From ce9105a13052cd3ec1d7c10b9c9cc18f5ecc671f Mon Sep 17 00:00:00 2001
From: gdkchan <gab.dark.100@gmail.com>
Date: Fri, 6 Nov 2020 14:54:13 -0300
Subject: [PATCH] Support single precision contants for double precision
 operations (#1673)

---
 Ryujinx.Graphics.Shader/CodeGen/Glsl/NumberFormatter.cs | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/NumberFormatter.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/NumberFormatter.cs
index 2ec44277c3..6d43ed0efa 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/NumberFormatter.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/NumberFormatter.cs
@@ -10,7 +10,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
 
         public static bool TryFormat(int value, VariableType dstType, out string formatted)
         {
-            if (dstType == VariableType.F32)
+            if (dstType == VariableType.F32 || dstType == VariableType.F64)
             {
                 return TryFormatFloat(BitConverter.Int32BitsToSingle(value), out formatted);
             }