From a40d8d4a174ae9ec7c2900b7064625a366ae14ad Mon Sep 17 00:00:00 2001
From: Ac_K <Acoustik666@gmail.com>
Date: Wed, 25 Mar 2020 00:12:01 +0100
Subject: [PATCH] Fix gpu vendor name parsing (#1030)

* Update GLRenderer.cs

* print the vendor name fully
---
 Ryujinx/Ui/GLRenderer.cs | 8 +-------
 1 file changed, 1 insertion(+), 7 deletions(-)

diff --git a/Ryujinx/Ui/GLRenderer.cs b/Ryujinx/Ui/GLRenderer.cs
index 160608eb8b..fa41ca4c89 100644
--- a/Ryujinx/Ui/GLRenderer.cs
+++ b/Ryujinx/Ui/GLRenderer.cs
@@ -335,17 +335,11 @@ namespace Ryujinx.Ui
 
                     _device.Statistics.RecordSystemFrameTime();
 
-                    string gpuVendor = "Unknown";
-
-                    if (_renderer.GpuVendor.ToLower().Contains("nvidia")) gpuVendor = "NVIDIA";
-                    if (_renderer.GpuVendor.ToLower().Contains("amd") || _renderer.GpuVendor.ToLower().Contains("ati")) gpuVendor = "AMD";
-                    if (_renderer.GpuVendor.ToLower().Contains("intel")) gpuVendor = "Intel";
-
                     StatusUpdatedEvent?.Invoke(this, new StatusUpdatedEventArgs(
                         _device.EnableDeviceVsync, 
                         $"Host: {_device.Statistics.GetSystemFrameRate():00.00} FPS", 
                         $"Game: {_device.Statistics.GetGameFrameRate():00.00} FPS",
-                        $"GPU: {gpuVendor}"));
+                        $"GPU: {_renderer.GpuVendor}"));
 
                     _device.System.SignalVsync();