diff --git a/Ryujinx.Graphics.Gpu/Image/TextureCache.cs b/Ryujinx.Graphics.Gpu/Image/TextureCache.cs
index 27bec786f0..f18de60751 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureCache.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureCache.cs
@@ -474,6 +474,13 @@ namespace Ryujinx.Graphics.Gpu.Image
{
address = memoryManager.Translate(info.GpuAddress);
+ // If the start address is unmapped, let's try to find a page of memory that is mapped.
+ if (address == MemoryManager.PteUnmapped)
+ {
+ address = memoryManager.TranslateFirstMapped(info.GpuAddress, (ulong)info.CalculateSizeInfo(layerSize).TotalSize);
+ }
+
+ // If address is still invalid, the texture is fully unmapped, so it has no data, just return null.
if (address == MemoryManager.PteUnmapped)
{
return null;
diff --git a/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs b/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs
index 0ac6160d95..b0f7e7992f 100644
--- a/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs
+++ b/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs
@@ -583,6 +583,38 @@ namespace Ryujinx.Graphics.Gpu.Memory
return UnpackPaFromPte(pte) + (va & PageMask);
}
+ ///
+ /// Translates a GPU virtual address to a CPU virtual address on the first mapped page of memory
+ /// on the specified region.
+ /// If no page is mapped on the specified region, is returned.
+ ///
+ /// GPU virtual address to be translated
+ /// Size of the range to be translated
+ /// CPU virtual address, or if unmapped
+ public ulong TranslateFirstMapped(ulong va, ulong size)
+ {
+ if (!ValidateAddress(va))
+ {
+ return PteUnmapped;
+ }
+
+ ulong endVa = va + size;
+
+ ulong pte = GetPte(va);
+
+ for (; va < endVa && pte == PteUnmapped; va += PageSize - (va & PageMask))
+ {
+ pte = GetPte(va);
+ }
+
+ if (pte == PteUnmapped)
+ {
+ return PteUnmapped;
+ }
+
+ return UnpackPaFromPte(pte) + (va & PageMask);
+ }
+
///
/// Gets the kind of a given memory page.
/// This might indicate the type of resource that can be allocated on the page, and also texture tiling.