add table of contents
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6 changed files with 12 additions and 14 deletions
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@ -7,3 +7,6 @@ title = "NaxGCC Documentation"
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[preprocessor.katex]
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after = ["links"]
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[preprocessor.toc]
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marker = "[[_TOC_]]"
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@ -36,7 +36,7 @@
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devShells.default = pkgs.mkShell {
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nativeBuildInputs = builtins.attrValues {
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inherit (pkgs) mdbook mdbook-katex;
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inherit (pkgs) mdbook mdbook-katex mdbook-toc;
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};
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};
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});
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@ -2,16 +2,7 @@
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This page contains all the information needed for configuring & calibrating your controller. Click on any of the links below to quickly navigate to a given section.
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1. [Initial Calibration](#initial-calibration)
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2. [Configuration Options](#configuration-options)
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- [Stick Calibration](#stick-calibration)
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- [Smart Snapback Adjustment](#smart-snapback-adjustment)
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- [Waveshaping Adjustment](#waveshaping-adjustment)
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- [Stick Scaling Adjustment](#stick-scaling-adjustment)
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- [Cardinal Snapping Adjustment](#cardinal-snapping-adjustment)
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- [Axis Smoothing Adjustment](#axis-smoothing-adjustment)
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- [Input Consistency Mode Toggle](#input-consistency-mode-toggle)
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- [Display Values](#display-values)
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[[_TOC_]]
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# Initial Calibration
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@ -4,6 +4,8 @@ This is a rather technical document about USB polling, input latency, and the is
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> **NOTE:** "Input consistency" and "input integrity" are used interchangeably in this document.
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[[_TOC_]]
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## General Info
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The vast majority of human interface devices (HIDs) transmit their states over USB using a technique known as "polling". Essentially, these devices (clients) advertise themselves as supporting a certain polling interval/frequency to whatever device they're attached to (hosts). The host then polls the client at the desired frequency, or at a lower one (= not as often, = more slowly) if the host doesn't support the client's desired frequency.
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@ -38,7 +40,7 @@ Again in plain English, if you have multiple polling rates, the frame window in
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This is how it is when you're playing with a PhobGCC (the best GCC currently available) on a _first party_ GCC adapter from Nintendo. Note that third party adapters may very well be much worse than this, because they could poll the GCC at an even lower frequency (= more slowly).
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**BONUS QUESTION:** What if the sum of all polling intervals is larger than the frame time window, i.e. $\sum_{i=1}^nT_i > T_f$ ? That's right, in this case your inputs are _always_ RNG! (good thing that's not the case here though)
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> **BONUS QUESTION:** What if the sum of all polling intervals is larger than the frame time window, i.e. $\sum_{i=1}^nT_i > T_f$ ? That's right, in this case your inputs are _always_ RNG! (good thing that's not the case here though)
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## The Solution
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@ -75,7 +77,7 @@ In consistency mode, the NaxGCC introduces a variable delay in order to wait res
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### "Super Hack" Mode
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In "super hack" mode, the NaxGCC avoids responding to the console's poll requests until the controller state has changed, _and_ at least $8.\overline{3}\mathrm{ms}$ have elapsed since the last poll request. This ensures that, for inputs made more than $8.\overline{3}\mathrm{ms}$ apart, the latency is minimized, since the state is immediately dispatched to, and interpreted by, the console, at a slight cost to input integrity for inputs made less than $8.\overline{3}\mathrm{ms}$ apart.
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In "super hack" mode, the NaxGCC abstains from responding to the console's poll requests until the controller state has changed, _and_ at least $8.\overline{3}\mathrm{ms}$ have elapsed since the last poll request. This ensures that, for inputs made more than $8.\overline{3}\mathrm{ms}$ apart, the latency is minimized, since the state is immediately dispatched to, and interpreted by, the console, at a slight cost to input integrity for inputs made less than $8.\overline{3}\mathrm{ms}$ apart.
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> **WARNING:** This mode is currently experimental, as it is still undergoing extensive testing, and is currently **not** recommended for tournament play.
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@ -22,7 +22,7 @@ Because the NaxGCC connects directly to the console via USB, it already outperfo
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Further, the NaxGCC has a special "input consistency" mode (enabled by default), which ensures a $\gt 98\%$ input accuracy, compared to $\lt 75\%$ for any other controller (worse if there is an adapter in the mix, with the exception of the Lossless Adapter).
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For details on how it works, have a look at our wiki.
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For details on how it works, have a look at the [Input Consistency Modes](./input-consistency.md#input-consistency-modes).
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</details>
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@ -2,6 +2,8 @@
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This is an illustrated guide to ordering NaxGCC PCBs via the JLCPCB Board House.
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[[_TOC_]]
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## JLC Ordering Process Overview
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This is very important, or else you will get nonfunctional boards.
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