diff --git a/Ryujinx.Graphics.GAL/Format.cs b/Ryujinx.Graphics.GAL/Format.cs
index a4e434b1f5..10b754eafc 100644
--- a/Ryujinx.Graphics.GAL/Format.cs
+++ b/Ryujinx.Graphics.GAL/Format.cs
@@ -341,5 +341,25 @@ namespace Ryujinx.Graphics.GAL
{
return format.IsUint() || format.IsSint();
}
+
+ ///
+ /// Checks if the texture format is a BC4 compressed format.
+ ///
+ /// Texture format
+ /// True if the texture format is a BC4 compressed format, false otherwise
+ public static bool IsBc4(this Format format)
+ {
+ return format == Format.Bc4Unorm || format == Format.Bc4Snorm;
+ }
+
+ ///
+ /// Checks if the texture format is a BC5 compressed format.
+ ///
+ /// Texture format
+ /// True if the texture format is a BC5 compressed format, false otherwise
+ public static bool IsBc5(this Format format)
+ {
+ return format == Format.Bc5Unorm || format == Format.Bc5Snorm;
+ }
}
}
\ No newline at end of file
diff --git a/Ryujinx.Graphics.Gpu/Image/Texture.cs b/Ryujinx.Graphics.Gpu/Image/Texture.cs
index 0161062948..b1d6af9b4d 100644
--- a/Ryujinx.Graphics.Gpu/Image/Texture.cs
+++ b/Ryujinx.Graphics.Gpu/Image/Texture.cs
@@ -671,6 +671,9 @@ namespace Ryujinx.Graphics.Gpu.Image
data);
}
+ // Handle compressed cases not supported by the host:
+ // - ASTC is usually not supported on desktop cards.
+ // - BC4/BC5 is not supported on 3D textures.
if (!_context.Capabilities.SupportsAstcCompression && Info.FormatInfo.Format.IsAstc())
{
if (!AstcDecoder.TryDecodeToRgba8(
@@ -691,6 +694,14 @@ namespace Ryujinx.Graphics.Gpu.Image
data = decoded;
}
+ else if (Info.Target == Target.Texture3D && Info.FormatInfo.Format.IsBc4())
+ {
+ data = BCnDecoder.DecodeBC4(data, Info.Width, Info.Height, _depth, Info.Levels, _layers, Info.FormatInfo.Format == Format.Bc4Snorm);
+ }
+ else if (Info.Target == Target.Texture3D && Info.FormatInfo.Format.IsBc5())
+ {
+ data = BCnDecoder.DecodeBC5(data, Info.Width, Info.Height, _depth, Info.Levels, _layers, Info.FormatInfo.Format == Format.Bc5Snorm);
+ }
return data;
}
@@ -707,8 +718,7 @@ namespace Ryujinx.Graphics.Gpu.Image
public void Flush(bool tracked = true)
{
IsModified = false;
-
- if (Info.FormatInfo.Format.IsAstc())
+ if (TextureCompatibility.IsFormatHostIncompatible(Info, _context.Capabilities))
{
return; // Flushing this format is not supported, as it may have been converted to another host format.
}
@@ -739,10 +749,9 @@ namespace Ryujinx.Graphics.Gpu.Image
_context.Renderer.BackgroundContextAction(() =>
{
IsModified = false;
- if (Info.FormatInfo.Format.IsAstc())
+ if (TextureCompatibility.IsFormatHostIncompatible(Info, _context.Capabilities))
{
- // ASTC textures are not in their original format, so cannot be flushed.
- return;
+ return; // Flushing this format is not supported, as it may have been converted to another host format.
}
ITexture texture = HostTexture;
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs b/Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs
index 22473a1b10..b07aeaf106 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs
@@ -26,6 +26,68 @@ namespace Ryujinx.Graphics.Gpu.Image
Bc7
}
+ ///
+ /// Checks if a format is host incompatible.
+ ///
+ ///
+ /// Host incompatible formats can't be used directly, the texture data needs to be converted
+ /// to a compatible format first.
+ ///
+ /// Texture information
+ /// Host GPU capabilities
+ /// True if the format is incompatible, false otherwise
+ public static bool IsFormatHostIncompatible(TextureInfo info, Capabilities caps)
+ {
+ Format originalFormat = info.FormatInfo.Format;
+ return ToHostCompatibleFormat(info, caps).Format != originalFormat;
+ }
+
+ ///
+ /// Converts a incompatible format to a host compatible format, or return the format directly
+ /// if it is already host compatible.
+ ///
+ ///
+ /// This can be used to convert a incompatible compressed format to the decompressor
+ /// output format.
+ ///
+ /// Texture information
+ /// Host GPU capabilities
+ /// A host compatible format
+ public static FormatInfo ToHostCompatibleFormat(TextureInfo info, Capabilities caps)
+ {
+ if (!caps.SupportsAstcCompression)
+ {
+ if (info.FormatInfo.Format.IsAstcUnorm())
+ {
+ return new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4, 4);
+ }
+ else if (info.FormatInfo.Format.IsAstcSrgb())
+ {
+ return new FormatInfo(Format.R8G8B8A8Srgb, 1, 1, 4, 4);
+ }
+ }
+
+ if (info.Target == Target.Texture3D)
+ {
+ // The host API does not support 3D BC4/BC5 compressed formats.
+ // We assume software decompression will be done for those textures,
+ // and so we adjust the format here to match the decompressor output.
+ switch (info.FormatInfo.Format)
+ {
+ case Format.Bc4Unorm:
+ return new FormatInfo(Format.R8Unorm, 1, 1, 1, 1);
+ case Format.Bc4Snorm:
+ return new FormatInfo(Format.R8Snorm, 1, 1, 1, 1);
+ case Format.Bc5Unorm:
+ return new FormatInfo(Format.R8G8Unorm, 1, 1, 2, 2);
+ case Format.Bc5Snorm:
+ return new FormatInfo(Format.R8G8Snorm, 1, 1, 2, 2);
+ }
+ }
+
+ return info.FormatInfo;
+ }
+
///
/// Finds the appropriate depth format for a copy texture if the source texture has a depth format.
///
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
index b0e715ea4c..7588258f0d 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
@@ -1058,19 +1058,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// The texture creation information
public static TextureCreateInfo GetCreateInfo(TextureInfo info, Capabilities caps, float scale)
{
- FormatInfo formatInfo = info.FormatInfo;
-
- if (!caps.SupportsAstcCompression)
- {
- if (formatInfo.Format.IsAstcUnorm())
- {
- formatInfo = new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4, 4);
- }
- else if (formatInfo.Format.IsAstcSrgb())
- {
- formatInfo = new FormatInfo(Format.R8G8B8A8Srgb, 1, 1, 4, 4);
- }
- }
+ FormatInfo formatInfo = TextureCompatibility.ToHostCompatibleFormat(info, caps);
if (info.Target == Target.TextureBuffer)
{
@@ -1079,12 +1067,24 @@ namespace Ryujinx.Graphics.Gpu.Image
// The shader will need the appropriate conversion code to compensate.
switch (formatInfo.Format)
{
- case Format.R8Snorm: formatInfo = new FormatInfo(Format.R8Sint, 1, 1, 1, 1); break;
- case Format.R16Snorm: formatInfo = new FormatInfo(Format.R16Sint, 1, 1, 2, 1); break;
- case Format.R8G8Snorm: formatInfo = new FormatInfo(Format.R8G8Sint, 1, 1, 2, 2); break;
- case Format.R16G16Snorm: formatInfo = new FormatInfo(Format.R16G16Sint, 1, 1, 4, 2); break;
- case Format.R8G8B8A8Snorm: formatInfo = new FormatInfo(Format.R8G8B8A8Sint, 1, 1, 4, 4); break;
- case Format.R16G16B16A16Snorm: formatInfo = new FormatInfo(Format.R16G16B16A16Sint, 1, 1, 8, 4); break;
+ case Format.R8Snorm:
+ formatInfo = new FormatInfo(Format.R8Sint, 1, 1, 1, 1);
+ break;
+ case Format.R16Snorm:
+ formatInfo = new FormatInfo(Format.R16Sint, 1, 1, 2, 1);
+ break;
+ case Format.R8G8Snorm:
+ formatInfo = new FormatInfo(Format.R8G8Sint, 1, 1, 2, 2);
+ break;
+ case Format.R16G16Snorm:
+ formatInfo = new FormatInfo(Format.R16G16Sint, 1, 1, 4, 2);
+ break;
+ case Format.R8G8B8A8Snorm:
+ formatInfo = new FormatInfo(Format.R8G8B8A8Sint, 1, 1, 4, 4);
+ break;
+ case Format.R16G16B16A16Snorm:
+ formatInfo = new FormatInfo(Format.R16G16B16A16Sint, 1, 1, 8, 4);
+ break;
}
}
diff --git a/Ryujinx.Graphics.Texture/BCnDecoder.cs b/Ryujinx.Graphics.Texture/BCnDecoder.cs
new file mode 100644
index 0000000000..398e835842
--- /dev/null
+++ b/Ryujinx.Graphics.Texture/BCnDecoder.cs
@@ -0,0 +1,242 @@
+using Ryujinx.Common;
+using System;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Graphics.Texture
+{
+ public static class BCnDecoder
+ {
+ private const int BlockWidth = 4;
+ private const int BlockHeight = 4;
+
+ public static byte[] DecodeBC4(ReadOnlySpan data, int width, int height, int depth, int levels, int layers, bool signed)
+ {
+ int size = 0;
+
+ for (int l = 0; l < levels; l++)
+ {
+ size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers;
+ }
+
+ byte[] output = new byte[size];
+
+ ReadOnlySpan data64 = MemoryMarshal.Cast(data);
+
+ Span rPal = stackalloc byte[8];
+
+ int baseOOffs = 0;
+
+ for (int l = 0; l < levels; l++)
+ {
+ int w = BitUtils.DivRoundUp(width, BlockWidth);
+ int h = BitUtils.DivRoundUp(height, BlockHeight);
+
+ for (int l2 = 0; l2 < layers; l2++)
+ {
+ for (int z = 0; z < depth; z++)
+ {
+ for (int y = 0; y < h; y++)
+ {
+ int baseY = y * BlockHeight;
+
+ for (int x = 0; x < w; x++)
+ {
+ int baseX = x * BlockWidth;
+ int lineBaseOOffs = baseOOffs + baseX;
+
+ ulong block = data64[0];
+
+ rPal[0] = (byte)block;
+ rPal[1] = (byte)(block >> 8);
+
+ if (signed)
+ {
+ CalculateBC3AlphaS(rPal);
+ }
+ else
+ {
+ CalculateBC3Alpha(rPal);
+ }
+
+ ulong rI = block >> 16;
+
+ for (int texel = 0; texel < BlockWidth * BlockHeight; texel++)
+ {
+ int tX = texel & 3;
+ int tY = texel >> 2;
+
+ if (baseX + tX >= width || baseY + tY >= height)
+ {
+ continue;
+ }
+
+ int shift = texel * 3;
+
+ byte r = rPal[(int)((rI >> shift) & 7)];
+
+ int oOffs = lineBaseOOffs + tY * width + tX;
+
+ output[oOffs] = r;
+ }
+
+ data64 = data64.Slice(1);
+ }
+
+ baseOOffs += width * (baseY + BlockHeight > height ? (height & (BlockHeight - 1)) : BlockHeight);
+ }
+ }
+ }
+
+ width = Math.Max(1, width >> 1);
+ height = Math.Max(1, height >> 1);
+ depth = Math.Max(1, depth >> 1);
+ }
+
+ return output;
+ }
+
+ public static byte[] DecodeBC5(ReadOnlySpan data, int width, int height, int depth, int levels, int layers, bool signed)
+ {
+ int size = 0;
+
+ for (int l = 0; l < levels; l++)
+ {
+ size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 2;
+ }
+
+ byte[] output = new byte[size];
+
+ ReadOnlySpan data64 = MemoryMarshal.Cast(data);
+
+ Span rPal = stackalloc byte[8];
+ Span gPal = stackalloc byte[8];
+
+ int baseOOffs = 0;
+
+ for (int l = 0; l < levels; l++)
+ {
+ int w = BitUtils.DivRoundUp(width, BlockWidth);
+ int h = BitUtils.DivRoundUp(height, BlockHeight);
+
+ for (int l2 = 0; l2 < layers; l2++)
+ {
+ for (int z = 0; z < depth; z++)
+ {
+ for (int y = 0; y < h; y++)
+ {
+ int baseY = y * BlockHeight;
+
+ for (int x = 0; x < w; x++)
+ {
+ int baseX = x * BlockWidth;
+ int lineBaseOOffs = baseOOffs + baseX;
+
+ ulong blockL = data64[0];
+ ulong blockH = data64[1];
+
+ rPal[0] = (byte)blockL;
+ rPal[1] = (byte)(blockL >> 8);
+ gPal[0] = (byte)blockH;
+ gPal[1] = (byte)(blockH >> 8);
+
+ if (signed)
+ {
+ CalculateBC3AlphaS(rPal);
+ CalculateBC3AlphaS(gPal);
+ }
+ else
+ {
+ CalculateBC3Alpha(rPal);
+ CalculateBC3Alpha(gPal);
+ }
+
+ ulong rI = blockL >> 16;
+ ulong gI = blockH >> 16;
+
+ for (int texel = 0; texel < BlockWidth * BlockHeight; texel++)
+ {
+ int tX = texel & 3;
+ int tY = texel >> 2;
+
+ if (baseX + tX >= width || baseY + tY >= height)
+ {
+ continue;
+ }
+
+ int shift = texel * 3;
+
+ byte r = rPal[(int)((rI >> shift) & 7)];
+ byte g = gPal[(int)((gI >> shift) & 7)];
+
+ int oOffs = (lineBaseOOffs + tY * width + tX) * 2;
+
+ output[oOffs + 0] = r;
+ output[oOffs + 1] = g;
+ }
+
+ data64 = data64.Slice(2);
+ }
+
+ baseOOffs += width * (baseY + BlockHeight > height ? (height & (BlockHeight - 1)) : BlockHeight);
+ }
+ }
+ }
+
+ width = Math.Max(1, width >> 1);
+ height = Math.Max(1, height >> 1);
+ depth = Math.Max(1, depth >> 1);
+ }
+
+ return output;
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private static void CalculateBC3Alpha(Span alpha)
+ {
+ for (int i = 2; i < 8; i++)
+ {
+ if (alpha[0] > alpha[1])
+ {
+ alpha[i] = (byte)(((8 - i) * alpha[0] + (i - 1) * alpha[1]) / 7);
+ }
+ else if (i < 6)
+ {
+ alpha[i] = (byte)(((6 - i) * alpha[0] + (i - 1) * alpha[1]) / 7);
+ }
+ else if (i == 6)
+ {
+ alpha[i] = 0;
+ }
+ else /* i == 7 */
+ {
+ alpha[i] = 0xff;
+ }
+ }
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private static void CalculateBC3AlphaS(Span alpha)
+ {
+ for (int i = 2; i < 8; i++)
+ {
+ if ((sbyte)alpha[0] > (sbyte)alpha[1])
+ {
+ alpha[i] = (byte)(((8 - i) * (sbyte)alpha[0] + (i - 1) * (sbyte)alpha[1]) / 7);
+ }
+ else if (i < 6)
+ {
+ alpha[i] = (byte)(((6 - i) * (sbyte)alpha[0] + (i - 1) * (sbyte)alpha[1]) / 7);
+ }
+ else if (i == 6)
+ {
+ alpha[i] = 0x80;
+ }
+ else /* i == 7 */
+ {
+ alpha[i] = 0x7f;
+ }
+ }
+ }
+ }
+}
\ No newline at end of file
diff --git a/Ryujinx.sln b/Ryujinx.sln
index f923a72077..3e557deae7 100644
--- a/Ryujinx.sln
+++ b/Ryujinx.sln
@@ -87,14 +87,6 @@ Global
{3AB294D0-2230-468F-9EB3-BDFCAEAE99A5}.Debug|Any CPU.Build.0 = Debug|Any CPU
{3AB294D0-2230-468F-9EB3-BDFCAEAE99A5}.Release|Any CPU.ActiveCfg = Release|Any CPU
{3AB294D0-2230-468F-9EB3-BDFCAEAE99A5}.Release|Any CPU.Build.0 = Release|Any CPU
- {8E7D36DD-9626-47E2-8EF5-8F2F66751C9C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
- {8E7D36DD-9626-47E2-8EF5-8F2F66751C9C}.Debug|Any CPU.Build.0 = Debug|Any CPU
- {8E7D36DD-9626-47E2-8EF5-8F2F66751C9C}.Profile Debug|Any CPU.ActiveCfg = Profile Debug|Any CPU
- {8E7D36DD-9626-47E2-8EF5-8F2F66751C9C}.Profile Debug|Any CPU.Build.0 = Profile Debug|Any CPU
- {8E7D36DD-9626-47E2-8EF5-8F2F66751C9C}.Profile Release|Any CPU.ActiveCfg = Profile Release|Any CPU
- {8E7D36DD-9626-47E2-8EF5-8F2F66751C9C}.Profile Release|Any CPU.Build.0 = Profile Release|Any CPU
- {8E7D36DD-9626-47E2-8EF5-8F2F66751C9C}.Release|Any CPU.ActiveCfg = Release|Any CPU
- {8E7D36DD-9626-47E2-8EF5-8F2F66751C9C}.Release|Any CPU.Build.0 = Release|Any CPU
{5FD4E4F6-8928-4B3C-BE07-28A675C17226}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{5FD4E4F6-8928-4B3C-BE07-28A675C17226}.Debug|Any CPU.Build.0 = Debug|Any CPU
{5FD4E4F6-8928-4B3C-BE07-28A675C17226}.Release|Any CPU.ActiveCfg = Release|Any CPU