the first Advance, the slice lengths and the downcount will be reduced whenever an
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* event is scheduled earlier than the current values. Scheduling from a callback will not
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* update the downcount until the Advance() completes.
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*/
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void ScheduleEvent(s64 cycles_into_future, const TimingEventType* event_type, u64 userdata = 0);
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/**
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* This is to be called when outside of hle threads, such as the graphics thread, wants to
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* schedule things to be executed on the main thread.
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* Not that this doesn't change slice_length and thus events scheduled by this might be called
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* with a delay of up to MAX_SLICE_LENGTH
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*/
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void ScheduleEventThreadsafe(s64 cycles_into_future, const TimingEventType* event_type,
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u64 userdata);
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void UnscheduleEvent(const TimingEventType* event_type, u64 userdata);
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/// We only permit one event of each type in the queue at a time.
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void RemoveEvent(const TimingEventType* event_type);
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void RemoveNormalAndThreadsafeEvent(const TimingEventType* event_type);
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/** Advance must be called at the beginning of dispatcher loops, not the end. Advance() ends
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* the previous timing slice and begins the next one, you must Advance from the previous
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* slice to the current one before executing any cycles. CoreTiming starts in slice -1 so an
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* Advance() is required to initialize the slice length before the first cycle of emulated
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* instructions is executed.
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*/
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void Advance();
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void MoveEvents();
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/// Pretend that the main CPU has executed enough cycles to reach the next event.
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void Idle();
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void ForceExceptionCheck(s64 cycles);
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std::chrono::microseconds GetGlobalTimeUs() const;
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s64 GetDowncount() const;
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private:
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struct Event {
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s64 time;
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u64 fifo_order;
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u64 userdata;
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const TimingEventType* type;
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bool operator>(const Event& right) const;
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bool operator<(const Event& right) const;
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};
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static constexpr int MAX_SLICE_LENGTH = 20000;
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s64 global_timer = 0;
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s64 slice_length = MAX_SLICE_LENGTH;
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s64 downcount = MAX_SLICE_LENGTH;
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// unordered_map stores each element separately as a linked list node so pointers to
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// elements remain stable regardless of rehashes/resizing.
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std::unordered_map<std::string, TimingEventType> event_types;
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// The queue is a min-heap using std::make_heap/push_heap/pop_heap.
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// We don't use std::priority_queue because we need to be able to serialize, unserialize and
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// erase arbitrary events (RemoveEvent()) regardless of the queue order. These aren't
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// accomodated by the standard adaptor class.
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std::vector<Event> event_queue;
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u64 event_fifo_id = 0;
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// the queue for storing the events from other threads threadsafe until they will be added
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// to the event_queue by the emu thread
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Common::MPSCQueue<Event> ts_queue;
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s64 idled_cycles = 0;
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// Are we in a function that has been called from Advance()
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// If events are sheduled from a function that gets called from Advance(),
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// don't change slice_length and downcount.
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// The time between CoreTiming being intialized and the first call to Advance() is considered
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// the slice boundary between slice -1 and slice 0. Dispatcher loops must call Advance() before
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// executing the first cycle of each slice to prepare the slice length and downcount for
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// that slice.
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bool is_global_timer_sane = true;
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};
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} // namespace Core
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