feat(hid): improve rate limiting in SuperHack mode
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1 changed files with 4 additions and 7 deletions
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@ -361,7 +361,6 @@ pub async fn usb_transfer_task(raw_serial: [u8; 8], driver: Driver<'static, USB>
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let mut gcc_subscriber = CHANNEL_GCC_STATE.subscriber().unwrap();
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let mut gcc_subscriber = CHANNEL_GCC_STATE.subscriber().unwrap();
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let mut last_report_time = Instant::now();
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let mut last_report_time = Instant::now();
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let mut last_loop_time = Instant::now();
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let mut ticker = Ticker::every(Duration::from_micros(8333));
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let mut ticker = Ticker::every(Duration::from_micros(8333));
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loop {
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loop {
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@ -378,12 +377,10 @@ pub async fn usb_transfer_task(raw_serial: [u8; 8], driver: Driver<'static, USB>
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InputConsistencyMode::SuperHack => {
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InputConsistencyMode::SuperHack => {
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// In SuperHack mode, we send reports only if the state changes, but
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// In SuperHack mode, we send reports only if the state changes, but
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// in order to not mess up very fast inputs (like sticks travelling, for example),
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// in order to not mess up very fast inputs (like sticks travelling, for example),
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// we still need a delay that is higher than the polling rate, but ideally also
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// we still need to "rate limit" the reports to every 8.33ms at most.
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// a multiple/divisor of the game's frame rate.
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// This does rate limit it to ~8.33ms fairly well, my only
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// This doesn't quite hit the 8.33ms every time though, so inputs during lots of
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// gripe with it is that I hate it :)
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// stick movement might still be a bit off.
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Timer::at(last_report_time + Duration::from_micros(8100)).await;
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Timer::at(last_loop_time + Duration::from_micros(8333)).await;
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last_loop_time = Instant::now();
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}
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}
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InputConsistencyMode::ConsistencyHack => {
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InputConsistencyMode::ConsistencyHack => {
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// Ticker better maintains a consistent interval than Timer, so
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// Ticker better maintains a consistent interval than Timer, so
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