chore(config): improve naming & comments
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1 changed files with 14 additions and 14 deletions
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@ -465,6 +465,8 @@ pub struct OverrideStickState {
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pub which_stick: Stick,
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}
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/// Enum button representation mainly used in the calibration process,
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/// in conjunction with `is_awaitable_button_pressed`
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#[allow(dead_code)]
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#[derive(Clone, Copy, Debug, Format, PartialEq, Eq)]
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pub enum AwaitableButtons {
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@ -480,11 +482,11 @@ pub enum AwaitableButtons {
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L,
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R,
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Z,
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// special, because Z is used for cstick calibration
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/// Special, because Z is used for cstick calibration.
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NotZ,
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/// Used for padding arrays to the correct length.
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/// Can be used for padding arrays to a fixed length.
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Wildcard,
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/// Used for disabling certain button combinations.\
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/// Can be used for disabling certain button combinations.
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Impossible,
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}
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@ -595,12 +597,7 @@ impl ControllerConfig {
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) -> Result<Self, embassy_rp::flash::Error> {
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let mut controller_config_packed: <ControllerConfig as packed_struct::PackedStruct>::ByteArray = ControllerConfig::default().pack().unwrap();
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let r = flash.blocking_read(ADDR_OFFSET, &mut controller_config_packed);
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if r.is_err() {
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warn!("Controller config not found in flash, using default.");
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controller_config_packed = [0u8; 659];
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}
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flash.blocking_read(ADDR_OFFSET, &mut controller_config_packed)?;
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match ControllerConfig::unpack(&controller_config_packed) {
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Ok(cfg) => match cfg {
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@ -634,39 +631,42 @@ impl ControllerConfig {
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}
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}
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trait WaitForButtonPress {
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/// Trait for providing button presses, used in the calibration process.
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trait ButtonPressProvider {
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/// Wait for a single button press.
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async fn wait_for_button_press(&mut self, button_to_wait_for: &AwaitableButtons);
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/// Wait for a single button release.
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async fn wait_for_button_release(&mut self, button_to_wait_for: &AwaitableButtons);
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/// Wait for multiple buttons to be pressed simultaneously.
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/// Wait for multiple buttons to be pressed simultaneously. Non-exclusive.
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async fn wait_for_simultaneous_button_presses<const N: usize>(
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&mut self,
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buttons_to_wait_for: &[AwaitableButtons; N],
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);
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/// Wait for a single button press of specified buttons, and return the button that was pressed.
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/// Wait for a single button press of specified buttons, and return the button that was pressed. Non-exclusive.
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async fn wait_and_filter_button_press<const N: usize>(
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&mut self,
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buttons_to_wait_for: &[AwaitableButtons; N],
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) -> AwaitableButtons;
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/// See if one of the buttons in buttons_to_look_out_for is pressed, and return the pressed button, otherwise None.
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/// See if one of the buttons in buttons_to_look_out_for is pressed, and return the pressed button, otherwise None. Non-exclusive.
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fn filter_button_press_if_present<const N: usize>(
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&mut self,
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buttons_to_look_out_for: &[AwaitableButtons; N],
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) -> Option<AwaitableButtons>;
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/// Wait for multiple possible button combinations to be pressed simultaneously, and return the index of the combination that was pressed.
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///
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/// Note that this is done non-exclusively, so if the pressed buttons match multiple combinations, the first matching index in the array will be returned.
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async fn wait_and_filter_simultaneous_button_presses<const N: usize, const M: usize>(
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&mut self,
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buttons_to_wait_for: &[[AwaitableButtons; N]; M],
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) -> usize;
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}
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impl<'a, T: RawMutex, const I: usize, const J: usize, const K: usize> WaitForButtonPress
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impl<'a, T: RawMutex, const I: usize, const J: usize, const K: usize> ButtonPressProvider
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for Subscriber<'a, T, GcReport, I, J, K>
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{
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async fn wait_for_button_press(&mut self, button_to_wait_for: &AwaitableButtons) {
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