feat(hid): improve rate limiting in SuperHack mode
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This commit is contained in:
Naxdy 2024-04-04 18:51:10 +02:00
parent 26dd28889a
commit db7391f9d3
Signed by: Naxdy
GPG key ID: CC15075846BCE91B

View file

@ -361,7 +361,6 @@ pub async fn usb_transfer_task(raw_serial: [u8; 8], driver: Driver<'static, USB>
let mut gcc_subscriber = CHANNEL_GCC_STATE.subscriber().unwrap(); let mut gcc_subscriber = CHANNEL_GCC_STATE.subscriber().unwrap();
let mut last_report_time = Instant::now(); let mut last_report_time = Instant::now();
let mut last_loop_time = Instant::now();
let mut ticker = Ticker::every(Duration::from_micros(8333)); let mut ticker = Ticker::every(Duration::from_micros(8333));
loop { loop {
@ -378,12 +377,10 @@ pub async fn usb_transfer_task(raw_serial: [u8; 8], driver: Driver<'static, USB>
InputConsistencyMode::SuperHack => { InputConsistencyMode::SuperHack => {
// In SuperHack mode, we send reports only if the state changes, but // In SuperHack mode, we send reports only if the state changes, but
// in order to not mess up very fast inputs (like sticks travelling, for example), // in order to not mess up very fast inputs (like sticks travelling, for example),
// we still need a delay that is higher than the polling rate, but ideally also // we still need to "rate limit" the reports to every 8.33ms at most.
// a multiple/divisor of the game's frame rate. // This does rate limit it to ~8.33ms fairly well, my only
// This doesn't quite hit the 8.33ms every time though, so inputs during lots of // gripe with it is that I hate it :)
// stick movement might still be a bit off. Timer::at(last_report_time + Duration::from_micros(8100)).await;
Timer::at(last_loop_time + Duration::from_micros(8333)).await;
last_loop_time = Instant::now();
} }
InputConsistencyMode::ConsistencyHack => { InputConsistencyMode::ConsistencyHack => {
// Ticker better maintains a consistent interval than Timer, so // Ticker better maintains a consistent interval than Timer, so