forked from Mirror/niri
chore(blur): remove unused uniforms
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@@ -17,19 +17,10 @@ uniform samplerExternalOES tex;
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uniform sampler2D tex;
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#endif
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#if defined(EXTERNAL)
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uniform samplerExternalOES alpha_tex;
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#else
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uniform sampler2D alpha_tex;
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#endif
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uniform float alpha;
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varying vec2 v_coords;
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uniform vec4 geo;
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uniform vec2 output_size;
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uniform float noise;
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uniform float ignore_alpha;
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// Noise function copied from hyprland.
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// I like the effect it gave, can be tweaked further
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