diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs index c9a18f1440..3bc15a3174 100644 --- a/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs +++ b/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs @@ -928,7 +928,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed size = endAddress.Pack() - address + 1; - if (stride > 0 && indexTypeSmall) + if (stride > 0 && indexTypeSmall && _drawState.DrawIndexed && !instanced) { // If the index type is a small integer type, then we might be still able // to reduce the vertex buffer size based on the maximum possible index value.