From 949bb81a9e7ef7d582ac06edabb3bc2613eb7698 Mon Sep 17 00:00:00 2001
From: Ac_K <Acoustik666@gmail.com>
Date: Fri, 14 Feb 2020 11:33:22 +0100
Subject: [PATCH] Add version in all window titles (#935)

This add the AppVeyor build version (added in #927) in the console window title and in the GUI title (when you are on the games list or when an emulated game is closed).
---
 Ryujinx/Program.cs       | 4 ++--
 Ryujinx/Ui/MainWindow.cs | 3 ++-
 2 files changed, 4 insertions(+), 3 deletions(-)

diff --git a/Ryujinx/Program.cs b/Ryujinx/Program.cs
index e24d09fb98..5fca093387 100644
--- a/Ryujinx/Program.cs
+++ b/Ryujinx/Program.cs
@@ -22,10 +22,10 @@ namespace Ryujinx
                 EnableHighResolution = true
             });
 
-            Console.Title = "Ryujinx Console";
-
             Version = Assembly.GetEntryAssembly().GetCustomAttribute<AssemblyInformationalVersionAttribute>().InformationalVersion;
 
+            Console.Title = $"Ryujinx Console {Version}";
+
             string systemPath = Environment.GetEnvironmentVariable("Path", EnvironmentVariableTarget.Machine);
             Environment.SetEnvironmentVariable("Path", $"{Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "bin")};{systemPath}");
 
diff --git a/Ryujinx/Ui/MainWindow.cs b/Ryujinx/Ui/MainWindow.cs
index 8c500b30ee..e9e79d7762 100644
--- a/Ryujinx/Ui/MainWindow.cs
+++ b/Ryujinx/Ui/MainWindow.cs
@@ -118,6 +118,7 @@ namespace Ryujinx.Ui
             ApplyTheme();
 
             _mainWin.Icon            = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.Icon.png");
+            _mainWin.Title           = $"Ryujinx {Program.Version}";
             _stopEmulation.Sensitive = false;
 
             if (ConfigurationState.Instance.Ui.GuiColumns.FavColumn)        _favToggle.Active        = true;
@@ -427,7 +428,7 @@ namespace Ryujinx.Ui
 
                 _gameTableWindow.Expand = true;
 
-                this.Window.Title = "Ryujinx";
+                this.Window.Title = $"Ryujinx {Program.Version}";
 
                 _emulationContext = null;
                 _gameLoaded       = false;