//! This example showcases channels and timing utilities of embassy. //! //! This example works best on STM32F3DISCOVERY board. It flashes a single LED, then if the USER //! button is pressed the next LED is flashed (in clockwise fashion). If the USER button is double //! clicked, then the direction changes. If the USER button is pressed for 1 second, then all the //! LEDS flash 3 times. //! #![no_std] #![no_main] use defmt::*; use embassy_executor::Spawner; use embassy_stm32::exti::ExtiInput; use embassy_stm32::gpio::{Level, Output, Pull, Speed}; use embassy_sync::blocking_mutex::raw::ThreadModeRawMutex; use embassy_sync::channel::Channel; use embassy_time::{with_timeout, Duration, Timer}; use {defmt_rtt as _, panic_probe as _}; struct Leds<'a> { leds: [Output<'a>; 8], direction: i8, current_led: usize, } impl<'a> Leds<'a> { fn new(pins: [Output<'a>; 8]) -> Self { Self { leds: pins, direction: 1, current_led: 0, } } fn change_direction(&mut self) { self.direction *= -1; } fn move_next(&mut self) { if self.direction > 0 { self.current_led = (self.current_led + 1) & 7; } else { self.current_led = (8 + self.current_led - 1) & 7; } } async fn show(&mut self) { self.leds[self.current_led].set_high(); if let Ok(new_message) = with_timeout(Duration::from_millis(500), CHANNEL.receive()).await { self.leds[self.current_led].set_low(); self.process_event(new_message).await; } else { self.leds[self.current_led].set_low(); if let Ok(new_message) = with_timeout(Duration::from_millis(200), CHANNEL.receive()).await { self.process_event(new_message).await; } } } async fn flash(&mut self) { for _ in 0..3 { for led in &mut self.leds { led.set_high(); } Timer::after_millis(500).await; for led in &mut self.leds { led.set_low(); } Timer::after_millis(200).await; } } async fn process_event(&mut self, event: ButtonEvent) { match event { ButtonEvent::SingleClick => { self.move_next(); } ButtonEvent::DoubleClick => { self.change_direction(); self.move_next(); } ButtonEvent::Hold => { self.flash().await; } } } } #[derive(Format)] enum ButtonEvent { SingleClick, DoubleClick, Hold, } static CHANNEL: Channel = Channel::new(); #[embassy_executor::main] async fn main(spawner: Spawner) { let p = embassy_stm32::init(Default::default()); let button = ExtiInput::new(p.PA0, p.EXTI0, Pull::Down); info!("Press the USER button..."); let leds = [ Output::new(p.PE9, Level::Low, Speed::Low), Output::new(p.PE10, Level::Low, Speed::Low), Output::new(p.PE11, Level::Low, Speed::Low), Output::new(p.PE12, Level::Low, Speed::Low), Output::new(p.PE13, Level::Low, Speed::Low), Output::new(p.PE14, Level::Low, Speed::Low), Output::new(p.PE15, Level::Low, Speed::Low), Output::new(p.PE8, Level::Low, Speed::Low), ]; let leds = Leds::new(leds); spawner.spawn(button_waiter(button)).unwrap(); spawner.spawn(led_blinker(leds)).unwrap(); } #[embassy_executor::task] async fn led_blinker(mut leds: Leds<'static>) { loop { leds.show().await; } } #[embassy_executor::task] async fn button_waiter(mut button: ExtiInput<'static>) { const DOUBLE_CLICK_DELAY: u64 = 250; const HOLD_DELAY: u64 = 1000; button.wait_for_rising_edge().await; loop { if with_timeout(Duration::from_millis(HOLD_DELAY), button.wait_for_falling_edge()) .await .is_err() { info!("Hold"); CHANNEL.send(ButtonEvent::Hold).await; button.wait_for_falling_edge().await; } else if with_timeout(Duration::from_millis(DOUBLE_CLICK_DELAY), button.wait_for_rising_edge()) .await .is_err() { info!("Single click"); CHANNEL.send(ButtonEvent::SingleClick).await; } else { info!("Double click"); CHANNEL.send(ButtonEvent::DoubleClick).await; button.wait_for_falling_edge().await; } button.wait_for_rising_edge().await; } }