R/Ryujinx.Graphics.Gpu/Shader/CachedShader.cs

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using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Shader;
namespace Ryujinx.Graphics.Gpu.Shader
{
/// <summary>
/// Cached shader code for a single shader stage.
/// </summary>
class CachedShader
{
/// <summary>
/// Shader program containing translated code.
/// </summary>
public ShaderProgram Program { get; }
/// <summary>
/// Host shader object.
/// </summary>
2019-12-31 22:09:49 +00:00
public IShader HostShader { get; set; }
/// <summary>
/// Maxwell binary shader code.
/// </summary>
public int[] Code { get; }
/// <summary>
/// Creates a new instace of the cached shader.
/// </summary>
/// <param name="program">Shader program</param>
/// <param name="code">Maxwell binary shader code</param>
public CachedShader(ShaderProgram program, int[] code)
{
Program = program;
Code = code;
}
}
}