From 095ad923ad24c44e51ee6cee60edd50ee470fd71 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Thu, 23 Feb 2023 06:08:54 -0300 Subject: [PATCH] Account for multisample when calculating render target size hint (#4467) --- Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs index ecfd763f6b..d7d197adb4 100644 --- a/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs +++ b/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs @@ -439,7 +439,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed int samplesInY = msaaMode.SamplesInY(); var scissor = _state.State.ScreenScissorState; - Size sizeHint = new Size(scissor.X + scissor.Width, scissor.Y + scissor.Height, 1); + Size sizeHint = new Size((scissor.X + scissor.Width) * samplesInX, (scissor.Y + scissor.Height) * samplesInY, 1); int clipRegionWidth = int.MaxValue; int clipRegionHeight = int.MaxValue;