consistency, config: add note about PC mode (#1)
To be merged on firmware `v1.1.0` release Reviewed-on: #1
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2 changed files with 7 additions and 2 deletions
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@ -275,7 +275,8 @@ Press `R+Start` while in config mode to display the axis smoothing values on eac
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Cycles the input consistency setting through its three modes and displays which mode is currently active on the analog stick's Y axis:
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Cycles the input consistency setting through its three modes and displays which mode is currently active on the analog stick's Y axis:
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- `-69`: Disabled, same behavior as any other USB controller connected to the Nintendo Switch. Only recommended for play on PC.
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- `-69`: "Regular" mode, same behavior as any other USB controller connected to the Nintendo Switch. Not recommended.
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- `-42`: "PC" mode, same as Regular mode, except the controller will ask to be polled at 1000Hz instead of 125Hz. Only recommended for playing on PC, or other consoles that _actually_ support 1000Hz. **Do not use this mode on the Switch, it will not work, and might even cause issues with other USB devices.**
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- `42`: "Consistency" mode, aims to improve input consistency at the cost of $\leq 333\mathrm{\mu s}$ input latency compared to "regular" mode on the Nintendo Switch - default setting.
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- `42`: "Consistency" mode, aims to improve input consistency at the cost of $\leq 333\mathrm{\mu s}$ input latency compared to "regular" mode on the Nintendo Switch - default setting.
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- `69`: "Super Hack" mode, aims to improve input latency at a slight cost of input consistency compared to "consistency" mode. Currently experimental, not (yet) recommended for tournaments.
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- `69`: "Super Hack" mode, aims to improve input latency at a slight cost of input consistency compared to "consistency" mode. Currently experimental, not (yet) recommended for tournaments.
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@ -71,7 +71,11 @@ The NaxGCC features three separate input consistency modes, which can be [cycled
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In regular mode, the NaxGCC will not attempt to modify the polling rate of the controller, and will instead send the controller's state to the console as soon as it is requested. This is the same behavior as the vast majority of other USB controllers and adapters when connected to the Nintendo Switch. This mode is not recommended for competitive play, as it carries a $\approx24.01\%$ chance of your inputs being misinterpreted (see [Input Integrity](#input-integrity) for details).
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In regular mode, the NaxGCC will not attempt to modify the polling rate of the controller, and will instead send the controller's state to the console as soon as it is requested. This is the same behavior as the vast majority of other USB controllers and adapters when connected to the Nintendo Switch. This mode is not recommended for competitive play, as it carries a $\approx24.01\%$ chance of your inputs being misinterpreted (see [Input Integrity](#input-integrity) for details).
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> **NOTE:** If you're planning to use your controller on PC, regular mode is actually the best, since it polls at 1000Hz. However, the Nintendo Switch will bottleneck polls at 125Hz, which is why the other modes exist, and are preferred on that platform.
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### PC Mode
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Same as Regular mode, except it asks to be polled at 1000Hz instead of 125Hz. This is useful if you're planning to use your controller on pretty much any device that isn't the Nintendo Switch. This mode carries the lowest latency, so if the device you're connecting to supports it, it is recommended to use this mode.
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> **NOTE:** This is not recommended for use on the Switch, because it carries no benefit over Regular mode, and may actually lead to incompatibilities with other connected devices.
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### Consistency Mode
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### Consistency Mode
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