diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
index f6dcf05264..8670927762 100644
--- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
@@ -36,7 +36,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
///
/// Version of the codegen (to be changed when codegen or guest format change).
///
- private const ulong ShaderCodeGenVersion = 2261;
+ private const ulong ShaderCodeGenVersion = 2290;
// Progress reporting helpers
private volatile int _shaderCount;
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs
index e20df384e3..f0f8ea3514 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs
@@ -1,7 +1,5 @@
-using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.StructuredIr;
using Ryujinx.Graphics.Shader.Translation;
-using System.Collections.Generic;
using System.Text;
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
@@ -10,22 +8,15 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
public const string Tab = " ";
- private readonly StructuredProgramInfo _info;
-
public StructuredFunction CurrentFunction { get; set; }
public ShaderConfig Config { get; }
- public bool CbIndexable => _info.UsesCbIndexing;
-
- public List CBufferDescriptors { get; }
- public List SBufferDescriptors { get; }
- public List TextureDescriptors { get; }
- public List ImageDescriptors { get; }
-
public OperandManager OperandManager { get; }
- private StringBuilder _sb;
+ private readonly StructuredProgramInfo _info;
+
+ private readonly StringBuilder _sb;
private int _level;
@@ -36,11 +27,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
_info = info;
Config = config;
- CBufferDescriptors = new List();
- SBufferDescriptors = new List();
- TextureDescriptors = new List();
- ImageDescriptors = new List();
-
OperandManager = new OperandManager();
_sb = new StringBuilder();
@@ -84,23 +70,32 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
AppendLine("}" + suffix);
}
- private int FindDescriptorIndex(List list, AstTextureOperation texOp)
+ private static int FindDescriptorIndex(TextureDescriptor[] array, AstTextureOperation texOp)
{
- return list.FindIndex(descriptor =>
- descriptor.Type == texOp.Type &&
- descriptor.CbufSlot == texOp.CbufSlot &&
- descriptor.HandleIndex == texOp.Handle &&
- descriptor.Format == texOp.Format);
+ for (int i = 0; i < array.Length; i++)
+ {
+ var descriptor = array[i];
+
+ if (descriptor.Type == texOp.Type &&
+ descriptor.CbufSlot == texOp.CbufSlot &&
+ descriptor.HandleIndex == texOp.Handle &&
+ descriptor.Format == texOp.Format)
+ {
+ return i;
+ }
+ }
+
+ return -1;
}
public int FindTextureDescriptorIndex(AstTextureOperation texOp)
{
- return FindDescriptorIndex(TextureDescriptors, texOp);
+ return FindDescriptorIndex(Config.GetTextureDescriptors(), texOp);
}
public int FindImageDescriptorIndex(AstTextureOperation texOp)
{
- return FindDescriptorIndex(ImageDescriptors, texOp);
+ return FindDescriptorIndex(Config.GetImageDescriptors(), texOp);
}
public StructuredFunction GetFunction(int id)
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
index 94487da00e..6e67b6829c 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
@@ -70,30 +70,34 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
context.AppendLine();
}
- if (info.CBuffers.Count != 0)
+ var cBufferDescriptors = context.Config.GetConstantBufferDescriptors();
+ if (cBufferDescriptors.Length != 0)
{
- DeclareUniforms(context, info);
+ DeclareUniforms(context, cBufferDescriptors);
context.AppendLine();
}
- if (info.SBuffers.Count != 0)
+ var sBufferDescriptors = context.Config.GetStorageBufferDescriptors();
+ if (sBufferDescriptors.Length != 0)
{
- DeclareStorages(context, info);
+ DeclareStorages(context, sBufferDescriptors);
context.AppendLine();
}
- if (info.Samplers.Count != 0)
+ var textureDescriptors = context.Config.GetTextureDescriptors();
+ if (textureDescriptors.Length != 0)
{
- DeclareSamplers(context, info);
+ DeclareSamplers(context, textureDescriptors);
context.AppendLine();
}
- if (info.Images.Count != 0)
+ var imageDescriptors = context.Config.GetImageDescriptors();
+ if (imageDescriptors.Length != 0)
{
- DeclareImages(context, info);
+ DeclareImages(context, imageDescriptors);
context.AppendLine();
}
@@ -246,58 +250,40 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
throw new ArgumentException($"Invalid variable type \"{type}\".");
}
- private static void DeclareUniforms(CodeGenContext context, StructuredProgramInfo info)
+ private static void DeclareUniforms(CodeGenContext context, BufferDescriptor[] descriptors)
{
string ubSize = "[" + NumberFormatter.FormatInt(Constants.ConstantBufferSize / 16) + "]";
- if (info.UsesCbIndexing)
+ if (context.Config.UsedFeatures.HasFlag(FeatureFlags.CbIndexing))
{
- int count = info.CBuffers.Max() + 1;
-
- int[] bindings = new int[count];
-
- for (int i = 0; i < count; i++)
- {
- bindings[i] = context.Config.Counts.IncrementUniformBuffersCount();
- }
-
- foreach (int cbufSlot in info.CBuffers.OrderBy(x => x))
- {
- context.CBufferDescriptors.Add(new BufferDescriptor(bindings[cbufSlot], cbufSlot));
- }
-
string ubName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
ubName += "_" + DefaultNames.UniformNamePrefix;
string blockName = $"{ubName}_{DefaultNames.BlockSuffix}";
- context.AppendLine($"layout (binding = {bindings[0]}, std140) uniform {blockName}");
+ context.AppendLine($"layout (binding = {descriptors[0].Binding}, std140) uniform {blockName}");
context.EnterScope();
context.AppendLine("vec4 " + DefaultNames.DataName + ubSize + ";");
- context.LeaveScope($" {ubName}[{NumberFormatter.FormatInt(count)}];");
+ context.LeaveScope($" {ubName}[{NumberFormatter.FormatInt(descriptors.Length)}];");
}
else
{
- foreach (int cbufSlot in info.CBuffers.OrderBy(x => x))
+ foreach (var descriptor in descriptors)
{
- int binding = context.Config.Counts.IncrementUniformBuffersCount();
-
- context.CBufferDescriptors.Add(new BufferDescriptor(binding, cbufSlot));
-
string ubName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
- ubName += "_" + DefaultNames.UniformNamePrefix + cbufSlot;
+ ubName += "_" + DefaultNames.UniformNamePrefix + descriptor.Slot;
- context.AppendLine($"layout (binding = {binding}, std140) uniform {ubName}");
+ context.AppendLine($"layout (binding = {descriptor.Binding}, std140) uniform {ubName}");
context.EnterScope();
- context.AppendLine("vec4 " + OperandManager.GetUbName(context.Config.Stage, cbufSlot, false) + ubSize + ";");
+ context.AppendLine("vec4 " + OperandManager.GetUbName(context.Config.Stage, descriptor.Slot, false) + ubSize + ";");
context.LeaveScope(";");
}
}
}
- private static void DeclareStorages(CodeGenContext context, StructuredProgramInfo info)
+ private static void DeclareStorages(CodeGenContext context, BufferDescriptor[] descriptors)
{
string sbName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
@@ -305,130 +291,81 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
string blockName = $"{sbName}_{DefaultNames.BlockSuffix}";
- int count = info.SBuffers.Max() + 1;
-
- int[] bindings = new int[count];
-
- for (int i = 0; i < count; i++)
- {
- bindings[i] = context.Config.Counts.IncrementStorageBuffersCount();
- }
-
- foreach (int sbufSlot in info.SBuffers)
- {
- context.SBufferDescriptors.Add(new BufferDescriptor(bindings[sbufSlot], sbufSlot));
- }
-
- context.AppendLine($"layout (binding = {bindings[0]}, std430) buffer {blockName}");
+ context.AppendLine($"layout (binding = {descriptors[0].Binding}, std430) buffer {blockName}");
context.EnterScope();
context.AppendLine("uint " + DefaultNames.DataName + "[];");
- context.LeaveScope($" {sbName}[{NumberFormatter.FormatInt(count)}];");
+ context.LeaveScope($" {sbName}[{NumberFormatter.FormatInt(descriptors.Length)}];");
}
- private static void DeclareSamplers(CodeGenContext context, StructuredProgramInfo info)
+ private static void DeclareSamplers(CodeGenContext context, TextureDescriptor[] descriptors)
{
- HashSet samplers = new HashSet();
-
- // Texture instructions other than TextureSample (like TextureSize)
- // may have incomplete sampler type information. In those cases,
- // we prefer instead the more accurate information from the
- // TextureSample instruction, if both are available.
- foreach (AstTextureOperation texOp in info.Samplers.OrderBy(x => x.Handle * 2 + (x.Inst == Instruction.TextureSample ? 0 : 1)))
+ int arraySize = 0;
+ foreach (var descriptor in descriptors)
{
- string indexExpr = NumberFormatter.FormatInt(texOp.ArraySize);
-
- string samplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
-
- if ((texOp.Flags & TextureFlags.Bindless) != 0 || !samplers.Add(samplerName))
+ if (descriptor.Type.HasFlag(SamplerType.Indexed))
{
- continue;
- }
-
- int firstBinding = -1;
-
- if ((texOp.Type & SamplerType.Indexed) != 0)
- {
- for (int index = 0; index < texOp.ArraySize; index++)
+ if (arraySize == 0)
{
- int binding = context.Config.Counts.IncrementTexturesCount();
-
- if (firstBinding < 0)
- {
- firstBinding = binding;
- }
-
- var desc = new TextureDescriptor(binding, texOp.Type, texOp.Format, texOp.CbufSlot, texOp.Handle + index * 2);
-
- context.TextureDescriptors.Add(desc);
+ arraySize = ShaderConfig.SamplerArraySize;
+ }
+ else if (--arraySize != 0)
+ {
+ continue;
}
}
- else
- {
- firstBinding = context.Config.Counts.IncrementTexturesCount();
- var desc = new TextureDescriptor(firstBinding, texOp.Type, texOp.Format, texOp.CbufSlot, texOp.Handle);
+ string indexExpr = NumberFormatter.FormatInt(arraySize);
- context.TextureDescriptors.Add(desc);
- }
+ string samplerName = OperandManager.GetSamplerName(
+ context.Config.Stage,
+ descriptor.CbufSlot,
+ descriptor.HandleIndex,
+ descriptor.Type.HasFlag(SamplerType.Indexed),
+ indexExpr);
- string samplerTypeName = texOp.Type.ToGlslSamplerType();
+ string samplerTypeName = descriptor.Type.ToGlslSamplerType();
- context.AppendLine($"layout (binding = {firstBinding}) uniform {samplerTypeName} {samplerName};");
+ context.AppendLine($"layout (binding = {descriptor.Binding}) uniform {samplerTypeName} {samplerName};");
}
}
- private static void DeclareImages(CodeGenContext context, StructuredProgramInfo info)
+ private static void DeclareImages(CodeGenContext context, TextureDescriptor[] descriptors)
{
- HashSet images = new HashSet();
-
- foreach (AstTextureOperation texOp in info.Images.OrderBy(x => x.Handle))
+ int arraySize = 0;
+ foreach (var descriptor in descriptors)
{
- string indexExpr = NumberFormatter.FormatInt(texOp.ArraySize);
-
- string imageName = OperandManager.GetImageName(context.Config.Stage, texOp, indexExpr);
-
- if ((texOp.Flags & TextureFlags.Bindless) != 0 || !images.Add(imageName))
+ if (descriptor.Type.HasFlag(SamplerType.Indexed))
{
- continue;
- }
-
- int firstBinding = -1;
-
- if ((texOp.Type & SamplerType.Indexed) != 0)
- {
- for (int index = 0; index < texOp.ArraySize; index++)
+ if (arraySize == 0)
{
- int binding = context.Config.Counts.IncrementImagesCount();
-
- if (firstBinding < 0)
- {
- firstBinding = binding;
- }
-
- var desc = new TextureDescriptor(binding, texOp.Type, texOp.Format, texOp.CbufSlot, texOp.Handle + index * 2);
-
- context.ImageDescriptors.Add(desc);
+ arraySize = ShaderConfig.SamplerArraySize;
+ }
+ else if (--arraySize != 0)
+ {
+ continue;
}
}
- else
- {
- firstBinding = context.Config.Counts.IncrementImagesCount();
- var desc = new TextureDescriptor(firstBinding, texOp.Type, texOp.Format, texOp.CbufSlot, texOp.Handle);
+ string indexExpr = NumberFormatter.FormatInt(arraySize);
- context.ImageDescriptors.Add(desc);
- }
+ string imageName = OperandManager.GetImageName(
+ context.Config.Stage,
+ descriptor.CbufSlot,
+ descriptor.HandleIndex,
+ descriptor.Format,
+ descriptor.Type.HasFlag(SamplerType.Indexed),
+ indexExpr);
- string layout = texOp.Format.ToGlslFormat();
+ string layout = descriptor.Format.ToGlslFormat();
if (!string.IsNullOrEmpty(layout))
{
layout = ", " + layout;
}
- string imageTypeName = texOp.Type.ToGlslImageType(texOp.Format.GetComponentType());
+ string imageTypeName = descriptor.Type.ToGlslImageType(descriptor.Format.GetComponentType());
- context.AppendLine($"layout (binding = {firstBinding}{layout}) uniform {imageTypeName} {imageName};");
+ context.AppendLine($"layout (binding = {descriptor.Binding}{layout}) uniform {imageTypeName} {imageName};");
}
}
@@ -528,7 +465,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
string stage = OperandManager.GetShaderStagePrefix(context.Config.Stage);
- int scaleElements = context.TextureDescriptors.Count + context.ImageDescriptors.Count;
+ int scaleElements = context.Config.GetTextureDescriptors().Length + context.Config.GetImageDescriptors().Length;
if (context.Config.Stage == ShaderStage.Fragment)
{
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs
index 37a1cd89cb..c430a21a62 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs
@@ -12,7 +12,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
private const string MainFunctionName = "main";
- public static GlslProgram Generate(StructuredProgramInfo info, ShaderConfig config)
+ public static string Generate(StructuredProgramInfo info, ShaderConfig config)
{
CodeGenContext context = new CodeGenContext(info, config);
@@ -37,12 +37,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
PrintFunction(context, info, info.Functions[0], MainFunctionName);
- return new GlslProgram(
- context.CBufferDescriptors.ToArray(),
- context.SBufferDescriptors.ToArray(),
- context.TextureDescriptors.ToArray(),
- context.ImageDescriptors.ToArray(),
- context.GetCode());
+ return context.GetCode();
}
private static void PrintFunction(CodeGenContext context, StructuredProgramInfo info, StructuredFunction function, string funcName = null)
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslProgram.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslProgram.cs
deleted file mode 100644
index 31b7f31260..0000000000
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslProgram.cs
+++ /dev/null
@@ -1,26 +0,0 @@
-namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
-{
- class GlslProgram
- {
- public BufferDescriptor[] CBufferDescriptors { get; }
- public BufferDescriptor[] SBufferDescriptors { get; }
- public TextureDescriptor[] TextureDescriptors { get; }
- public TextureDescriptor[] ImageDescriptors { get; }
-
- public string Code { get; }
-
- public GlslProgram(
- BufferDescriptor[] cBufferDescriptors,
- BufferDescriptor[] sBufferDescriptors,
- TextureDescriptor[] textureDescriptors,
- TextureDescriptor[] imageDescriptors,
- string code)
- {
- CBufferDescriptors = cBufferDescriptors;
- SBufferDescriptors = sBufferDescriptors;
- TextureDescriptors = textureDescriptors;
- ImageDescriptors = imageDescriptors;
- Code = code;
- }
- }
-}
\ No newline at end of file
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGen.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGen.cs
index 0ea7f15120..d5cd0f72e7 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGen.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGen.cs
@@ -20,7 +20,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
}
else if (node is AstOperand operand)
{
- return context.OperandManager.GetExpression(operand, context.Config, context.CbIndexable);
+ return context.OperandManager.GetExpression(operand, context.Config);
}
throw new ArgumentException($"Invalid node type \"{node?.GetType().Name ?? "null"}\".");
@@ -62,7 +62,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
switch (memRegion)
{
case Instruction.MrShared: args += LoadShared(context, operation); break;
- case Instruction.MrStorage: args += LoadStorage(context, operation, forAtomic: true); break;
+ case Instruction.MrStorage: args += LoadStorage(context, operation); break;
default: throw new InvalidOperationException($"Invalid memory region \"{memRegion}\".");
}
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs
index 273aaef8fc..911c7b0566 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs
@@ -56,7 +56,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
string ApplyScaling(string vector)
{
int index = context.FindImageDescriptorIndex(texOp);
- TextureUsageFlags flags = TextureUsageFlags.NeedsScaleValue;
if ((context.Config.Stage == ShaderStage.Fragment || context.Config.Stage == ShaderStage.Compute) &&
texOp.Inst == Instruction.ImageLoad &&
@@ -64,7 +63,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
!isIndexed)
{
// Image scales start after texture ones.
- int scaleIndex = context.TextureDescriptors.Count + index;
+ int scaleIndex = context.Config.GetTextureDescriptors().Length + index;
if (pCount == 3 && isArray)
{
@@ -75,19 +74,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{
vector = "Helper_TexelFetchScale(" + vector + ", " + scaleIndex + ")";
}
- else
- {
- flags |= TextureUsageFlags.ResScaleUnsupported;
- }
- }
- else
- {
- flags |= TextureUsageFlags.ResScaleUnsupported;
- }
-
- if (!isBindless)
- {
- context.ImageDescriptors[index] = context.ImageDescriptors[index].SetFlag(flags);
}
return vector;
@@ -112,7 +98,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
if (texOp.Inst == Instruction.ImageStore)
{
int texIndex = context.FindImageDescriptorIndex(texOp);
- context.ImageDescriptors[texIndex] = context.ImageDescriptors[texIndex].SetFlag(TextureUsageFlags.ImageStore);
VariableType type = texOp.Format.GetComponentType();
@@ -176,12 +161,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
if (src1 is AstOperand oper && oper.Type == OperandType.Constant)
{
- return OperandManager.GetConstantBufferName(oper.Value, offsetExpr, context.Config.Stage, context.CbIndexable);
+ bool cbIndexable = context.Config.UsedFeatures.HasFlag(Translation.FeatureFlags.CbIndexing);
+ return OperandManager.GetConstantBufferName(oper.Value, offsetExpr, context.Config.Stage, cbIndexable);
}
else
{
string slotExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
-
return OperandManager.GetConstantBufferName(slotExpr, offsetExpr, context.Config.Stage);
}
}
@@ -205,7 +190,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
return $"{arrayName}[{offsetExpr}]";
}
- public static string LoadStorage(CodeGenContext context, AstOperation operation, bool forAtomic = false)
+ public static string LoadStorage(CodeGenContext context, AstOperation operation)
{
IAstNode src1 = operation.GetSource(0);
IAstNode src2 = operation.GetSource(1);
@@ -213,11 +198,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
string indexExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
- if (forAtomic)
- {
- SetStorageWriteFlag(context, src1, context.Config.Stage);
- }
-
return GetStorageBufferAccessor(indexExpr, offsetExpr, context.Config.Stage);
}
@@ -306,7 +286,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
string src = TypeConversion.ReinterpretCast(context, src3, srcType, VariableType.U32);
- SetStorageWriteFlag(context, src1, context.Config.Stage);
string sb = GetStorageBufferAccessor(indexExpr, offsetExpr, context.Config.Stage);
return $"{sb} = {src}";
@@ -471,7 +450,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
if (intCoords)
{
int index = context.FindTextureDescriptorIndex(texOp);
- TextureUsageFlags flags = TextureUsageFlags.NeedsScaleValue;
if ((context.Config.Stage == ShaderStage.Fragment || context.Config.Stage == ShaderStage.Compute) &&
!isBindless &&
@@ -486,22 +464,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{
vector = "Helper_TexelFetchScale(" + vector + ", " + index + ")";
}
- else
- {
- flags |= TextureUsageFlags.ResScaleUnsupported;
- }
- }
- else
- {
- // Resolution scaling cannot be applied to this texture right now.
- // Flag so that we know to blacklist scaling on related textures when binding them.
-
- flags |= TextureUsageFlags.ResScaleUnsupported;
- }
-
- if (!isBindless)
- {
- context.TextureDescriptors[index] = context.TextureDescriptors[index].SetFlag(flags);
}
}
@@ -638,32 +600,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
}
}
- private static void SetStorageWriteFlag(CodeGenContext context, IAstNode indexExpr, ShaderStage stage)
- {
- // Attempt to find a BufferDescriptor with the given index.
- // If it cannot be resolved or is not constant, assume that the slot expression could potentially index any of them,
- // and set the flag on all storage buffers.
-
- int index = -1;
-
- if (indexExpr is AstOperand operand && operand.Type == OperandType.Constant)
- {
- index = context.SBufferDescriptors.FindIndex(buffer => buffer.Slot == operand.Value);
- }
-
- if (index != -1)
- {
- context.SBufferDescriptors[index] = context.SBufferDescriptors[index].SetFlag(BufferUsageFlags.Write);
- }
- else
- {
- for (int i = 0; i < context.SBufferDescriptors.Count; i++)
- {
- context.SBufferDescriptors[i] = context.SBufferDescriptors[i].SetFlag(BufferUsageFlags.Write);
- }
- }
- }
-
private static string GetStorageBufferAccessor(string slotExpr, string offsetExpr, ShaderStage stage)
{
string sbName = OperandManager.GetShaderStagePrefix(stage);
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
index 61f2008279..9e79a08075 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
@@ -94,30 +94,22 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
return name;
}
- public string GetExpression(AstOperand operand, ShaderConfig config, bool cbIndexable)
+ public string GetExpression(AstOperand operand, ShaderConfig config)
{
- switch (operand.Type)
+ return operand.Type switch
{
- case OperandType.Argument:
- return GetArgumentName(operand.Value);
-
- case OperandType.Attribute:
- return GetAttributeName(operand, config);
-
- case OperandType.Constant:
- return NumberFormatter.FormatInt(operand.Value);
-
- case OperandType.ConstantBuffer:
- return GetConstantBufferName(operand.CbufSlot, operand.CbufOffset, config.Stage, cbIndexable);
-
- case OperandType.LocalVariable:
- return _locals[operand];
-
- case OperandType.Undefined:
- return DefaultNames.UndefinedName;
- }
-
- throw new ArgumentException($"Invalid operand type \"{operand.Type}\".");
+ OperandType.Argument => GetArgumentName(operand.Value),
+ OperandType.Attribute => GetAttributeName(operand, config),
+ OperandType.Constant => NumberFormatter.FormatInt(operand.Value),
+ OperandType.ConstantBuffer => GetConstantBufferName(
+ operand.CbufSlot,
+ operand.CbufOffset,
+ config.Stage,
+ config.UsedFeatures.HasFlag(FeatureFlags.CbIndexing)),
+ OperandType.LocalVariable => _locals[operand],
+ OperandType.Undefined => DefaultNames.UndefinedName,
+ _ => throw new ArgumentException($"Invalid operand type \"{operand.Type}\".")
+ };
}
public static string GetConstantBufferName(int slot, int offset, ShaderStage stage, bool cbIndexable)
@@ -242,9 +234,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
public static string GetSamplerName(ShaderStage stage, AstTextureOperation texOp, string indexExpr)
{
- string suffix = texOp.CbufSlot < 0 ? $"_tcb_{texOp.Handle:X}" : $"_cb{texOp.CbufSlot}_{texOp.Handle:X}";
+ return GetSamplerName(stage, texOp.CbufSlot, texOp.Handle, texOp.Type.HasFlag(SamplerType.Indexed), indexExpr);
+ }
- if ((texOp.Type & SamplerType.Indexed) != 0)
+ public static string GetSamplerName(ShaderStage stage, int cbufSlot, int handle, bool indexed, string indexExpr)
+ {
+ string suffix = cbufSlot < 0 ? $"_tcb_{handle:X}" : $"_cb{cbufSlot}_{handle:X}";
+
+ if (indexed)
{
suffix += $"a[{indexExpr}]";
}
@@ -254,9 +251,22 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
public static string GetImageName(ShaderStage stage, AstTextureOperation texOp, string indexExpr)
{
- string suffix = texOp.CbufSlot < 0 ? $"_tcb_{texOp.Handle:X}_{texOp.Format.ToGlslFormat()}" : $"_cb{texOp.CbufSlot}_{texOp.Handle:X}_{texOp.Format.ToGlslFormat()}";
+ return GetImageName(stage, texOp.CbufSlot, texOp.Handle, texOp.Format, texOp.Type.HasFlag(SamplerType.Indexed), indexExpr);
+ }
- if ((texOp.Type & SamplerType.Indexed) != 0)
+ public static string GetImageName(
+ ShaderStage stage,
+ int cbufSlot,
+ int handle,
+ TextureFormat format,
+ bool indexed,
+ string indexExpr)
+ {
+ string suffix = cbufSlot < 0
+ ? $"_tcb_{handle:X}_{format.ToGlslFormat()}"
+ : $"_cb{cbufSlot}_{handle:X}_{format.ToGlslFormat()}";
+
+ if (indexed)
{
suffix += $"a[{indexExpr}]";
}
diff --git a/Ryujinx.Graphics.Shader/Instructions/InstEmitHelper.cs b/Ryujinx.Graphics.Shader/Instructions/InstEmitHelper.cs
index 352d16c07b..5a351c73f8 100644
--- a/Ryujinx.Graphics.Shader/Instructions/InstEmitHelper.cs
+++ b/Ryujinx.Graphics.Shader/Instructions/InstEmitHelper.cs
@@ -82,7 +82,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
switch (context.CurrOp)
{
case IOpCodeCbuf op:
- return context.PackDouble2x32(Cbuf(op.Slot, op.Offset), Cbuf(op.Slot, op.Offset + 1));
+ return context.PackDouble2x32(
+ context.Config.CreateCbuf(op.Slot, op.Offset),
+ context.Config.CreateCbuf(op.Slot, op.Offset + 1));
case IOpCodeImmF op:
return context.FP32ConvertToFP64(ConstF(op.Immediate));
@@ -99,7 +101,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
switch (context.CurrOp)
{
case IOpCodeCbuf op:
- return Cbuf(op.Slot, op.Offset);
+ return context.Config.CreateCbuf(op.Slot, op.Offset);
case IOpCodeImm op:
return Const(op.Immediate);
@@ -125,7 +127,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
switch (context.CurrOp)
{
case IOpCodeRegCbuf op:
- return context.PackDouble2x32(Cbuf(op.Slot, op.Offset), Cbuf(op.Slot, op.Offset + 1));
+ return context.PackDouble2x32(
+ context.Config.CreateCbuf(op.Slot, op.Offset),
+ context.Config.CreateCbuf(op.Slot, op.Offset + 1));
case IOpCodeRc op:
return context.PackDouble2x32(Register(op.Rc.Index, op.Rc.Type), Register(op.Rc.Index | 1, op.Rc.Type));
@@ -136,7 +140,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
switch (context.CurrOp)
{
case IOpCodeRegCbuf op:
- return Cbuf(op.Slot, op.Offset);
+ return context.Config.CreateCbuf(op.Slot, op.Offset);
case IOpCodeRc op:
return Register(op.Rc);
diff --git a/Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs b/Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs
index a39062946b..69d3ffb340 100644
--- a/Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs
+++ b/Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs
@@ -95,7 +95,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
Operand rd = Register(rdIndex++, RegisterType.Gpr);
- TextureOperation operation = new TextureOperation(
+ TextureOperation operation = context.CreateTextureOperation(
Instruction.ImageLoad,
type,
flags,
@@ -132,17 +132,15 @@ namespace Ryujinx.Graphics.Shader.Instructions
Operand rd = Register(rdIndex++, RegisterType.Gpr);
- TextureOperation operation = new TextureOperation(
+ TextureOperation operation = context.CreateTextureOperation(
Instruction.ImageLoad,
type,
+ GetTextureFormat(op.Size),
flags,
handle,
compIndex,
rd,
- sources)
- {
- Format = GetTextureFormat(op.Size)
- };
+ sources);
context.Add(operation);
@@ -266,17 +264,15 @@ namespace Ryujinx.Graphics.Shader.Instructions
TextureFlags flags = op.IsBindless ? TextureFlags.Bindless : TextureFlags.None;
- TextureOperation operation = new TextureOperation(
+ TextureOperation operation = context.CreateTextureOperation(
Instruction.ImageStore,
type,
+ format,
flags,
handle,
0,
null,
- sources)
- {
- Format = format
- };
+ sources);
context.Add(operation);
}
@@ -615,7 +611,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
Operand dest = GetDest();
- TextureOperation operation = new TextureOperation(
+ TextureOperation operation = context.CreateTextureOperation(
Instruction.TextureSample,
type,
flags,
@@ -764,7 +760,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
Operand dest = GetDest();
- TextureOperation operation = new TextureOperation(
+ TextureOperation operation = context.CreateTextureOperation(
Instruction.TextureSample,
type,
flags,
@@ -888,7 +884,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
Operand tempDest = Local();
- TextureOperation operation = new TextureOperation(
+ TextureOperation operation = context.CreateTextureOperation(
Instruction.Lod,
type,
flags,
@@ -1027,7 +1023,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
Operand dest = GetDest();
- TextureOperation operation = new TextureOperation(
+ TextureOperation operation = context.CreateTextureOperation(
Instruction.TextureSample,
type,
flags,
@@ -1112,7 +1108,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
Operand dest = GetDest();
- TextureOperation operation = new TextureOperation(
+ TextureOperation operation = context.CreateTextureOperation(
inst,
type,
flags,
@@ -1277,7 +1273,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
Operand dest = GetDest();
- TextureOperation operation = new TextureOperation(
+ TextureOperation operation = context.CreateTextureOperation(
Instruction.TextureSample,
type,
flags,
diff --git a/Ryujinx.Graphics.Shader/IntermediateRepresentation/TextureOperation.cs b/Ryujinx.Graphics.Shader/IntermediateRepresentation/TextureOperation.cs
index 52f02bfb9f..b76d5dc6d6 100644
--- a/Ryujinx.Graphics.Shader/IntermediateRepresentation/TextureOperation.cs
+++ b/Ryujinx.Graphics.Shader/IntermediateRepresentation/TextureOperation.cs
@@ -2,30 +2,30 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
{
class TextureOperation : Operation
{
- private const int DefaultCbufSlot = -1;
+ public const int DefaultCbufSlot = -1;
- public SamplerType Type { get; private set; }
+ public SamplerType Type { get; private set; }
+ public TextureFormat Format { get; set; }
public TextureFlags Flags { get; private set; }
public int CbufSlot { get; private set; }
-
public int Handle { get; private set; }
- public TextureFormat Format { get; set; }
-
public TextureOperation(
- Instruction inst,
- SamplerType type,
- TextureFlags flags,
- int handle,
- int compIndex,
- Operand dest,
+ Instruction inst,
+ SamplerType type,
+ TextureFormat format,
+ TextureFlags flags,
+ int handle,
+ int compIndex,
+ Operand dest,
params Operand[] sources) : base(inst, compIndex, dest, sources)
{
- Type = type;
- Flags = flags;
+ Type = type;
+ Format = format;
+ Flags = flags;
CbufSlot = DefaultCbufSlot;
- Handle = handle;
+ Handle = handle;
}
public void TurnIntoIndexed(int handle)
@@ -45,7 +45,7 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
}
CbufSlot = cbufSlot;
- Handle = handle;
+ Handle = handle;
}
}
}
\ No newline at end of file
diff --git a/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs b/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs
index cdb9748805..7d1d0ae354 100644
--- a/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs
+++ b/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs
@@ -4,31 +4,28 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
class AstTextureOperation : AstOperation
{
- public SamplerType Type { get; }
+ public SamplerType Type { get; }
public TextureFormat Format { get; }
- public TextureFlags Flags { get; }
+ public TextureFlags Flags { get; }
- public int CbufSlot { get; }
- public int Handle { get; }
- public int ArraySize { get; }
+ public int CbufSlot { get; }
+ public int Handle { get; }
public AstTextureOperation(
- Instruction inst,
- SamplerType type,
- TextureFormat format,
- TextureFlags flags,
- int cbufSlot,
- int handle,
- int arraySize,
- int index,
+ Instruction inst,
+ SamplerType type,
+ TextureFormat format,
+ TextureFlags flags,
+ int cbufSlot,
+ int handle,
+ int index,
params IAstNode[] sources) : base(inst, index, sources, sources.Length)
{
- Type = type;
- Format = format;
- Flags = flags;
- CbufSlot = cbufSlot;
- Handle = handle;
- ArraySize = arraySize;
+ Type = type;
+ Format = format;
+ Flags = flags;
+ CbufSlot = cbufSlot;
+ Handle = handle;
}
}
}
\ No newline at end of file
diff --git a/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs b/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs
index 4a0ea84684..25e5edc9ac 100644
--- a/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs
+++ b/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs
@@ -2,7 +2,6 @@ using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.Translation;
using System;
using System.Collections.Generic;
-using System.Numerics;
namespace Ryujinx.Graphics.Shader.StructuredIr
{
@@ -100,7 +99,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
texOp.Flags,
texOp.CbufSlot,
texOp.Handle,
- 4, // TODO: Non-hardcoded array size.
texOp.Index,
sources);
}
@@ -109,34 +107,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
AstOperand dest = context.GetOperandDef(operation.Dest);
- if (inst == Instruction.LoadConstant)
- {
- Operand slot = operation.GetSource(0);
-
- if (slot.Type == OperandType.Constant)
- {
- context.Info.CBuffers.Add(slot.Value);
- }
- else
- {
- // If the value is not constant, then we don't know
- // how many constant buffers are used, so we assume
- // all of them are used.
- int cbCount = 32 - BitOperations.LeadingZeroCount(context.Config.GpuAccessor.QueryConstantBufferUse());
-
- for (int index = 0; index < cbCount; index++)
- {
- context.Info.CBuffers.Add(index);
- }
-
- context.Info.UsesCbIndexing = true;
- }
- }
- else if (UsesStorage(inst))
- {
- AddSBufferUse(context.Info.SBuffers, operation);
- }
-
// If all the sources are bool, it's better to use short-circuiting
// logical operations, rather than forcing a cast to int and doing
// a bitwise operation with the value, as it is likely to be used as
@@ -169,23 +139,12 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
if (operation is TextureOperation texOp)
{
- if (texOp.Inst == Instruction.ImageLoad || texOp.Inst == Instruction.ImageStore)
+ if (texOp.Inst == Instruction.ImageLoad)
{
dest.VarType = texOp.Format.GetComponentType();
}
- AstTextureOperation astTexOp = GetAstTextureOperation(texOp);
-
- if (texOp.Inst == Instruction.ImageLoad)
- {
- context.Info.Images.Add(astTexOp);
- }
- else
- {
- context.Info.Samplers.Add(astTexOp);
- }
-
- source = astTexOp;
+ source = GetAstTextureOperation(texOp);
}
else if (!isCopy)
{
@@ -206,17 +165,10 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
AstTextureOperation astTexOp = GetAstTextureOperation(texOp);
- context.Info.Images.Add(astTexOp);
-
context.AddNode(astTexOp);
}
else
{
- if (UsesStorage(inst))
- {
- AddSBufferUse(context.Info.SBuffers, operation);
- }
-
context.AddNode(new AstOperation(inst, operation.Index, sources, operation.SourcesCount));
}
@@ -257,26 +209,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
}
}
- private static void AddSBufferUse(HashSet sBuffers, Operation operation)
- {
- Operand slot = operation.GetSource(0);
-
- if (slot.Type == OperandType.Constant)
- {
- sBuffers.Add(slot.Value);
- }
- else
- {
- // If the value is not constant, then we don't know
- // how many storage buffers are used, so we assume
- // all of them are used.
- for (int index = 0; index < GlobalMemory.StorageMaxCount; index++)
- {
- sBuffers.Add(index);
- }
- }
- }
-
private static VariableType GetVarTypeFromUses(Operand dest)
{
HashSet visited = new HashSet();
@@ -301,7 +233,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
foreach (INode useNode in operand.UseOps)
{
- if (!(useNode is Operation operation))
+ if (useNode is not Operation operation)
{
continue;
}
@@ -340,7 +272,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
foreach (IAstNode node in sources)
{
- if (!(node is AstOperand operand))
+ if (node is not AstOperand operand)
{
return false;
}
@@ -356,52 +288,37 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
private static bool IsBranchInst(Instruction inst)
{
- switch (inst)
+ return inst switch
{
- case Instruction.Branch:
- case Instruction.BranchIfFalse:
- case Instruction.BranchIfTrue:
- return true;
- }
-
- return false;
+ Instruction.Branch or
+ Instruction.BranchIfFalse or
+ Instruction.BranchIfTrue => true,
+ _ => false,
+ };
}
private static bool IsBitwiseInst(Instruction inst)
{
- switch (inst)
+ return inst switch
{
- case Instruction.BitwiseAnd:
- case Instruction.BitwiseExclusiveOr:
- case Instruction.BitwiseNot:
- case Instruction.BitwiseOr:
- return true;
- }
-
- return false;
+ Instruction.BitwiseAnd or
+ Instruction.BitwiseExclusiveOr or
+ Instruction.BitwiseNot or
+ Instruction.BitwiseOr => true,
+ _ => false
+ };
}
private static Instruction GetLogicalFromBitwiseInst(Instruction inst)
{
- switch (inst)
+ return inst switch
{
- case Instruction.BitwiseAnd: return Instruction.LogicalAnd;
- case Instruction.BitwiseExclusiveOr: return Instruction.LogicalExclusiveOr;
- case Instruction.BitwiseNot: return Instruction.LogicalNot;
- case Instruction.BitwiseOr: return Instruction.LogicalOr;
- }
-
- throw new ArgumentException($"Unexpected instruction \"{inst}\".");
- }
-
- private static bool UsesStorage(Instruction inst)
- {
- if (inst == Instruction.LoadStorage || inst == Instruction.StoreStorage)
- {
- return true;
- }
-
- return inst.IsAtomic() && (inst & Instruction.MrMask) == Instruction.MrStorage;
+ Instruction.BitwiseAnd => Instruction.LogicalAnd,
+ Instruction.BitwiseExclusiveOr => Instruction.LogicalExclusiveOr,
+ Instruction.BitwiseNot => Instruction.LogicalNot,
+ Instruction.BitwiseOr => Instruction.LogicalOr,
+ _ => throw new ArgumentException($"Unexpected instruction \"{inst}\".")
+ };
}
}
}
\ No newline at end of file
diff --git a/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs b/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs
index c4d8b85fb0..73fff1ec10 100644
--- a/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs
+++ b/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs
@@ -291,10 +291,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
Info.IAttributes.Add(attrIndex);
}
- else if (operand.Type == OperandType.ConstantBuffer)
- {
- Info.CBuffers.Add(operand.GetCbufSlot());
- }
return GetOperand(operand);
}
diff --git a/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramInfo.cs b/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramInfo.cs
index d1619bfa49..9479d5357a 100644
--- a/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramInfo.cs
+++ b/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramInfo.cs
@@ -6,31 +6,17 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
public List Functions { get; }
- public HashSet CBuffers { get; }
- public HashSet SBuffers { get; }
-
public HashSet IAttributes { get; }
public HashSet OAttributes { get; }
- public bool UsesCbIndexing { get; set; }
-
public HelperFunctionsMask HelperFunctionsMask { get; set; }
- public HashSet Samplers { get; }
- public HashSet Images { get; }
-
public StructuredProgramInfo()
{
Functions = new List();
- CBuffers = new HashSet();
- SBuffers = new HashSet();
-
IAttributes = new HashSet();
OAttributes = new HashSet();
-
- Samplers = new HashSet();
- Images = new HashSet();
}
}
}
\ No newline at end of file
diff --git a/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs b/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs
index 9b22017737..49a8937486 100644
--- a/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs
+++ b/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs
@@ -53,6 +53,36 @@ namespace Ryujinx.Graphics.Shader.Translation
_operations.Add(operation);
}
+ public TextureOperation CreateTextureOperation(
+ Instruction inst,
+ SamplerType type,
+ TextureFlags flags,
+ int handle,
+ int compIndex,
+ Operand dest,
+ params Operand[] sources)
+ {
+ return CreateTextureOperation(inst, type, TextureFormat.Unknown, flags, handle, compIndex, dest, sources);
+ }
+
+ public TextureOperation CreateTextureOperation(
+ Instruction inst,
+ SamplerType type,
+ TextureFormat format,
+ TextureFlags flags,
+ int handle,
+ int compIndex,
+ Operand dest,
+ params Operand[] sources)
+ {
+ if (!flags.HasFlag(TextureFlags.Bindless))
+ {
+ Config.SetUsedTexture(inst, type, format, flags, TextureOperation.DefaultCbufSlot, handle);
+ }
+
+ return new TextureOperation(inst, type, format, flags, handle, compIndex, dest, sources);
+ }
+
public void FlagAttributeRead(int attribute)
{
if (Config.Stage == ShaderStage.Vertex && attribute == AttributeConsts.InstanceId)
diff --git a/Ryujinx.Graphics.Shader/Translation/EmitterContextInsts.cs b/Ryujinx.Graphics.Shader/Translation/EmitterContextInsts.cs
index dcefb59135..e5ba04bc36 100644
--- a/Ryujinx.Graphics.Shader/Translation/EmitterContextInsts.cs
+++ b/Ryujinx.Graphics.Shader/Translation/EmitterContextInsts.cs
@@ -518,6 +518,15 @@ namespace Ryujinx.Graphics.Shader.Translation
public static Operand LoadConstant(this EmitterContext context, Operand a, Operand b)
{
+ if (a.Type == OperandType.Constant)
+ {
+ context.Config.SetUsedConstantBuffer(a.Value);
+ }
+ else
+ {
+ context.Config.SetUsedFeature(FeatureFlags.CbIndexing);
+ }
+
return context.Add(Instruction.LoadConstant, Local(), a, b);
}
diff --git a/Ryujinx.Graphics.Shader/Translation/FeatureFlags.cs b/Ryujinx.Graphics.Shader/Translation/FeatureFlags.cs
index 1b71289610..b0c48410b9 100644
--- a/Ryujinx.Graphics.Shader/Translation/FeatureFlags.cs
+++ b/Ryujinx.Graphics.Shader/Translation/FeatureFlags.cs
@@ -16,7 +16,7 @@ namespace Ryujinx.Graphics.Shader.Translation
FragCoordXY = 1 << 1,
Bindless = 1 << 2,
-
- InstanceId = 1 << 3
+ InstanceId = 1 << 3,
+ CbIndexing = 1 << 4
}
}
diff --git a/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs b/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs
index f91a00ebad..3a523adc21 100644
--- a/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs
+++ b/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs
@@ -33,7 +33,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
if (bindlessHandle.Type == OperandType.ConstantBuffer)
{
- texOp.SetHandle(bindlessHandle.GetCbufOffset(), bindlessHandle.GetCbufSlot());
+ SetHandle(config, texOp, bindlessHandle.GetCbufOffset(), bindlessHandle.GetCbufSlot());
continue;
}
@@ -56,7 +56,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
continue;
}
- texOp.SetHandle(src0.GetCbufOffset() | (src1.GetCbufOffset() << 16), src0.GetCbufSlot());
+ SetHandle(config, texOp, src0.GetCbufOffset() | (src1.GetCbufOffset() << 16), src0.GetCbufSlot());
}
else if (texOp.Inst == Instruction.ImageLoad || texOp.Inst == Instruction.ImageStore)
{
@@ -64,11 +64,19 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
if (src0.Type == OperandType.ConstantBuffer)
{
- texOp.SetHandle(src0.GetCbufOffset(), src0.GetCbufSlot());
- texOp.Format = config.GetTextureFormat(texOp.Handle, texOp.CbufSlot);
+ int cbufOffset = src0.GetCbufOffset();
+ int cbufSlot = src0.GetCbufSlot();
+ texOp.Format = config.GetTextureFormat(cbufOffset, cbufSlot);
+ SetHandle(config, texOp, cbufOffset, cbufSlot);
}
}
}
}
+
+ private static void SetHandle(ShaderConfig config, TextureOperation texOp, int cbufOffset, int cbufSlot)
+ {
+ texOp.SetHandle(cbufOffset, cbufSlot);
+ config.SetUsedTexture(texOp.Inst, texOp.Type, texOp.Format, texOp.Flags, cbufSlot, cbufOffset);
+ }
}
}
diff --git a/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToIndexed.cs b/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToIndexed.cs
index 41f42dad17..ca46a1f53e 100644
--- a/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToIndexed.cs
+++ b/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToIndexed.cs
@@ -7,7 +7,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
{
static class BindlessToIndexed
{
- public static void RunPass(BasicBlock block)
+ public static void RunPass(BasicBlock block, ShaderConfig config)
{
// We can turn a bindless texture access into a indexed access,
// as long the following conditions are true:
@@ -62,7 +62,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
continue;
}
- texOp.TurnIntoIndexed(addSrc1.Value / 4);
+ TurnIntoIndexed(config, texOp, addSrc1.Value / 4);
Operand index = Local();
@@ -75,5 +75,11 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
texOp.SetSource(0, index);
}
}
+
+ private static void TurnIntoIndexed(ShaderConfig config, TextureOperation texOp, int handle)
+ {
+ texOp.TurnIntoIndexed(handle);
+ config.SetUsedTexture(texOp.Inst, texOp.Type, texOp.Format, texOp.Flags, texOp.CbufSlot, handle);
+ }
}
}
\ No newline at end of file
diff --git a/Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs b/Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs
index a341754497..bccb0cbe37 100644
--- a/Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs
+++ b/Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs
@@ -58,11 +58,16 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
{
Operation operation = (Operation)node.Value;
+ bool isAtomic = operation.Inst.IsAtomic();
+ bool isWrite = isAtomic || operation.Inst == Instruction.StoreGlobal;
+
+ config.SetUsedStorageBuffer(storageIndex, isWrite);
+
Operand GetStorageOffset()
{
Operand addrLow = operation.GetSource(0);
- Operand baseAddrLow = Cbuf(0, GetStorageCbOffset(config.Stage, storageIndex));
+ Operand baseAddrLow = config.CreateCbuf(0, GetStorageCbOffset(config.Stage, storageIndex));
Operand baseAddrTrunc = Local();
@@ -96,7 +101,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
Operation storageOp;
- if (operation.Inst.IsAtomic())
+ if (isAtomic)
{
Instruction inst = (operation.Inst & ~Instruction.MrMask) | Instruction.MrStorage;
@@ -133,7 +138,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
{
Operand addrLow = operation.GetSource(0);
- Operand baseAddrLow = Cbuf(0, UbeBaseOffset + storageIndex * StorageDescSize);
+ Operand baseAddrLow = config.CreateCbuf(0, UbeBaseOffset + storageIndex * StorageDescSize);
Operand baseAddrTrunc = Local();
@@ -157,9 +162,13 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
Operand[] sources = new Operand[operation.SourcesCount];
- sources[0] = Const(UbeFirstCbuf + storageIndex);
+ int cbSlot = UbeFirstCbuf + storageIndex;
+
+ sources[0] = Const(cbSlot);
sources[1] = GetCbufOffset();
+ config.SetUsedConstantBuffer(cbSlot);
+
for (int index = 2; index < operation.SourcesCount; index++)
{
sources[index] = operation.GetSource(index);
diff --git a/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs b/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs
index ec8d801597..d184e6b4b3 100644
--- a/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs
+++ b/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs
@@ -16,7 +16,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
{
GlobalToStorage.RunPass(blocks[blkIndex], config);
- BindlessToIndexed.RunPass(blocks[blkIndex]);
+ BindlessToIndexed.RunPass(blocks[blkIndex], config);
BindlessElimination.RunPass(blocks[blkIndex], config);
}
diff --git a/Ryujinx.Graphics.Shader/Translation/Rewriter.cs b/Ryujinx.Graphics.Shader/Translation/Rewriter.cs
index 5427c013a8..07eeae4828 100644
--- a/Ryujinx.Graphics.Shader/Translation/Rewriter.cs
+++ b/Ryujinx.Graphics.Shader/Translation/Rewriter.cs
@@ -48,6 +48,9 @@ namespace Ryujinx.Graphics.Shader.Translation
{
Operation operation = (Operation)node.Value;
+ bool isAtomic = operation.Inst.IsAtomic();
+ bool isWrite = isAtomic || operation.Inst == Instruction.StoreGlobal;
+
Operation storageOp;
Operand PrependOperation(Instruction inst, params Operand[] sources)
@@ -67,11 +70,13 @@ namespace Ryujinx.Graphics.Shader.Translation
for (int slot = 0; slot < StorageMaxCount; slot++)
{
+ config.SetUsedStorageBuffer(slot, isWrite);
+
int cbOffset = GetStorageCbOffset(config.Stage, slot);
- Operand baseAddrLow = Cbuf(0, cbOffset);
- Operand baseAddrHigh = Cbuf(0, cbOffset + 1);
- Operand size = Cbuf(0, cbOffset + 2);
+ Operand baseAddrLow = config.CreateCbuf(0, cbOffset);
+ Operand baseAddrHigh = config.CreateCbuf(0, cbOffset + 1);
+ Operand size = config.CreateCbuf(0, cbOffset + 2);
Operand offset = PrependOperation(Instruction.Subtract, addrLow, baseAddrLow);
Operand borrow = PrependOperation(Instruction.CompareLessU32, addrLow, baseAddrLow);
@@ -104,7 +109,7 @@ namespace Ryujinx.Graphics.Shader.Translation
sources[index] = operation.GetSource(index);
}
- if (operation.Inst.IsAtomic())
+ if (isAtomic)
{
Instruction inst = (operation.Inst & ~Instruction.MrMask) | Instruction.MrStorage;
@@ -303,6 +308,7 @@ namespace Ryujinx.Graphics.Shader.Translation
node.List.AddBefore(node, new TextureOperation(
Instruction.TextureSize,
texOp.Type,
+ texOp.Format,
texOp.Flags,
texOp.Handle,
index,
@@ -350,6 +356,7 @@ namespace Ryujinx.Graphics.Shader.Translation
node.List.AddBefore(node, new TextureOperation(
Instruction.Lod,
texOp.Type,
+ texOp.Format,
texOp.Flags,
texOp.Handle,
1,
@@ -374,6 +381,7 @@ namespace Ryujinx.Graphics.Shader.Translation
node.List.AddBefore(node, new TextureOperation(
Instruction.TextureSize,
texOp.Type,
+ texOp.Format,
texOp.Flags,
texOp.Handle,
index,
@@ -409,6 +417,7 @@ namespace Ryujinx.Graphics.Shader.Translation
TextureOperation newTexOp = new TextureOperation(
Instruction.TextureSample,
texOp.Type,
+ texOp.Format,
texOp.Flags & ~(TextureFlags.Offset | TextureFlags.Offsets),
texOp.Handle,
componentIndex,
diff --git a/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs b/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs
index 077ce70d90..3230f4e681 100644
--- a/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs
+++ b/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs
@@ -1,9 +1,16 @@
+using Ryujinx.Graphics.Shader.IntermediateRepresentation;
+using System;
using System.Collections.Generic;
+using System.Linq;
+using System.Numerics;
namespace Ryujinx.Graphics.Shader.Translation
{
class ShaderConfig
{
+ // TODO: Non-hardcoded array size.
+ public const int SamplerArraySize = 4;
+
public ShaderStage Stage { get; }
public bool GpPassthrough { get; }
@@ -24,8 +31,6 @@ namespace Ryujinx.Graphics.Shader.Translation
public TranslationFlags Flags { get; }
- public TranslationCounts Counts { get; }
-
public int Size { get; private set; }
public byte ClipDistancesWritten { get; private set; }
@@ -34,42 +39,80 @@ namespace Ryujinx.Graphics.Shader.Translation
public HashSet TextureHandlesForCache { get; }
+ private readonly TranslationCounts _counts;
+
+ private int _usedConstantBuffers;
+ private int _usedStorageBuffers;
+ private int _usedStorageBuffersWrite;
+
+ private struct TextureInfo : IEquatable
+ {
+ public int CbufSlot { get; }
+ public int Handle { get; }
+ public bool Indexed { get; }
+ public TextureFormat Format { get; }
+
+ public TextureInfo(int cbufSlot, int handle, bool indexed, TextureFormat format)
+ {
+ CbufSlot = cbufSlot;
+ Handle = handle;
+ Indexed = indexed;
+ Format = format;
+ }
+
+ public override bool Equals(object obj)
+ {
+ return obj is TextureInfo other && Equals(other);
+ }
+
+ public bool Equals(TextureInfo other)
+ {
+ return CbufSlot == other.CbufSlot && Handle == other.Handle && Indexed == other.Indexed && Format == other.Format;
+ }
+
+ public override int GetHashCode()
+ {
+ return HashCode.Combine(CbufSlot, Handle, Indexed, Format);
+ }
+ }
+
+ private struct TextureMeta
+ {
+ public bool AccurateType;
+ public SamplerType Type;
+ public TextureUsageFlags UsageFlags;
+ }
+
+ private readonly Dictionary _usedTextures;
+ private readonly Dictionary _usedImages;
+
+ private BufferDescriptor[] _cachedConstantBufferDescriptors;
+ private BufferDescriptor[] _cachedStorageBufferDescriptors;
+ private TextureDescriptor[] _cachedTextureDescriptors;
+ private TextureDescriptor[] _cachedImageDescriptors;
+
public ShaderConfig(IGpuAccessor gpuAccessor, TranslationFlags flags, TranslationCounts counts)
{
Stage = ShaderStage.Compute;
- GpPassthrough = false;
- OutputTopology = OutputTopology.PointList;
- MaxOutputVertices = 0;
- LocalMemorySize = 0;
- ImapTypes = null;
- OmapTargets = null;
- OmapSampleMask = false;
- OmapDepth = false;
GpuAccessor = gpuAccessor;
Flags = flags;
- Size = 0;
- UsedFeatures = FeatureFlags.None;
- Counts = counts;
+ _counts = counts;
TextureHandlesForCache = new HashSet();
+ _usedTextures = new Dictionary();
+ _usedImages = new Dictionary();
}
- public ShaderConfig(ShaderHeader header, IGpuAccessor gpuAccessor, TranslationFlags flags, TranslationCounts counts)
+ public ShaderConfig(ShaderHeader header, IGpuAccessor gpuAccessor, TranslationFlags flags, TranslationCounts counts) : this(gpuAccessor, flags, counts)
{
- Stage = header.Stage;
- GpPassthrough = header.Stage == ShaderStage.Geometry && header.GpPassthrough;
- OutputTopology = header.OutputTopology;
- MaxOutputVertices = header.MaxOutputVertexCount;
- LocalMemorySize = header.ShaderLocalMemoryLowSize + header.ShaderLocalMemoryHighSize;
- ImapTypes = header.ImapTypes;
- OmapTargets = header.OmapTargets;
- OmapSampleMask = header.OmapSampleMask;
- OmapDepth = header.OmapDepth;
- GpuAccessor = gpuAccessor;
- Flags = flags;
- Size = 0;
- UsedFeatures = FeatureFlags.None;
- Counts = counts;
- TextureHandlesForCache = new HashSet();
+ Stage = header.Stage;
+ GpPassthrough = header.Stage == ShaderStage.Geometry && header.GpPassthrough;
+ OutputTopology = header.OutputTopology;
+ MaxOutputVertices = header.MaxOutputVertexCount;
+ LocalMemorySize = header.ShaderLocalMemoryLowSize + header.ShaderLocalMemoryHighSize;
+ ImapTypes = header.ImapTypes;
+ OmapTargets = header.OmapTargets;
+ OmapSampleMask = header.OmapSampleMask;
+ OmapDepth = header.OmapDepth;
}
public int GetDepthRegister()
@@ -126,5 +169,199 @@ namespace Ryujinx.Graphics.Shader.Translation
{
UsedFeatures |= flags;
}
+
+ public Operand CreateCbuf(int slot, int offset)
+ {
+ SetUsedConstantBuffer(slot);
+ return OperandHelper.Cbuf(slot, offset);
+ }
+
+ public void SetUsedConstantBuffer(int slot)
+ {
+ _usedConstantBuffers |= 1 << slot;
+ }
+
+ public void SetUsedStorageBuffer(int slot, bool write)
+ {
+ int mask = 1 << slot;
+ _usedStorageBuffers |= mask;
+
+ if (write)
+ {
+ _usedStorageBuffersWrite |= mask;
+ }
+ }
+
+ public void SetUsedTexture(
+ Instruction inst,
+ SamplerType type,
+ TextureFormat format,
+ TextureFlags flags,
+ int cbufSlot,
+ int handle)
+ {
+ inst &= Instruction.Mask;
+ bool isImage = inst == Instruction.ImageLoad || inst == Instruction.ImageStore;
+ bool isWrite = inst == Instruction.ImageStore;
+ bool accurateType = inst != Instruction.TextureSize && inst != Instruction.Lod;
+
+ if (isImage)
+ {
+ SetUsedTextureOrImage(_usedImages, cbufSlot, handle, type, format, true, isWrite, false);
+ }
+ else
+ {
+ SetUsedTextureOrImage(_usedTextures, cbufSlot, handle, type, TextureFormat.Unknown, flags.HasFlag(TextureFlags.IntCoords), false, accurateType);
+ }
+ }
+
+ private static void SetUsedTextureOrImage(
+ Dictionary dict,
+ int cbufSlot,
+ int handle,
+ SamplerType type,
+ TextureFormat format,
+ bool intCoords,
+ bool write,
+ bool accurateType)
+ {
+ var dimensions = type.GetDimensions();
+ var isArray = type.HasFlag(SamplerType.Array);
+ var isIndexed = type.HasFlag(SamplerType.Indexed);
+
+ var usageFlags = TextureUsageFlags.None;
+
+ if (intCoords)
+ {
+ usageFlags |= TextureUsageFlags.NeedsScaleValue;
+
+ var canScale = (dimensions == 2 && !isArray) || (dimensions == 3 && isArray);
+ if (!canScale)
+ {
+ // Resolution scaling cannot be applied to this texture right now.
+ // Flag so that we know to blacklist scaling on related textures when binding them.
+ usageFlags |= TextureUsageFlags.ResScaleUnsupported;
+ }
+ }
+
+ if (write)
+ {
+ usageFlags |= TextureUsageFlags.ImageStore;
+ }
+
+ int arraySize = isIndexed ? SamplerArraySize : 1;
+
+ for (int layer = 0; layer < arraySize; layer++)
+ {
+ var info = new TextureInfo(cbufSlot, handle + layer * 2, isIndexed, format);
+ var meta = new TextureMeta()
+ {
+ AccurateType = accurateType,
+ Type = type,
+ UsageFlags = usageFlags
+ };
+
+ if (dict.TryGetValue(info, out var existingMeta))
+ {
+ meta.UsageFlags |= existingMeta.UsageFlags;
+
+ // If the texture we have has inaccurate type information, then
+ // we prefer the most accurate one.
+ if (existingMeta.AccurateType)
+ {
+ meta.AccurateType = true;
+ meta.Type = existingMeta.Type;
+ }
+
+ dict[info] = meta;
+ }
+ else
+ {
+ dict.Add(info, meta);
+ }
+ }
+ }
+
+ public BufferDescriptor[] GetConstantBufferDescriptors()
+ {
+ if (_cachedConstantBufferDescriptors != null)
+ {
+ return _cachedConstantBufferDescriptors;
+ }
+
+ int usedMask = _usedConstantBuffers;
+
+ if (UsedFeatures.HasFlag(FeatureFlags.CbIndexing))
+ {
+ usedMask = FillMask(usedMask);
+ }
+
+ return _cachedConstantBufferDescriptors = GetBufferDescriptors(usedMask, 0, _counts.IncrementUniformBuffersCount);
+ }
+
+ public BufferDescriptor[] GetStorageBufferDescriptors()
+ {
+ return _cachedStorageBufferDescriptors ??= GetBufferDescriptors(FillMask(_usedStorageBuffers), _usedStorageBuffersWrite, _counts.IncrementStorageBuffersCount);
+ }
+
+ private static int FillMask(int mask)
+ {
+ // When the storage or uniform buffers are used as array, we must allocate a binding
+ // even for the "gaps" that are not used on the shader.
+ // For this reason, fill up the gaps so that all slots up to the highest one are
+ // marked as "used".
+ return mask != 0 ? (int)(uint.MaxValue >> BitOperations.LeadingZeroCount((uint)mask)) : 0;
+ }
+
+ private static BufferDescriptor[] GetBufferDescriptors(int usedMask, int writtenMask, Func getBindingCallback)
+ {
+ var descriptors = new BufferDescriptor[BitOperations.PopCount((uint)usedMask)];
+
+ for (int i = 0; i < descriptors.Length; i++)
+ {
+ int slot = BitOperations.TrailingZeroCount(usedMask);
+
+ descriptors[i] = new BufferDescriptor(getBindingCallback(), slot);
+
+ if ((writtenMask & (1 << slot)) != 0)
+ {
+ descriptors[i].SetFlag(BufferUsageFlags.Write);
+ }
+
+ usedMask &= ~(1 << slot);
+ }
+
+ return descriptors;
+ }
+
+ public TextureDescriptor[] GetTextureDescriptors()
+ {
+ return _cachedTextureDescriptors ??= GetTextureOrImageDescriptors(_usedTextures, _counts.IncrementTexturesCount);
+ }
+
+ public TextureDescriptor[] GetImageDescriptors()
+ {
+ return _cachedImageDescriptors ??= GetTextureOrImageDescriptors(_usedImages, _counts.IncrementImagesCount);
+ }
+
+ private static TextureDescriptor[] GetTextureOrImageDescriptors(Dictionary dict, Func getBindingCallback)
+ {
+ var descriptors = new TextureDescriptor[dict.Count];
+
+ int i = 0;
+ foreach (var kv in dict.OrderBy(x => x.Key.Indexed).OrderBy(x => x.Key.Handle))
+ {
+ var info = kv.Key;
+ var meta = kv.Value;
+
+ int binding = getBindingCallback();
+
+ descriptors[i] = new TextureDescriptor(binding, meta.Type, info.Format, info.CbufSlot, info.Handle);
+ descriptors[i].SetFlag(meta.UsageFlags);
+ i++;
+ }
+
+ return descriptors;
+ }
}
}
\ No newline at end of file
diff --git a/Ryujinx.Graphics.Shader/Translation/Translator.cs b/Ryujinx.Graphics.Shader/Translation/Translator.cs
index 1c15ccf278..74c6a653b3 100644
--- a/Ryujinx.Graphics.Shader/Translation/Translator.cs
+++ b/Ryujinx.Graphics.Shader/Translation/Translator.cs
@@ -87,18 +87,16 @@ namespace Ryujinx.Graphics.Shader.Translation
StructuredProgramInfo sInfo = StructuredProgram.MakeStructuredProgram(funcs, config);
- GlslProgram program = GlslGenerator.Generate(sInfo, config);
+ string glslCode = GlslGenerator.Generate(sInfo, config);
shaderProgramInfo = new ShaderProgramInfo(
- program.CBufferDescriptors,
- program.SBufferDescriptors,
- program.TextureDescriptors,
- program.ImageDescriptors,
+ config.GetConstantBufferDescriptors(),
+ config.GetStorageBufferDescriptors(),
+ config.GetTextureDescriptors(),
+ config.GetImageDescriptors(),
config.UsedFeatures.HasFlag(FeatureFlags.InstanceId),
config.ClipDistancesWritten);
- string glslCode = program.Code;
-
return new ShaderProgram(config.Stage, glslCode);
}
@@ -112,7 +110,7 @@ namespace Ryujinx.Graphics.Shader.Translation
Block[][] cfg;
ulong maxEndAddress = 0;
- bool hasBindless = false;
+ bool hasBindless;
if ((flags & TranslationFlags.Compute) != 0)
{