diff --git a/Ryujinx.Graphics/Gal/Texture/ASTCDecoder.cs b/Ryujinx.Graphics/Gal/Texture/ASTCDecoder.cs
new file mode 100644
index 0000000000..da1b9ef410
--- /dev/null
+++ b/Ryujinx.Graphics/Gal/Texture/ASTCDecoder.cs
@@ -0,0 +1,1384 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.Diagnostics;
+using System.IO;
+
+namespace Ryujinx.Graphics.Gal.Texture
+{
+    public class ASTCDecoderException : Exception
+    {
+        public ASTCDecoderException(string ExMsg) : base(ExMsg) { }
+    }
+
+    //https://github.com/GammaUNC/FasTC/blob/master/ASTCEncoder/src/Decompressor.cpp
+    public static class ASTCDecoder
+    {
+        struct TexelWeightParams
+        {
+            public int  Width;
+            public int  Height;
+            public bool DualPlane;
+            public int  MaxWeight;
+            public bool Error;
+            public bool VoidExtentLDR;
+            public bool VoidExtentHDR;
+
+            public int GetPackedBitSize()
+            {
+                // How many indices do we have?
+                int Indices = Height * Width;
+
+                if (DualPlane)
+                {
+                    Indices *= 2;
+                }
+
+                IntegerEncoded IntEncoded = IntegerEncoded.CreateEncoding(MaxWeight);
+
+                return IntEncoded.GetBitLength(Indices);
+            }
+
+            public int GetNumWeightValues()
+            {
+                int Ret = Width * Height;
+
+                if (DualPlane)
+                {
+                    Ret *= 2;
+                }
+
+                return Ret;
+            }
+        }
+
+        public static byte[] DecodeToRGBA8888(
+            byte[] InputBuffer, 
+            int    BlockX, 
+            int    BlockY, 
+            int    BlockZ, 
+            int    X, 
+            int    Y, 
+            int    Z)
+        {
+            using (MemoryStream InputStream = new MemoryStream(InputBuffer))
+            {
+                BinaryReader BinReader = new BinaryReader(InputStream);
+
+                if (BlockX > 12 || BlockY > 12)
+                {
+                    throw new ASTCDecoderException("Block size unsupported!");
+                }
+
+                if (BlockZ != 1 || Z != 1)
+                {
+                    throw new ASTCDecoderException("3D compressed textures unsupported!");
+                }
+
+                using (MemoryStream OutputStream = new MemoryStream())
+                {
+                    int BlockIndex = 0;
+
+                    for (int j = 0; j < Y; j += BlockY)
+                    {
+                        for (int i = 0; i < X; i += BlockX)
+                        {
+                            int[] DecompressedData = new int[144];
+
+                            DecompressBlock(BinReader.ReadBytes(0x10), DecompressedData, BlockX, BlockY);
+
+                            int DecompressedWidth = Math.Min(BlockX, X - i);
+                            int DecompressedHeight = Math.Min(BlockY, Y - j);
+                            int BaseOffsets = (j * X + i) * 4;
+
+                            for (int jj = 0; jj < DecompressedHeight; jj++)
+                            {
+                                OutputStream.Seek(BaseOffsets + jj * X * 4, SeekOrigin.Begin);
+
+                                byte[] OutputBuffer = new byte[DecompressedData.Length * sizeof(int)];
+                                Buffer.BlockCopy(DecompressedData, 0, OutputBuffer, 0, OutputBuffer.Length);
+
+                                OutputStream.Write(OutputBuffer, jj * BlockX * 4, DecompressedWidth * 4);
+                            }
+
+                            BlockIndex++;
+                        }
+                    }
+
+                    return OutputStream.ToArray();
+                }
+            }
+        }
+
+        public static bool DecompressBlock(
+            byte[] InputBuffer, 
+            int[]  OutputBuffer, 
+            int    BlockWidth, 
+            int    BlockHeight)
+        {
+            BitArrayStream    BitStream   = new BitArrayStream(new BitArray(InputBuffer));
+            TexelWeightParams TexelParams = DecodeBlockInfo(BitStream);
+
+            if (TexelParams.Error)
+            {
+                throw new ASTCDecoderException("Invalid block mode");
+            }
+
+            if (TexelParams.VoidExtentLDR)
+            {
+                FillVoidExtentLDR(BitStream, OutputBuffer, BlockWidth, BlockHeight);
+
+                return true;
+            }
+
+            if (TexelParams.VoidExtentHDR)
+            {
+                throw new ASTCDecoderException("HDR void extent blocks are unsupported!");
+            }
+
+            if (TexelParams.Width > BlockWidth)
+            {
+                throw new ASTCDecoderException("Texel weight grid width should be smaller than block width");
+            }
+
+            if (TexelParams.Height > BlockHeight)
+            {
+                throw new ASTCDecoderException("Texel weight grid height should be smaller than block height");
+            }
+
+            // Read num partitions
+            int NumberPartitions = BitStream.ReadBits(2) + 1;
+            Debug.Assert(NumberPartitions <= 4);
+
+            if (NumberPartitions == 4 && TexelParams.DualPlane)
+            {
+                throw new ASTCDecoderException("Dual plane mode is incompatible with four partition blocks");
+            }
+
+            // Based on the number of partitions, read the color endpoint mode for
+            // each partition.
+
+            // Determine partitions, partition index, and color endpoint modes
+            int    PlaneIndices      = -1;
+            int    PartitionIndex;
+            uint[] ColorEndpointMode = { 0, 0, 0, 0 };
+
+            BitArrayStream ColorEndpointStream = new BitArrayStream(new BitArray(16 * 8));
+
+            // Read extra config data...
+            uint BaseColorEndpointMode = 0;
+
+            if (NumberPartitions == 1)
+            {
+                ColorEndpointMode[0] = (uint)BitStream.ReadBits(4);
+                PartitionIndex       = 0;
+            }
+            else
+            {
+                PartitionIndex        = BitStream.ReadBits(10);
+                BaseColorEndpointMode = (uint)BitStream.ReadBits(6);
+            }
+
+            uint BaseMode = (BaseColorEndpointMode & 3);
+
+            // Remaining bits are color endpoint data...
+            int NumberWeightBits = TexelParams.GetPackedBitSize();
+            int RemainingBits    = 128 - NumberWeightBits - BitStream.Position;
+
+            // Consider extra bits prior to texel data...
+            uint ExtraColorEndpointModeBits = 0;
+
+            if (BaseMode != 0)
+            {
+                switch (NumberPartitions)
+                {
+                    case 2:  ExtraColorEndpointModeBits += 2; break;
+                    case 3:  ExtraColorEndpointModeBits += 5; break;
+                    case 4:  ExtraColorEndpointModeBits += 8; break;
+                    default: Debug.Assert(false); break;
+                }
+            }
+
+            RemainingBits -= (int)ExtraColorEndpointModeBits;
+
+            // Do we have a dual plane situation?
+            int PlaneSelectorBits = 0;
+
+            if (TexelParams.DualPlane)
+            {
+                PlaneSelectorBits = 2;
+            }
+
+            RemainingBits -= PlaneSelectorBits;
+
+            // Read color data...
+            int ColorDataBits = RemainingBits;
+
+            while (RemainingBits > 0)
+            {
+                int NumberBits = Math.Min(RemainingBits, 8);
+                int Bits = BitStream.ReadBits(NumberBits);
+                ColorEndpointStream.WriteBits(Bits, NumberBits);
+                RemainingBits -= 8;
+            }
+
+            // Read the plane selection bits
+            PlaneIndices = BitStream.ReadBits(PlaneSelectorBits);
+
+            // Read the rest of the CEM
+            if (BaseMode != 0)
+            {
+                uint ExtraColorEndpointMode = (uint)BitStream.ReadBits((int)ExtraColorEndpointModeBits);
+                uint TempColorEndpointMode  = (ExtraColorEndpointMode << 6) | BaseColorEndpointMode;
+                TempColorEndpointMode     >>= 2;
+
+                bool[] C = new bool[4];
+
+                for (int i = 0; i < NumberPartitions; i++)
+                {
+                    C[i] = (TempColorEndpointMode & 1) != 0;
+                    TempColorEndpointMode >>= 1;
+                }
+
+                byte[] M = new byte[4];
+
+                for (int i = 0; i < NumberPartitions; i++)
+                {
+                    M[i] = (byte)(TempColorEndpointMode & 3);
+                    TempColorEndpointMode >>= 2;
+                    Debug.Assert(M[i] <= 3);
+                }
+
+                for (int i = 0; i < NumberPartitions; i++)
+                {
+                    ColorEndpointMode[i] = BaseMode;
+                    if (!(C[i])) ColorEndpointMode[i] -= 1;
+                    ColorEndpointMode[i] <<= 2;
+                    ColorEndpointMode[i] |= M[i];
+                }
+            }
+            else if (NumberPartitions > 1)
+            {
+                uint TempColorEndpointMode = BaseColorEndpointMode >> 2;
+
+                for (uint i = 0; i < NumberPartitions; i++)
+                {
+                    ColorEndpointMode[i] = TempColorEndpointMode;
+                }
+            }
+
+            // Make sure everything up till here is sane.
+            for (int i = 0; i < NumberPartitions; i++)
+            {
+                Debug.Assert(ColorEndpointMode[i] < 16);
+            }
+            Debug.Assert(BitStream.Position + TexelParams.GetPackedBitSize() == 128);
+
+            // Decode both color data and texel weight data
+            int[] ColorValues = new int[32]; // Four values * two endpoints * four maximum partitions
+            DecodeColorValues(ColorValues, ColorEndpointStream.ToByteArray(), ColorEndpointMode, NumberPartitions, ColorDataBits);
+
+            ASTCPixel[][] EndPoints = new ASTCPixel[4][];
+            EndPoints[0] = new ASTCPixel[2];
+            EndPoints[1] = new ASTCPixel[2];
+            EndPoints[2] = new ASTCPixel[2];
+            EndPoints[3] = new ASTCPixel[2];
+
+            int ColorValuesPosition = 0;
+
+            for (int i = 0; i < NumberPartitions; i++)
+            {
+                ComputeEndpoints(EndPoints[i], ColorValues, ColorEndpointMode[i], ref ColorValuesPosition);
+            }
+
+            // Read the texel weight data.
+            byte[] TexelWeightData = (byte[])InputBuffer.Clone();
+
+            // Reverse everything
+            for (int i = 0; i < 8; i++)
+            {
+                byte a = ReverseByte(TexelWeightData[i]);
+                byte b = ReverseByte(TexelWeightData[15 - i]);
+
+                TexelWeightData[i]      = b;
+                TexelWeightData[15 - i] = a;
+            }
+
+            // Make sure that higher non-texel bits are set to zero
+            int ClearByteStart                   = (TexelParams.GetPackedBitSize() >> 3) + 1;
+            TexelWeightData[ClearByteStart - 1] &= (byte)((1 << (TexelParams.GetPackedBitSize() % 8)) - 1);
+
+            int cLen = 16 - ClearByteStart;
+            for (int i = ClearByteStart; i < ClearByteStart + cLen; i++) TexelWeightData[i] = 0;
+
+            List<IntegerEncoded> TexelWeightValues = new List<IntegerEncoded>();
+            BitArrayStream WeightBitStream         = new BitArrayStream(new BitArray(TexelWeightData));
+
+            IntegerEncoded.DecodeIntegerSequence(TexelWeightValues, WeightBitStream, TexelParams.MaxWeight, TexelParams.GetNumWeightValues());
+            
+            // Blocks can be at most 12x12, so we can have as many as 144 weights
+            int[][] Weights = new int[2][];
+            Weights[0] = new int[144];
+            Weights[1] = new int[144];
+
+            UnquantizeTexelWeights(Weights, TexelWeightValues, TexelParams, BlockWidth, BlockHeight);
+
+            // Now that we have endpoints and weights, we can interpolate and generate
+            // the proper decoding...
+            for (int j = 0; j < BlockHeight; j++)
+            {
+                for (int i = 0; i < BlockWidth; i++)
+                {
+                    int Partition = Select2DPartition(PartitionIndex, i, j, NumberPartitions, ((BlockHeight * BlockWidth) < 32));
+                    Debug.Assert(Partition < NumberPartitions);
+
+                    ASTCPixel Pixel = new ASTCPixel(0, 0, 0, 0);
+                    for (int Component = 0; Component < 4; Component++)
+                    {
+                        int Component0 = EndPoints[Partition][0].GetComponent(Component);
+                        Component0     = BitArrayStream.Replicate(Component0, 8, 16);
+                        int Component1 = EndPoints[Partition][1].GetComponent(Component);
+                        Component1     = BitArrayStream.Replicate(Component1, 8, 16);
+
+                        int Plane = 0;
+
+                        if (TexelParams.DualPlane && (((PlaneIndices + 1) & 3) == Component))
+                        {
+                            Plane = 1;
+                        }
+
+                        int Weight = Weights[Plane][j * BlockWidth + i];
+                        int FinalComponent = (Component0 * (64 - Weight) + Component1 * Weight + 32) / 64;
+
+                        if (FinalComponent == 65535)
+                        {
+                            Pixel.SetComponent(Component, 255);
+                        }
+                        else
+                        {
+                            double FinalComponentFloat = FinalComponent;
+                            Pixel.SetComponent(Component, (int)(255.0 * (FinalComponentFloat / 65536.0) + 0.5));
+                        }
+                    }
+
+                    OutputBuffer[j * BlockWidth + i] = Pixel.Pack();
+                }
+            }
+
+            return true;
+        }
+
+        private static int Select2DPartition(int Seed, int X, int Y, int PartitionCount, bool IsSmallBlock)
+        {
+            return SelectPartition(Seed, X, Y, 0, PartitionCount, IsSmallBlock);
+        }
+
+        private static int SelectPartition(int Seed, int X, int Y, int Z, int PartitionCount, bool IsSmallBlock)
+        {
+            if (PartitionCount == 1)
+            {
+                return 0;
+            }
+
+            if (IsSmallBlock)
+            {
+                X <<= 1;
+                Y <<= 1;
+                Z <<= 1;
+            }
+
+            Seed += (PartitionCount - 1) * 1024;
+
+            int  RightNum = Hash52((uint)Seed);
+            byte Seed01   = (byte)(RightNum & 0xF);
+            byte Seed02   = (byte)((RightNum >> 4) & 0xF);
+            byte Seed03   = (byte)((RightNum >> 8) & 0xF);
+            byte Seed04   = (byte)((RightNum >> 12) & 0xF);
+            byte Seed05   = (byte)((RightNum >> 16) & 0xF);
+            byte Seed06   = (byte)((RightNum >> 20) & 0xF);
+            byte Seed07   = (byte)((RightNum >> 24) & 0xF);
+            byte Seed08   = (byte)((RightNum >> 28) & 0xF);
+            byte Seed09   = (byte)((RightNum >> 18) & 0xF);
+            byte Seed10   = (byte)((RightNum >> 22) & 0xF);
+            byte Seed11   = (byte)((RightNum >> 26) & 0xF);
+            byte Seed12   = (byte)(((RightNum >> 30) | (RightNum << 2)) & 0xF);
+
+            Seed01 *= Seed01; Seed02 *= Seed02;
+            Seed03 *= Seed03; Seed04 *= Seed04;
+            Seed05 *= Seed05; Seed06 *= Seed06;
+            Seed07 *= Seed07; Seed08 *= Seed08;
+            Seed09 *= Seed09; Seed10 *= Seed10;
+            Seed11 *= Seed11; Seed12 *= Seed12;
+
+            int SeedHash1, SeedHash2, SeedHash3;
+
+            if ((Seed & 1) != 0)
+            {
+                SeedHash1 = (Seed & 2) != 0 ? 4 : 5;
+                SeedHash2 = (PartitionCount == 3) ? 6 : 5;
+            }
+            else
+            {
+                SeedHash1 = (PartitionCount == 3) ? 6 : 5;
+                SeedHash2 = (Seed & 2) != 0 ? 4 : 5;
+            }
+
+            SeedHash3 = (Seed & 0x10) != 0 ? SeedHash1 : SeedHash2;
+
+            Seed01 >>= SeedHash1; Seed02 >>= SeedHash2; Seed03 >>= SeedHash1; Seed04 >>= SeedHash2;
+            Seed05 >>= SeedHash1; Seed06 >>= SeedHash2; Seed07 >>= SeedHash1; Seed08 >>= SeedHash2;
+            Seed09 >>= SeedHash3; Seed10 >>= SeedHash3; Seed11 >>= SeedHash3; Seed12 >>= SeedHash3;
+
+            int a = Seed01 * X + Seed02 * Y + Seed11 * Z + (RightNum >> 14);
+            int b = Seed03 * X + Seed04 * Y + Seed12 * Z + (RightNum >> 10);
+            int c = Seed05 * X + Seed06 * Y + Seed09 * Z + (RightNum >> 6);
+            int d = Seed07 * X + Seed08 * Y + Seed10 * Z + (RightNum >> 2);
+
+            a &= 0x3F; b &= 0x3F; c &= 0x3F; d &= 0x3F;
+
+            if (PartitionCount < 4) d = 0;
+            if (PartitionCount < 3) c = 0;
+
+            if (a >= b && a >= c && a >= d) return 0;
+            else if (b >= c && b >= d) return 1;
+            else if (c >= d) return 2;
+            return 3;
+        }
+
+        static int Hash52(uint Val)
+        {
+            Val ^= Val >> 15; Val -= Val << 17; Val += Val << 7; Val += Val << 4;
+            Val ^= Val >> 5;  Val += Val << 16; Val ^= Val >> 7; Val ^= Val >> 3;
+            Val ^= Val << 6;  Val ^= Val >> 17;
+
+            return (int)Val;
+        }
+
+        static void UnquantizeTexelWeights(
+            int[][]              OutputBuffer, 
+            List<IntegerEncoded> Weights, 
+            TexelWeightParams    TexelParams, 
+            int                  BlockWidth, 
+            int                  BlockHeight)
+        {
+            int WeightIndices   = 0;
+            int[][] Unquantized = new int[2][];
+            Unquantized[0]      = new int[144];
+            Unquantized[1]      = new int[144];
+
+            for (int i = 0; i < Weights.Count; i++)
+            {
+                Unquantized[0][WeightIndices] = UnquantizeTexelWeight(Weights[i]);
+
+                if (TexelParams.DualPlane)
+                {
+                    i++;
+                    Unquantized[1][WeightIndices] = UnquantizeTexelWeight(Weights[i]);
+
+                    if (i == Weights.Count)
+                    {
+                        break;
+                    }
+                }
+
+                if (++WeightIndices >= (TexelParams.Width * TexelParams.Height)) break;
+            }
+
+            // Do infill if necessary (Section C.2.18) ...
+            int Ds = (1024 + (BlockWidth / 2)) / (BlockWidth - 1);
+            int Dt = (1024 + (BlockHeight / 2)) / (BlockHeight - 1);
+
+            int PlaneScale = TexelParams.DualPlane ? 2 : 1;
+
+            for (int Plane = 0; Plane < PlaneScale; Plane++)
+            {
+                for (int t = 0; t < BlockHeight; t++)
+                {
+                    for (int s = 0; s < BlockWidth; s++)
+                    {
+                        int cs = Ds * s;
+                        int ct = Dt * t;
+
+                        int gs = (cs * (TexelParams.Width - 1) + 32) >> 6;
+                        int gt = (ct * (TexelParams.Height - 1) + 32) >> 6;
+
+                        int js = gs >> 4;
+                        int fs = gs & 0xF;
+
+                        int jt = gt >> 4;
+                        int ft = gt & 0x0F;
+
+                        int w11 = (fs * ft + 8) >> 4;
+                        int w10 = ft - w11;
+                        int w01 = fs - w11;
+                        int w00 = 16 - fs - ft + w11;
+
+                        int v0 = js + jt * TexelParams.Width;
+
+                        int p00 = 0;
+                        int p01 = 0;
+                        int p10 = 0;
+                        int p11 = 0;
+
+                        if (v0 < (TexelParams.Width * TexelParams.Height))
+                        {
+                            p00 = Unquantized[Plane][v0];
+                        }
+
+                        if (v0 + 1 < (TexelParams.Width * TexelParams.Height))
+                        {
+                            p01 = Unquantized[Plane][v0 + 1];
+                        }
+                        
+                        if (v0 + TexelParams.Width < (TexelParams.Width * TexelParams.Height))
+                        {
+                            p10 = Unquantized[Plane][v0 + TexelParams.Width];
+                        }
+                        
+                        if (v0 + TexelParams.Width + 1 < (TexelParams.Width * TexelParams.Height))
+                        {
+                            p11 = Unquantized[Plane][v0 + TexelParams.Width + 1];
+                        }
+
+                        OutputBuffer[Plane][t * BlockWidth + s] = (p00 * w00 + p01 * w01 + p10 * w10 + p11 * w11 + 8) >> 4;
+                    }
+                }
+            }
+        }
+
+        static int UnquantizeTexelWeight(IntegerEncoded IntEncoded)
+        {
+            int BitValue  = IntEncoded.BitValue;
+            int BitLength = IntEncoded.NumberBits;
+
+            int A = BitArrayStream.Replicate(BitValue & 1, 1, 7);
+            int B = 0, C = 0, D = 0;
+
+            int Result = 0;
+
+            switch (IntEncoded.GetEncoding())
+            {
+                case IntegerEncoded.EIntegerEncoding.JustBits:
+                    Result = BitArrayStream.Replicate(BitValue, BitLength, 6);
+                    break;
+
+                case IntegerEncoded.EIntegerEncoding.Trit:
+                {
+                    D = IntEncoded.TritValue;
+                    Debug.Assert(D < 3);
+
+                    switch (BitLength)
+                    {
+                        case 0:
+                        {
+                            int[] Results = { 0, 32, 63 };
+                            Result = Results[D];
+
+                            break;
+                        }
+
+                        case 1:
+                        {
+                            C = 50;
+                            break;
+                        }
+
+                        case 2:
+                        {
+                            C = 23;
+                            int b = (BitValue >> 1) & 1;
+                            B = (b << 6) | (b << 2) | b;
+
+                            break;
+                        }
+
+                        case 3:
+                        {
+                            C = 11;
+                            int cb = (BitValue >> 1) & 3;
+                            B = (cb << 5) | cb;
+
+                            break;
+                        }
+
+                        default:
+                            throw new ASTCDecoderException("Invalid trit encoding for texel weight");
+                    }
+
+                    break;
+                }    
+
+                case IntegerEncoded.EIntegerEncoding.Quint:
+                {
+                    D = IntEncoded.QuintValue;
+                    Debug.Assert(D < 5);
+
+                    switch (BitLength)
+                    {
+                        case 0:
+                        {
+                            int[] Results = { 0, 16, 32, 47, 63 };
+                            Result = Results[D];
+
+                            break;
+                        }
+
+                        case 1:
+                        {
+                            C = 28;
+
+                            break;
+                        }
+
+                        case 2:
+                        {
+                            C = 13;
+                            int b = (BitValue >> 1) & 1;
+                            B = (b << 6) | (b << 1);
+
+                            break;
+                        }
+                                
+                        default:
+                            throw new ASTCDecoderException("Invalid quint encoding for texel weight");
+                    }
+
+                    break;
+                }    
+            }
+
+            if (IntEncoded.GetEncoding() != IntegerEncoded.EIntegerEncoding.JustBits && BitLength > 0)
+            {
+                // Decode the value...
+                Result  = D * C + B;
+                Result ^= A;
+                Result  = (A & 0x20) | (Result >> 2);
+            }
+
+            Debug.Assert(Result < 64);
+
+            // Change from [0,63] to [0,64]
+            if (Result > 32)
+            {
+                Result += 1;
+            }
+
+            return Result;
+        }
+
+        static byte ReverseByte(byte b)
+        {
+            // Taken from http://graphics.stanford.edu/~seander/bithacks.html#ReverseByteWith64Bits
+            return (byte)((((b) * 0x80200802L) & 0x0884422110L) * 0x0101010101L >> 32);
+        }
+
+        static uint[] ReadUintColorValues(int Number, int[] ColorValues, ref int ColorValuesPosition)
+        {
+            uint[] Ret = new uint[Number];
+
+            for (int i = 0; i < Number; i++)
+            {
+                Ret[i] = (uint)ColorValues[ColorValuesPosition++];
+            }
+
+            return Ret;
+        }
+
+        static int[] ReadIntColorValues(int Number, int[] ColorValues, ref int ColorValuesPosition)
+        {
+            int[] Ret = new int[Number];
+
+            for (int i = 0; i < Number; i++)
+            {
+                Ret[i] = ColorValues[ColorValuesPosition++];
+            }
+
+            return Ret;
+        }
+
+        static void ComputeEndpoints(
+            ASTCPixel[] EndPoints, 
+            int[]       ColorValues, 
+            uint        ColorEndpointMode, 
+            ref int     ColorValuesPosition)
+        {
+            switch (ColorEndpointMode)
+            {
+                case 0:
+                {
+                    uint[] Val = ReadUintColorValues(2, ColorValues, ref ColorValuesPosition);
+
+                    EndPoints[0] = new ASTCPixel(0xFF, (short)Val[0], (short)Val[0], (short)Val[0]);
+                    EndPoints[1] = new ASTCPixel(0xFF, (short)Val[1], (short)Val[1], (short)Val[1]);
+
+                    break;
+                }
+                    
+
+                case 1:
+                {
+                    uint[] Val = ReadUintColorValues(2, ColorValues, ref ColorValuesPosition);
+                    int L0     = (int)((Val[0] >> 2) | (Val[1] & 0xC0));
+                    int L1     = (int)Math.Max(L0 + (Val[1] & 0x3F), 0xFFU);
+
+                    EndPoints[0] = new ASTCPixel(0xFF, (short)L0, (short)L0, (short)L0);
+                    EndPoints[1] = new ASTCPixel(0xFF, (short)L1, (short)L1, (short)L1);
+
+                    break;
+                }
+
+                case 4:
+                {
+                    uint[] Val = ReadUintColorValues(4, ColorValues, ref ColorValuesPosition);
+
+                    EndPoints[0] = new ASTCPixel((short)Val[2], (short)Val[0], (short)Val[0], (short)Val[0]);
+                    EndPoints[1] = new ASTCPixel((short)Val[3], (short)Val[1], (short)Val[1], (short)Val[1]);
+
+                    break;
+                }
+
+                case 5:
+                {
+                    int[] Val = ReadIntColorValues(4, ColorValues, ref ColorValuesPosition);
+
+                    BitArrayStream.BitTransferSigned(ref Val[1], ref Val[0]);
+                    BitArrayStream.BitTransferSigned(ref Val[3], ref Val[2]);
+
+                    EndPoints[0] = new ASTCPixel((short)Val[2], (short)Val[0], (short)Val[0], (short)Val[0]);
+                    EndPoints[1] = new ASTCPixel((short)(Val[2] + Val[3]), (short)(Val[0] + Val[1]), (short)(Val[0] + Val[1]), (short)(Val[0] + Val[1]));
+
+                    EndPoints[0].ClampByte();
+                    EndPoints[1].ClampByte();
+
+                    break;
+                }
+
+                case 6:
+                {
+                    uint[] Val = ReadUintColorValues(4, ColorValues, ref ColorValuesPosition);
+
+                    EndPoints[0] = new ASTCPixel(0xFF, (short)(Val[0] * Val[3] >> 8), (short)(Val[1] * Val[3] >> 8), (short)(Val[2] * Val[3] >> 8));
+                    EndPoints[1] = new ASTCPixel(0xFF, (short)Val[0], (short)Val[1], (short)Val[2]);
+
+                    break;
+                }
+
+                case 8:
+                {
+                    uint[] Val = ReadUintColorValues(6, ColorValues, ref ColorValuesPosition);
+
+                    if (Val[1] + Val[3] + Val[5] >= Val[0] + Val[2] + Val[4])
+                    {
+                        EndPoints[0] = new ASTCPixel(0xFF, (short)Val[0], (short)Val[2], (short)Val[4]);
+                        EndPoints[1] = new ASTCPixel(0xFF, (short)Val[1], (short)Val[3], (short)Val[5]);
+                    }
+                    else
+                    {
+                        EndPoints[0] = ASTCPixel.BlueContract(0xFF, (short)Val[1], (short)Val[3], (short)Val[5]);
+                        EndPoints[1] = ASTCPixel.BlueContract(0xFF, (short)Val[0], (short)Val[2], (short)Val[4]);
+                    }
+
+                    break;
+                }
+
+                case 9:
+                {
+                    int[] Val = ReadIntColorValues(6, ColorValues, ref ColorValuesPosition);
+
+                    BitArrayStream.BitTransferSigned(ref Val[1], ref Val[0]);
+                    BitArrayStream.BitTransferSigned(ref Val[3], ref Val[2]);
+                    BitArrayStream.BitTransferSigned(ref Val[5], ref Val[4]);
+
+                    if (Val[1] + Val[3] + Val[5] >= 0)
+                    {
+                        EndPoints[0] = new ASTCPixel(0xFF, (short)Val[0], (short)Val[2], (short)Val[4]);
+                        EndPoints[1] = new ASTCPixel(0xFF, (short)(Val[0] + Val[1]), (short)(Val[2] + Val[3]), (short)(Val[4] + Val[5]));
+                    }
+                    else
+                    {
+                        EndPoints[0] = ASTCPixel.BlueContract(0xFF, Val[0] + Val[1], Val[2] + Val[3], Val[4] + Val[5]);
+                        EndPoints[1] = ASTCPixel.BlueContract(0xFF, Val[0], Val[2], Val[4]);
+                    }
+
+                    EndPoints[0].ClampByte();
+                    EndPoints[1].ClampByte();
+
+                    break;
+                }
+
+                case 10:
+                {
+                    uint[] Val = ReadUintColorValues(6, ColorValues, ref ColorValuesPosition);
+
+                    EndPoints[0] = new ASTCPixel((short)Val[4], (short)(Val[0] * Val[3] >> 8), (short)(Val[1] * Val[3] >> 8), (short)(Val[2] * Val[3] >> 8));
+                    EndPoints[1] = new ASTCPixel((short)Val[5], (short)Val[0], (short)Val[1], (short)Val[2]);
+
+                    break;
+                }
+
+                case 12:
+                {
+                    uint[] Val = ReadUintColorValues(8, ColorValues, ref ColorValuesPosition);
+
+                    if (Val[1] + Val[3] + Val[5] >= Val[0] + Val[2] + Val[4])
+                    {
+                        EndPoints[0] = new ASTCPixel((short)Val[6], (short)Val[0], (short)Val[2], (short)Val[4]);
+                        EndPoints[1] = new ASTCPixel((short)Val[7], (short)Val[1], (short)Val[3], (short)Val[5]);
+                    }
+                    else
+                    {
+                        EndPoints[0] = ASTCPixel.BlueContract((short)Val[7], (short)Val[1], (short)Val[3], (short)Val[5]);
+                        EndPoints[1] = ASTCPixel.BlueContract((short)Val[6], (short)Val[0], (short)Val[2], (short)Val[4]);
+                    }
+
+                    break;
+                }
+
+                case 13:
+                {
+                    int[] Val = ReadIntColorValues(8, ColorValues, ref ColorValuesPosition);
+
+                    BitArrayStream.BitTransferSigned(ref Val[1], ref Val[0]);
+                    BitArrayStream.BitTransferSigned(ref Val[3], ref Val[2]);
+                    BitArrayStream.BitTransferSigned(ref Val[5], ref Val[4]);
+                    BitArrayStream.BitTransferSigned(ref Val[7], ref Val[6]);
+
+                    if (Val[1] + Val[3] + Val[5] >= 0)
+                    {
+                        EndPoints[0] = new ASTCPixel((short)Val[6], (short)Val[0], (short)Val[2], (short)Val[4]);
+                        EndPoints[1] = new ASTCPixel((short)(Val[7] + Val[6]), (short)(Val[0] + Val[1]), (short)(Val[2] + Val[3]), (short)(Val[4] + Val[5]));
+                    }
+                    else
+                    {
+                        EndPoints[0] = ASTCPixel.BlueContract(Val[6] + Val[7], Val[0] + Val[1], Val[2] + Val[3], Val[4] + Val[5]);
+                        EndPoints[1] = ASTCPixel.BlueContract(Val[6], Val[0], Val[2], Val[4]);
+                    }
+
+                    EndPoints[0].ClampByte();
+                    EndPoints[1].ClampByte();
+
+                    break;
+                }
+
+                default:
+                    throw new ASTCDecoderException("Unsupported color endpoint mode (is it HDR?)");
+            }
+        }
+
+        static void DecodeColorValues(
+            int[]  OutputValues, 
+            byte[] InputData, 
+            uint[] Modes, 
+            int    NumberPartitions, 
+            int    NumberBitsForColorData)
+        {
+            // First figure out how many color values we have
+            int NumberValues = 0;
+
+            for (int i = 0; i < NumberPartitions; i++)
+            {
+                NumberValues += (int)((Modes[i] >> 2) + 1) << 1;
+            }
+
+            // Then based on the number of values and the remaining number of bits,
+            // figure out the max value for each of them...
+            int Range = 256;
+
+            while (--Range > 0)
+            {
+                IntegerEncoded IntEncoded = IntegerEncoded.CreateEncoding(Range);
+                int BitLength             = IntEncoded.GetBitLength(NumberValues);
+
+                if (BitLength <= NumberBitsForColorData)
+                {
+                    // Find the smallest possible range that matches the given encoding
+                    while (--Range > 0)
+                    {
+                        IntegerEncoded NewIntEncoded = IntegerEncoded.CreateEncoding(Range);
+                        if (!NewIntEncoded.MatchesEncoding(IntEncoded))
+                        {
+                            break;
+                        }
+                    }
+
+                    // Return to last matching range.
+                    Range++;
+                    break;
+                }
+            }
+
+            // We now have enough to decode our integer sequence.
+            List<IntegerEncoded> IntegerEncodedSequence = new List<IntegerEncoded>();
+            BitArrayStream ColorBitStream               = new BitArrayStream(new BitArray(InputData));
+
+            IntegerEncoded.DecodeIntegerSequence(IntegerEncodedSequence, ColorBitStream, Range, NumberValues);
+
+            // Once we have the decoded values, we need to dequantize them to the 0-255 range
+            // This procedure is outlined in ASTC spec C.2.13
+            int OutputIndices = 0;
+
+            foreach (IntegerEncoded IntEncoded in IntegerEncodedSequence)
+            {
+                int BitLength = IntEncoded.NumberBits;
+                int BitValue  = IntEncoded.BitValue;
+
+                Debug.Assert(BitLength >= 1);
+
+                int A = 0, B = 0, C = 0, D = 0;
+                // A is just the lsb replicated 9 times.
+                A = BitArrayStream.Replicate(BitValue & 1, 1, 9);
+
+                switch (IntEncoded.GetEncoding())
+                {
+                    case IntegerEncoded.EIntegerEncoding.JustBits:
+                    {
+                        OutputValues[OutputIndices++] = BitArrayStream.Replicate(BitValue, BitLength, 8);
+
+                        break;
+                    }
+
+                    case IntegerEncoded.EIntegerEncoding.Trit:
+                    {
+                        D = IntEncoded.TritValue;
+
+                        switch (BitLength)
+                        {
+                            case 1:
+                            {
+                                C = 204;
+
+                                break;
+                            }
+                                    
+                            case 2:
+                            {
+                                C = 93;
+                                // B = b000b0bb0
+                                int b = (BitValue >> 1) & 1;
+                                B = (b << 8) | (b << 4) | (b << 2) | (b << 1);
+
+                                break;
+                            }
+
+                            case 3:
+                            {
+                                C = 44;
+                                // B = cb000cbcb
+                                int cb = (BitValue >> 1) & 3;
+                                B = (cb << 7) | (cb << 2) | cb;
+
+                                break;
+                            }
+                                    
+
+                            case 4:
+                            {
+                                C = 22;
+                                // B = dcb000dcb
+                                int dcb = (BitValue >> 1) & 7;
+                                B = (dcb << 6) | dcb;
+
+                                break;
+                            }
+
+                            case 5:
+                            {
+                                C = 11;
+                                // B = edcb000ed
+                                int edcb = (BitValue >> 1) & 0xF;
+                                B = (edcb << 5) | (edcb >> 2);
+
+                                break;
+                            }
+
+                            case 6:
+                            {
+                                C = 5;
+                                // B = fedcb000f
+                                int fedcb = (BitValue >> 1) & 0x1F;
+                                B = (fedcb << 4) | (fedcb >> 4);
+
+                                break;
+                            }
+
+                            default:
+                                throw new ASTCDecoderException("Unsupported trit encoding for color values!");
+                        }
+
+                        break;
+                    }
+                        
+                    case IntegerEncoded.EIntegerEncoding.Quint:
+                    {
+                        D = IntEncoded.QuintValue;
+
+                        switch (BitLength)
+                        {
+                            case 1:
+                            {
+                                C = 113;
+
+                                break;
+                            }
+                                    
+                            case 2:
+                            {
+                                C = 54;
+                                // B = b0000bb00
+                                int b = (BitValue >> 1) & 1;
+                                B = (b << 8) | (b << 3) | (b << 2);
+
+                                break;
+                            }
+                                    
+                            case 3:
+                            {
+                                C = 26;
+                                // B = cb0000cbc
+                                int cb = (BitValue >> 1) & 3;
+                                B = (cb << 7) | (cb << 1) | (cb >> 1);
+
+                                break;
+                            }
+
+                            case 4:
+                            {
+                                C = 13;
+                                // B = dcb0000dc
+                                int dcb = (BitValue >> 1) & 7;
+                                B = (dcb << 6) | (dcb >> 1);
+
+                                break;
+                            }
+                                  
+                            case 5:
+                            {
+                                C = 6;
+                                // B = edcb0000e
+                                int edcb = (BitValue >> 1) & 0xF;
+                                B = (edcb << 5) | (edcb >> 3);
+
+                                break;
+                            }
+
+                            default:
+                                throw new ASTCDecoderException("Unsupported quint encoding for color values!");
+                        }
+                        break;
+                    }   
+                }
+
+                if (IntEncoded.GetEncoding() != IntegerEncoded.EIntegerEncoding.JustBits)
+                {
+                    int T = D * C + B;
+                    T    ^= A;
+                    T     = (A & 0x80) | (T >> 2);
+
+                    OutputValues[OutputIndices++] = T;
+                }
+            }
+
+            // Make sure that each of our values is in the proper range...
+            for (int i = 0; i < NumberValues; i++)
+            {
+                Debug.Assert(OutputValues[i] <= 255);
+            }
+        }
+
+        static void FillVoidExtentLDR(BitArrayStream BitStream, int[] OutputBuffer, int BlockWidth, int BlockHeight)
+        {
+            // Don't actually care about the void extent, just read the bits...
+            for (int i = 0; i < 4; ++i)
+            {
+                BitStream.ReadBits(13);
+            }
+
+            // Decode the RGBA components and renormalize them to the range [0, 255]
+            ushort R = (ushort)BitStream.ReadBits(16);
+            ushort G = (ushort)BitStream.ReadBits(16);
+            ushort B = (ushort)BitStream.ReadBits(16);
+            ushort A = (ushort)BitStream.ReadBits(16);
+
+            int RGBA = (R >> 8) | (G & 0xFF00) | ((B) & 0xFF00) << 8 | ((A) & 0xFF00) << 16;
+
+            for (int j = 0; j < BlockHeight; j++)
+            {
+                for (int i = 0; i < BlockWidth; i++)
+                {
+                    OutputBuffer[j * BlockWidth + i] = RGBA;
+                }
+            }
+        }
+
+        static TexelWeightParams DecodeBlockInfo(BitArrayStream BitStream)
+        {
+            TexelWeightParams TexelParams = new TexelWeightParams();
+
+            // Read the entire block mode all at once
+            ushort ModeBits = (ushort)BitStream.ReadBits(11);
+
+            // Does this match the void extent block mode?
+            if ((ModeBits & 0x01FF) == 0x1FC)
+            {
+                if ((ModeBits & 0x200) != 0)
+                {
+                    TexelParams.VoidExtentHDR = true;
+                }
+                else
+                {
+                    TexelParams.VoidExtentLDR = true;
+                }
+
+                // Next two bits must be one.
+                if ((ModeBits & 0x400) == 0 || BitStream.ReadBits(1) == 0)
+                {
+                    TexelParams.Error = true;
+                }
+
+                return TexelParams;
+            }
+
+            // First check if the last four bits are zero
+            if ((ModeBits & 0xF) == 0)
+            {
+                TexelParams.Error = true;
+                return TexelParams;
+            }
+
+            // If the last two bits are zero, then if bits
+            // [6-8] are all ones, this is also reserved.
+            if ((ModeBits & 0x3) == 0 && (ModeBits & 0x1C0) == 0x1C0)
+            {
+                TexelParams.Error = true;
+
+                return TexelParams;
+            }
+
+            // Otherwise, there is no error... Figure out the layout
+            // of the block mode. Layout is determined by a number
+            // between 0 and 9 corresponding to table C.2.8 of the
+            // ASTC spec.
+            int Layout = 0;
+
+            if ((ModeBits & 0x1) != 0 || (ModeBits & 0x2) != 0)
+            {
+                // layout is in [0-4]
+                if ((ModeBits & 0x8) != 0)
+                {
+                    // layout is in [2-4]
+                    if ((ModeBits & 0x4) != 0)
+                    {
+                        // layout is in [3-4]
+                        if ((ModeBits & 0x100) != 0)
+                        {
+                            Layout = 4;
+                        }
+                        else
+                        {
+                            Layout = 3;
+                        }
+                    }
+                    else
+                    {
+                        Layout = 2;
+                    }
+                }
+                else
+                {
+                    // layout is in [0-1]
+                    if ((ModeBits & 0x4) != 0)
+                    {
+                        Layout = 1;
+                    }
+                    else
+                    {
+                        Layout = 0;
+                    }
+                }
+            }
+            else
+            {
+                // layout is in [5-9]
+                if ((ModeBits & 0x100) != 0)
+                {
+                    // layout is in [7-9]
+                    if ((ModeBits & 0x80) != 0)
+                    {
+                        // layout is in [7-8]
+                        Debug.Assert((ModeBits & 0x40) == 0);
+
+                        if ((ModeBits & 0x20) != 0)
+                        {
+                            Layout = 8;
+                        }
+                        else
+                        {
+                            Layout = 7;
+                        }
+                    }
+                    else
+                    {
+                        Layout = 9;
+                    }
+                }
+                else
+                {
+                    // layout is in [5-6]
+                    if ((ModeBits & 0x80) != 0)
+                    {
+                        Layout = 6;
+                    }
+                    else
+                    {
+                        Layout = 5;
+                    }
+                }
+            }
+
+            Debug.Assert(Layout < 10);
+
+            // Determine R
+            int R = (ModeBits >> 4) & 1;
+            if (Layout < 5)
+            {
+                R |= (ModeBits & 0x3) << 1;
+            }
+            else
+            {
+                R |= (ModeBits & 0xC) >> 1;
+            }
+
+            Debug.Assert(2 <= R && R <= 7);
+
+            // Determine width & height
+            switch (Layout)
+            {
+                case 0:
+                {
+                    int A = (ModeBits >> 5) & 0x3;
+                    int B = (ModeBits >> 7) & 0x3;
+
+                    TexelParams.Width  = B + 4;
+                    TexelParams.Height = A + 2;
+
+                    break;
+                }
+
+                case 1:
+                {
+                    int A = (ModeBits >> 5) & 0x3;
+                    int B = (ModeBits >> 7) & 0x3;
+
+                    TexelParams.Width  = B + 8;
+                    TexelParams.Height = A + 2;
+
+                    break;
+                }
+
+                case 2:
+                {
+                    int A = (ModeBits >> 5) & 0x3;
+                    int B = (ModeBits >> 7) & 0x3;
+
+                    TexelParams.Width  = A + 2;
+                    TexelParams.Height = B + 8;
+
+                    break;
+                }
+
+                case 3:
+                {
+                    int A = (ModeBits >> 5) & 0x3;
+                    int B = (ModeBits >> 7) & 0x1;
+
+                    TexelParams.Width  = A + 2;
+                    TexelParams.Height = B + 6;
+
+                    break;
+                }
+
+                case 4:
+                {
+                    int A = (ModeBits >> 5) & 0x3;
+                    int B = (ModeBits >> 7) & 0x1;
+
+                    TexelParams.Width  = B + 2;
+                    TexelParams.Height = A + 2;
+
+                    break;
+                }
+
+                case 5:
+                {
+                    int A = (ModeBits >> 5) & 0x3;
+
+                    TexelParams.Width  = 12;
+                    TexelParams.Height = A + 2;
+
+                    break;
+                }
+
+                case 6:
+                {
+                    int A = (ModeBits >> 5) & 0x3;
+
+                    TexelParams.Width  = A + 2;
+                    TexelParams.Height = 12;
+
+                    break;
+                }
+
+                case 7:
+                {
+                    TexelParams.Width  = 6;
+                    TexelParams.Height = 10;
+
+                    break;
+                }
+
+                case 8:
+                {
+                    TexelParams.Width  = 10;
+                    TexelParams.Height = 6;
+                    break;
+                }
+
+                case 9:
+                {
+                    int A = (ModeBits >> 5) & 0x3;
+                    int B = (ModeBits >> 9) & 0x3;
+
+                    TexelParams.Width  = A + 6;
+                    TexelParams.Height = B + 6;
+
+                    break;
+                }
+
+                default:
+                    //Don't know this layout...
+                    TexelParams.Error = true;
+                    break;
+            }
+
+            // Determine whether or not we're using dual planes
+            // and/or high precision layouts.
+            bool D = ((Layout != 9) && ((ModeBits & 0x400) != 0));
+            bool H = (Layout != 9) && ((ModeBits & 0x200) != 0);
+
+            if (H)
+            {
+                int[] MaxWeights = { 9, 11, 15, 19, 23, 31 };
+                TexelParams.MaxWeight = MaxWeights[R - 2];
+            }
+            else
+            {
+                int[] MaxWeights = { 1, 2, 3, 4, 5, 7 };
+                TexelParams.MaxWeight = MaxWeights[R - 2];
+            }
+
+            TexelParams.DualPlane = D;
+
+            return TexelParams;
+        }
+    }
+}
diff --git a/Ryujinx.Graphics/Gal/Texture/ASTCPixel.cs b/Ryujinx.Graphics/Gal/Texture/ASTCPixel.cs
new file mode 100644
index 0000000000..4a2998186c
--- /dev/null
+++ b/Ryujinx.Graphics/Gal/Texture/ASTCPixel.cs
@@ -0,0 +1,138 @@
+using System;
+using System.Diagnostics;
+
+namespace Ryujinx.Graphics.Gal.Texture
+{
+    class ASTCPixel
+    {
+        public short R { get; set; }
+        public short G { get; set; }
+        public short B { get; set; }
+        public short A { get; set; }
+
+        byte[] BitDepth = new byte[4];
+
+        public ASTCPixel(short _A, short _R, short _G, short _B)
+        {
+            A = _A;
+            R = _R;
+            G = _G;
+            B = _B;
+
+            for (int i = 0; i < 4; i++)
+                BitDepth[i] = 8;
+        }
+
+        public void ClampByte()
+        {
+            R = Math.Min(Math.Max(R, (short)0), (short)255);
+            G = Math.Min(Math.Max(G, (short)0), (short)255);
+            B = Math.Min(Math.Max(B, (short)0), (short)255);
+            A = Math.Min(Math.Max(A, (short)0), (short)255);
+        }
+
+        public short GetComponent(int Index)
+        {
+            switch(Index)
+            {
+                case 0: return A;
+                case 1: return R;
+                case 2: return G;
+                case 3: return B;
+            }
+
+            return 0;
+        }
+
+        public void SetComponent(int Index, int Value)
+        {
+            switch (Index)
+            {
+                case 0:
+                    A = (short)Value;
+                    break;
+                case 1:
+                    R = (short)Value;
+                    break;
+                case 2:
+                    G = (short)Value;
+                    break;
+                case 3:
+                    B = (short)Value;
+                    break;
+            }
+        }
+
+        public void ChangeBitDepth(byte[] Depth)
+        {
+            for(int i = 0; i< 4; i++)
+            {
+                int Value = ChangeBitDepth(GetComponent(i), BitDepth[i], Depth[i]);
+
+                SetComponent(i, Value);
+                BitDepth[i] = Depth[i];
+            }
+        }
+
+        short ChangeBitDepth(short Value, byte OldDepth, byte NewDepth)
+        {
+            Debug.Assert(NewDepth <= 8);
+            Debug.Assert(OldDepth <= 8);
+
+            if (OldDepth == NewDepth)
+            {
+                // Do nothing
+                return Value;
+            }
+            else if (OldDepth == 0 && NewDepth != 0)
+            {
+                return (short)((1 << NewDepth) - 1);
+            }
+            else if (NewDepth > OldDepth)
+            {
+                return (short)BitArrayStream.Replicate(Value, OldDepth, NewDepth);
+            }
+            else
+            {
+                // oldDepth > newDepth
+                if (NewDepth == 0)
+                {
+                    return 0xFF;
+                }
+                else
+                {
+                    byte BitsWasted = (byte)(OldDepth - NewDepth);
+                    short TempValue = Value;
+
+                    TempValue = (short)((TempValue + (1 << (BitsWasted - 1))) >> BitsWasted);
+                    TempValue = Math.Min(Math.Max((short)0, TempValue), (short)((1 << NewDepth) - 1));
+
+                    return (byte)(TempValue);
+                }
+            }
+        }
+
+        public int Pack()
+        {
+            ASTCPixel NewPixel   = new ASTCPixel(A, R, G, B);
+            byte[] eightBitDepth = { 8, 8, 8, 8 };
+
+            NewPixel.ChangeBitDepth(eightBitDepth);
+
+            return (byte)NewPixel.A << 24 |
+                   (byte)NewPixel.B << 16 |
+                   (byte)NewPixel.G << 8  |
+                   (byte)NewPixel.R << 0;
+        }
+
+        // Adds more precision to the blue channel as described
+        // in C.2.14
+        public static ASTCPixel BlueContract(int a, int r, int g, int b)
+        {
+            return new ASTCPixel((short)(a),
+                                 (short)((r + b) >> 1),
+                                 (short)((g + b) >> 1),
+                                 (short)(b));
+        }
+    }
+}
diff --git a/Ryujinx.Graphics/Gal/Texture/BitArrayStream.cs b/Ryujinx.Graphics/Gal/Texture/BitArrayStream.cs
new file mode 100644
index 0000000000..eb2204c4bf
--- /dev/null
+++ b/Ryujinx.Graphics/Gal/Texture/BitArrayStream.cs
@@ -0,0 +1,120 @@
+using System;
+using System.Collections;
+
+namespace Ryujinx.Graphics.Gal.Texture
+{
+    public class BitArrayStream
+    {
+        public BitArray BitsArray;
+        public int Position { get; private set; }
+
+        public BitArrayStream(BitArray BitArray)
+        {
+            BitsArray = BitArray;
+            Position  = 0;
+        }
+
+        public short ReadBits(int Length)
+        {
+            int RetValue = 0;
+            for (int i = Position; i < Position + Length; i++)
+            {
+                if (BitsArray[i])
+                {
+                    RetValue |= 1 << (i - Position);
+                }
+            }
+
+            Position += Length;
+            return (short)RetValue;
+        }
+
+        public int ReadBits(int Start, int End)
+        {
+            int RetValue = 0;
+            for (int i = Start; i <= End; i++)
+            {
+                if (BitsArray[i])
+                {
+                    RetValue |= 1 << (i - Start);
+                }
+            }
+
+            return RetValue;
+        }
+
+        public int ReadBit(int Index)
+        {
+            return Convert.ToInt32(BitsArray[Index]);
+        }
+
+        public void WriteBits(int Value, int Length)
+        {
+            for (int i = Position; i < Position + Length; i++)
+            {
+                BitsArray[i] = ((Value >> (i - Position)) & 1) != 0;
+            }
+
+            Position += Length;
+        }
+
+        public byte[] ToByteArray()
+        {
+            byte[] RetArray = new byte[(BitsArray.Length + 7) / 8];
+            BitsArray.CopyTo(RetArray, 0);
+            return RetArray;
+        }
+
+        public static int Replicate(int Value, int NumberBits, int ToBit)
+        {
+            if (NumberBits == 0) return 0;
+            if (ToBit == 0) return 0;
+
+            int TempValue = Value & ((1 << NumberBits) - 1);
+            int RetValue  = TempValue;
+            int ResLength = NumberBits;
+
+            while (ResLength < ToBit)
+            {
+                int Comp = 0;
+                if (NumberBits > ToBit - ResLength)
+                {
+                    int NewShift = ToBit - ResLength;
+                    Comp         = NumberBits - NewShift;
+                    NumberBits   = NewShift;
+                }
+                RetValue <<= NumberBits;
+                RetValue  |= TempValue >> Comp;
+                ResLength += NumberBits;
+            }
+            return RetValue;
+        }
+
+        public static int PopCnt(int Number)
+        {
+            int Counter;
+            for (Counter = 0; Number != 0; Counter++)
+            {
+                Number &= Number - 1;
+            }
+            return Counter;
+        }
+
+        public static void Swap<T>(ref T lhs, ref T rhs)
+        {
+            T Temp = lhs;
+            lhs = rhs;
+            rhs = Temp;
+        }
+
+        // Transfers a bit as described in C.2.14
+        public static void BitTransferSigned(ref int a, ref int b)
+        {
+            b >>= 1;
+            b |= a & 0x80;
+            a >>= 1;
+            a &= 0x3F;
+            if ((a & 0x20) != 0) a -= 0x40;
+        }
+    }
+}
diff --git a/Ryujinx.Graphics/Gal/Texture/IntegerEncoded.cs b/Ryujinx.Graphics/Gal/Texture/IntegerEncoded.cs
new file mode 100644
index 0000000000..0adabe17e2
--- /dev/null
+++ b/Ryujinx.Graphics/Gal/Texture/IntegerEncoded.cs
@@ -0,0 +1,269 @@
+using System.Collections;
+using System.Collections.Generic;
+
+namespace Ryujinx.Graphics.Gal.Texture
+{
+    public struct IntegerEncoded
+    {
+        public enum EIntegerEncoding
+        {
+            JustBits,
+            Quint,
+            Trit
+        }
+
+        EIntegerEncoding Encoding;
+        public int NumberBits { get; private set; }
+        public int BitValue   { get; private set; }
+        public int TritValue  { get; private set; }
+        public int QuintValue { get; private set; }
+
+        public IntegerEncoded(EIntegerEncoding _Encoding, int NumBits)
+        {
+            Encoding   = _Encoding;
+            NumberBits = NumBits;
+            BitValue   = 0;
+            TritValue  = 0;
+            QuintValue = 0;
+        }
+
+        public bool MatchesEncoding(IntegerEncoded Other)
+        {
+            return Encoding == Other.Encoding && NumberBits == Other.NumberBits;
+        }
+
+        public EIntegerEncoding GetEncoding()
+        {
+            return Encoding;
+        }
+
+        public int GetBitLength(int NumberVals)
+        {
+            int TotalBits = NumberBits * NumberVals;
+            if (Encoding == EIntegerEncoding.Trit)
+            {
+                TotalBits += (NumberVals * 8 + 4) / 5;
+            }
+            else if (Encoding == EIntegerEncoding.Quint)
+            {
+                TotalBits += (NumberVals * 7 + 2) / 3;
+            }
+            return TotalBits;
+        }
+
+        public static IntegerEncoded CreateEncoding(int MaxVal)
+        {
+            while (MaxVal > 0)
+            {
+                int Check = MaxVal + 1;
+
+                // Is maxVal a power of two?
+                if ((Check & (Check - 1)) == 0)
+                {
+                    return new IntegerEncoded(EIntegerEncoding.JustBits, BitArrayStream.PopCnt(MaxVal));
+                }
+
+                // Is maxVal of the type 3*2^n - 1?
+                if ((Check % 3 == 0) && ((Check / 3) & ((Check / 3) - 1)) == 0)
+                {
+                    return new IntegerEncoded(EIntegerEncoding.Trit, BitArrayStream.PopCnt(Check / 3 - 1));
+                }
+
+                // Is maxVal of the type 5*2^n - 1?
+                if ((Check % 5 == 0) && ((Check / 5) & ((Check / 5) - 1)) == 0)
+                {
+                    return new IntegerEncoded(EIntegerEncoding.Quint, BitArrayStream.PopCnt(Check / 5 - 1));
+                }
+
+                // Apparently it can't be represented with a bounded integer sequence...
+                // just iterate.
+                MaxVal--;
+            }
+
+            return new IntegerEncoded(EIntegerEncoding.JustBits, 0);
+        }
+
+        public static void DecodeTritBlock(
+            BitArrayStream       BitStream, 
+            List<IntegerEncoded> ListIntegerEncoded, 
+            int                  NumberBitsPerValue)
+        {
+            // Implement the algorithm in section C.2.12
+            int[] m = new int[5];
+            int[] t = new int[5];
+            int T;
+
+            // Read the trit encoded block according to
+            // table C.2.14
+            m[0] = BitStream.ReadBits(NumberBitsPerValue);
+            T    = BitStream.ReadBits(2);
+            m[1] = BitStream.ReadBits(NumberBitsPerValue);
+            T   |= BitStream.ReadBits(2) << 2;
+            m[2] = BitStream.ReadBits(NumberBitsPerValue);
+            T   |= BitStream.ReadBits(1) << 4;
+            m[3] = BitStream.ReadBits(NumberBitsPerValue);
+            T   |= BitStream.ReadBits(2) << 5;
+            m[4] = BitStream.ReadBits(NumberBitsPerValue);
+            T   |= BitStream.ReadBits(1) << 7;
+
+            int C = 0;
+
+            BitArrayStream Tb = new BitArrayStream(new BitArray(new int[] { T }));
+            if (Tb.ReadBits(2, 4) == 7)
+            {
+                C    = (Tb.ReadBits(5, 7) << 2) | Tb.ReadBits(0, 1);
+                t[4] = t[3] = 2;
+            }
+            else
+            {
+                C = Tb.ReadBits(0, 4);
+                if (Tb.ReadBits(5, 6) == 3)
+                {
+                    t[4] = 2;
+                    t[3] = Tb.ReadBit(7);
+                }
+                else
+                {
+                    t[4] = Tb.ReadBit(7);
+                    t[3] = Tb.ReadBits(5, 6);
+                }
+            }
+
+            BitArrayStream Cb = new BitArrayStream(new BitArray(new int[] { C }));
+            if (Cb.ReadBits(0, 1) == 3)
+            {
+                t[2] = 2;
+                t[1] = Cb.ReadBit(4);
+                t[0] = (Cb.ReadBit(3) << 1) | (Cb.ReadBit(2) & ~Cb.ReadBit(3));
+            }
+            else if (Cb.ReadBits(2, 3) == 3)
+            {
+                t[2] = 2;
+                t[1] = 2;
+                t[0] = Cb.ReadBits(0, 1);
+            }
+            else
+            {
+                t[2] = Cb.ReadBit(4);
+                t[1] = Cb.ReadBits(2, 3);
+                t[0] = (Cb.ReadBit(1) << 1) | (Cb.ReadBit(0) & ~Cb.ReadBit(1));
+            }
+
+            for (int i = 0; i < 5; i++)
+            {
+                IntegerEncoded IntEncoded = new IntegerEncoded(EIntegerEncoding.Trit, NumberBitsPerValue)
+                {
+                    BitValue  = m[i],
+                    TritValue = t[i]
+                };
+                ListIntegerEncoded.Add(IntEncoded);
+            }
+        }
+
+        public static void DecodeQuintBlock(
+            BitArrayStream       BitStream, 
+            List<IntegerEncoded> ListIntegerEncoded, 
+            int                  NumberBitsPerValue)
+        {
+            // Implement the algorithm in section C.2.12
+            int[] m = new int[3];
+            int[] q = new int[3];
+            int Q;
+
+            // Read the trit encoded block according to
+            // table C.2.15
+            m[0] = BitStream.ReadBits(NumberBitsPerValue);
+            Q    = BitStream.ReadBits(3);
+            m[1] = BitStream.ReadBits(NumberBitsPerValue);
+            Q   |= BitStream.ReadBits(2) << 3;
+            m[2] = BitStream.ReadBits(NumberBitsPerValue);
+            Q   |= BitStream.ReadBits(2) << 5;
+
+            BitArrayStream Qb = new BitArrayStream(new BitArray(new int[] { Q }));
+            if (Qb.ReadBits(1, 2) == 3 && Qb.ReadBits(5, 6) == 0)
+            {
+                q[0] = q[1] = 4;
+                q[2] = (Qb.ReadBit(0) << 2) | ((Qb.ReadBit(4) & ~Qb.ReadBit(0)) << 1) | (Qb.ReadBit(3) & ~Qb.ReadBit(0));
+            }
+            else
+            {
+                int C = 0;
+                if (Qb.ReadBits(1, 2) == 3)
+                {
+                    q[2] = 4;
+                    C    = (Qb.ReadBits(3, 4) << 3) | ((~Qb.ReadBits(5, 6) & 3) << 1) | Qb.ReadBit(0);
+                }
+                else
+                {
+                    q[2] = Qb.ReadBits(5, 6);
+                    C    = Qb.ReadBits(0, 4);
+                }
+
+                BitArrayStream Cb = new BitArrayStream(new BitArray(new int[] { C }));
+                if (Cb.ReadBits(0, 2) == 5)
+                {
+                    q[1] = 4;
+                    q[0] = Cb.ReadBits(3, 4);
+                }
+                else
+                {
+                    q[1] = Cb.ReadBits(3, 4);
+                    q[0] = Cb.ReadBits(0, 2);
+                }
+            }
+
+            for (int i = 0; i < 3; i++)
+            {
+                IntegerEncoded IntEncoded = new IntegerEncoded(EIntegerEncoding.Quint, NumberBitsPerValue)
+                {
+                    BitValue   = m[i],
+                    QuintValue = q[i]
+                };
+                ListIntegerEncoded.Add(IntEncoded);
+            }
+        }
+
+        public static void DecodeIntegerSequence(
+            List<IntegerEncoded> DecodeIntegerSequence, 
+            BitArrayStream       BitStream, 
+            int                  MaxRange, 
+            int                  NumberValues)
+        {
+            // Determine encoding parameters
+            IntegerEncoded IntEncoded = CreateEncoding(MaxRange);
+
+            // Start decoding
+            int NumberValuesDecoded = 0;
+            while (NumberValuesDecoded < NumberValues)
+            {
+                switch (IntEncoded.GetEncoding())
+                {
+                    case EIntegerEncoding.Quint:
+                    {
+                        DecodeQuintBlock(BitStream, DecodeIntegerSequence, IntEncoded.NumberBits);
+                        NumberValuesDecoded += 3;
+
+                        break;
+                    }
+
+                    case EIntegerEncoding.Trit:
+                    {
+                        DecodeTritBlock(BitStream, DecodeIntegerSequence, IntEncoded.NumberBits);
+                        NumberValuesDecoded += 5;
+
+                        break;
+                    }
+
+                    case EIntegerEncoding.JustBits:
+                    {
+                        IntEncoded.BitValue = BitStream.ReadBits(IntEncoded.NumberBits);
+                        DecodeIntegerSequence.Add(IntEncoded);
+                        NumberValuesDecoded++;
+
+                        break;
+                    }
+                }
+            }
+        }
+    }
+}