reduce complexity of loopmode
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48673e27cd
commit
90be851e4b
3 changed files with 26 additions and 20 deletions
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@ -56,8 +56,8 @@ pub struct Pwm<'d, T: Instance> {
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#[derive(Debug, Eq, PartialEq, Clone, Copy)]
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pub enum LoopMode {
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/// Repeat n additional times after the first
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Additional(u16),
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/// Run sequence n Times total
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Times(u16),
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/// Repeat until `stop` is called.
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Infinite,
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}
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@ -74,12 +74,12 @@ pub struct LoopingConfig<'a> {
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pub sequence: &'a [u16],
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/// How a sequence is read from RAM and is spread to the compare register
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pub sequence_load: SequenceLoad,
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/// Number of additional PWM periods to delay between each sequence sample
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/// Number of Times PWM periods to delay between each sequence sample
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pub refresh: u32,
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/// Number of additional PWM periods after the sequence ends before starting the next sequence
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/// Number of Times PWM periods after the sequence ends before starting the next sequence
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pub end_delay: u32,
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/// How many times to repeat the sequence
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pub additional_loops: LoopMode,
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/// How many times to play the sequence
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pub times: LoopMode,
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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@ -88,6 +88,8 @@ pub struct LoopingConfig<'a> {
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pub enum Error {
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/// Max Sequence size is 32767
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SequenceTooLong,
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/// Min Sequence size is 1
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SequenceTooShort,
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/// EasyDMA can only read from data memory, read only buffers in flash will fail.
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DMABufferNotInDataMemory,
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}
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@ -177,6 +179,9 @@ impl<'d, T: Instance> Pwm<'d, T> {
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if config.sequence.len() > 32767 {
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return Err(Error::SequenceTooLong);
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}
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if let LoopMode::Times(0) = config.times {
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return Err(Error::SequenceTooShort);
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}
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unborrow!(ch0, ch1, ch2, ch3);
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@ -243,27 +248,28 @@ impl<'d, T: Instance> Pwm<'d, T> {
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.enddelay
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.write(|w| unsafe { w.bits(config.end_delay) });
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match config.additional_loops {
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match config.times {
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// just the one time, no loop count
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LoopMode::Additional(0) => {
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LoopMode::Times(1) => {
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r.loop_.write(|w| w.cnt().disabled());
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// tasks_seqstart doesnt exist in all svds so write its bit instead
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r.tasks_seqstart[0].write(|w| unsafe { w.bits(0x01) });
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}
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// loop count is how many times to play BOTH sequences
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// the one time + 1 = 2 total, play the sequence once starting from seq0
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// the one time + 2 = 3 total, playing the sequence twice would be too much, but we can start on seq1 to subtract one
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// the one time + 3 = 4 total, play the sequence twice starting from seq0
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LoopMode::Additional(n) => {
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let times = (n / 2) + 1;
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// 2 total (1 x 2)
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// 3 total, (2 x 2) - 1
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LoopMode::Times(n) => {
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let odd = n & 1 == 1;
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let times = if odd { (n / 2) + 1 } else { n / 2 };
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r.loop_.write(|w| unsafe { w.cnt().bits(times) });
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if n & 1 == 1 {
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// tasks_seqstart doesnt exist in all svds so write its bit instead
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r.tasks_seqstart[0].write(|w| unsafe { w.bits(0x01) });
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} else {
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if odd {
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// tasks_seqstart doesnt exist in all svds so write its bit instead
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r.tasks_seqstart[1].write(|w| unsafe { w.bits(0x01) });
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} else {
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// tasks_seqstart doesnt exist in all svds so write its bit instead
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r.tasks_seqstart[0].write(|w| unsafe { w.bits(0x01) });
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}
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}
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// to play infinitely, repeat the sequence one time, then have loops done self trigger seq0 again
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@ -24,7 +24,7 @@ async fn main(_spawner: Spawner, p: Peripherals) {
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sequence_load: SequenceLoad::Individual,
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refresh: 0,
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end_delay: 0,
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additional_loops: LoopMode::Additional(5),
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times: LoopMode::Times(5),
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};
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let _pwm = unwrap!(Pwm::simple_playback(
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@ -27,8 +27,8 @@ async fn main(_spawner: Spawner, p: Peripherals) {
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sequence: &seq_values,
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sequence_load: SequenceLoad::Common,
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refresh: 0,
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end_delay: 1,
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additional_loops: LoopMode::Infinite,
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end_delay: 0,
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times: LoopMode::Infinite,
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};
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let pwm = unwrap!(Pwm::simple_playback(
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