Merge #1451
1451: Work around xtensa deadlock, take 2 r=Dirbaio a=bugadani This PR is another go at trying to do something with #1449. The commit was part of the previous attempt but mistakenly discarded as I still experienced lockups. However, after further testing, it looks like that lockup is caused by something else. This is a manual, "cpu-local" critical section impl that should be good enough on dual-core CPUs, although the implementation still contains `SIGNAL_WORK_THREAD_MODE` which is absolutely not correct on dual-core. This approach was chosen because: - not taking the global lock technically allows the second core to run - wrapping the signal read and the sleep in a critical section prevents a race condition that would cause the CPU to sleep longer than ideal if an interrupt hits after reading, but before sleeping. Co-authored-by: Dániel Buga <bugadani@gmail.com>
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commit
6e93d193cf
1 changed files with 20 additions and 12 deletions
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@ -63,13 +63,22 @@ mod thread {
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loop {
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unsafe {
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self.inner.poll();
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// Manual critical section implementation that only masks interrupts handlers.
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// We must not acquire the cross-core on dual-core systems because that would
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// prevent the other core from doing useful work while this core is sleeping.
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let token: critical_section::RawRestoreState;
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core::arch::asm!("rsil {0}, 5", out(reg) token);
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// we do not care about race conditions between the load and store operations, interrupts
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// will only set this value to true.
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// if there is work to do, loop back to polling
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// TODO can we relax this?
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critical_section::with(|_| {
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if SIGNAL_WORK_THREAD_MODE.load(Ordering::SeqCst) {
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SIGNAL_WORK_THREAD_MODE.store(false, Ordering::SeqCst);
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core::arch::asm!(
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"wsr.ps {0}",
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"rsync", in(reg) token)
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} else {
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// waiti sets the PS.INTLEVEL when slipping into sleep
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// because critical sections in Xtensa are implemented via increasing
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@ -77,7 +86,6 @@ mod thread {
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// take care not add code after `waiti` if it needs to be inside the CS
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core::arch::asm!("waiti 0"); // critical section ends here
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}
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});
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}
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}
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}
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