using System.Collections.Generic; namespace Ryujinx.Graphics.Gal.Shader { public struct GlslProgram { public string Code { get; private set; } public IEnumerable<ShaderDeclInfo> Textures { get; private set; } public IEnumerable<ShaderDeclInfo> Uniforms { get; private set; } public GlslProgram( string code, IEnumerable<ShaderDeclInfo> textures, IEnumerable<ShaderDeclInfo> uniforms) { Code = code; Textures = textures; Uniforms = uniforms; } } }