From 717ace6f6ed65118148dc78976c6e818a095fa4d Mon Sep 17 00:00:00 2001 From: gdk Date: Tue, 15 Oct 2019 00:11:52 -0300 Subject: [PATCH] Fix incorrect saturation on HADD2 and HMUL2 shader instructions --- Ryujinx.Graphics.Shader/Instructions/InstEmitFArith.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Ryujinx.Graphics.Shader/Instructions/InstEmitFArith.cs b/Ryujinx.Graphics.Shader/Instructions/InstEmitFArith.cs index 2ecdee2745..522875e544 100644 --- a/Ryujinx.Graphics.Shader/Instructions/InstEmitFArith.cs +++ b/Ryujinx.Graphics.Shader/Instructions/InstEmitFArith.cs @@ -210,7 +210,7 @@ namespace Ryujinx.Graphics.Shader.Instructions { OpCode op = context.CurrOp; - bool saturate = op.RawOpCode.Extract(op is OpCodeAluImm32 ? 52 : 32); + bool saturate = op.RawOpCode.Extract(op is IOpCodeReg ? 32 : 52); Operand[] srcA = GetHalfSrcA(context); Operand[] srcB = GetHalfSrcB(context);