From ac57dd5d75bd59b73471685c1f76c61f5ad5eae8 Mon Sep 17 00:00:00 2001
From: gdkchan <gab.dark.100@gmail.com>
Date: Mon, 27 Dec 2021 18:10:49 -0300
Subject: [PATCH] Fix wrong title language (#2933)

* Fix wrong title language

* Sort
---
 Ryujinx/Ui/App/ApplicationLibrary.cs | 5 +++--
 1 file changed, 3 insertions(+), 2 deletions(-)

diff --git a/Ryujinx/Ui/App/ApplicationLibrary.cs b/Ryujinx/Ui/App/ApplicationLibrary.cs
index 00c09cac3e..e96f336d4d 100644
--- a/Ryujinx/Ui/App/ApplicationLibrary.cs
+++ b/Ryujinx/Ui/App/ApplicationLibrary.cs
@@ -10,6 +10,7 @@ using Ryujinx.Common.Logging;
 using Ryujinx.Configuration.System;
 using Ryujinx.HLE.FileSystem;
 using Ryujinx.HLE.HOS;
+using Ryujinx.HLE.HOS.SystemState;
 using Ryujinx.HLE.Loaders.Npdm;
 using System;
 using System.Collections.Generic;
@@ -125,7 +126,7 @@ namespace Ryujinx.Ui.App
 
             foreach (string appDir in appDirs)
             {
-                
+
                 if (!Directory.Exists(appDir))
                 {
                     Logger.Warning?.Print(LogClass.Application, $"The \"game_dirs\" section in \"Config.json\" contains an invalid directory: \"{appDir}\"");
@@ -552,7 +553,7 @@ namespace Ryujinx.Ui.App
 
         private void GetNameIdDeveloper(ref ApplicationControlProperty controlData, out string titleName, out string titleId, out string publisher)
         {
-            _ = Enum.TryParse(_desiredTitleLanguage.ToString(), out LibHac.Settings.Language desiredTitleLanguage);
+            _ = Enum.TryParse(_desiredTitleLanguage.ToString(), out TitleLanguage desiredTitleLanguage);
 
             if (controlData.Titles.Length > (int)desiredTitleLanguage)
             {